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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The Knights codex says Imperial Knights can't take Rulebook Warlord Traits, on the Warlord Traits page, I thought?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
The Knights codex says Imperial Knights can't take Rulebook Warlord Traits, on the Warlord Traits page, I thought?
That it does. I missed it. Probably because it would be insane to have a Knight that can ignore all wounds on a 6 (Taranis can't ignore Mortal Wounds).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Ship's Officer



London

tneva82 wrote:
Mandragola wrote:
At 2k you can now have a detachment of 3 big knights and a second one of a big knight and 2 armigers. Total of 12 CPs.

Hope people haven't painted too many IG for their knights so far. Stop now.

.


For very competive ig still required for bodies, more cp and regeneration of cp. All knights still won't be super hot in competive enviromen'

I think this will need to be tested - which I intend to do soon. My theory is that IKs will have enough CPs to be getting on with. Adding in IG to have infinite CPs is nice, but not required. I've always maintained that having 5 extra drops is a very bad thing. It makes it much less likely that you'll go first - which you want to do a lot. And it more than doubles your CP count. And also, it only even gives you 2 more CPs (plus regen) over what that second knight lance with armigers would give you. I'm not at all convinced that it's worthwhile, overall. There is more to competitive 40k than maxing out CPs.

Things might be different at 1750. At that points value you can't afford two lances, but you can have one and a battalion. In that scenario you'd be getting 5 extra CPs, plus regen, not just 2.

 casvalremdeikun wrote:
gendoikari87 wrote:
Question: can I take a brb trait on knight 1 and use exalted court to give knight 2 a codex trait?
Why couldn't you? The codex traits are available in addition to the big rulebook traits, not in spite of them.

Though it does make me want to put the Ignore Wounds trait on one of my Knights. It could be a fun time having a more survivable Knight
I'm curious to know which brb trait you'd want. I guess the FNP one is pretty good, if not playing Taranis.

This message was edited 1 time. Last update was at 2018/06/22 15:28:17


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance

 
   
Made in fi
Locked in the Tower of Amareo





Cp knights still will be short without ig. Also you will have so few units and models with pure knights you might win on casualties but lose on scenario

2024 painted/bought: 109/109 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 UMGuy wrote:
The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance
The argument had swung toward the Castellan long before that. The Valiant is in a pretty bad place considering one of its weapons is effectively worthless.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in nl
Fresh-Faced New User




• This model may replace its thunderstrike gauntlet with an avenger gatling cannon and heavy flamer, rapid-fire
battle cannon and heavy stubber, or thermal cannon.
• This model may replace its reaper chainsword with an avenger gatling cannon and heavy flamer, rapid-fire battle
cannon and heavy stubber, or thermal cannon


Am i just mistaken or can a renegade knight take 2 Avenger gatling cannons, Rapid-fire battle cannons or thermal cannons.
or have i just missed something in the new index.
   
Made in gb
Twisting Tzeentch Horror






This change is interesting. 3 cp more to play with! I've made this list as a reaction, not exactly optimal but not bad either. Hopefully the -1 to hit on the custodes discourages people from shooting them until they hit combat, where they will put on the hurt. Don't have a clear idea of tactics yet, but I know that the jetbike captains will hide behind he custodes until in range for a guaranteed charge. What do you think?
++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [43 PL, 805pts] ++

+ No Force Org Slot +

Household Choice: House Krast, Questor Mechanicus

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Knight Crusader [25 PL, 457pts]: Heavy stubber, Heirloom: Endless Fury, Thermal cannon, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [58 PL, 1107pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

+ Troops +

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 163pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Elites +

Vexillus Praetor in Allarus Terminator Armor [7 PL, 134pts]: Misericordia, Vexilla Magnifica

++ Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, 85pts] ++

+ Elites +

Culexus Assassin [5 PL, 85pts]

++ Total: [106 PL, 1997pts] ++

Created with BattleScribe
The culexus isn't necessary, but it's what I have and any anti psyker is welcome over a missile pod. Hopefully it's enough ranged AT to do well.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Sim-B wrote:
• This model may replace its thunderstrike gauntlet with an avenger gatling cannon and heavy flamer, rapid-fire
battle cannon and heavy stubber, or thermal cannon.
• This model may replace its reaper chainsword with an avenger gatling cannon and heavy flamer, rapid-fire battle
cannon and heavy stubber, or thermal cannon


Am i just mistaken or can a renegade knight take 2 Avenger gatling cannons, Rapid-fire battle cannons or thermal cannons.
or have i just missed something in the new index.


That's their shtick, yeah. Can double down.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Sim-B wrote:
• This model may replace its thunderstrike gauntlet with an avenger gatling cannon and heavy flamer, rapid-fire
battle cannon and heavy stubber, or thermal cannon.
• This model may replace its reaper chainsword with an avenger gatling cannon and heavy flamer, rapid-fire battle
cannon and heavy stubber, or thermal cannon


Am i just mistaken or can a renegade knight take 2 Avenger gatling cannons, Rapid-fire battle cannons or thermal cannons.
or have i just missed something in the new index.
Yep. The downside is you are stuck being Chaos and don't have any fancy Imperial Knights Codex stratagems, warlord traits, whatever.

EDIT: Just checked Warhammer-Community, I am behind the times. Man, that is very nice of GW to do for Renegade Knights. I'm impressed.

This message was edited 1 time. Last update was at 2018/06/22 16:12:16


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut





List I'm considering going forward

SHD: +3 CP House Tanaris

Armiger Helverin x2

Armiger Helverin

Knight Preceptor (Warlord, Storm Spear Rocket Pod, Ion Bulwark, Helm of Domination)

SHD: +3 CP House Krast

Armiger Warglaive x 2

Armiger Warglaive x 2

Knight Gallant (Exalted Court +1 Attack)

This message was edited 1 time. Last update was at 2018/06/22 16:23:55


 
   
Made in us
Unteroffizier




Sim-B wrote:
• This model may replace its thunderstrike gauntlet with an avenger gatling cannon and heavy flamer, rapid-fire
battle cannon and heavy stubber, or thermal cannon.
• This model may replace its reaper chainsword with an avenger gatling cannon and heavy flamer, rapid-fire battle
cannon and heavy stubber, or thermal cannon


Am i just mistaken or can a renegade knight take 2 Avenger gatling cannons, Rapid-fire battle cannons or thermal cannons.
or have i just missed something in the new index.


They've always been able to do that. The downside is they can only have 3 knights of each chassis type (or 9 armigers in 3 squadrons) at 2k.

The practical downside is you have to either purchase two knights to get dual guns, or find bitz or a knockoff part, which probably will run you $25-30.

This message was edited 1 time. Last update was at 2018/06/22 16:21:50


 
   
Made in us
Longtime Dakkanaut





So now 14 cp before using heirlooms

Taking this up against mortarion, thoughts on how to kill him?


++ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 PL, 383pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Tank Commander [12 PL, 197pts]: Heavy Bolter
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 812pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Warden [23 PL, 461pts]: Heavy stubber, Heirloom: Endless Fury, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 804pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Sanctuary, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Total: [105 PL, 1999pts] ++


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Aspirant Tech-Adept






Wait what happened to renegades?

Never mind just read it!

Oh wow I don’t play chaos but that’s so cool. Well done Gw colour me impressed

This message was edited 1 time. Last update was at 2018/06/22 17:26:11


 
   
Made in us
Longtime Dakkanaut





 Ideasweasel wrote:
Wait what happened to renegades?

Never mind just read it!

Oh wow I don’t play chaos but that’s so cool. Well done Gw colour me impressed
it is less than chaos players deserve but more than I expected

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Longtime Dakkanaut




Wow, i was not expecting the 3 big Knight Lance to get boosted to +6CP - though i am glad you can now run 1 big Knight and 2 Armigers!

First thoughts... I absolutely LOVE their youtube vid on Renegade Knights (in spoiler)
Spoiler:



I was then tempted to go Renegade instead of Imperial Knights, but, i don't feel like their relics and WL trait make it worthwhile making the change. Could be interesting going forward!

And, to top it off! GW has now saved me the cost of several Scion boxes! I could still opt to run double battalion and 3 Knights, but now, i feel like a single battalion, 3 Knights and 2 Armigers gives me everything i need!

A little surprised that there were no points changes for the FW Knights, but, i think that will come in time when FW get around to their version of codices over the current indices.

All in all, a very nice surprise to come home from the pub to!
   
Made in us
Fixture of Dakka





They did FW price updates in Chapter Approved with the only exception being some emergency nerfs. I suspect that will remain the case.
   
Made in gb
Aspirant Tech-Adept






gendoikari87 wrote:
 Ideasweasel wrote:
Wait what happened to renegades?

Never mind just read it!

Oh wow I don’t play chaos but that’s so cool. Well done Gw colour me impressed
it is less than chaos players deserve but more than I expected


Whilst I agree I’m always keen to award credit where it’s due. It’s definately a sign things are heading in a positive direction.

A business does best when it listens to its consumer base.

Profits and smiles all round

Edit phone has gone mad (I burst out laughing at tentacles)

Automatically Appended Next Post:
Kdash wrote:
Wow, i was not expecting the 3 big Knight Lance to get boosted to +6CP - though i am glad you can now run 1 big Knight and 2 Armigers!

First thoughts... I absolutely LOVE their youtube vid on Renegade Knights (in spoiler)
Spoiler:



I was then tempted to go Renegade instead of Imperial Knights, but, i don't feel like their relics and WL trait make it worthwhile making the change. Could be interesting going forward!

And, to top it off! GW has now saved me the cost of several Scion boxes! I could still opt to run double battalion and 3 Knights, but now, i feel like a single battalion, 3 Knights and 2 Armigers gives me everything i need!

A little surprised that there were no points changes for the FW Knights, but, i think that will come in time when FW get around to their version of codices over the current indices.

This message was edited 2 times. Last update was at 2018/06/22 19:07:01


 
   
Made in us
Dakka Veteran




AstraVlad wrote:
Wulfey wrote:
Tallarn because it lets the basilisks move into better positions and lets my infantry advance and double shoot on the same turn. Also I can hide the basilisks if I am desparate.

You do not "hide Basilisk if you are desperate", you literally take Basilisks to hide them. With their range and ability to shoot without LOS if you ever have to move them out of cover, you are doing something terribly wrong 'cause there is no "better position" for them than behind the biggest LOS-block you can find as far away from the enemy as possible. And of course, the only doctrine you want to have on Basilisks is Cadian for that precious re-rolls to-hit.


Let me be more explicit, I can use the AMBUSH strategem to keep them off the board if I run up against an opponent with too many lascannons.


Automatically Appended Next Post:
 UMGuy wrote:
The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance


I vote for house RAVEN with castellan and 2 armigers. 4++ and Cawl's wrath on the castellan. Helverins or Warglaives are both viable since both benefit from the advance and shoot tradition of raven. I prefer helverins because they can be hidden out of LOS and be a threat all game from 60" away. Warglaives would require a more fighty tradition to really pay off.

This message was edited 1 time. Last update was at 2018/06/22 19:09:22


 
   
Made in ru
Regular Dakkanaut





Wulfey wrote:

Let me be more explicit, I can use the AMBUSH strategem to keep them off the board if I run up against an opponent with too many lascannons.

Oh, you can be totally comfortable without it: no one in his (hers) sane mind will shoot Basilisk with LCs if there is a Knight on the table. Or a tank. Or just _anything_ really important. IG is my main army, I know it from a lot of experience. No one is afraid of Basilisks and if some noob will waste his shots on that guys you can dance and laugh from joy.
   
Made in us
Dakka Veteran




AstraVlad wrote:
Wulfey wrote:

Let me be more explicit, I can use the AMBUSH strategem to keep them off the board if I run up against an opponent with too many lascannons.

Oh, you can be totally comfortable without it: no one in his (hers) sane mind will shoot Basilisk with LCs if there is a Knight on the table. Or a tank. Or just _anything_ really important. IG is my main army, I know it from a lot of experience. No one is afraid of Basilisks and if some noob will waste his shots on that guys you can dance and laugh from joy.


I think you have a point. When I ran my basilisks in an admech soup nobody ever shot at them either. In light of the FAQ I am thinking this is my new soup, base 19 CP, expect to spend down to 12CP with full CP farm going, 2 full buffed slamCaptains, and one Landstrider / 2+ armor knight. I am upping the non-LOS shooting so I can pick on enemy mortar teams and light infantry even more than I do. And I am switching to CADIA so I can get stronger anti-horde versus CHAOS when I really need it. I will have the CP to do the taranis get back up strategem with a reroll every time a knight goes down. Or I can just yolo and spend all my CP on one turn of slam captain double swinging.

TARANIS - 3x gallants with ironstorm pods
CADIA - 2x commanders, 3x guards, 2x mortar teams, 1x2 basilisks
BLANGELS - 2x slamCaptains, 3x scouts
   
Made in us
Longtime Dakkanaut




Yeah, you effectively have unlimited CP while all of your relics are on the table with that set up lol.
   
Made in gb
Aspirant Tech-Adept






Wulfey wrote:
AstraVlad wrote:
Wulfey wrote:

Let me be more explicit, I can use the AMBUSH strategem to keep them off the board if I run up against an opponent with too many lascannons.

Oh, you can be totally comfortable without it: no one in his (hers) sane mind will shoot Basilisk with LCs if there is a Knight on the table. Or a tank. Or just _anything_ really important. IG is my main army, I know it from a lot of experience. No one is afraid of Basilisks and if some noob will waste his shots on that guys you can dance and laugh from joy.


I think you have a point. When I ran my basilisks in an admech soup nobody ever shot at them either. In light of the FAQ I am thinking this is my new soup, base 19 CP, expect to spend down to 12CP with full CP farm going, 2 full buffed slamCaptains, and one Landstrider / 2+ armor knight. I am upping the non-LOS shooting so I can pick on enemy mortar teams and light infantry even more than I do. And I am switching to CADIA so I can get stronger anti-horde versus CHAOS when I really need it. I will have the CP to do the taranis get back up strategem with a reroll every time a knight goes down. Or I can just yolo and spend all my CP on one turn of slam captain double swinging.

TARANIS - 3x gallants with ironstorm pods
CADIA - 2x commanders, 3x guards, 2x mortar teams, 1x2 basilisks
BLANGELS - 2x slamCaptains, 3x scouts


You had me at 3 Gallants! Love this list Wulfey, let us know how it performs champ
   
Made in fi
Jervis Johnson






The triple Gallant + cp factory + smash captains is pretty much the first list everyone competitive thought about. It’s not bad but terrain is a big problem for the Gallants, as are screening units. In short, they look nice on paper, but in reality it just doesn’t work out as well as imagined. It has no anti air either after the two suiciders are dead. Vs. Eldar the Gallants are chasing Rangers inside ruins and essentially wasting their time.

Melee units without fly are sadly pretty crap. Hence the low points cost. I see a lot of people getting lured in by that 354 price tag but to be honest I’d just field a 404p Shadowsword.

Castellan on the other hand does great work point by point vs T7, while simultaneously being a lot more survivable than Shadowswords (costs CP though), and is unaffected really by terrain or other issues.

This message was edited 2 times. Last update was at 2018/06/22 22:10:28


 
   
Made in us
Longtime Dakkanaut





 casvalremdeikun wrote:
 UMGuy wrote:
The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance
The argument had swung toward the Castellan long before that. The Valiant is in a pretty bad place considering one of its weapons is effectively worthless.


My Valiant has single-handedly defeated Mortarion. A big part of that was due to that harpoon. I'd hardly consider that 'worthless'.

The Valiant is probably one of the most valuable Hawkshroud Knights you can get. Give it the Traitor's Pyre and laugh as anything that tries to exploit the common knight weakness of 'doesn't have an invul in close combat' never makes it to close combat. Sit it behind a screening line of Guardsmen/Skitarii/Space Marines and pop the stratagem that allows you to shoot overwatch and heroically intervene on behalf of your Imperium ally and laugh as the enemy never even makes it towards your screen.

You don't even have to take the relic or that household to make the Valiant amazing, either. And when that Harpoon does land, it's just amazing. The look on your opponent's face as that thing one-shots a perfectly healthy transport is priceless.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

drbored wrote:
 casvalremdeikun wrote:
 UMGuy wrote:
The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance
The argument had swung toward the Castellan long before that. The Valiant is in a pretty bad place considering one of its weapons is effectively worthless.


My Valiant has single-handedly defeated Mortarion. A big part of that was due to that harpoon. I'd hardly consider that 'worthless'.

The Valiant is probably one of the most valuable Hawkshroud Knights you can get. Give it the Traitor's Pyre and laugh as anything that tries to exploit the common knight weakness of 'doesn't have an invul in close combat' never makes it to close combat. Sit it behind a screening line of Guardsmen/Skitarii/Space Marines and pop the stratagem that allows you to shoot overwatch and heroically intervene on behalf of your Imperium ally and laugh as the enemy never even makes it towards your screen.

You don't even have to take the relic or that household to make the Valiant amazing, either. And when that Harpoon does land, it's just amazing. The look on your opponent's face as that thing one-shots a perfectly healthy transport is priceless.
Yes, but how often do you get to use the Harpoon? Pretty much not at all on turn one. The Valiant, unless it is House Raven, just isn't fast enough to get it in range. So you can basically write off the Harpoon, which the Valiant pays points-baked-in for, for a turn. Does the Castellan have that limitation? Nope. It can reach anywhere on the the board with it's weapons. I have watched the Valiant go to work in battle reports. It is definitely a sight to see. But it really doesn't measure up to the Castellan in terms of effectiveness.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 casvalremdeikun wrote:
drbored wrote:
 casvalremdeikun wrote:
 UMGuy wrote:
The new FAQ also helps swings the valiant vs castellan argument. As mentioned, the meta will probably change and big knight + 2 armigers will probably become standard in soup lists, you're going to want that volcano lance
The argument had swung toward the Castellan long before that. The Valiant is in a pretty bad place considering one of its weapons is effectively worthless.


My Valiant has single-handedly defeated Mortarion. A big part of that was due to that harpoon. I'd hardly consider that 'worthless'.

The Valiant is probably one of the most valuable Hawkshroud Knights you can get. Give it the Traitor's Pyre and laugh as anything that tries to exploit the common knight weakness of 'doesn't have an invul in close combat' never makes it to close combat. Sit it behind a screening line of Guardsmen/Skitarii/Space Marines and pop the stratagem that allows you to shoot overwatch and heroically intervene on behalf of your Imperium ally and laugh as the enemy never even makes it towards your screen.

You don't even have to take the relic or that household to make the Valiant amazing, either. And when that Harpoon does land, it's just amazing. The look on your opponent's face as that thing one-shots a perfectly healthy transport is priceless.
Yes, but how often do you get to use the Harpoon? Pretty much not at all on turn one. The Valiant, unless it is House Raven, just isn't fast enough to get it in range. So you can basically write off the Harpoon, which the Valiant pays points-baked-in for, for a turn. Does the Castellan have that limitation? Nope. It can reach anywhere on the the board with it's weapons. I have watched the Valiant go to work in battle reports. It is definitely a sight to see. But it really doesn't measure up to the Castellan in terms of effectiveness.

That harpoon has some value as a threat rather than an actual damage dealer. It creates a big bubble of NOPE around a Valiant that big models without an invul save (like Rhinos) desperately want to stay out of.

Now, that said, I would never run a Valiant alone, but rather only with an entire detachment of Knights. If everything is shooting at the Valiant, they are ignoring the Gallant, Crusader, and other potentially dangerous Knights that are also in the army. And if I was running a Valiant, I would give it the Ion Bulwark trait so that it takes a fair amount of firepower to bring it down. And believe me, I would certainly have a Gallant with Landstrider using Full Tilt to get into the opponent's face on turn 1, making it a bigger threat that must be dealt with. The Valiant therefore has time to get the harpoon into position to wreck some face.

Personally I feel like the Castellan and the Valiant each have their niche, and their own style of play. As to which is better, I think it's far too early to tell. Let's wait and render judgement after Knights hit a few tournaments.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The thing is, 600 pts for a NOPE bubble is absurdly overpriced. The flamer is great, don't get me wrong. But, the Harpoon is lackluster. Maybe if it was a melee weapon too (complete with a bonus to hit so the Valiant doesn't suck in melee). And maybe if it had a more unified role, it would be better. If they wanted it to hunt hordes, make both of its weapons work toward that. I dunno. Schizo has never really worked great in 40K.

But really, tell me you don't like the idea of the Valiant swinging that Harpoon around like a flail.

I will still paint my Valiant up nice. But I don't think it will ever see play at its points level. Reductions required.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Tunneling Trygon





NJ

I like the BA idea for pairing up with guard. Helps address a lot of the knights’ weaknesses, and gives you another CP farm.

I’m looking at something like:

Raven
Castellan (4++, relic plasma)
Warden (landstrider)
Gallant (either 5++ in combat or paragon gauntlet)

Cadian Battalion
2 Company Commanders (kurov’s, grand strategist)
2 infantry squads w/1 mortar
1 normal infantry squad

BA Battalion
Mephiston
Slamguinius (Vitas Veritae)
3 x 5 Scouts
   
Made in us
Battlewagon Driver with Charged Engine




Wulfey wrote:

I think you have a point. When I ran my basilisks in an admech soup nobody ever shot at them either. In light of the FAQ I am thinking this is my new soup, base 19 CP, expect to spend down to 12CP with full CP farm going, 2 full buffed slamCaptains, and one Landstrider / 2+ armor knight. I am upping the non-LOS shooting so I can pick on enemy mortar teams and light infantry even more than I do. And I am switching to CADIA so I can get stronger anti-horde versus CHAOS when I really need it. I will have the CP to do the taranis get back up strategem with a reroll every time a knight goes down. Or I can just yolo and spend all my CP on one turn of slam captain double swinging.

TARANIS - 3x gallants with ironstorm pods
CADIA - 2x commanders, 3x guards, 2x mortar teams, 1x2 basilisks
BLANGELS - 2x slamCaptains, 3x scouts

What's the thought process of making them Taranis? Is it the tradition or statagem you want the house for? Or both? I guess most of the close combat oriented traditions are on questor imperialis so is it fear of missing out on machine spirit resurgent that's a driving factor?
   
 
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