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Made in gb
Liberated Grot Land Raida






Northern Ireland

I just wanted to tell you all about another Hedgee adventure we’ve begun. This time Hedgee, Noodles, Kitty-Mitty, Nedgee and Ortis are a band of ghost hunting Vampire slayers on a quest to rid the world of a deadly menace, the evil Count Venom.



Tracking the vampire snake and his minions to their haunted headquarters was the easy part. Now they’ve got to get in there, battle their way through his house of terror, find the vile creature and strike him down. But it won’t be easy. Spooks, rat henchmen and snake acolytes are just a few of the dangers they will face.

Will their hearts quail in fear of the unquiet dead? Will their bodies succumb to the poisons of the rat-kin? Will their minds be broken by the hypnotic power of the snakes? Or will they enjoy a right rollicking romp through a treasure filled dungeon of fun, gaining upgrades and bonuses along the way to the point of near invincibility just in time to face the big evil and triumph before bedtime?

Join us again soon to find out!

   
Made in us
Krazed Killa Kan





USA

Sounds like an exciting and creative adventure is happening. Keep us posted

   
Made in gb
Ancient Venerable Dreadnought






Sounds awesome! Hopefully the latter ends up happening and bed time is easy afterwards!

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland


So here’s the line up.

Hedgee- best fighter, but weak against magic. gets re-rolls for disarming traps and picking locks.

Kitty-Mitty- ranged magic attacks but not strong in combat unless against rats. Re-roll for finding traps.

Ortis- tough shell for defence, good at magic, especially against ghosts, gets re-roll for scroll searches.

Nedgee- all rounder- gets re-rolls for treasure searches and can loot beaten enemies.

Noodles- fast and agile, can jump over a square and out of combat. Good against snakes and gets 5 lucky re-rolls for anything.

We’re using the Dark World wand thingy to decide turn order.



My active bad guys get the red ball and then the boy has an active player on each of the other colours. So he has three of the five characters on the board at any time and can only swap them out at the front door.

The boy chose Hedgee Ortis and Nedgee for his starting line up. So busting through the door into room 1 the Library (Who has a library in their entrance hall? Dark World what were you thinking?) they find a snake and a rat in the room. And lots of books of course. Our heroes immediately went to work and even though they were basic level starting off they took out the snake reasonably quickly thanks to Hedgee’s strong swordsmanship. The rat took a little longer though and Nedgee got bored so went to search the shelves for scrolls. But all he found was a shopping list.



Once the rat was dealt with Ortis came to show Nedgee how it was done, finding that the shopping list was written on the back of a Fire Scroll! (can be used as a fire spell or to protect against fire)

Hedgee in the meantime decided to open the next door and found himself face to face with a spook. Hedgee having no magic weapon and a poor Magic stat did not fare well on his own and was spooked out. He ran for his prickly life. Leaving the spook to go after Ortis.



Ortis must have been surprised though because even though he’s supposed to be good against ghosts he rolled terribly and fled after Hedgee leaving Nedgee alone with the spook.

They both went out the front door and tagged Kitty-Mitty and Noodles into the fray.
Nedgee roughed it out and didn’t flee allowing the magical Kitty-Mitty to deal with the spook in short order while Noodles headed for the next room.

Noodles found another spook in there but having no magic weapon (spooks can only be combated with magic) he wisely opted to search for traps instead finding one right in the middle of the room before the spook made its move. But Noodles didn’t run. He knew Kitty-Mitty was right behind him.



While they battled the spook, Nedgee, done looting corpses in the last room decided he’d search for treasure in this room. He found some thanks to his re-roll. Cha-ching cha-ching.

With one more spook banished to the nether-realm they discovered a locked chest. Once they managed to pick the lock they found loads of goodies inside.



The magic cat bagged herself a magic sword, Noodles got a healing potion and Nedgee got a piece of armour, which combined with a piece he pulled off a dead rat was starting to boost his defence rolls considerably.

They took stock of their situation, and the boy took a look at his roster and thought it was time for Hedgee their heroic leader to get back into the action. So Noodles tagged him back in and together the two hedgehogs and their magic kitty friend headed for room 3.

Wham! Hedgee kicked open the door and immediately received a hit from a rat in the corner with a crossbow. But worse than that they had found this was the room of a rat sorcerer who was up to no good. Hedgee wasted no time and immediately attacked the rat mage reducing him down to his last wound, while Nedgee dealt with the shooter. The magic rat fled for the next room but not before turning and blasting Hedgee with a fireball. Ouch! It was a big hit.



Meanwhile Kitty-Mitty was raiding the rat’s magic table scoring a handy potion. Nedgee was struggling to finish off the other rat so Kitty-Mitty our natural ratter gave him a hand. But both rolled badly giving the rat a chance to get a sneaky poison blade in. Me-ouch!

Hedgee was burned but not deterred. He chased the rat sorcerer down despite the fact that there was clearly also a King Fire Spook in the next room. The rat went down but the king spook gave the already burned hedgehog another blast at close quarters. It was too much for Hedgee and he ran from the flaming spook with only 2 hearts to spare.



The King Fire Spook joined the fray next door. He must like the smell of barbecued hedgehog because he hit Nedgee with a fire ball. Kitty-Mitty, magic sword in hand was having none of it, so our remaining two heroes stood back to back as they fought desperately to survive.



The boy picked his fastest runner to come to their aid and Noodles sprinted into action. But Kitty-Mitty cleaned up like only a magical kitten with a magic sword can and Noodles arrived to find the last spook vanquished and Nedgee merrily looting the corpses of a couple of dead rats. (and getting quite rich in the process) though none too healthy.



With all enemies gone things quieted down in the room. Then they heard the sound of flapping wings and a bat appeared. His name was Shifty and he had a shop. (Because what’s the point of treasure if you can’t spend the cash right?)



The adventurers turned out their pockets and sold off a few items they didn’t want massing enough gold to buy a magic boomerang and a bottle of Heroic Brew. That oughta sort the spooks out.

And that’s where we’ll leave it for now folks. Join us again soon for more spooky haunted house action.

   
Made in de
Longtime Dakkanaut






What a great batrep! Loved the shopping list Good thing, they decided to turn it around And nice way of keeping track with the boxes and the filled out hearts.
   
Made in us
Krazed Killa Kan





USA

This was quite an enjoyable read. Thanks for sharing it with us. This seems like a lot of fun.

   
Made in us
Druid Warder





Excuse me while I giggle uncontrollably. Totally and thoroughly enjoyable stuff! Thank You!

Painting progress tracker:
2017: 50 of 50 planned; 2018: 80 of 60 planned; 2019: 75 of 75 planned

Pledge 2020:
6 to sculpt, 75 to paint (2/57 done) 
   
Made in gb
Fixture of Dakka





6 foot underwater

Super fun adventure time!!

Cool batrep, game seemed a lot of fun, and always good to see the Heroes in action.

cyborks & flyboyz : http://www.dakkadakka.com/dakkaforum/posts/list/300067.page
heretical ramblings : http://www.dakkadakka.com/dakkaforum/posts/list/302773.page
imperial preachings : http://www.dakkadakka.com/dakkaforum/posts/list/0/303365.page
Da Waaagh-ky Races : http://www.dakkadakka.com/dakkaforum/posts/list/325045.page
Briancj: You have the Mek Taint, MT, and the only thing we can do is watch in horror/amazement.

 
   
Made in gb
Ancient Venerable Dreadnought






Looks like Hedgee and co had a great time looting the dungeon. Are you using your own rules or playing a specific system? The game rooms and tiles look great, where are they from?

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Glad everyone’s enjoying the game so far. Before I pick up again where we left off I’ll explain some of what’s going on.
It’s a “system” of my own design using the board from Wadingtons Dark World which i picked up an old box of at Christmas after being introduced to the game right here https://www.dakkadakka.com/dakkaforum/posts/list/798388.page

Our version is playing like some kind of home brew Hero Quest. I’ve got a plan of the map on paper with traps, chests, treasure, enemies etc all marked which I’ve largely been able to stick to.

We’re using an opposed dice mechanic with each character/ enemy having a specific Dice to represent their ability level. (Very much like Burrows and Badgers style) So for example Hedgee uses a D8 when he attacks because he’s dead good with a sword but he’s not a magical hedgehog at all so he only has a D4 for his magic stat. That’s why he tends to run when he gets attacked by a magic enemy like a spook. The spook rolls a D6 to attack and he only has a D4 to defend.

This keeps it simple for the boy. I just tell him what dice he needs to roll. If his dice beats mine by a difference of say 2 I take two wounds. Easy dynamic to follow.

Initiative order each turn is decided by the random wand as I’d mentioned before which has been effective enough.

Anything the boy comes up with along the way that’s somewhat outside of my plan I’ll try to accommodate with a “4+ you succeed” roll but so far it’s been largely per the plan.

So that said, let’s get back to the adventure!



All geared up and ready to spank some spooks, Noodles, Nedgee and Ortis kick open the door and enter the next room. A dungeon filled with spooks!



Noodles got the first one with his new magic boomerang. That must have shocked the old spooks because for some reason they didn’t move in on the attack but instead moved back. Nedgee wasn’t concerned in the least. He ran forward in his haste to get stuck in but then something clicked underfoot. Did anyone check for traps? Nope! There was a great whoosh as the remaining two spooks suddenly burst into flames.



Now Nedgee was a little more concerned. But despite the flaming magical assault, to his credit he didn’t run scared.

Ortis their dedicated ghost hunter stepped in hammers flailing and smooshed a flaming spook easily, his shell providing more than adequate protection from the flames. Nedgee, whose magic weapon was an ice dagger stepped up to the fight and put out the flames of the last remaining spook before Noodles boomeranged it out of the fight.

With no bodies to loot Nedgee searched for treasure. Nothing

They all searched. Nothing.
It was the dungeon room after all.

Then Noodles peeked through the next door and saw a great big chest! With a huge weapon wrack sitting next to it. So that’s where all the good stuff was at. Excited he booted the door in and stepped inside.

But this is Noodles we’re talking about and apparently no matter how many enemies are in the room he’s checking for traps first. He spotted one over at the back wall, a pit trap.
Ortis stepped up to take on the first snake but
Nedgee wasn’t too bothered about the enemies. There was a treasure chest to be opened after all!



But it turned out the treasure was cursed! As soon as he opened the lid two spooks came out! As if they didn’t have enough enemies to deal with already!

Ortis left Noodles to deal with the snake and went to rescue Nedgee, who’d heroically held his nerve against the fearful spooks and an attacking rat.



With Ortis on the job Nedgee turned his attention and his Hypno-Ring (which he’d looted from a snake in room 1) onto the Rat. It proved very impressionable and immediately turned to attack the second snake. Pushing it back and into the pit trap! (This was one of those “4+ you succeed” moments)

But one of the spooks saw his chance and while Nedgee was distracted he spooked the hedgehog good and proper, causing his nerves of steel to finally break. (We totally forgot about the heroic brew!) Nedgee ran for it leaving Ortis to banish the spooks while Noodles handled the snake, each making the most of their specialities.



But the lure of treasure was too much to resist. So while the others dealt with the remaining spook and the rat (who by now had recovered his wits) Nedgee snuck back in and grabbed the loot scoring 13gp, a large gem and a couple of unmarked bottles of... something.



With the room finally cleared of enemies they proceeded to loot the weapons wrack and rummage through the book case scoring a hypno scroll a hand weapon and some magic silver arrows. They had a peek through the peep-hole into the next room where they saw a kitchen filled with a bunch of filthy rats. They might need Kitty-Mitty.

Noodles gathered an armful of gear and ran back to the door. Kitty-Mitty and Hedgee were waiting and helped to toss a few choice items in the magic pool.



Did I tell you about the magic pool at the front door? You can toss an item in and roll an upgrade. On this occasion the spare hand weapon gained “magical”-ness, and the gem became an amulet of protection that would half all wounds taken by the wearer. So Kitty-Mitty geared up and headed back to the ransacked armoury where together with Ortis and Nedgee they prepared to enter the Kitchen.



Hopefully we’ll get a chance to play again soon. Just two more rooms to clear before it’s big boss time! Probably two more sessions in that. Thanks for following along with the adventure.

   
Made in us
Utilizing Careful Highlighting





Looks like fun, and getting them hooked young. :-)

And they're learning to always check for traps!
   
Made in de
Longtime Dakkanaut






Cool second writeup and the Panda charging looks so adorable. Such joy in its face thinking about killing spooks
   
Made in gb
Ancient Venerable Dreadnought






Another great Hedgee and friends adventure! The kids must be having a riot.

Great ideas on the game system, keeps it challenging but simple. I like it!

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

We interrupt this battle report to bring you a completely different battle report… well no actually it’s not a battle. It was more like a… tabletop commerce simulation… ?

See my youngest lad (8) has no interest in combat games. His characters are insects and animals and animals with insect friends and erasers and marshmallows, nary a weapon or I’ll feeling amongst them. So when given the opportunity to design and run his own game his mind goes toward a market where you can spend money and make money. Explore to gather resources and expand your knowledge and opportunities.

We had a chat over dinner about what such a game might require, then we gathered the gear and set up the table.



It involves a section where we can “explore” or “build” or whatever using a whiteboard marker to draw whatever we’re doing. My house is on the bottom left there, and my eldest is also playing (as Sledgee) his house is on the right.



We’ve each began to dig our own mine workings to gather minerals to sell at market.

Then the nice bright colourful part of the board is the market.


Here I am “Mr Suano”(the dour looking fella with a lamp) at my market stall selling a coconut and banana smoothie which I made from foraged fruit. The local bookseller, in part exchange has agreed to give me a good deal on a book of cake recipes. (If I gather the right ingredients I can sell cakes!)

I had also advertised a job in the local paper (via the post ghost) to find someone who would work my mine for me for 2 gold coins per turn to try and keep some cash coming in while I do other stuff.

Meanwhile my eldest has gotten bored of mining and has instead made a deal with the local strongman. Sledgee will pay him 5 gold coins to participate in a boxing match. He has advertised the tickets at 2 gold coins a piece in the local paper (paying the post ghost 1g) and a crowd has gathered for the event.



The local mushroom farmer has agreed to sponsor the event, being the referee and even putting up a prize for the winner!

I see a golden opportunity and purchase 4g worth of meat from the butcher and a 2g BBQ from the blacksmith.



Then I head to the boxing match and start selling burgers (optional fried mushrooms!) at 1g a piece making an easy 10g profit and I even had a couple of burgers left over for the brave boxers.

Sledgee won the match of course and made a tidy profit of 18g for his efforts into the bargain.

Lots of fun was had (and cash was made) all round!

Thanks again for stopping by.
More Nedgee in the Haunted Mansion soon… I hope.

   
Made in us
Krazed Killa Kan





USA

I love the creativity and how this combat free game developed. It reminds me of games like Animal Crossing and Harvest Moon.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Just remembered I hadn’t written up the end to this dungeon crawling haunted house smash and grab! So here we go, hold on to your hedgehogs it’s the final episode of Hedgee’s Heroes in the Haunted House.

So when we left off our heroes were gearing up for the final push.
Kitty-Mitty, Nedgee and Ortis booted the door down and rushed into a kitchen full of rats!

Outnumbered but not deterred the lads rushed a couple of likely rodents. Ortis’s tough shell turning a bolt from the crossbow with ease.



The other two rats wasted no time. Uninterested in lending their mates a hand the instead teamed up to take on the magic kitten.



Their mistake! The tooled up mistress of magic ate them up and spat them out in short order while the boys were still trading blows.



But soon enough the room was clear and the looting could begin. Ortis made for the treasure chest, Nedgee looted the corpses and Kitty-Mitty, being a witch took a keen interest in the kitchen cauldron.



And a good thing she did because inside she found THE KEY!

The way was open!



The rest of the party could now enter and the secret passageways of the house were opened to go both ways (they were only able to be used to go back before.)

So now all we’re gathered, and what was more Shifty the bat appeared once more with a pop-up shop to allow our heroes to cash in their gold and tool up for the final room.



Once all was prepared Nedgee, by now the defacto leader of the adventure gave an impromptu speech.



“Attention everyone, before we go on I want to make a speech. Now we’ve all been scared on this adventure, many times, including me. But we didn’t give up. At least I didn’t. We kept fighting! Now I believe we will be able to defeat Count Venom and his forces! Are you with me?

Everyone cheered, (including Shifty the Shop bat who was making a tidy profit from this conflict)
With that it was time to run the final gambit. They plunged inside.



The Monster was waiting for them flanked by spooks, two of whom appeared behind the party. They were surrounded!

Hedgee braved the flaming fire breath of the monster while Noodles and Kitty-Mitty took on the spooks. Ortis and Nedgee went back through the door to stop the spooks in the rear.



Kitty-Mitty banished her spook with the help of her imps (she has violent impish butterflies who protect her) while Hedgee battled on. Noodles made use of his magic boomerang and the pair in the other room traded blows with the spooks, handling their magical weapons like seasoned pros. This time around not one of the adventurers was spooked.

But no sooner was the monster bested than a swarm of rats fell upon the embattled band.



Ortis joined Noodles in the breach while Kitty-Mitty warded off the assailants clambering in through cracks in the walls.
Even shifty the shop-bat weighed in to help Nedgee fend off an assailant in the other room.



Fur flew as the smack down was laid on the hapless vermin but the fight wasn’t over yet and the enemy were wasting no time. The final boss Count Venom arrived with his nasty snake bodyguards including a monstrous undead snake-skelly!



Our embattled heroes were surprised when the door to the next room flew open. It wasn’t Nedgee, it was the rat he had been fighting!



Did Nedgee lie defeated in the next room?



No way! He was still counting his money and doing more deals with Shifty the Shop Bat. He hadn’t defeated the rat but hypnotised him with his hypno-ring. The rat was on our side!

The snakes drove forward.



Kitty-Mitty, though disgusted to be fighting alongside a rat was none the less happy to have some help with the first snake.

Noodles on the other hand was on his own, while Hedgee and Ortis, our two big hitters took on the reanimated dead snake goon.
(This was the part when I was like “Bwa Ha ha! Let’s see how you little punks handle my massive OP double D8 rolling mega snake with 14HP! And then this happened. )



So that statistically jaw dropping roll busted the skelly snake down to just 2 HP left. But he wasn’t beaten yet!

The Vampire Snake stood unchallenged, his goons doing all his dirty work. (If somewhat ineffectually)
But look! Here comes Nedgee, late but not without a plan.



Unfurling a Hypno-Scroll (backed up by a hefty handful of bonuses and re-rolls) he laid the wammy on the snake-boss. Dazzled and confused the vampire was utterly defenceless as our brave and valiant heroes piled in and stuck the boot in doing a fair bit of damage to the defenceless fiend.



With the power of the necromancer broken the skelly was now less-than-animated. Ortis took the opportunity to pound it down making sure it was now properly dead-dead.

The enemy wasn’t defeated yet, but failing to break the hedgehog pirate’s control over his vampiric mind with a woeful roll Count Venom had to suffer yet another round under Nedgee’s less than benevolent power.

However in a startling display of Showing the boss how it’s done, the rat managed to shake it off no problem, rejoining his snake buddies as they looked on in horror at the unfolding madness.

Nedgee rubbed his hands together with glee. Maybe the count could do more under his power than just stand there and take a pounding. There were goons to pound after all.



The vampire advanced upon his own minions and unleashed a great fireball slaying two and injuring the third before finally shaking off the hypnotic trance. What was he doing? He was toasting his own minions instead of enslaving these intruders!



Hedgee, noodles and Kitty-Mitty wasted no time in stepping in to finish the fight.



Ortis cleaned up the last of the goons and Nedgee cleaned out their pockets.

The battle was won! The Vampire defeated! And the day was saved.



And perhaps most importantly the band of intrepid adventurers were tooled up to the max and loaded with a good few treasures to boot on their way out of the old haunted house. A resounding victory for Hedgee (or rather his cousin Nedgee as it turned out) and the gang.

Thanks to anyone still reading along. Really hope you enjoyed this battle report and I hope you’ll join us again for another adventure soon.

   
Made in us
Utilizing Careful Highlighting





Sounds like an exciting time!
   
Made in gb
Ancient Venerable Dreadnought






Sounds like an awesome adventure, and great to be all tooled up come the end. Can’t wait for the next episode!

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in de
Longtime Dakkanaut






Very cool finish to the adventure, that bone snake roll had me laughing The hypnosis skill came in very handy at the end.
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Cheers folks. Glad you all enjoyed coming along for the ride on our haunted house adventure.

Since this is meant to be Sculpting For the Kids I think we’re due some new characters.

Here’s the first one.

Zum is an imp. He has shadow power, (being from the shadow realm) He can slip in and out of shadows like a portal and has shadowy hands that can reach out and trap his enemies dragging them into the shadow realm!

And then we have Kitty-Mama.



(Or Kitty-Muma, apparently) She’s Kitty-Mitty’s mum, she’s a witch, she hangs out with Zum and has a whole tragic backstory of villainy and the quest redemption. Zum saved her from Count Venom by hiding her in the shadow realm.

Count Who? Count Venom, of course. This guy!


The evil Vampire Count who is hell-bent on raising the long-dead sire of his Vampire Snake race, the one they called Lord Vagnar! His magic is powerful, his schemes are cunning and his wicked goals are most deadly.

This message was edited 2 times. Last update was at 2022/04/23 21:09:18


   
Made in us
Krazed Killa Kan





USA

Awesome new characters! It's always fun to see what's happening for the kids on this blog

   
Made in gb
Ancient Venerable Dreadnought






More amazing sculpts! Kitty-Muma is really cool, I always love a story where the bad guy turns out to be a main characters parent!

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in de
Longtime Dakkanaut






Extension time!!! Great to see where the game is going and can't wait for more quest reports here.
   
Made in gb
Stealthy Grot Snipa






UK

So cool mate, I'm going to use this to wean my lad off minecraft!

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

 Skinflint Games wrote:
So cool mate, I'm going to use this to wean my lad off minecraft!


Great to hear. So is the plan to use your excellent scratch building skills to create the miniatures of his limitless imagination? To make a game based on the basic mechanic that anything can be achieved with a D6 roll of 4+ no matter how stupid? Where almost any of daddy’s toys are fair game (else what’s the point in having them?) Where you don’t necessarily have to have the whole thing planned out in a cohesive way beforehand (though sometimes it helps) Where your years of gaming experience becomes the shorthand inspiration to build his tabletop world upon?

This, my friend is the stuff of legend that relegates Minecraft to the bin of tired neglect.
I salute you and hope it goes down a treat.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Forgot to share this one painted.

Zum the Shadow Imp is all painted up. Simple dark purple scheme. Proper shadowy.

   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

I see where you get your inspiration theCrowe.

Cheers,

CB

   
Made in us
Druid Warder





Kitty-Muma wins and makes a day for me. Thank You for all Your most imaginative work!

Painting progress tracker:
2017: 50 of 50 planned; 2018: 80 of 60 planned; 2019: 75 of 75 planned

Pledge 2020:
6 to sculpt, 75 to paint (2/57 done) 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Agreed. She’s definitely been the star of the show in the most recent book we’ve been writing.

Taking the Hedgeeverse a few steps beyond kids story and into a bit more grown up territory.

We’ve been discussing the nature of power and deception, justice, mercy, redemption.

Kitty-muma and her back-story has been a huge world-building opportunity.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Well the kids are at it again and Daddy Crowe must comply.



This is Pelly. He wants a fish.

   
 
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