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Made in us
Longtime Dakkanaut




Pyrosphere wrote:

Yeah, but it also says so in SM Codex 2.0 since it is the same text (except for the "stacks with SIA"-sentence) and that text got FAQed a few weeks ago.


Congratulations, you're slowly starting to understand why the rules in this "update" are such a gak show. Read the FAQ. They list the codices and supplements affected. Hint: "Deathwatch in White Dwarf" isnt among them.

This message was edited 1 time. Last update was at 2020/04/15 12:17:28


 
   
Made in gb
Longtime Dakkanaut





 bullyboy wrote:
 Tastyfish wrote:
Perhaps the WD codex stuff should be split from this thread - given that it's not really got anything to do with Pariah book and we'll be receiving bits of information for the actual book this week?


Well, talk on Deathwatch will soon fade away, so there is still the news/rumour aspect of harlequins so no reason to remove it.


I meant have it's own topic, not delete. With harlequins still a month away at least there's definitely some legs - but we're at 15 pages about things that aren't in the book in question, and we all know that some necron pics on Saturday aren't going to slow the marine/WD codex chat down.
We've got a Pariah, War of the Spider and Engine War thread for precisely this reason, because the general Psychic Awakening thread ended up just being he same as this one...

Harlequins are almost certainly not getting any new units, otherwise they wouldn't be in a WD - I wouldn't imagine they'll get some major new faction ability (though a system built around the Acts of various plays would be interesting).
Their list is small enough that almost everything has a strat or two for it (other than the vehicles, so there's scope for a half page of strats there). But who knows, maybe they decided not to include Exodites in the Harlequin book and that's what scuppered their plans.

Lack of units is their problem though, without getting more things to play with you'd only really be switching out a few old unpopular strats for new ones, rather than doing anything radically new.

This message was edited 1 time. Last update was at 2020/04/14 20:55:52


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Tastyfish wrote:
 bullyboy wrote:
 Tastyfish wrote:
Perhaps the WD codex stuff should be split from this thread - given that it's not really got anything to do with Pariah book and we'll be receiving bits of information for the actual book this week?


Well, talk on Deathwatch will soon fade away, so there is still the news/rumour aspect of harlequins so no reason to remove it.


I meant have it's own topic, not delete. With harlequins still a month away at least there's definitely some legs - but we're at 15 pages about things that aren't in the book in question, and we all know that some necron pics on Saturday aren't going to slow the marine/WD codex chat down.
We've got a Pariah, War of the Spider and Engine War thread for precisely this reason, because the general Psychic Awakening thread ended up just being he same as this one...

Harlequins are almost certainly not getting any new units, otherwise they wouldn't be in a WD - I wouldn't imagine they'll get some major new faction ability (though a system built around the Acts of various plays would be interesting).
Their list is small enough that almost everything has a strat or two for it (other than the vehicles, so there's scope for a half page of strats there). But who knows, maybe they decided not to include Exodites in the Harlequin book and that's what scuppered their plans.

Lack of units is their problem though, without getting more things to play with you'd only really be switching out a few old unpopular strats for new ones, rather than doing anything radically new.


I actually started this thread with just Pariah. A mod added Deathwatch and Harlequins in WD. As it stands, I'm sure the talk about the book itself will increase if we are given any hint as to contents. Only so much discussion can be generated by Stern and Kyganil.
   
Made in us
Fixture of Dakka





Denison, Iowa

Quasistellar wrote:
ERJAK wrote:
 cuda1179 wrote:
Slayer-Fan123 wrote:
I still refuse to use Eliminators and Suppressors until I can use them as bigger than groups of 3.


Yeah, why the heck did they do this? I converted up a unit of 6 Suppressors before the models or rules were released because I liked the concept of jump pack autocannons. No other infantry unit in the game is limited to what comes in the box for unit size. Having a unit cap of 6 would hardly be broken. Although I don't want any more, releasing a multipart plastic kit would also be nice.


A unit cap of 6 would be pretty nuts, ngl. That's 18 dirt cheap, endlessly buffable, ignore LoS, multiple damage sniper rifles.

That 1 change alone would likely eliminate support characters from the metagame.

Eliminators are at 3 because they NEED to be at 3.

Spoiler:

Automatically Appended Next Post:
 Apple Peel wrote:
 bullyboy wrote:
Pyrosphere wrote:
 bullyboy wrote:
 Mr Morden wrote:
Would it not have been better to have the Deathwatch as a Marine supplement.


no, there are way too many dataslates that DW don't use to make that closely viable.


This could easily be solved by simply providing a list of prohibited units at the beginning of the datatsheet-section. The same way as it is already done ith BT right now


do you have any clue how long that list would be?

Not long enough cry about.


Counting forgeworld it would be. That like 85 units.


Yeah, I don't get how some people think larger squads of Eliminators would be good for the game. They're already amazing! I suppose if you split their datasheet so that the Las-Fusil version could have up to 6 that would be okay, but definitely not the sniper rifles!

(not a specific reply to the quoted post):
]


I'll give in to the point that Eliminators are fine at a unit size of 3. Suppressors on the other hand are a bit WTF at just 3 guys.
   
Made in gb
Fixture of Dakka





 bullyboy wrote:
It doesn't matter what they do for the Harlequins, it cannot be worse than for Deathwatch (I know, incoming GW hold my beer quotes). There is no source material to copy/paste from, it literally has to be something new.

Or it could be just "add <masque> to Kyganil, you're welcome!"

I honestly expect nothing more than just custom masques, no new WTs, relics or strats.


Not really interested in the Deathwatch, but curious as to why its been written off when the full white dwarf article has yet to be released and we've only had a taster from the community article. Has someone access to an early copy?

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Longtime Dakkanaut




SamusDrake wrote:
Has someone access to an early copy?


See page 13
   
Made in us
Decrepit Dakkanaut




 cuda1179 wrote:
Quasistellar wrote:
ERJAK wrote:
 cuda1179 wrote:
Slayer-Fan123 wrote:
I still refuse to use Eliminators and Suppressors until I can use them as bigger than groups of 3.


Yeah, why the heck did they do this? I converted up a unit of 6 Suppressors before the models or rules were released because I liked the concept of jump pack autocannons. No other infantry unit in the game is limited to what comes in the box for unit size. Having a unit cap of 6 would hardly be broken. Although I don't want any more, releasing a multipart plastic kit would also be nice.


A unit cap of 6 would be pretty nuts, ngl. That's 18 dirt cheap, endlessly buffable, ignore LoS, multiple damage sniper rifles.

That 1 change alone would likely eliminate support characters from the metagame.

Eliminators are at 3 because they NEED to be at 3.

Spoiler:

Automatically Appended Next Post:
 Apple Peel wrote:
 bullyboy wrote:
Pyrosphere wrote:
 bullyboy wrote:
 Mr Morden wrote:
Would it not have been better to have the Deathwatch as a Marine supplement.


no, there are way too many dataslates that DW don't use to make that closely viable.


This could easily be solved by simply providing a list of prohibited units at the beginning of the datatsheet-section. The same way as it is already done ith BT right now


do you have any clue how long that list would be?

Not long enough cry about.


Counting forgeworld it would be. That like 85 units.


Yeah, I don't get how some people think larger squads of Eliminators would be good for the game. They're already amazing! I suppose if you split their datasheet so that the Las-Fusil version could have up to 6 that would be okay, but definitely not the sniper rifles!

(not a specific reply to the quoted post):
]


I'll give in to the point that Eliminators are fine at a unit size of 3. Suppressors on the other hand are a bit WTF at just 3 guys.

Maybe the problem is overloading a bunch of stuff for Sniper Rifles and their Sergeant, instead of defending Eliminators as they are.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Interesting to see that any of the common marine stratagems that need even the slightest bit more than a copy paste are not included. DW not having access to veteran intercessors or a special issue wargear list is a bit laughable when they are supposed to be an army of veterans equipped with special issue wargear.
   
Made in us
Decrepit Dakkanaut




Insularum wrote:
Interesting to see that any of the common marine stratagems that need even the slightest bit more than a copy paste are not included. DW not having access to veteran intercessors or a special issue wargear list is a bit laughable when they are supposed to be an army of veterans equipped with special issue wargear.

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Longtime Dakkanaut




Slayer-Fan123 wrote:

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.



Sure, though that has been the norm. Craftworlds, Drukhari, Ynnari, GSC, Astra Militarum, Orks. Etc.. None got new Relics or WL traits.

Not sure why that is shocking or surprising.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Sunny Side Up wrote:
Slayer-Fan123 wrote:

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.



Sure, though that has been the norm. Craftworlds, Drukhari, Ynnari, GSC, Astra Militarum, Orks. Etc.. None got new Relics or WL traits.

Not sure why that is shocking or surprising.


probably because most people are equating to the other Astartes (Grey Knights, DA, BA, SW) who all received these things.
   
Made in gb
Fixture of Dakka





Sterling191 wrote:
SamusDrake wrote:
Has someone access to an early copy?


See page 13


Didn't realise that subscription copies arrived that early. Cheers for that.

Casual gaming, mostly solo-coop these days.

 
   
Made in de
Neophyte undergoing Ritual of Detestation



Germany

 bullyboy wrote:
Sunny Side Up wrote:
Slayer-Fan123 wrote:

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.



Sure, though that has been the norm. Craftworlds, Drukhari, Ynnari, GSC, Astra Militarum, Orks. Etc.. None got new Relics or WL traits.

Not sure why that is shocking or surprising.


probably because most people are equating to the other Astartes (Grey Knights, DA, BA, SW) who all received these things.


Little Correction here from a GK player: Grey Knights got all except new WL traits.
   
Made in gb
Mighty Vampire Count






UK

SamusDrake wrote:
Sterling191 wrote:
SamusDrake wrote:
Has someone access to an early copy?


See page 13


Didn't realise that subscription copies arrived that early. Cheers for that.


Got my WD yesterday

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Fixture of Dakka





 Mr Morden wrote:


Got my WD yesterday


I'd say thats pretty good, considering they said this issue was going to be delayed.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Sureshot Kroot Hunter






I'm going to assume the US copies come in a little later than the UK? Does anyone know when they typically get to the US?
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 bullyboy wrote:
Sunny Side Up wrote:
Slayer-Fan123 wrote:

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.



Sure, though that has been the norm. Craftworlds, Drukhari, Ynnari, GSC, Astra Militarum, Orks. Etc.. None got new Relics or WL traits.

Not sure why that is shocking or surprising.


probably because most people are equating to the other Astartes (Grey Knights, DA, BA, SW) who all received these things.

Militarum Tempestus got warlord traits, relics, and stratagems

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Combat Jumping Rasyat




East of England

Nids, Tau and IG got traits in the warlord slot that can be distributed to non-warlord units. Orks got custom jobs in the relic slot. Chaos got a boatload of both relics and traits.

Really it was only GSC and the Aeldari factions who got neither.
   
Made in fi
Locked in the Tower of Amareo





Sunny Side Up wrote:
Slayer-Fan123 wrote:

They get no new Relics or Warlord Traits, and they don't have very good ones to begin with.



Sure, though that has been the norm. Craftworlds, Drukhari, Ynnari, GSC, Astra Militarum, Orks. Etc.. None got new Relics or WL traits.

Not sure why that is shocking or surprising.


Orks got kustom jobs which are basically relics for units. And some of them are even nicer as they affect multiple models.

2024 painted/bought: 109/109 
   
Made in es
Swift Swooping Hawk





 grouchoben wrote:
Nids, Tau and IG got traits in the warlord slot that can be distributed to non-warlord units. Orks got custom jobs in the relic slot. Chaos got a boatload of both relics and traits.

Really it was only GSC and the Aeldari factions who got neither.


Well to be honest Craftworlds gor the Exarch powers, wich aren't bad at all, so it just the poor DE who got nothing.
   
Made in no
Grisly Ghost Ark Driver





so was there supposed to be necron stuff in this WD too?
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

torblind wrote:
so was there supposed to be necron stuff in this WD too?


No. Only Deathwatch in this one, and Harlequins in a future one, that we know of atm.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I'm fairly certain Necrons WILL be in Pariah. Pariah cannot be named solely after a fairly inconspicuous SOB character (I know she has a lot of back story in terms of novels, but in terms of universe wide effects, she is about as important as Gaunt).

Also, they're surely not going to have a whole book with the only gaming changes being those two characters and maybe SOB in general. As I've said before in other threads, Necron plays just wait with the anxiety until you know for a fact Necrons ARE NOT in Pariah. No one knew AM were in greater good (most thought it was death guard) till a week before its release so it's shown that at times leaks from GW do not get through, this could be one of those cases.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in de
Huge Bone Giant






endlesswaltz123 wrote:
I'm fairly certain Necrons WILL be in Pariah. Pariah cannot be named solely after a fairly inconspicuous SOB character (I know she has a lot of back story in terms of novels, but in terms of universe wide effects, she is about as important as Gaunt).


Agreed.

endlesswaltz123 wrote:
Also, they're surely not going to have a whole book with the only gaming changes being those two characters and maybe SOB in general. As I've said before in other threads, Necron plays just wait with the anxiety until you know for a fact Necrons ARE NOT in Pariah. No one knew AM were in greater good (most thought it was death guard) till a week before its release so it's shown that at times leaks from GW do not get through, this could be one of those cases.


I think a lot of that is down to the title of the book. Had it not been Guard but Tau that had only been officially confirmed a week before the book so obviously titled The Greater Good was released, we would have gotten a load of complaints about GW acting coy for that, too.

I put it down to GW splitting up the Adepticon preview (and not telling anyone until halfway through). I still believe Necrons will get something substantial considering they'll be the last faction to get anything in Psychic Awakening and GW being so tight lipped about it for now. It stands to reason they'd save a big announcement for last. Still, a teaser or at least confirmation that Necrons are actually in the book would help people get over the couple of weeks until the last preview is out.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Mighty Vampire Count






UK

endlesswaltz123 wrote:
I'm fairly certain Necrons WILL be in Pariah. Pariah cannot be named solely after a fairly inconspicuous SOB character (I know she has a lot of back story in terms of novels, but in terms of universe wide effects, she is about as important as Gaunt).

Also, they're surely not going to have a whole book with the only gaming changes being those two characters and maybe SOB in general. As I've said before in other threads, Necron plays just wait with the anxiety until you know for a fact Necrons ARE NOT in Pariah. No one knew AM were in greater good (most thought it was death guard) till a week before its release so it's shown that at times leaks from GW do not get through, this could be one of those cases.


Well she is a living weapon against Chaos so...yeah could be VERY important - more so than some guy having a snozze in a big mountain flying through space....

That being said I can see the Necrons wanting to get hold of ehr to use her as that weapon or see if she can be duplicated.

So I am thinking Stern is on the run from both Necrons and Chaos until....well just like all the other Campaign books, nothing much happens...


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

To be fair, the insistence on Death Guard being present was because of the one short story. It ignored that Guard had featured in 3 or 4 short stories before, AdMech in a few before Engine War, etc.
   
Made in gb
Towering Hierophant Bio-Titan






endlesswaltz123 wrote:
I'm fairly certain Necrons WILL be in Pariah. Pariah cannot be named solely after a fairly inconspicuous SOB character (I know she has a lot of back story in terms of novels, but in terms of universe wide effects, she is about as important as Gaunt).


 Geifer wrote:
I put it down to GW splitting up the Adepticon preview (and not telling anyone until halfway through). I still believe Necrons will get something substantial considering they'll be the last faction to get anything in Psychic Awakening and GW being so tight lipped about it for now. It stands to reason they'd save a big announcement for last. Still, a teaser or at least confirmation that Necrons are actually in the book would help people get over the couple of weeks until the last preview is out.


The green glowing banner for this week's preview shouts 'Necron' to me too. I think we'll see something and it'll be related to that rumour engine pic from 6 months ago.
   
Made in de
Huge Bone Giant






Now that you mention it, the banner does look suspiciously green.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Nihilistic Necron Lord






Germany

I didnt know necrons are the only faction which has green color. Btw, not every necron dynasty is green. But, i agree, necron must be in there as well. They are pretty much the only faction left, but i dont think they will get (almost) the entire book to themselves.

This message was edited 2 times. Last update was at 2020/04/16 14:58:45


 
   
Made in dk
Fresh-Faced New User




Is it known when Pariah is going to release? I a quite certain Necron will be in there, and I am currently assembling a new army. Would be great to have their PA, might want to make some changes
   
 
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