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in before GW makes knights 25 wounds and gives them a ignore some damage mechanic, totally invalidating their recent 'one shot a knight' article.
   
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Southern New Hampshire

drbored wrote:
in before GW makes knights 25 wounds and gives them a ignore some damage mechanic, totally invalidating their recent 'one shot a knight' article.


That'd be nice, but us Chaos types are too busy hurting ourselves for it to matter.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in us
Decrepit Dakkanaut





 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.

This message was edited 1 time. Last update was at 2022/01/15 00:23:58


 
   
Made in pl
Longtime Dakkanaut





 Geifer wrote:
5th ed to 7th ed saw a move away from that with ever more focus on the direct action of individuals to effect major changes to the point where now everything seems to revolve around named characters and you can accurately predict that every matchup of named character against named character ends in a variety of stalemate and some deus ex machina to explain the desired outcome.

You mean 6th to 7th edition, surely?

5th edition Space Marine book not only presented captains and chapter masters first and foremost as commanders, it stressed their leadership abilities, not being a moron frothing at the mouth with a hammer charging forward on jetpack like modern SM HQs do. It was also the edition which actually put the fluff into consideration when writing the game - not only best SM captain 'generalist' option was a relic blade, not any of the S8 bludgeoning bricks (disincentivizing you from charging forward at big threats), but it was also the edition which introduced honor guard, company/chapter champion, dedicated command squads, and other dudes whose job was explicitly allowing the commanders to actually lead when said bodyguards were doing all the melee, both in game and in fluff. I miss when GW had actually competent writers who cared about fluff experience

If there is one big mistake that ruined the 'commander' feel, I think it's GW decision to give blanket 2+ to hit to all characters during late 7th and beginning of 8th (especially such laughable cases as Tau and IG leaders who used to have 4+ to hit). If they kept 4+ as baseline, 3+ for elites like SM and other long lived races, and 2+ for a single stat of truly special individuals, there would be much less incentive to treat character models as a beatstick (and you wouldn't need such kludges as Core mechanic, because commanders using their own aura would just make them a little bit better, not 2+ rerollable jokes they turned into). But in the era of orkstodes and tau/eldar glorified conscripted street sweepers getting 2+ to hit for no reason and other absurd stat inflation, this milk had spilled a long time ago...

 Daedalus81 wrote:
Battlesuits that are worth a damn, but are penalized for spamming a single weapon.

Are they penalized, really, when all their new weapons are equally broken? In fact, they do seem to be getting a big discount if you mix guns, even if the guns taken share the same general purpose (and are better than what specialized Tau guns used to be).

Say, new plasma rifle. From reddit leaks, you can 'mastercraft' it to 2x S8, AP-5 D3 shots that are ignoring ++ saves. Who cares about 1 less fusion gun when you have this gak? I like how it deletes termies/custodes/aggressors/other misc elites better than anything major galactic powers could make and is pretty much the best eraser of DG and TS models of all sizes in the game because your puny magics of two gods noted for durability can't match Sue powers, eh?

drbored wrote:
in before GW makes knights 25 wounds and gives them a ignore some damage mechanic, totally invalidating their recent 'one shot a knight' article.

Really, at this point, W 55-60 knight would be just going to their relative durability from the beginning of 8th edition
   
Made in us
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They have seemingly competent Kroot to hold objectives

Are kroot suddenly not T3 and naked? How would they hold objectives?

Efficiency is the highest virtue. 
   
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Gargantuan Gargant






 Irbis wrote:
 Geifer wrote:
5th ed to 7th ed saw a move away from that with ever more focus on the direct action of individuals to effect major changes to the point where now everything seems to revolve around named characters and you can accurately predict that every matchup of named character against named character ends in a variety of stalemate and some deus ex machina to explain the desired outcome.

You mean 6th to 7th edition, surely?

5th edition Space Marine book not only presented captains and chapter masters first and foremost as commanders, it stressed their leadership abilities, not being a moron frothing at the mouth with a hammer charging forward on jetpack like modern SM HQs do. It was also the edition which actually put the fluff into consideration when writing the game - not only best SM captain 'generalist' option was a relic blade, not any of the S8 bludgeoning bricks (disincentivizing you from charging forward at big threats), but it was also the edition which introduced honor guard, company/chapter champion, dedicated command squads, and other dudes whose job was explicitly allowing the commanders to actually lead when said bodyguards were doing all the melee, both in game and in fluff. I miss when GW had actually competent writers who cared about fluff experience

If there is one big mistake that ruined the 'commander' feel, I think it's GW decision to give blanket 2+ to hit to all characters during late 7th and beginning of 8th (especially such laughable cases as Tau and IG leaders who used to have 4+ to hit). If they kept 4+ as baseline, 3+ for elites like SM and other long lived races, and 2+ for a single stat of truly special individuals, there would be much less incentive to treat character models as a beatstick (and you wouldn't need such kludges as Core mechanic, because commanders using their own aura would just make them a little bit better, not 2+ rerollable jokes they turned into). But in the era of orkstodes and tau/eldar glorified conscripted street sweepers getting 2+ to hit for no reason and other absurd stat inflation, this milk had spilled a long time ago...

 Daedalus81 wrote:
Battlesuits that are worth a damn, but are penalized for spamming a single weapon.

Are they penalized, really, when all their new weapons are equally broken? In fact, they do seem to be getting a big discount if you mix guns, even if the guns taken share the same general purpose (and are better than what specialized Tau guns used to be).

Say, new plasma rifle. From reddit leaks, you can 'mastercraft' it to 2x S8, AP-5 D3 shots that are ignoring ++ saves. Who cares about 1 less fusion gun when you have this gak? I like how it deletes termies/custodes/aggressors/other misc elites better than anything major galactic powers could make and is pretty much the best eraser of DG and TS models of all sizes in the game because your puny magics of two gods noted for durability can't match Sue powers, eh?

drbored wrote:
in before GW makes knights 25 wounds and gives them a ignore some damage mechanic, totally invalidating their recent 'one shot a knight' article.

Really, at this point, W 55-60 knight would be just going to their relative durability from the beginning of 8th edition


You're still really whining about Orks getting T5? You're kidding me right? I see you've never bothered to rebuttle anybody that's basically disproven your chicken little "the sky is falling" regarding T5 Ork boyz in the competitive meta but you keep your blinders on to keep complaining about them regardless. I'll commend your dedication to whinging, even if it's completely unjustified.

Also, you're joking if you're saying 5th ed Captains/Chapter Masters showed SM actually leading. Literally the only difference between a captain and a chapter master was that a Chapter Master had access to Orbital Bombardment (which was incredibly inaccurate and swingy since you couldn't use BS to reduce the scatter). All they ended up being were glorified beatsticks where everyone took a Bike captain to get unlock bikes as troops, mobility and baby T5 alongside a stormshield and relic blade. They never actually did anything for the unit they joined besides kill things, there were no buffs beyond just giving Ld10, which wasn't super important for SM anyways when they couldn't be swept in combat. If you wanted actual improvement, chaplains did a lot more with giving hit rerolls to the unit he joined, alongside Fearless. Librarians weren't great, but at least they had some utility. The only captains that did anything for the army was when certain special characters like Lysander and Shrike unlocked chapter tactics for the army, which in this case led to a serious case of being shoehorned into taking special characters for specific chapters, rather than having your own "Your Dudes" in the army. That's why there were all these conversions to begin with for SM HQ units, not because you were able to have a sandbox of HQ choices that meaningfully altered or buffed your army, but rather people needed "counts as" representations for these units because there was no other way besides taking these choices to reflect some of the other chapters meaningfully in the army. This then escalated really quickly with BA quickly being pretty much better versions of vanilla space marines, including cheaper missile devastators for some reason and better dreadnoughts and CC specific units through Death Company and assault marines as troops.

Frankly Irbis, given the hard on you have for marines and hatred for all things not power armour, have you tried just sticking to things like 30K? You clearly hate modern 40k, but I guess then you wouldn't have the attention you get from making such clearly rose-tinted recollections of "better times" if you didn't keep up with the updates to 9th edition.

This message was edited 1 time. Last update was at 2022/01/15 03:35:02


 
   
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Versteckt in den Schatten deines Geistes.

 Mentlegen324 wrote:
Fireblade; Fire Caste rank that's respected for refusing promotion and not wanting a Battlesuit. Idea is fine and even gets them a special suit of armour.
Darkstrider; Fire Caste will hate a T'au for refusing a promotion and not wanting a Battlesuit. Idea is not fine and against tradition.

Just comes across as poorly written and a mess.
And he's so good at being stealthy and resourceful that he beat a Vindicare assassin!

I heard that after that victory he started a clubhouse in his tree-house with a big "No Gue'Vesa Allowed!" sign on the front.

I suppose we should look on the bright side: At least he didn't beat an Avatar in single combat like most other special characters.


This message was edited 1 time. Last update was at 2022/01/15 02:42:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
 Mentlegen324 wrote:
Fireblade; Fire Caste rank that's respected for refusing promotion and not wanting a Battlesuit. Idea is fine and even gets them a special suit of armour.
Darkstrider; Fire Caste will hate a T'au for refusing a promotion and not wanting a Battlesuit. Idea is not fine and against tradition.

Just comes across as poorly written and a mess.
And he's so good at being stealthy and resourceful that he beat a Vindicare assassin!

I heard that after that victory he started a clubhouse in his tree-house with a big "No Gue'Vesa Allowed!" sign on the front.

I suppose we should look on the bright side: At least he didn't beat an Avatar in single combat like most other special characters.




Just imagine if there was say an imperial guard character who managed to accomplish a bunch of ludacris feats, like ambushing a mandrake, learning a Chaos language and getting away with it, or surviving being shot out of a plane, crawling across a kilometers long pipe, and killing a chaos lord with a bomb. You'd mock that character equally, right?
   
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 H.B.M.C. wrote:
I suppose we should look on the bright side: At least he didn't beat an Avatar in single combat like most other special characters.


He's waiting for the new model to make it look more impressive.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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Knee deep in bone ash, gore and mud

 MajorWesJanson wrote:

Just imagine if there was say an imperial guard character who managed to accomplish a bunch of ludacris feats, like ambushing a mandrake, learning a Chaos language and getting away with it, or surviving being shot out of a plane, crawling across a kilometers long pipe, and killing a chaos lord with a bomb. You'd mock that character equally, right?


To be fair, Mkoll is a one trick Deus Ex Machina that Abnett should have killed off a long time ago for dramatic reasons (or maybe already did, I haven't read all books yet). Apart from that, I think it is the quality of the narrative that is upsetting most people. The stuff in the Gaunt's Ghost books is far fetched, but at least grounded in their overall storylines. E.g. Mkoll suffered a lot during that climb up and almost slipped and died at multiple junctions, so the character earned the kill in a sense. Where as the GW publications in codexes are rather "My daddy is stronger than yours" school yard sort of stories. A quite good example is the whole BA and Necrons "brofist" incident. The codex entry was cringy at best, but the later on short story gave the setting merit. In that sense, I too wish they would take a little more effort in their story telling. But it seems like it is not going to happen anytime soon.

Oh and to spill some more oil into the above "Irbis overreached" (yet again) discussion:

IG Dex 3rd Edition: All senior officers have BS4 (hitting on 3s that means), Kell has BS5 (hitting on 2s), Regiments are defined by (limited) Doctrines that need to be bought by additional costs on units or that define if you can take a unit at all.
IG Dex 5th Edition: Everyone that is not basic line infantry has BS4 (even Sergeants and Astropaths), Marbo, Yarrik and all LCs have BS5. Some named officers confer some sort of ability to the army that is akin to a Stratagem these days, like Chenkov that brings back conscripts, this gives rise to the idea, that a Special Charater defines which Regiment you are playing.
IG Dex 8th (and current): Every senior officer has BS3+, Pask, Yarrick, LCs have BS2+, Astropaths are now BS6+ and Sergeants BS4+, so the shooting has actually become a bit worse than 3rd edition. Though Regiments are luckily now a matter of declaration and you get a free bonus, the Regiment now limits your selection of Special Characters.

This message was edited 1 time. Last update was at 2022/01/15 11:16:14


 
   
Made in au
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Versteckt in den Schatten deines Geistes.

 Geifer wrote:
He's waiting for the new model to make it look more impressive.
I'm waiting for the Avatar Revenge Tour 2022, where his new mini goes around beating up all the people who beat him up before.


This message was edited 1 time. Last update was at 2022/01/15 11:17:54


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
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 H.B.M.C. wrote:
 Geifer wrote:
He's waiting for the new model to make it look more impressive.
I'm waiting for the Avatar Revenge Tour 2022, where his new mini goes around beating up all the people who beat him up before.




And Marneus still gets moral victory over the Avatar because he let himself get roughed up by Abby.

"Oh wow, Mr. Avatar, sir, you beat up a bedridden cripple. How very heroic of you!"


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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 Daedalus81 wrote:
 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.


Fireblade additional hit for Pulse Weapons on 6s to hit 6" Aura
Commander rr 1s to hit 6" Aura
Invocations are single target 6" CORE unit
All Kroot WTs are Auras
3/6 Codex WTs are Aura/Select CORE unit within 9"

They want to indeed castle up with CORE units to get these

This message was edited 2 times. Last update was at 2022/01/15 11:55:26


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

KurtAngle2 wrote:
 Daedalus81 wrote:
 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.


Fireblade additional hit for Pulse Weapons on 6s to hit 6" Aura
Commander rr 1s to hit 6" Aura
Invocations are single target 6" CORE unit
All Kroot WTs are Auras
3/6 Codex WTs are Aura/Select CORE unit within 9"

They want to indeed castle up with CORE units to get these


You could grab any codex with 6" auras/buffs and say the same thing. Short range auras does not inherently suggest an army needs or wants to castle.

This message was edited 1 time. Last update was at 2022/01/15 11:57:46


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
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 Platuan4th wrote:
KurtAngle2 wrote:
 Daedalus81 wrote:
 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.


Fireblade additional hit for Pulse Weapons on 6s to hit 6" Aura
Commander rr 1s to hit 6" Aura
Invocations are single target 6" CORE unit
All Kroot WTs are Auras
3/6 Codex WTs are Aura/Select CORE unit within 9"

They want to indeed castle up with CORE units to get these


You could grab any codex with 6" auras/buffs and say the same thing. Short range auras does not inherently suggest an army needs or wants to castle.


To an extent since the difference between hitting on 4s compared to 3s rerolling 1s with additional hits/AP is extremely potent when your units are very cheap pointwise per damage done.
Would you say that GSC is a castle up army due to every HQ having an aura buff? Nope because these buffs apply to specific units and/or are limited in their relative strenght + the tradeoff for castling up is just not worth it (and also being able to spread them over the board with few units/stratagems when needed makes castling even less relevant than what it's supposed to be)

This message was edited 3 times. Last update was at 2022/01/15 12:02:16


 
   
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KurtAngle2 wrote:
 Daedalus81 wrote:
 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.


Fireblade additional hit for Pulse Weapons on 6s to hit 6" Aura
Commander rr 1s to hit 6" Aura
Invocations are single target 6" CORE unit
All Kroot WTs are Auras
3/6 Codex WTs are Aura/Select CORE unit within 9"

They want to indeed castle up with CORE units to get these


The ability to move a devilfish up and then disembark from it, and then have said devilfish project an aura of reroll 1s is definitely a way to play Tau without castling up.

I'm on a podcast about (video) game design:
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Rihgu wrote:
KurtAngle2 wrote:
 Daedalus81 wrote:
 Kanluwen wrote:
Also Skyrays but nobody cares about them.


Skyrays seem super dope now, actually.


Automatically Appended Next Post:
KurtAngle2 wrote:
Horrible codex gameplay wise, just pray and shoot whilst castling up trying to remove the opponent before it gets to you


I don't get that sense at all. They have seemingly competent Kroot to hold objectives. Battlesuits that are worth a damn, but are penalized for spamming a single weapon. Drones that have useful abilities and are part of the unit. Untargetable GKs for the back field.

With no FTGG or free Overwatch this is the least castle like T'au has ever been.


Fireblade additional hit for Pulse Weapons on 6s to hit 6" Aura
Commander rr 1s to hit 6" Aura
Invocations are single target 6" CORE unit
All Kroot WTs are Auras
3/6 Codex WTs are Aura/Select CORE unit within 9"

They want to indeed castle up with CORE units to get these


The ability to move a devilfish up and then disembark from it, and then have said devilfish project an aura of reroll 1s is definitely a way to play Tau without castling up.


That's aura only works for Strike Teams/Breachers and not every CORE

This message was edited 1 time. Last update was at 2022/01/15 16:08:09


 
   
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Tacoma, WA, USA

 H.B.M.C. wrote:
 Geifer wrote:
He's waiting for the new model to make it look more impressive.
I'm waiting for the Avatar Revenge Tour 2022, where his new mini goes around beating up all the people who beat him up before.
We need to get the Warhammer Community team in on this Stat! I can totally see the article where they do mock battles between the revamped Avatar and all those who Worfed him in the past.
   
Made in fi
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Rihgu wrote:

The ability to move a devilfish up and then disembark from it, and then have said devilfish project an aura of reroll 1s is definitely a way to play Tau without castling up.


Just because you can doesn't mean it's good(nevermind best). DUCY?

2024 painted/bought: 109/109 
   
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Western Kentucky

A lot of the previewed stuff seems to imply theyre at least trying to get tau to be more mobile and aggressive, at least on the smaller suits. Between Montka, crisis commander allowing fall back shoot/charge, enforcer being -1 damage and provide crisis obsec, coldstar giving a 8" advance to a unit, the devilfish combos, loss of armywide overwatch, suits firing in combat, and the way markerlights work now, I feel theyre trying to make the army at least a bit more mobile.

Doesnt mean its guaranteed to work, but unless youre going Kauyon I dont really see anything screaming "castle" to me, and even there youre needing to play keep away.

The problem I see is these stupid smaller tables. Theres way too much stuff in a 2000pt game to play keep away on these tiny tables now. Orks can easily charge from 20 to 30 inches away for example, I dont see how Tau is going to outrun that while also keeping up pressure and taking objectives. We really need to go back to 4x6 tables in my opinion, or lower the size of the armies, but maybe Im alone in that point of view. Who knows, maybe tau can pull it off, but after playing my orks and my IG, Ive been on both sides of it and Im really not a fan of these smaller tables.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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4th Obelisk On The Right

It does feel a lot more like 3rd-4th edition Tau and castling for old Tau was a death trap. You would get rolled up by 2-3 units getting into close combat.

Kinda looks like the same might happen with the new rules. Without FTGG, packing under a bunch of auras is probably good for T1 and a liability after that. Especially if you get hit by units with longer consolidation rules.

 
   
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Helsinki, Finland

More news about the sept tenets

https://www.warhammer-community.com/2022/01/18/earn-stellar-buffs-from-your-sept-or-create-your-own-with-codex-tau-empire/

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
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I'm puzzled by the custom tenets. Each has 4 traits and you must pick 2 from neighboring sectors...

So, A + anything, B+C or D+E?
It feels arbitrary just to be different. If the Sectors had real names and histories to them, it might feel a little better, but as is its just a fake feeling game mechanic.

This message was edited 1 time. Last update was at 2022/01/18 15:24:20


Efficiency is the highest virtue. 
   
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Biloxi, MS USA

Bork'an showing why the Reddit guys were specificying HH were the only "innate ignore Invuln".

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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4++ Purestrains were good while it lasted I guess.

Here come the Bor'kan Flamer-Crisis
   
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Biloxi, MS USA

Voss wrote:
I'm puzzled by the custom tenets. Each has 4 traits and you must pick 2 from neighboring sectors...

So, A + anything, B+C or D+E?
It feels arbitrary just to be different.


You pick a trait from Sector A with a choice of A1-A4 plus one from B with a choice of B1-B4, so you could do A3,B2 for example.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Longtime Dakkanaut




Voss wrote:
I'm puzzled by the custom tenets. Each has 4 traits and you must pick 2 from neighboring sectors...

So, A + anything, B+C or D+E?
It feels arbitrary just to be different. If the Sectors had real names and histories to them, it might feel a little better, but as is its just a fake feeling game mechanic.


I mean, that's how they all start? You fake it until it get's going.

Calling "Ultramarines" "Ultramarines" because that's a shade of blue and a cute in-joke didn't create any background or feeling at all. They just kept making gak up until it was there.
   
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Sunny Side Up wrote:
4++ Purestrains were good while it lasted I guess.

Here come the Bor'kan Flamer-Crisis

Only one flamer in the unit would ignore invulns. That stratagem is for big guns.


 
   
Made in us
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 Platuan4th wrote:
Voss wrote:
I'm puzzled by the custom tenets. Each has 4 traits and you must pick 2 from neighboring sectors...

So, A + anything, B+C or D+E?
It feels arbitrary just to be different.


You pick a trait from Sector A with a choice of A1-A4 plus one from B with a choice of B1-B4, so you could do A3,B2 for example.

Right, I got that. The only real effect of the system is that the B & C traits are separated from the D & E traits. Presumably because there are powerful traits they don't want to combine, but at a glance, it seems really empty.


I mean, that's how they all start? You fake it until it get's going.

Calling "Ultramarines" "Ultramarines" because that's a shade of blue and a cute in-joke didn't create any background or feeling at all. They just kept making gak up until it was there.

Well, no. Ultramarines had a whole history and character all the way back (ironically as a brand new chapter that earned their place & planet for fighting off the Tyranids at MacCragge). And half-eldar librarians and other assorted things.

You don't literally start with 'Sector A' (or Chapter #6) in published materials.

This message was edited 2 times. Last update was at 2022/01/18 15:41:45


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MoD_Legion wrote:
I never understood the obsession with FTGG from non Tau players. If the Tau player has literally everything bunched up, great! You win the objective game by default. If not, overwatch is so bad it hardly ever does everthing (I suppose 5+ is a little better when playing Tau sept, but who does that?). In all my years as playing tau I maybe had 1 instance where I actually killed stuff in overwatch. While it is yet another typically Tau thing being removed, I dont really mind it. Like I said, for me it never added that much value and all that it resulted in was a lot of headaches trying to keep units within 6" of each other, and some needless dice rolling when I got charged.


Because FTGG was one of the most broken rules in history

I remember in 8th playing against a guy who brought tons of units for FTGG overwatch shenanigans. He would sit on an objective and I would be unable to shift him with my ork melee army because his overwatch could literally tear through an entire unit of Ork boyz in a single overwatch. Hitting on 5s, 3 shots from firewarriors, re-rolling 1s....it was ridiculous. He averaged more than 30 dead Orkz an overwatch. Sorry, but the mechanic shouldn't allow for the removal of 200+ points So yeah, it can be horrible to play against.

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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