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Made in au
Battle-tested Knight Castellan Pilot





Perth

Masters Day 1 report

Me cron's.... went 2-1. Lost to the winner of the last major tournament, Round 1. The Maelstrom part was -1 to hit >18" so that really boned my shooty army. But that is the way its designed. Did 88w to his shadowstormbladelord (there was a mallion of these, the <32PL superheavies). After that celestine tore up my lines, and I just didn't have the bodies to counteract his and he overwhelmed me. 0-20 loss, he scored like 15 points, controlled the board and KEPT getting CP back ><

Second match was against a codex nids list, scythed herodule or something like that. The walking one, was him, a flying hivetyrant, the stormlord, exocrine, psykers, -1 to hit bugs, tervigons and devgaunts shooting twice. He played his list poorly, had alot of firepower but he didn't protect from the alpha well enough and I decimated his big bugs fairly quickly. 18-2 win for me

Third match was against GK, had a DK, Stormraven, Voldus, ven las dred, lots of flamers and paladins. He got first, took out my TA and DDA, at which point I thought it was gonna be a struggle but I tanked it out, and managed to table him, and score like 49-21! so 20-0 win to me.

So my list was:
Spoiler:
1x O/L w/ HPS,
10x Tesla immortals
1x Stalker w/ THGC
1x NightBringer - WARLORD
3x Scarabs
6x Wraiths
1x DDA
1x TA
1x Pylon

So I bumrush the wraiths, C'tan and scarabs up the board, and clash as far foward as I need, then have them constantly disengage and my bikes and tesla blast away, then soak another charge and repeat ad infinitum. The big guns synergise SO well together, pylon and stalker is a necessity I feel now, its buff is a significant increase in power. The DDA and TA usually kill whatever they tag-team and giving the stalkers buff to a squad that my MWBD tesla immortals are looking at makes hordes wither.

Wraiths -
Spoiler:
I am in love. They do die to smite spam, and i've found in general the longer the wraiths stay alive, the better I do in a game. Smite does cut them down pretty quickly, as does the vortex. But against GK smite, thunderhammers, falchions, DK etc, they just roll 3++ for days and the damage just bounces off them. I had 4 last 4 rounds of combat with the SWARMLORD and effectively removed him from the game


Tomb blades -
Spoiler:
Again, these are standing out each and every tournament as the workhorses of the necron army. Against 3 catachan manticores they died pretty quickly, but they soaked a round of combat from tyranid warriors, shooting from an exocriene, flying hive tyrant and eaislly killed their points back, and then some! I think close to 550 points, not bad for a 380 pt unit. In that game they died 1.5 times, but they were at full model count at end of game. Against MEQ, after the DK died, they would just fly up 15" towards the closest squad, open up with 32 s5 -2 attacks, even the paladins (and any TEQ for that matter), the -2 ap really came in handy. Again, 8/8 died in this game yet they were at full strength at end of game. You take damage, fall back, shoot, kite away and heal up. They are a huge pain./spoiler]

Nightbringer - [spoiler]Recently I have been playing my crons with more reservation, holding them back waiting for their time to strike. The nightbringer is one such model that you have to be careful with. He does too much damage to suicide charge headlong into the fray barely supported. I am now keeping him as a nasty countercharge unit. Any melee focused list should be scared of him, he will kill a whole half of a board singlehandedly, but will get smited down hard. If left to himself he will asplode, which can do damage, but its not nearly as good as his normal powers. I used all 3 powers today and against 30 conscript blobs seismic assault worked very well, averaging 7 mortal wounds. Smite was handy, and best against non-horde nids, but times arrow also does wonders against custodes (2+/3+
+, who are super nasty BTW) or primaris psykers etc. I made him warlord so he could have that sweet 6+ FNP, although I hardly remembered it it does increase his durability quite noticeably. The extra attack when charging would be incredibly efficient, will try tomorrow if the matchup permits


Pylon -
Spoiler:
Finally pulled its weight, didn't whiff once, the stalker really does help its efficiency out. There were 8 pylons in 5 lists today, 3 friends all brought the same 2x pylon lists. Did not go well for them. 2 pylons will never be an effective list.


DDA vs TA -
Spoiler:
I think they both have a place and I think the extra - AP does add weight to the DDA, as well as S10 v S8. They focus the same target and it usually dies

This message was edited 4 times. Last update was at 2017/11/18 16:01:49


12,000
 
   
Made in no
Grisly Ghost Ark Driver





Great write-up, as always.

Right, so I just placed the order for my first two Tesseract Arks, guess there's no other way.

Glad to see the Nightbringer is viable.
   
Made in se
One Canoptek Scarab in a Swarm




Wait why get two Tesseract Arks? What makes you say that there's no other way?
   
Made in no
Grisly Ghost Ark Driver





Well it does a few things the DArk does not, moves and puts out higher damage, has anti CC mechanic, has an invul. And it has matching damage output on hordes. Also D6 hits is almost twice as much as D3 hits.
   
Made in gb
Tail-spinning Tomb Blade Pilot




Full write-up to follow, but came in 4th out of 42 players, going 3-0. Opponents were: Sisters of Battle, AdMech, and Guilliman (Primaris based).
   
Made in be
Snivelling Workbot




West-Flanders

Hiya Phaerons,

Little question aimed at the gathered knowledge here on this forum.

Me and e couple of gamers are doing a Tale of Painters competition starting with PL25 by the end of Nov, going up gradually.
My starting list is Lord + 10 Warriors + 3 Scarabs + 3 Scarabs + 2 Destroyers + Spyder (got it as a gift from one of them so there I go) for 4CP.
I am facing Harlequins, Deathwatch, CSM, Catachans, Nids and Sisters.
Any idea on what I should take for my next 10PL?

I have the following available:
Spoiler:

12 Wraiths
2 Triarch Stalkers
1 Night Scythe
10 Gauss Immortals
1 CCB
2 Annibarges
21 Scarabs
50 Warriors
2 Crypteks
1 Illuminor Szeras
1 Overlord
I thought about taking 3 Wraiths and a Destroyer,
or a Stalker or a Night Scythe basically, maybe Annibarge + Destroyer

Any thoughts?
   
Made in us
Freaky Flayed One




Question. Can you change up your list or only add to it?
   
Made in jp
Proud Triarch Praetorian





 DaKhriS wrote:
Spoiler:
Hiya Phaerons,

Little question aimed at the gathered knowledge here on this forum.

Me and e couple of gamers are doing a Tale of Painters competition starting with PL25 by the end of Nov, going up gradually.
My starting list is Lord + 10 Warriors + 3 Scarabs + 3 Scarabs + 2 Destroyers + Spyder (got it as a gift from one of them so there I go) for 4CP.
I am facing Harlequins, Deathwatch, CSM, Catachans, Nids and Sisters.
Any idea on what I should take for my next 10PL?

I have the following available:
[spoiler]
12 Wraiths
2 Triarch Stalkers
1 Night Scythe
10 Gauss Immortals
1 CCB
2 Annibarges
21 Scarabs
50 Warriors
2 Crypteks
1 Illuminor Szeras
1 Overlord
I thought about taking 3 Wraiths and a Destroyer,
or a Stalker or a Night Scythe basically, maybe Annibarge + Destroyer
Any thoughts?
Right now the only thing I can see doing well in your starting list is the Scarabs (but it would be better to have them combined into one 6 strong unit).

Pyrothem wrote:
Question. Can you change up your list or only add to it?
(If he can change his list)-
Any chance you can switch out that Lord for an Overlord and those Warriors for (tesla) Immortals?
Do that, combined with the 6 Scarabs, and you'll have one hell of a nasty little starting force.

But for clarification's sake, you're starting out at 25 PL, right? (not building up to 25, yes?)
How much do you add to it each time?

As for upgrading your army,
Maybe add in the remaining Scarabs and then the Wraiths.
2 Heat Ray Stalkers + 2 Annihilation Barges would make for a scary team against low armor targets.
Maybe even switch the Overlord for the CCB to get some Quantum Shielding spam going on.

If playing on PL only, remember that you can give your guys all the most expensive upgrades without it affecting their price, so load up on everything.

If I was making a 25 point list with what you've got:
Spoiler:
Overlord (Warscythe, ResOrb) - 7 PL

10 Immortals (Tesla) - 8 PL

3 Scarabs - 2 PL

1 Stalker (Heat Ray) - 8 PL

Total = 25 PL

This message was edited 2 times. Last update was at 2017/11/20 07:24:19


 
   
Made in be
Snivelling Workbot




West-Flanders

Thanks for the replies.

Probably Will have you go get me some Tesla Immortals then?

I should probably mention that I go Maynarkh Dynasty, so Toholk will probably make it in as well as some Canoptek Constructs (next FW purchase most likely a Gauss Pylon and 2 Tomb Sentinels). Also fluff-wise, Maynarkh is aggressive so destroyers are Nice. Just don't want flayers.

We are starting off at PL25 (about 500pts) but later on it might turn into Points, so I hope that by then chapter approved is out with some point reductions


Automatically Appended Next Post:
OH, I could drop Lord and 1 Destroyer foto a CCB maybe?

This message was edited 1 time. Last update was at 2017/11/20 14:40:08


3500+  
   
Made in jp
Proud Triarch Praetorian





 DaKhriS wrote:
destroyers are Nice

Don't get me wrong, I love Destroyers, but... at the moment they're just not a good choice (they perform well, it's just they're so over priced it's ridiculous, especially considering how easy they are to take down in the current meta).
Until Chapter Approved does something to fix them, I might suggest using points you were considering using on them on something else instead.

 
   
Made in be
Snivelling Workbot




West-Flanders

That bad eh.

Well I Know for one that they Catachan dude has a Lemon and 3 missile Sentinels in his Force so that would be bad for the destroyers, but I don't have any anders to kill it without the destroyers unless you expect me toch rush it with scarabs..

2 destroyers get me 3 wraiths tho...
Also have a Night Scythe ready so might that work?

3500+  
   
Made in se
One Canoptek Scarab in a Swarm




So why take heat ray on Stalkers? Isn't the Gauss cannon better since the Stalker can stay further back and still put out serious damage?
   
Made in us
Loyal Necron Lychguard




Should see some Chapter Approved rules tomorrow, wonder what's in store for us.
   
Made in be
Snivelling Workbot




West-Flanders

You, it'll be certain to change my lists for days to come


Automatically Appended Next Post:
 skoffs wrote:
 DaKhriS wrote:
destroyers are Nice

Don't get me wrong, I love Destroyers, but... at the moment they're just not a good choice (they perform well, it's just they're so over priced it's ridiculous, especially considering how easy they are to take down in the current meta).
Until Chapter Approved does something to fix them, I might suggest using points you were considering using on them on something else instead.


As it's not really tournament style I will try this PL25 list on Wednesday against Harlies:
Spoiler:

Canoptek Tomb Spyder
Destroyer Lord with Phylactery
3 Destroyers
2x3 Scarabs (or 1x6, but 2x6 is Outrider Detachment)


I know it's not our best units (and not cheap either). But he is fast with this list:
Spoiler:

1 Troope Master
1x5 Troope
1 Death Jester
1x2 Skyweavers
1 Starweaver


I just hope he can't chew through 9 Destroyer Wounds in one time and that I get good RP rolls :/

Cheers

This message was edited 1 time. Last update was at 2017/11/20 20:14:46


3500+  
   
Made in us
Regular Dakkanaut




Southern California

They probably will. My destroyers get wiped off the board turn one almost every time if I can't go first
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Wraiths>scarabs in every metric except price point. TA are far and above better than tomb stalkers/sentinels. Destoryers are too expensive, but chapter approved is coming out in 2 weeks, may see a price drop.

12,000
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Klowny wrote:
Wraiths>scarabs in every metric except price point. TA are far and above better than tomb stalkers/sentinels. Destoryers are too expensive, but chapter approved is coming out in 2 weeks, may see a price drop.


Except that Scarabs, point for point, do more damage than Wraiths. Wraiths pack a bigger punch into one model, but if you can get equal amounts (in points) of Scarabs as you can Wraiths into one target, the Scarabs do better.

Not gonna happen against a small model, like say a Captain. But against a big one, like a Land Raider?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I apologise, you are right on that regard, in a perfect world scarabs will out-damage wraiths. On the other hand scarabs die to a stiff breeze and are usually too spread out to get every model into combat.

I should have clarified, for their intended purpose, wraiths are better than scarabs. The purpose is to not die and harass other units. Neither squad does much in combat offensively, but wraiths just. dont. die.

Over the weekend I had wraiths tie up 4 kastellan robots +2 onager dunecrawlers for 3 turns, a swarmlord for 4 game turns, a GM dreadknight and a paladin squad for 2 turns (before kiting away at 5/6 strength), mortarion for 2 turns. Scarabs wouldnt be able to survive a single round of combat with any of those units. 3++ T5 12" ignoring everything is much, much better than T3 6+.

Against a land raider scarabs do .7 more of a wound than wraiths, so 2 wounds compared to 1.3 if Tor's calculator is correct.

This message was edited 1 time. Last update was at 2017/11/21 04:19:30


12,000
 
   
Made in jp
Proud Triarch Praetorian





 DaKhriS wrote:
Also have a Night Scythe ready so might that work?

Depends on what you're hoping to use that Night Scythe for.
If it's for transport, be prepared to be disappointed (guys have to get out before Scythe moves, and then can't move after that, only shoot. Dies easily, so if you've still got guys inside and that was your only portal, they're dead too).
If you're using it as a flying Annihilation Barge... it's okay.
(Once again, something that desperately needs fixing in C.A)

 
   
Made in no
Grisly Ghost Ark Driver





My calculator is *always* correct

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

2 compared to 1.3 is a pretty hefty greater than 50% improvement. Admittedly, neither does much, but Necrons don't have the best anti-tank at the moment.

Another thing to consider is Mortal Wounds, which chop through both like butter-but Wraiths, being pricier, feel it harder.

I definitely think Wraiths have a place in Necron lists, but to say they're ALWAYS better than Scarabs doesn't sit well with me.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in jp
Proud Triarch Praetorian





It's too bad we don't have one of those simulation runners that can settle things for us (you know, the ones that will be like "Who would win between 1000 Spartans and 1000 Samurai" and it will calculate the stats between the two forces and run the simulation a million times or whatever and give you the results).

Or maybe we do.
I don't know, I'm bad at math.

 
   
Made in no
Grisly Ghost Ark Driver





Well, what kind of simulation would you like to see?
   
Made in jp
Proud Triarch Praetorian





I dunno, roughly equal points worth (let's say around 230 points) of Wraiths (6) and Scarabs (18) separately pairing off against various common targets? (simulated repeatedly for more accurate testing)

 
   
Made in be
Snivelling Workbot




West-Flanders

Well hearing all that changed my plan yet again (which I can, as tomorrow is my first game in our little competition).

So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.

When upgrading to PL35 I Will probably changed into Outrider Detachment and add:
Wraiths, 3 Scarabs and a Heavy Destroyer.

Does this look better then?


Automatically Appended Next Post:
 skoffs wrote:
 DaKhriS wrote:
Also have a Night Scythe ready so might that work?

Depends on what you're hoping to use that Night Scythe for.
If it's for transport, be prepared to be disappointed (guys have to get out before Scythe moves, and then can't move after that, only shoot. Dies easily, so if you've still got guys inside and that was your only portal, they're dead too).
If you're using it as a flying Annihilation Barge... it's okay.
(Once again, something that desperately needs fixing in C.A)


So would be a hard to hit annihilation Barge without QS and 1 less Tesla Cannon?

This message was edited 1 time. Last update was at 2017/11/21 18:38:14


3500+  
   
Made in ie
Deranged Necron Destroyer





So for PL25 (actualiteit PL24) I plan tot go Patrol with:
Cryptek, 10 Warriors, Spyder, 3 Scarabs and 2 Destroyers.
This because I need the Destroyers against his Starweaver.


What about something like this?

Spoiler:

Patrol Detachment (Necrons)
Warlord Traits

HQ

Illuminor Szeras
Living Metal
Eldritch Lance

Troops

Necron Warriors
10x Necron Warrior
Reanimation Protocols
10x Gauss Flayer

Heavy Support

Doomsday Ark
Living Metal
Doomsday Cannon, 2x Gauss Flayer Array

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Lieutenant General





Florence, KY

From the thread in News & Rumours:
Daedalus81 wrote:
Natfka has details on Necrons, Orks, and Tau - presumably from the same source.

Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard




Getting Veil back is nice. You can now do a cheeky teleport where an HQ takes Zahndrekh with the Veil, and then Obyron takes Flayed Ones/Lychguard/etc. Basically what we were trying to do with the Deceiver but more reliably.

Strats are nice but nothing special. Wording makes it sound like Reanimation might change in how it works/when you roll it, but we'll have to see.
   
Made in no
Grisly Ghost Ark Driver





Nice, we get the Veil back. That was bound to happen.

And harvest wraiths, if only for a turn.

Rerolling RP rolls of 1 is also an old friend returning.
   
Made in se
One Canoptek Scarab in a Swarm




What is this Veil you're speaking of? Am new
   
 
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