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2021/05/05 21:25:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Guys how do you best deal with assassinations? I mean a burna bomma killing itself for 3 damage rarely kills anything and i tend to drop bombs on infantry for the best effect.
Ive had to deal with salamanders and their chief apothecary who.. sadly healed and ressurrected quite a bit.
Is the only answer we have really a Dakkajet? Or a unit i havent thought about?
BW, Gunwagon and warboss on one flank, BW advance forward to delivere MANz and Grots as much forward as possible. Gunwagon follows slower to add Boyz in the mix.
MSJ in the midle keep heads down and waiting for what comes.
KBB makes “shield” in front of MSJ and are eaten by Mortarion and keeps him away of Scrapjets for a while.
Kannonwagon is anywhere he sees the best.
I'm pretty succesfull on TTS with this list right now. Wagons in front makes enemy bussy and holds little bit. Small squads score the points around. Third wagon in the back / on the other flank helps to hold my deploy.
Small variations are common (KFF Mek + 1 more Kommandos vs. Megamek, might is Right vs. Follow me Ladz on motowarboss)
I think ive copied that list from you. Ill try my first buggy list on this sunday where i will try either that or something similar.
This message was edited 1 time. Last update was at 2021/05/05 21:26:31
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/05/05 21:29:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Orks dont have a surefire assassination option, the best we got is the mentioned Burnabomma or a Shokkjump Dragsta getting an opportunistic angle, which preys on the opponent leaving an opening not you being smart. Similarly, Wazbom can usually take out a character if theres a spot for it to land right next to it. Again, opponent has to actually give you that chance. Wazbom went up in points enough though where this isnt very favorable anymore, as it costs more than any character its gonna realistically take out and putting it in that spot usually means its dead.
This message was edited 1 time. Last update was at 2021/05/05 21:30:16
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/05/05 23:07:44
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Even though the point for point transaction won't be even there are times when trading a unit for a unit will be worth while. As in this example, losing a wazbomma to kill an upgraded apothecary healing say, bladeguard? Yeah even if it was 50pts more expensive than the target i'd very much consider that a worth while trade. (Though that could be because the marine apothecaries for a long time have been disgustingly effective. Resurrecting centurions come to mind.)
2021/05/06 05:34:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
My second list is with the jets and my final selection is ….. trataradá…. 2 wazbooms.
One jet of any type is too weak. Just scratch the paint and kill nothing. Exactly like you describe.
Not only the apothecary, there is tons of way how to heal, repair what have you done with turn 1 burna bommer eadbutt. So in the end, you waste ca160p and 1cp to … do nothing in fact.
So you have to have more power and more concentrated power. 2 Wazboom withou the KFF and without the bigshootas are the answer.
Second option - but I doubt it is a top competitive option - is 2 wazbooms and 2 burnabommers.
Anyhow, wazboom is also pretty random. 2 of them have a more “aberage”output.
SJD is definitely not sure assasination. His shooting is pretty random. That is the reason why people take 3, to have a random output. Especially SJD after advance…
Beardedragon wrote: Guys how do you best deal with assassinations? I mean a burna bomma killing itself for 3 damage rarely kills anything and i tend to drop bombs on infantry for the best effect.
Ive had to deal with salamanders and their chief apothecary who.. sadly healed and ressurrected quite a bit.
Is the only answer we have really a Dakkajet? Or a unit i havent thought about?
Actually, that's what I use my wartrike for most of the time. With 20" advance it can move to almost any position, you then either unload the flamer or melta (when not advancing) into the character as well as the boomsticks and follow up with a charge. Note this only works against support characters, it will bounce off things like captains or other 4++/6W characters.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/06 06:16:32
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
from deepstrike? Well i think its like 50% to roll 8 without rerolling, but since you need a 9, and you can reroll any and all die, i guess a roll of 9 is roughly around 50% still.
This message was edited 1 time. Last update was at 2021/05/06 07:23:43
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/05/06 07:52:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Beardedragon wrote: … I think ive copied that list from you. Ill try my first buggy list on this sunday where i will try either that or something similar.
Fell free and give me a report how does it works. Or you can try my my old Jet list. This one is focuse on scoring Engage.
This one is better in killing stuff sitting back and shooting, but struggle a bit in holding objectives. Plus two jets in enemy deploy eats the short range fire that would be silence in other case. So they are little bit “wasted”. But can kill something, which is hard to kill another way….
Automatically Appended Next Post:
Jidmah wrote: I thought about just running my usual buggy lists, but considering how they plowed through my DG I'm not convinced that buggies can actually hold their own.
Since it's a TTS match I can play pretty much whatever, any suggestions? I'm also down for just running something totally insane like 3x10 flashgits in battlewagons - as long as I stand a fighting chance I'm willing to give it a go.
3x Garg Squigog with SMG spam? Plus some Kommandos or something to do the actions?
This message was edited 1 time. Last update was at 2021/05/06 08:02:00
Beardedragon wrote: … I think ive copied that list from you. Ill try my first buggy list on this sunday where i will try either that or something similar.
Fell free and give me a report how does it works. Or you can try my my old Jet list. This one is focuse on scoring Engage.
This one is better in killing stuff sitting back and shooting, but struggle a bit in holding objectives. Plus two jets in enemy deploy eats the short range fire that would be silence in other case. So they are little bit “wasted”. But can kill something, which is hard to kill another way….
Automatically Appended Next Post:
Jidmah wrote: I thought about just running my usual buggy lists, but considering how they plowed through my DG I'm not convinced that buggies can actually hold their own. Since it's a TTS match I can play pretty much whatever, any suggestions? I'm also down for just running something totally insane like 3x10 flashgits in battlewagons - as long as I stand a fighting chance I'm willing to give it a go.
3x Garg Squigog with SMG spam? Plus some Kommandos or something to do the actions?
I will most likely do bad as ive only ever had a focus on evil sunz going in your face, or playing ghaz with like 90 boyz.
Going buggy lists with deathskulls and being a bit reserved by not charging across the battlefield is a step in a different direction. But learning is good.
But sure ill let you know how it goes.
This message was edited 2 times. Last update was at 2021/05/06 09:12:14
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/05/06 08:10:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Beardedragon wrote: from deepstrike? Well i think its like 50% to roll 8 without rerolling, but since you need a 9, and you can reroll any and all die, i guess a roll of 9 is roughly around 50% still.
thanks, pretty much a coinflip then, I like those odds
The chance for succeeding 9" charges with 'ere we go when you re-roll any dice that's not a 4+ is 56.944%. I don't have the math at hand right now, but you can probably google for it.
Jidmah wrote: I thought about just running my usual buggy lists, but considering how they plowed through my DG I'm not convinced that buggies can actually hold their own.
Since it's a TTS match I can play pretty much whatever, any suggestions? I'm also down for just running something totally insane like 3x10 flashgits in battlewagons - as long as I stand a fighting chance I'm willing to give it a go.
3x Garg Squigog with SMG spam? Plus some Kommandos or something to do the actions?
So, I pondered this and started building a list but the big dinosaurs really aren't anything special and are probably the worst thing to play against poison and dark lances. I also didn't want to pay 3CP, as I usually am reluctant to spend that much to get an outrider detachment...
This train of thought inspired me to just run that outrider detachment and drop all my troops for boomdakka snazzwagons. Some of you reported having some good success with them as objective campers, and I haven't played mine in over a year.
Final list:
Spoiler:
Warboss on Warbike
Wartrike, Gork's Road, Opportunist (inspired by Beardedragon's question )
Trying to get lucky with WWSWF, at the very least I'll try to not get him to max out bring it down!
This message was edited 1 time. Last update was at 2021/05/06 14:35:33
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/06 14:59:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: So, I'm bored with death guard now and I have a game against Drukhari coming up. The player is decent, but he tends to run off-meta lists - I'm probably going to face those blender HQs but not the full set of dark eldar insanity.
I thought about just running my usual buggy lists, but considering how they plowed through my DG I'm not convinced that buggies can actually hold their own.
Since it's a TTS match I can play pretty much whatever, any suggestions? I'm also down for just running something totally insane like 3x10 flashgits in battlewagons - as long as I stand a fighting chance I'm willing to give it a go.
If I was to run something thats pure fun, I'd try the followin autohit theme
Snakebite sperhead
KFF warlord with buzzbomb and kunnin but brutal
Gazzy
19 Skorcha Nobz in 2 Squiggoths
3 KBB Grot mega tank with all skorchas
5 Traktor kannons
or something themed around a kustom stompa. But I find the idea of skorching DE from transports much more fitting... (though I wish there were some more squiggoths and skorcha nobz)
2021/05/06 15:00:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Basing question...Is 32mm for Boyz the official new size? Ive got tons of AOBR boys on the 25mm and before I put magnets on the bottom of their bases for storage im wondering if I should update to the bigger size.
This message was edited 2 times. Last update was at 2021/05/06 15:00:56
Depends.
Most tournaments will require you to update but technically you dont since thats the base they came with. Tournaments of course like to change rules as they see fit but GW has stated tons of times that yo uuse whatever it came with.
If all you do is casual games then its just up to you. I didnt bother updating mine for the same reason.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/05/06 15:57:19
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
London GT tourney pack says: Vintage Models are allowed, however, use the current model’s dimensions and base size for game play decisions.
..and the organiser seems to run all the big events in the uk, so I'm putting all my RT era orks on 32mm, and to be fair they look okay.
Just wondering if I can get away with 150mm oval instead of 170mm oval for buggies, 'cos that's what I have (they will be conversions)...
Unlikely. The big bases have a huge (negative) effect on how they play.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/06 20:27:05
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
…. This train of thought inspired me to just run that outrider detachment and drop all my troops for boomdakka snazzwagons. Some of you reported having some good success with them as objective campers, and I haven't played mine in over a year.
Final list:
Spoiler:
Warboss on Warbike
Wartrike, Gork's Road, Opportunist (inspired by Beardedragon's question )
Trying to get lucky with WWSWF, at the very least I'll try to not get him to max out bring it down!
I see you love your Morkanaut!
Souped-up Speshul?? I think I remember you was the guy who called this kustom job “the only which makes the original weapon actually worse”
Automatically Appended Next Post: Ok I understand, harlequins T3…
This message was edited 1 time. Last update was at 2021/05/06 20:45:51
Tomsug wrote: I see you love your Morkanaut!
Souped-up Speshul?? I think I remember you was the guy who called this kustom job “the only which makes the original weapon actually worse”
Automatically Appended Next Post: Ok I understand, harlequins T3…
I also make a point of giving stuff a try even if it sucks
They can't be worse than tripple squig buggies, can they? ... right?
Incorporating some of the feedback. How do you think this will fare against a whatever 500pts army?
Still dont wanna be too competitive, just have a fighting chance.
There really is no reason to not make that detachment freebootas, the chance of triggering the bonus is way better than a few re-rolls on your boyz.
I'd also trade da jump for warpath of fists or gork - the only thing you ever want to jump is the boyz themselves, and if you do, your warphead will be left hanging in the open.
Outside of that, I guess you could make it work if you deploy the mek guns on home objectives.
This message was edited 1 time. Last update was at 2021/05/07 00:22:13
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/07 04:37:33
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
I also make a point of giving stuff a try even if it sucks
They can't be worse than tripple squig buggies, can they? ... right?
Automatically Appended Next Post: I would like to inform you, that my buggy project is officialy finished after 3KBB, 3MSJ and 3SJD.
If you come here and say “hey dudes, Snazzwagons are great, do this and that and it works perfect” and I will pause my Battlewagon sequence, postpone again my Nauts plan and Stompa project to do 3 Snazzwagons instead, I won' t like you
This message was edited 1 time. Last update was at 2021/05/07 04:41:23
So guys, when you DO run buggy lists, which secondaries do you usually take? i see going for domination where you sit with 2 units at their deployment zone could work but i also kind of dont want to throw 2 buggies in to the meatgrinder every turn to get my 4 points.
ive always been a scramblers kind of person with 2x kommandoes, i wonder if that still works.
I once saw a list at a tournement with 9x snazzwagons and 2x burna bommas. It was listed on youtube or somewhere i cant remember where nor can i remember the rest of the army.
But the idea of -1 to hit on all those 11 models and they all explode on 4+s gave off some mean mad max vibes
Edit: I meant linebreaker when i said Domination. my bad
This message was edited 2 times. Last update was at 2021/05/07 08:30:06
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2021/05/07 08:03:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Beardedragon wrote: So guys, when you DO run buggy lists, which secondaries do you usually take? i see going for domination where you sit with 2 units at their deployment zone could work but i also kind of dont want to throw 2 buggies in to the meatgrinder every turn to get my 4 points.
ive always been a scramblers kind of person with 2x kommandoes, i wonder if that still works.
I once saw a list at a tournement with 9x snazzwagons and 2x burna bommas. It was listed on youtube or somewhere i cant remember where nor can i remember the rest of the army.
But the idea of -1 to hit on all those 11 models and they all explode on 4+s gave off some mean mad max vibes
Linebreaker works well against armies which are bad at protecting their backfield and come charging at you or aim to dominate midfiled. Against super-durable armies like necrons or DA you pick engage on all fronts and try to get the points by driving buggies up the flanks. If you face an army that you can outfight in melee AND you have a 5 objectives mission, you pick domination.
If I am running trukkboyz it's usually teleporters against armies where I feel confident that I can drive a trukk into the backfield and banners if I don't think so. Even if you just protect two banners with naut, gunwagon, trukks, boyz and gretchin, you can usually get 5-6 VP out of it, plus you often have the chance to raise banners turning T5 for one or two surprise VP. Without infantry though, I am forced to pick the mission secondary or a kill secondary. If all else fails, I just pick "cut off the head" to force my opponent to hide his warlord for at least the first two turns. This tactic is quite valuable against armies with beatstick warlords like drukhari, and you might be able to snipe the warlord with your SJD if you get lucky.
This time I'll experiment with the new WWSWF forcing my opponent into the choice to either to go through my naut, KBBs and snazzwagons to deny points or to shoot the bommer, SJD and scapjet to reduce my damage output. Of course, this might backfire if he just wipes them all, and I totally can see durkhari doing that.
Objectives to avoid are grind them down (you are going to be losing tons) and scramblers - you rarely are going to be able to scramble both mid and the opponent's deployment zone, most successful armies are good at defending one or the other, and buggies can't push people out of an area.
This message was edited 1 time. Last update was at 2021/05/07 08:23:14
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/07 09:00:25
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Incorporating some of the feedback. How do you think this will fare against a whatever 500pts army?
Still dont wanna be too competitive, just have a fighting chance.
There really is no reason to not make that detachment freebootas, the chance of triggering the bonus is way better than a few re-rolls on your boyz.
I'd also trade da jump for warpath of fists or gork - the only thing you ever want to jump is the boyz themselves, and if you do, your warphead will be left hanging in the open.
Outside of that, I guess you could make it work if you deploy the mek guns on home objectives.
Okay, but changing to freebootaz removes the gleaming gear from the warphead as well? Also, fists of gork is only castable on CHARACTER units which to me seems pretty bad since the only CHARACTER unit I have is the warphead himself.
Are freebootaz really that good? It seems very difficult to wipe an entire enemy unit and still have some unit left to shoot with.
2021/05/07 09:34:37
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
I also make a point of giving stuff a try even if it sucks
They can't be worse than tripple squig buggies, can they? ... right?
Automatically Appended Next Post: I would like to inform you, that my buggy project is officialy finished after 3KBB, 3MSJ and 3SJD.
If you come here and say “hey dudes, Snazzwagons are great, do this and that and it works perfect” and I will pause my Battlewagon sequence, postpone again my Nauts plan and Stompa project to do 3 Snazzwagons instead, I won' t like you
I heavily doubt so. As described in my last post, not bringing infantry massively limits your choice of secondaries. It's more about shaking up my game than anything. Once you have mastered an army in 9th, every game plays the same since there is so little variance in the missions and most armies follow one of three strategies - take mid and hold, pin down opponent in their deployment zone or hold and defend 3 objectives at all costs.
Automatically Appended Next Post:
pepi55 wrote: Okay, but changing to freebootaz removes the gleaming gear from the warphead as well?
To be honest, that power is not too great anyways. You cannot use it on flash gits, buffing boyz from 6+ to 5+ is hardly worth the trouble and buffing single mek gun seems like a waste as well.
Also, fists of gork is only castable on CHARACTER units which to me seems pretty bad since the only CHARACTER unit I have is the warphead himself.
Precisely. The power effectively turns your weirdboy into a warboss when you need it, allowing it to threaten vehicles, characters and marines.
Are freebootaz really that good? It seems very difficult to wipe an entire enemy unit and still have some unit left to shoot with.
Your flash gits are locked into freebootaz anyways, as they can't have another clan. Your mek guns will not be affected by a culture no matter what. Since the weird boy has no shooting, all that bad moons does is re-roll ones and shoot twice for 15 shootas.
Freebootas is the best compromise, mek guns that kill something still "radiate" the +1 to hit to other freebootas, so if you kill anything you can get the bonus. In addition, the freebootas warlord trait also could be a good pick to support your boyz in combat.
This message was edited 2 times. Last update was at 2021/05/07 09:49:33
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/07 11:21:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Linebreaker works well against armies which are bad at protecting their backfield and come charging at you or aim to dominate midfiled.
Against super-durable armies like necrons or DA you pick engage on all fronts and try to get the points by driving buggies up the flanks.
If you face an army that you can outfight in melee AND you have a 5 objectives mission, you pick domination.
This is very good and if you are willing to elaborate even more on Strategy vs Objectives, I think it´d be useful to have this in a section on the first page.
2021/05/07 13:08:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Linebreaker works well against armies which are bad at protecting their backfield and come charging at you or aim to dominate midfiled.
Against super-durable armies like necrons or DA you pick engage on all fronts and try to get the points by driving buggies up the flanks.
If you face an army that you can outfight in melee AND you have a 5 objectives mission, you pick domination.
If I am running trukkboyz it's usually teleporters against armies where I feel confident that I can drive a trukk into the backfield and banners if I don't think so. Even if you just protect two banners with naut, gunwagon, trukks, boyz and gretchin, you can usually get 5-6 VP out of it, plus you often have the chance to raise banners turning T5 for one or two surprise VP.
Without infantry though, I am forced to pick the mission secondary or a kill secondary. If all else fails, I just pick "cut off the head" to force my opponent to hide his warlord for at least the first two turns. This tactic is quite valuable against armies with beatstick warlords like drukhari, and you might be able to snipe the warlord with your SJD if you get lucky.
This time I'll experiment with the new WWSWF forcing my opponent into the choice to either to go through my naut, KBBs and snazzwagons to deny points or to shoot the bommer, SJD and scapjet to reduce my damage output. Of course, this might backfire if he just wipes them all, and I totally can see durkhari doing that.
Objectives to avoid are grind them down (you are going to be losing tons) and scramblers - you rarely are going to be able to scramble both mid and the opponent's deployment zone, most successful armies are good at defending one or the other, and buggies can't push people out of an area.
I use Banners in missions with a lot of objectives. Allow me to hold back and shoot what needs to be shot and start scoring from the midle of the game. But I have 3 kommandos, 2 grots, boyz and MANz in the list. Pure buggy has no foots on ground.
Synce the Abhorn the witch is not a topic, one Weirdboy and Psychic ritual could be also an option in some missions… But I doubt single Weirdboy survive in the middle of the field.
I bet all this snaga / squig units will be pretty bad, but something totally different shines. My bet are the WALKERS! I' m hoarding the spruces already
Snaga / squigs will start working with the next book next summer.
Tomsug wrote: I bet all this snaga / squig units will be pretty bad, but something totally different shines. My bet are the WALKERS! I' m hoarding the spruces already
Snaga / squigs will start working with the next book next summer.
U right lol. Its always the units that they did not consider that end up being surprise face beaters
2021/05/07 14:19:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
i still wanna see the Squigbuggy converted into some sort of "Mealz on Wheelz" sort of buffbot unit instead of a "tank" like for some freaking reason the article claimed.
Not joking, the article that revealed them called them a freaking tank.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys