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![[Post New]](/s/i/i.gif) 2011/10/31 19:57:12
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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Too many variables to say, but it just takies one slipping through under night-fight and a 3+ cover save to cripple the majority of the IG's ord.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 19:57:13
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Warp-Screaming Noise Marine
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BaronIveagh wrote:Maelstrom808 wrote:BaronIveagh wrote:Zachilles wrote:People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
You haven't played against Imperial Parking lot...errr... Gaurd much, have you?
I could see a couple of doom scythes doing nasty things to that parking lot if you get them in range.
Unless they have a rule that makes them immune to ord, I'm skeptical. The last parkinglot I faced off against was autocannon chimeras ( FW was allowed) surrounding two demolishers and a vanquisher with pask and a mixed bag of regular IG and meltavets. I hate to say it but in grand old IG tradition, nothing saves you from the guy that has to spend fifteen min rolling BS.
Perhaps a line of doom S10 AP1 over 6 tanks?
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9k |
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![[Post New]](/s/i/i.gif) 2011/10/31 19:58:59
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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Plus the TL Tesla destructor to score some bonus damage on any surrounding infantry.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:00:02
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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Stormrider - and if they move towards you your wraiths and scarabs hit them, and suddenly AV11 is AV4 and AV12 walkers are AV5
The current MSU min maxed GK 1500 - 1850 lists rely on shooting you to death - they have no real CC punch (5 purifiers with 2 psycannon is not "punch") and cannot cope with that much reaching them.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:02:36
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Freaky Flayed One
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A fast, flying, S10 AP1 line-of-death seems like a good counter to the Parking Lot of Doom. You can't see it (night fight) and when you CAN see it, it has the lolI'mavendetta cover save.
Even if it doesn't get to lay down the proverbial smack, it's going to take a lot of shooting to actually get through to it. A lot of shooting which is then not going elsewhere.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:05:59
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Nihilistic Necron Lord
The best State-Texas
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I dunno about the Doom Scythe. Getting it in range is going to be the real trick, and at AV 11, even with supersonic and nightfighting, I'd say it's still got a pretty good chance to get blown up. At nearly 200 points each, that could cripple us. It's a High Risk, High Reward unit though, that's for sure.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:08:10
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Freaky Flayed One
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Well, taking down a high-speed vendetta is a complete arse even outside of nightfighting. I know this much because I've made good use of it with my guard. 200points is steep, but the Scythe is one of those threats that you absolutely /have/ to deal with, or suffer painful, painful losses. Which, hopefully, will be enough to distract people while your grunts close in for the gauss flaying.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:12:17
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Nihilistic Necron Lord
The best State-Texas
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Drachii wrote:Well, taking down a high-speed vendetta is a complete arse even outside of nightfighting. I know this much because I've made good use of it with my guard. 200points is steep, but the Scythe is one of those threats that you absolutely /have/ to deal with, or suffer painful, painful losses. Which, hopefully, will be enough to distract people while your grunts close in for the gauss flaying.
Vendettas are also AV 12 on the front and Sides. The flyer is faster, but suffers from AV 11. it is a major threat, but any real sort of Anti-Tank fire is going to down it quite quickly.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:15:22
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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Sasori wrote:Drachii wrote:Well, taking down a high-speed vendetta is a complete arse even outside of nightfighting. I know this much because I've made good use of it with my guard. 200points is steep, but the Scythe is one of those threats that you absolutely /have/ to deal with, or suffer painful, painful losses. Which, hopefully, will be enough to distract people while your grunts close in for the gauss flaying.
Vendettas are also AV 12 on the front and Sides. The flyer is faster, but suffers from AV 11. it is a major threat, but any real sort of Anti-Tank fire is going to down it quite quickly.
Maybe, just maybe, and I am aware of the fact that it's more like very wishful thinking right now, it gets QS on release / in the FAQ. Necron players all over the world would rejoice.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:17:07
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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You have to figure: 12" move + 12" range + 3" minimum line = 27" minimum range for a given target, average of 10-11" on the roll gives you 34-35" range. There certainly is risk involved, as a lot of it will come down to their NF roll (avg 21") vs your distance roll. However, you are almost guaranteed to get to at least one target of your choosing, and in most cases, are likely to cripple or destroy it. Make smart choices on what's worth the sacrifice.
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This message was edited 1 time. Last update was at 2011/10/31 20:17:36
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:17:24
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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I'm still liking the idea of Trazyn on a CCBarge. I'd feel pretty comfortable exchanging mid-game shaken and stunned results for wounds on Trazyn given that even if he doesn't get back up there's a 5/6 chance that he'll pop up somewhere else.
It is a real shame that you can't use his special attack from the CCBarge, however. It's also too bad that he can't take a court! Play him with a full court and at least 1 unit of Lychguard so that he has plenty of target bodies to pop into!
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![[Post New]](/s/i/i.gif) 2011/10/31 20:17:37
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Freaky Flayed One
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Sasori wrote:Drachii wrote:Well, taking down a high-speed vendetta is a complete arse even outside of nightfighting. I know this much because I've made good use of it with my guard. 200points is steep, but the Scythe is one of those threats that you absolutely /have/ to deal with, or suffer painful, painful losses. Which, hopefully, will be enough to distract people while your grunts close in for the gauss flaying.
Vendettas are also AV 12 on the front and Sides. The flyer is faster, but suffers from AV 11. it is a major threat, but any real sort of Anti-Tank fire is going to down it quite quickly.
provided you know what AT to look for, you could try and snipe it out with a Tachyon Arrow; not necessarily reliable, but if we're already spending the points on a Doom Scythe, why not?
you can also Deep Strike a squad of Heavy Destroyers right behind them -- or near them, i guess, if they try to hug their edge of the table -- and go "ha HA! that was just a 200 point RUSE!"
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![[Post New]](/s/i/i.gif) 2011/10/31 20:21:13
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Nihilistic Necron Lord
The best State-Texas
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Sigvatr wrote:Sasori wrote:Drachii wrote:Well, taking down a high-speed vendetta is a complete arse even outside of nightfighting. I know this much because I've made good use of it with my guard. 200points is steep, but the Scythe is one of those threats that you absolutely /have/ to deal with, or suffer painful, painful losses. Which, hopefully, will be enough to distract people while your grunts close in for the gauss flaying.
Vendettas are also AV 12 on the front and Sides. The flyer is faster, but suffers from AV 11. it is a major threat, but any real sort of Anti-Tank fire is going to down it quite quickly.
Maybe, just maybe, and I am aware of the fact that it's more like very wishful thinking right now, it gets QS on release / in the FAQ. Necron players all over the world would rejoice.
I doubt that. I think it's far more likely that there will be new rules for flyers in 6th Ed. Quantum shielding on this vehicle, and non open topped, would be too good.
You have to figure: 12" move + 12" range + 3" minimum line = 27" minimum range for a given target, average of 10-11" on the roll gives you 34-35" range. There certainly is risk involved, as a lot of it will come down to their NF roll (avg 21") vs your distance roll. However, you are almost guaranteed to get to at least one target of your choosing, and in most cases, are likely to cripple or destroy it. Make smart choices on what's worth the sacrifice.
If they can survive the first turn of shooting, then they are going to do a lot of damage. but having it survive that is going to be crucial. Even with a cover save, I think it's quite likely to get destroyed that first turn. I'm sure I'm going to give a shot in a few games, but I just see it getting blown up first turn, every turn.
rovided you know what AT to look for, you could try and snipe it out with a Tachyon Arrow; not necessarily reliable, but if we're already spending the points on a Doom Scythe, why not?
you can also Deep Strike a squad of Heavy Destroyers right behind them -- or near them, i guess, if they try to hug their edge of the table -- and go "ha HA! that was just a 200 point RUSE!"
Well, I already plan to take at least one Tachyon arrow in my list for hitting an enemy tank early on. This doesn't help with everything though (I.E. Longfangs) I'd say wasting a Doom Scythe for a group of heavy destroyers would be pretty silly. The Doom Scythe can hit a lot more targets with it's STR 10 AP1 "Line" While the heavy destroyers can still only hit one target with their weapons.
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This message was edited 1 time. Last update was at 2011/10/31 20:27:22
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![[Post New]](/s/i/i.gif) 2011/10/31 20:23:36
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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Sasori wrote:I doubt that. I think it's far more likely that there will be new rules for flyers in 6th Ed. Quantum shielding on this vehicle, and non open topped, would be too good.
Yeah, I wouldn't be holding my breath on the flyers getting QS. As much as I'd giggle like a school girl, that would just be evil and wrong.
btw, love the rank Sasori
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:30:00
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Nihilistic Necron Lord
The best State-Texas
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Maelstrom808 wrote:Sasori wrote:I doubt that. I think it's far more likely that there will be new rules for flyers in 6th Ed. Quantum shielding on this vehicle, and non open topped, would be too good.
Yeah, I wouldn't be holding my breath on the flyers getting QS. As much as I'd giggle like a school girl, that would just be evil and wrong.
btw, love the rank Sasori
Yeah, we just need to keep in mind this book was written with 6th in mind, so a few things are not going to make sense right away.
And thanks, It's a special rank just for my favorite 'Crons!
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![[Post New]](/s/i/i.gif) 2011/10/31 20:33:34
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pragmatic Primus Commanding Cult Forces
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Sasori wrote:I doubt that. I think it's far more likely that there will be new rules for flyers in 6th Ed. Quantum shielding on this vehicle, and non open topped, would be too good.
The rumored rules make flyers harder to hit, at least outside of 12" that is.
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![[Post New]](/s/i/i.gif) 2011/10/31 20:38:56
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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Well, regardless of what GW does for flyers in 6th, I don't think you'll see QS on them. That being said, seeing as they are the new expensive toys they are trying to fit into every army, I'm sure GW will try to make them the bee's knees in 6th.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:43:57
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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Maelstrom808 wrote: As much as I'd giggle like a school girl, that would just be evil and wrong. Someone said GK? Yes, just as I said, it's very unlikely that they get QS, yet...something is necessary to keep them alive else we'll just see them acting as giant fireworks, exploding in the very first turn.
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This message was edited 1 time. Last update was at 2011/10/31 20:45:09
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![[Post New]](/s/i/i.gif) 2011/10/31 20:45:02
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Boosting Space Marine Biker
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@Nosferatu- I'm looking forward to the challenge that Necrons may pose to any msu transport based army. I do feel that depending on how Necron Stormlord lists shake out the weight of fire from razorbacks/purifiers/ac dreads might instead get expended on scarabs/wraiths/destroyers or other units not in transports. I don't deny that target priority and movement tactics will change due to the necron lists, but I think that the metagame will be very similar until 6th edition.
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Peace is an individual conquest; it has never been a deed of the masses. |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:45:56
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Longtime Dakkanaut
St. George, UT
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Looks like the Tau need to free up some points on Dark Sun Filters. Twice the spotting distance can keep those railguns blazing.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/10/31 20:45:59
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pile of Necron Spare Parts
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Maelstrom808 wrote:You have to figure: 12" move + 12" range + 3" minimum line = 27" minimum range for a given target, average of 10-11" on the roll gives you 34-35" range. There certainly is risk involved, as a lot of it will come down to their NF roll (avg 21") vs your distance roll. However, you are almost guaranteed to get to at least one target of your choosing, and in most cases, are likely to cripple or destroy it. Make smart choices on what's worth the sacrifice.
It'll be interesting to say the least trying to get this off.
I'd vote for having it hang out in the back till at least one enemy unit is at least 27" away.
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Enuff is moar than ya got an' less dan too much! |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:50:28
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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One Canoptek Scarab in a Swarm
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Hide the Doom Scythe behind a Monolith or two until you're certain it'll do some damage. Make them work for the kill.
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This message was edited 2 times. Last update was at 2011/10/31 20:52:32
Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2011/10/31 20:53:55
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Frightening Flamer of Tzeentch
Some dusty place in Texas
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So after looking through the White Dwarf, I'm pretty scared of the new Doomsday Ark. Is anyone else? 72" Range large blast template, str 9, ap 1. Those are some crazy stats. Sure, it can only get those stats when stationary, and you could always move out of LoS, but god forbid you get in that things LoS, and with 72" range, it has a good potential to hit anything on a board.
Take 2 or 3, and its expensive, but its also scary stuff. Anyone agree?
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Warhammer 40,000 Armies:
Warmachine/Hordes Armies:
Protectorate, Legion, Skorne
"Something always fires that light that gets in your eyes" |
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![[Post New]](/s/i/i.gif) 2011/10/31 21:01:40
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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SoulGazer wrote:Hide the Doom Scythe behind a Monolith or two until you're certain it'll do some damage. Make them work for the kill.
With the old Living Metal rule buried in the past (manly robot tears were shed  ), our Monoliths no longer are the massive bulwarks they used to be thus I'd handle them a bit more careful now.
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![[Post New]](/s/i/i.gif) 2011/10/31 21:08:31
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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One Canoptek Scarab in a Swarm
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Sigvatr wrote:SoulGazer wrote:Hide the Doom Scythe behind a Monolith or two until you're certain it'll do some damage. Make them work for the kill.
With the old Living Metal rule buried in the past (manly robot tears were shed  ), our Monoliths no longer are the massive bulwarks they used to be thus I'd handle them a bit more careful now.
Yeah, makes me very sad, but they're still AV14. I mean, you don't see anyone treating Land Raiders like they're made of paper. Smoke, I know, but still... I refuse to use my 'Liths as anything but troop-spawning walls of death, as they should be!
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This message was edited 1 time. Last update was at 2011/10/31 21:11:05
Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2011/10/31 21:19:22
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Leaping Dog Warrior
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Is it just me or is mat ward really hard to understand?
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![[Post New]](/s/i/i.gif) 2011/10/31 21:23:19
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Dakka Veteran
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So with Lychguard, you guys going warscythes or blade + shield? I'm thinking sword + shield combo is best
Tech Guard wrote:Is it just me or is mat ward really hard to understand?
I think the music was just too loud, way too loud to understand his mumbling
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This message was edited 1 time. Last update was at 2011/10/31 21:23:42
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/10/31 21:26:56
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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Sword and Shield, for two reasons - it seems to be the most survivable combo, as well as looking quite cool in my opinion.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/31 21:27:28
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pyro Pilot of a Triach Stalker
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Cryage wrote:So with Lychguard, you guys going warscythes or blade + shield? I'm thinking sword + shield combo is best
I going to be trying both.
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![[Post New]](/s/i/i.gif) 2011/10/31 21:27:55
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Devastating Dark Reaper
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Cryage wrote:So with Lychguard, you guys going warscythes or blade + shield? I'm thinking sword + shield combo is best
Tech Guard wrote:Is it just me or is mat ward really hard to understand?
I think the music was just too loud, way too loud to understand his mumbling
I am hoping for mixed weapon units, but it seems unlikely for some reason. I want to be fielding warscythes but I know that the shield/sword is probably better. Visually, I like the warscythes just a bit more, but I want to have some of each.
He really does mumble
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This message was edited 1 time. Last update was at 2011/10/31 21:28:22
2,000 6th Ed 1-0-0
2,000
1,750 |
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