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![[Post New]](/s/i/i.gif) 2026/05/11 15:11:33
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
Annandale, VA
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'This is a dire emergency- disengage safeties!'
'Captain, that's too dangerous! Disengaging safeties on the Realmscorcher will make it extremely predictable and average!'
Maybe we can just sharpie over the 'dis' part of 'disengage' and then it'll make sense. I'd expect disengaging safeties to do something like, say, go from 6D6 to 8D6 but take a mortal wound for each roll of 1, or something along those lines.
Curious to see if there's a mechanism for removing heat points, since as previewed it looks like they only disappear when they cause damage.
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This message was edited 2 times. Last update was at 2026/05/11 15:12:57
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![[Post New]](/s/i/i.gif) 2026/05/11 15:23:04
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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The Marine Standing Behind Marneus Calgar
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catbarf wrote:'This is a dire emergency- disengage safeties!'
'Captain, that's too dangerous! Disengaging safeties on the Realmscorcher will make it extremely predictable and average!'
Maybe we can just sharpie over the 'dis' part of 'disengage' and then it'll make sense. I'd expect disengaging safeties to do something like, say, go from 6D6 to 8D6 but take a mortal wound for each roll of 1, or something along those lines.
Curious to see if there's a mechanism for removing heat points, since as previewed it looks like they only disappear when they cause damage.
My read of that is no mater how many wounds you took, you dropped one heat.
But you were only doing the wound dice check after triggering the overcharge, which generates at least one heat. So heat could only go up during the game. It would make sense to have a rule where if you didn’t generate any heat points you’d drop one at the end of the turn. Or just keep putting fuel on the fire and not allow things to cool off until after the battle. One way inferno ticket!
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![[Post New]](/s/i/i.gif) 2026/05/11 15:39:54
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
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Nevelon wrote:
But you were only doing the wound dice check after triggering the overcharge, which generates at least one heat. So heat could only go up during the game. It would make sense to have a rule where if you didn’t generate any heat points you’d drop one at the end of the turn. Or just keep putting fuel on the fire and not allow things to cool off until after the battle. One way inferno ticket!
Dropping Heat may be one of the RoI's army abilities.
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![[Post New]](/s/i/i.gif) 2026/05/11 16:08:25
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Defo needs an FAQ.
I’m reading it that Heat Points stack and remain turn to turn, only being lost as they cause wounds.
So let’s say it’s turn three, and my Cogfort has accrued 12 Heat Points. This turn I cause 2 wounds to myself out of the 12 dice rolls. That then lowers my Heat Points total to 10 going into the next turn?
But it could genuinely be read either way, that all Heat Points are lost for every dice rolled, whether they were a 5+ or not. I don’t favour this one myself, as it would be cleaner* to just say “then remove all Heat Points”. It also makes it less of a downside, as you don’t really have much to lose from over clocking it each and every turn. Whereas if you only remove when it’s a 5+? The more you push it, the greater the chance asploding yourself.
*Yes I know this is GW.
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This message was edited 1 time. Last update was at 2026/05/11 16:11:14
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![[Post New]](/s/i/i.gif) 2026/05/12 13:56:59
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2026/05/12 14:23:37
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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The new orders rule is an interesting way to encourage people to take more different units instead of 3 of each of the best units.
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![[Post New]](/s/i/i.gif) 2026/05/13 13:28:25
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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CoS New Units focus on WHC
Sounds fine to me.
https://www.warhammer-community.com/en-gb/articles/m2dw9uao/cities-of-sigmar-rules-new-units/ Automatically Appended Next Post: Grenadiers with D3 charging out of a Cogfort fighting and immediately teleporting out of combat with Jorvaen Krell's ability anyone?
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This message was edited 1 time. Last update was at 2026/05/13 13:32:37
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![[Post New]](/s/i/i.gif) 2026/05/13 14:17:12
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
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I'll admit it took me about three reads to get my head around "Aggressive Defenders", but the ability to essentially negate Retreat is pretty massive.
And Gallants getting +1 attack just for holding ground are going to make them a grinder. I see nothing i dislike about any of these rules.
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![[Post New]](/s/i/i.gif) 2026/05/13 21:37:20
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2026/05/14 09:08:26
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
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Ok that's cool, i'll have to read properly later as imgur is blocked. But 10 health on the GG's is surprising.
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![[Post New]](/s/i/i.gif) 2026/05/14 09:53:21
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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Okay here the current leaks
Mod edit - removed
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This message was edited 1 time. Last update was at 2026/05/14 10:06:02
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![[Post New]](/s/i/i.gif) 2026/05/14 10:06:44
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Hey guys, we cannot allow these leaks to be uploaded to our gallery or attached directly to posts like that. Off-site hosting and linking is fine however.
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![[Post New]](/s/i/i.gif) 2026/05/14 10:08:25
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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Okay sorry
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![[Post New]](/s/i/i.gif) 2026/05/14 10:08:46
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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No worries.
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![[Post New]](/s/i/i.gif) 2026/05/14 11:10:47
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
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If imgur weren't still throwing their toys out of the pram, it wouldn't be an issue.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
The Encounter Deck - a long-form gaming podcast.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he wants Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2026/05/14 11:30:25
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
UK
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I mean it really comes down to the UK government going nuts though. That's the root cause of all of those issues.
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![[Post New]](/s/i/i.gif) 2026/05/14 12:32:45
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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I've heard conflicting news about whose fault it is (is it government paranoia or a lazy company? Can't say I am necessarily passionate about defending either).
That said, probably a side track for the topic.
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![[Post New]](/s/i/i.gif) 2026/05/14 12:55:50
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Indeeeeeed, someone's already hammered the report buttons for the posts, so let's stay on target here.
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![[Post New]](/s/i/i.gif) 2026/05/14 13:02:58
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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The Marine Standing Behind Marneus Calgar
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Interesting that the outlaw forts anyone can take don’t get to overheat, but the cannon one is a giant buff bot in addition to just shooting things. As it can join so many lists, would be interesting to see what synergy could be had; some armies might not have easy access to some of those…
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![[Post New]](/s/i/i.gif) 2026/05/14 13:22:42
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
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Oh neat, the AoR gets two unique Cogfort variants. I mean it's just "swap the top gun from the other two", but it's neat to see all the same.
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![[Post New]](/s/i/i.gif) 2026/05/14 13:47:17
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
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A nice touch indeed.
I'm guessing the ROR version has a specific datasheet which won't feature any COS keywords on abilities.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
The Encounter Deck - a long-form gaming podcast.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he wants Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2026/05/14 13:56:45
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Decrepit Dakkanaut
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Dysartes wrote:A nice touch indeed.
I'm guessing the ROR version has a specific datasheet which won't feature any COS keywords on abilities.
Neither have the Heat options. The flame version removes the Cities Keywords from the Transport abilities, the big gun one adds a buff power with a selection of abilities that target any non-Unique unit.
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![[Post New]](/s/i/i.gif) 2026/05/14 16:54:50
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Dakka Veteran
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I think all of the warscrolls have been leaked. I personally like the Fusiliers most with possible
3+ 2+ Rend 3 D1
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![[Post New]](/s/i/i.gif) 2026/05/14 21:14:06
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
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Oh, the gargants get ten health each..that makes more sense. Also this just because it made me laugh
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This message was edited 1 time. Last update was at 2026/05/14 21:16:53
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![[Post New]](/s/i/i.gif) 2026/05/15 12:58:46
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Longtime Dakkanaut
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These Cogfort conversions are hilarious and i love them
https://www.warhammer-community.com/en-gb/articles/ntd1gm7z/converting-the-cogfort/
The Tzeentch one in particular is terrifying.
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![[Post New]](/s/i/i.gif) 2026/05/15 13:06:17
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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The Marine Standing Behind Marneus Calgar
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So tempting to give it a shot myself. But once you start adding extra kits on top of an already expensive base, it soars well past the “how much am I spending on this project?” For something that might never actually hit the table…
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![[Post New]](/s/i/i.gif) 2026/05/15 14:16:35
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Krazed Killa Kan
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Nevelon wrote:So tempting to give it a shot myself. But once you start adding extra kits on top of an already expensive base, it soars well past the “how much am I spending on this project?” For something that might never actually hit the table…
exactly.. and since I have not won the lottery (checks bank account) ... nope... I will try to find something to convert at a resale shop or similar..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2026/05/15 15:09:07
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Joined the Military for Authentic Experience
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I don't like the Cogfort and I agree that it's way too expensive for me to combine it with other, also expensive kits.
But that's a fantastic little web article! Some really great ideas there - the fort on top of the beetle is probably my favourite, and that Tzeentch one is bonkers.
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![[Post New]](/s/i/i.gif) 2026/05/15 15:14:09
Subject: Re:AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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Crafty Bray Shaman
Anor Londo
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Yeah, it's a great article, very inspiring.
Unfortunately I suspect that in an edition or two GW will ensure that Cogforts can only be taken by Cities of Sigmar armies, thus making these conversions useless
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![[Post New]](/s/i/i.gif) 2026/05/15 15:15:18
Subject: AoS N&R (‘The Last World" p134, CoS pre-orders p142)
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Cynicism is often prudent in Warhammer, but if the Mega-Gargants are any indication, maybe they will be okay.
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