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Made in de
Enginseer with a Wrench






 lash92 wrote:
Good point:

So maybe something like:

Stygies Batallion:
- 2 x TPE
- 3 x 5 Ranger
- 2 x 20 Priest
- 1 × 3 Dragoons

Blood Angels Batallion
- 2 x Smash Captain
- 3 x Scouts

Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.


The more is think about this list the more I like it and I worry at the same time.
Since I have basically no experience playing with mass Priest assault: How much am I screwed if I dont get first turn? It would be pretty hard to hide 2x20 Priest out of LOS while still beeing able to get a charge off next turn.
   
Made in us
Quick-fingered Warlord Moderatus






 lash92 wrote:
Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.

Did they ever officially clarify that? I pointed out that Clandestine Infiltration doesn't have an embarked units clause like Screaming Jets does.
   
Made in de
Enginseer with a Wrench






It was ruled that way by the TOs of the tournament I'm attending, because of the reason you just mentioned.
So I'm stuck with infiltrating priests without transport. Any feedback on this?

As for official clarification on the matter: I guess we have to wait till the next big FAQ?

This message was edited 1 time. Last update was at 2018/08/11 23:32:20


 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 lash92 wrote:
It was ruled that way by the TOs of the tournament I'm attending, because of the reason you just mentioned.
So I'm stuck with infiltrating priests without transport. Any feedback on this?

As for official clarification on the matter: I guess we have to wait till the next big FAQ?


It's more expensive command point wise, but what about infiltrating them separately? That way you can use the drill to still charge in first to eat overwatch and then come in with the priests behind.
   
Made in us
Quick-fingered Warlord Moderatus






bogalubov wrote:
 lash92 wrote:
It was ruled that way by the TOs of the tournament I'm attending, because of the reason you just mentioned.
So I'm stuck with infiltrating priests without transport. Any feedback on this?

As for official clarification on the matter: I guess we have to wait till the next big FAQ?


It's more expensive command point wise, but what about infiltrating them separately? That way you can use the drill to still charge in first to eat overwatch and then come in with the priests behind.

This. You can infiltrate 12 Fulgurites for 2 CP still. Still worth it, I'd say.
   
Made in jp
Been Around the Block




Suzuteo wrote:
 lash92 wrote:
Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.

Did they ever officially clarify that? I pointed out that Clandestine Infiltration doesn't have an embarked units clause like Screaming Jets does.


Wait, why would anyone rule that way? Fulgarites are <Forge World> Infantry, and the Subterranean Assault special rule specifically reads like this:

" During deployment, you can set up this model, along with any units embarked within it,
underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can
perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy
models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from
any enemy models. Any models that cannot be set up because there is not enough room are slain."

Why wouldn't the Tournament Organizers let AdMech use their own goddamn rules?

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in us
Regular Dakkanaut




Ravemastaj wrote:
Suzuteo wrote:
 lash92 wrote:
Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.

Did they ever officially clarify that? I pointed out that Clandestine Infiltration doesn't have an embarked units clause like Screaming Jets does.


Wait, why would anyone rule that way? Fulgarites are <Forge World> Infantry, and the Subterranean Assault special rule specifically reads like this:

" During deployment, you can set up this model, along with any units embarked within it,
underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can
perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy
models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from
any enemy models. Any models that cannot be set up because there is not enough room are slain."

Why wouldn't the Tournament Organizers let AdMech use their own goddamn rules?


They ruled that you can't use Clandestine Infiltration on it with units embarked. Not that it couldn't use its own subterranean assault, but that it couldn't carry embarked models with the Clandestine Infiltration stratagem.

This message was edited 1 time. Last update was at 2018/08/12 07:24:08


 
   
Made in de
Enginseer with a Wrench






@ bogalubov:
Good idea, but no need for that. Thats whats Cpt Smash is for.

@ Suzuteo:
Sure, but why then I could also larger squads instead of "just" 12 Priest per squad

@ Ravemastaj:
What Jackal said.


Off Topic:
Does anyone know some good kitbash / conversion for Electro Priest? I really hate the original model...
   
Made in us
Quick-fingered Warlord Moderatus






 lash92 wrote:
@ Suzuteo:
Sure, but why then I could also larger squads instead of "just" 12 Priest per squad

Off Topic:
Does anyone know some good kitbash / conversion for Electro Priest? I really hate the original model...

Because if you take unprotected Fulgurites, your choices are getting 12 of them into combat or 0?

I do this conversion:


Electro-Priest head bits + Anvil bionic skulls and gothic shoulders + Bloodletter body + Mantic Ghoul legs + Flagellant weapons

Going for a tech-zombie-priest look.

Flagellant legs probably look more priest-like though.

This message was edited 1 time. Last update was at 2018/08/12 09:58:05


 
   
Made in de
Enginseer with a Wrench






Suzuteo wrote:

Because if you take unprotected Fulgurites, your choices are getting 12 of them into combat or 0?


I am not quite sure If I understand you correctly. Do you think that without a transport smaller squads (e.g 2x12) are better than one big of 20?


Cool conversion, but I´m not really a fan of the hunched position.
   
Made in us
Quick-fingered Warlord Moderatus






No, I am saying that Electro-Priests were not popular in the past because they tended to die horribly at the hands of anti-infantry weapons. Given a choice between 2x12 in transports or 2 big groups of 20, I would take the smaller units any day.

The Drill does these things:
1) Protects them from turn one shooting.
2) Moves them into one-inch punch range.
3) Is a strong melee combatant that does very well against the targets Fulgurites might not want to fight.
4) Protects them from anti-infantry Overwatch on the charge.

This message was edited 2 times. Last update was at 2018/08/12 10:11:15


 
   
Made in de
Enginseer with a Wrench






Sure I´m aware of this and agree 100%.
Unfortunaly as stated before we are not allowed to infiltrate the drills with cargo inside at this tournament. Thats why I am leaning more towards infiltrating a big group of 20 dudes. But since I have practically no experience playing with that many priests I ask for advice: Is this investment to much of coinflip? I.e. if I get first turn I most likely win and if not I will win?

This message was edited 1 time. Last update was at 2018/08/12 10:23:06


 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 lash92 wrote:
Sure I´m aware of this and agree 100%.
Unfortunaly as stated before we are not allowed to infiltrate the drills with cargo inside at this tournament. Thats why I am leaning more towards infiltrating a big group of 20 dudes. But since I have practically no experience playing with that many priests I ask for advice: Is this investment to much of coinflip? I.e. if I get first turn I most likely win and if not I will win?


People had used big priest blobs before the drills. It seems more dependent on getting the first turn.
   
Made in gb
Enginseer with a Wrench





bogalubov wrote:
 lash92 wrote:
Sure I´m aware of this and agree 100%.
Unfortunaly as stated before we are not allowed to infiltrate the drills with cargo inside at this tournament. Thats why I am leaning more towards infiltrating a big group of 20 dudes. But since I have practically no experience playing with that many priests I ask for advice: Is this investment to much of coinflip? I.e. if I get first turn I most likely win and if not I will win?


People had used big priest blobs before the drills. It seems more dependent on getting the first turn.


When playing with the infiltration restriction, the way see it you have a few options:

If you take a squad of 20 to minimize the infiltration cp cost, then you rely heavily on getting first turn. Thats whether you infiltrate 1-2 drills to soak overwatch or not.

If you take them in 2 x 12, yoi have a few more options, but ultimately it costs you at least 2 more Cp. You would infiltrate both fulgurite squads and 2 drills. if you get first turn you can deploy your drills along with both 12-man squads within 9” and use the drill to soak overwatch like a boss. Quids in. If you dont get first turn you can deploy them in the same place and have the fulgurites immediate embark on the drills for protection. Or you could deploy them elsewhere and embark them, using the drills for protection to get them close enough to charge. Old school.
   
Made in de
Enginseer with a Wrench






How can I embark after infiltration if I don´t have the first turn?
I need a movement phase for embarkation right?
   
Made in gb
Enginseer with a Wrench





Suzuteo wrote:
 lash92 wrote:
Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.

Did they ever officially clarify that? I pointed out that Clandestine Infiltration doesn't have an embarked units clause like Screaming Jets does.


It doesnt have the rule because we dont have a transport in the codex. We had to pretty much beg for them to gives us rules for the Forgeworld one. I’m sure it’ll be FAQ’d in our favour and it’ll be the same as sceaming jets. But yeah, until that time, we’re at the mercy of the TO. Personally i think it’s a godawful ruling, the precedent is set with screaming jets, the transport was added after the strategms were written. If it were open to interpretation by who you’re playing against I would consider it a dick move by my opponent to disallow it.
   
Made in us
Quick-fingered Warlord Moderatus






Wait. Your TO won't even allow a separately infiltrated unit to embark on an infiltrated transport? Weird...

Also, I found an example of a Bloodletter torso + Flagellant legs. It's for a Haemonculus Coven:
https://www.instagram.com/p/BLrjKycAzgp/
   
Made in de
Enginseer with a Wrench






Ah missunderstood you Octovol...

Yep thats right....
   
Made in us
Quick-fingered Warlord Moderatus






Remember to ask them if we can infiltrate units embarked here: 40KFAQ@gwplc.com

The next Big FAQ is in September. Make sure they know to answer!
   
Made in jp
Been Around the Block




Jackal444 wrote:
Ravemastaj wrote:
Suzuteo wrote:
 lash92 wrote:
Btw rules are that you can't infiltrate the drill with units embarked, so I went for the Priest without an transport.

Did they ever officially clarify that? I pointed out that Clandestine Infiltration doesn't have an embarked units clause like Screaming Jets does.


Wait, why would anyone rule that way? Fulgarites are <Forge World> Infantry, and the Subterranean Assault special rule specifically reads like this:

" During deployment, you can set up this model, along with any units embarked within it,
underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can
perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy
models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from
any enemy models. Any models that cannot be set up because there is not enough room are slain."

Why wouldn't the Tournament Organizers let AdMech use their own goddamn rules?


They ruled that you can't use Clandestine Infiltration on it with units embarked. Not that it couldn't use its own subterranean assault, but that it couldn't carry embarked models with the Clandestine Infiltration stratagem.


Oh, I see. That's a bit more fair.

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in gb
Enginseer with a Wrench





 lash92 wrote:
How can I embark after infiltration if I don´t have the first turn?
I need a movement phase for embarkation right?


Ah yeah you're right. I guess if possible you could deploy them out of LoS, but doesnt make them 100% as safe.

Not used to this having a transport lark, admech is my only army lol
   
Made in gb
Fresh-Faced New User




I always use priests, best unit by far. The drills are good but if you need to run as only priests it is tough. Id suggest a 3rd unit or some dragoons to overload threat potential. So if you go 2nd they have to pick what to hit. Next thing you need is cps and lots of them. Guard cp farm and blood angels cp farm is vital. 2cp autopass moral, 3cp fight again....thats 5cp every turn you need at least. Learn the in and oits of the fight phase to get the most out of them, learn how to pile in, consolidate, wrap units, free movement etc etc. Last game they took out 3 knights by t2 with the help of slam capt on one of them (ba and priests fight twice). Give it a try and good luck
   
Made in us
Quick-fingered Warlord Moderatus






Fulgurites are high risk, high reward. Smart players will gun them down with small arms fire before they can charge and become virtually unkillable.
   
Made in us
Decrepit Dakkanaut




That's why I'm used to just popping 10 Vanguard with 3 Plasma and using the +1 hit Strategem. It is pretty darn awesome.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Quick-fingered Warlord Moderatus






Definitely strong in lower point games. In 2000 point games, where you need to be able to threaten super-heavies, not so much.
   
Made in us
Quick-fingered Warlord Moderatus






Congratulations, guys. We're the #5 ranked army at BAO:
https://fieldoffiregaming.com/best-armies-of-bao-2018/

I know at least 3 of you guys were there to represent.

This message was edited 1 time. Last update was at 2018/08/15 00:01:30


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I got just barely around the average for us AdMech, good job everyone.

EDIT: lol, which when reviewing the merely four of us out there means I was 2nd Mechanicus!

This message was edited 1 time. Last update was at 2018/08/17 03:03:35


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Quick-fingered Warlord Moderatus






 ph34r wrote:
I got just barely around the average for us AdMech, good job everyone.

EDIT: lol, which when reviewing the merely four of us out there means I was 2nd Mechanicus!

Certain people were classified as Knights because of their points.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Being Mechanicus means a careful balance of not getting kicked over into Astra Militarum or Questoris :p

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Dakka Veteran




Hmmm ... a cawl-less kastelan star. If they were STYGIES they would be a lot tougher than people expect. And you could infiltrate them into just the right spot. Hmmmm
   
 
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