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Made in pl
Longtime Dakkanaut




Maybe Mannfred got beat up at school again and the bullies stole the endless spells mom packed for the soulblights then?
   
Made in gb
Decrepit Dakkanaut




UK

Most factions have Endless Spells and Terrain.

I'm not quite sure why there are outliers such as DoK not having a terrain, but they also spent most of second edition without Endless Spells as well.

Meanwhile Orruks and Cities of Sigmar both felt like 2.0 rescue/patch battletomes and I think part of that is simply that one (Orruks) have developed scheduled later (3.0 ) and Cities was literally a rescue battletome and I think also has development set later.


Broadly speaking terrain and Endless Spells are things GW has made almost universal features. If armies don't have them now, it might just be that GW hasn't got anything for them "yet"

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ie
Fixture of Dakka






New Zealand preorders are up.

https://www.games-workshop.com/en-NZ/Warhammer-Age-of-Sigmar?N=737771287+3206404541&Nr=AND%28sku.siteId%3ANZ_gw%2Cproduct.locale%3Aen_NZ_gw%29&Nrs=collection%28%29%2Frecord%5Bproduct.startDate+%3C%3D+1621072860000+and+product.endDate+%3E%3D+1621072860000%5D

Skeletons have the same weapon profile for blades or spears so it doesn't matter how you arm them

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Deathrattle_Skeletons.pdf

Zombies have a lot of separate heads so there's a bit more variation there and the gravestones are totally separate (and a waste of valuable sprue space!) but the bodies are very limited.

Spoiler:

This message was edited 5 times. Last update was at 2021/05/14 22:17:56


 
   
Made in pl
Longtime Dakkanaut




Germany

Well neat, the Skeletons seem quite customizable.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

Wow, I see five different back stones? They could have fit several more body options or like a couple dozen more heads in that space.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I don't understand how they make 20 different zombies for the group photo with such small sprues.

Is dark magic.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in pl
Longtime Dakkanaut




Germany

 Galas wrote:
I don't understand how they make 20 different zombies for the group photo with such small sprues.

Is dark magic.


There isn't 20, it's two pairs of ten with diffrent head or a part of the torso


Automatically Appended Next Post:
Furthermore: Christ, 3 Fell Bats cost as much as 20 Zombies?

This message was edited 1 time. Last update was at 2021/05/14 23:02:34


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in pl
Longtime Dakkanaut





So, why would you buy bat hairdo Vampire Lord when you have four of them in Direchasm box for just a tiny bit more?

Hilariously enough, they are also more WYSIWYG because Vampire Lord rules don't mention shield the standalone model has...

Edit: Doubly more WYSIWYG because Vampire Lord is supposed to have blades, which Direchasm dudes have, standalone has a mace

This message was edited 1 time. Last update was at 2021/05/14 23:40:56


 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells?

You gotta be kidding? Summoning a tiny version of the Great Maw to eat their enemies, or a living swarm of butcher’s cleavers to gather ingredients, and maybe a big ball of solar fire that burns and blinds people… they practically write themselves. And if Khorne can get endless prayers there’s no reason the Everwinter priests can’t have a giant summoned snowball that gets bigger and more dangerous as it rolls around, either.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells? Maybe the Great Maw ate all their Endless Spells?


It doesn't matter: Khorne and Fyreslayers don't have wizards, but have priests, and as such they both goth "Endless Prayers". A mini Maw was indeed a missed opportunity.
   
Made in us
Terrifying Doombull




 Wha-Mu-077 wrote:
Well neat, the Skeletons seem quite customizable.


I do like the skeletons. Would be nice just as a generic baddies RPG kit.

Zombies and Blood Knights I'm not as sold on. Not bad, but not excited either.
Bats are the monopose-stuck-on-terrain models that I expected them to be. Neat for a specific diorama, but not much else.

This message was edited 1 time. Last update was at 2021/05/15 00:25:01


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





 Irbis wrote:
So, why would you buy bat hairdo Vampire Lord when you have four of them in Direchasm box for just a tiny bit more?

Hilariously enough, they are also more WYSIWYG because Vampire Lord rules don't mention shield the standalone model has...

Edit: Doubly more WYSIWYG because Vampire Lord is supposed to have blades, which Direchasm dudes have, standalone has a mace


That's weird, given how much GW wants vampires to rock maces.

The Enforcer and Batwing from Underworlds? Giant mace and a mace
Bat hair? A mace
The Blood Knight champion? A mace
   
Made in us
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

We've been tricked, backstabbed and quite possibly, bamboozled:

- We already have enough options with the new skellies and zombies. They are really cold (heh), and you always have a knife at hand if you really want them to look different.
- The real problem is this: Blood Knights only have 5 torso choices. To add salt to the injury: I didn't got my choice to make a Nightmare with a flesh covered head.
   
Made in us
Lieutenant General





Florence, KY

 Mr_Rose wrote:
 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells?

You gotta be kidding? Summoning a tiny version of the Great Maw to eat their enemies, or a living swarm of butcher’s cleavers to gather ingredients, and maybe a big ball of solar fire that burns and blinds people… they practically write themselves. And if Khorne can get endless prayers there’s no reason the Everwinter priests can’t have a giant summoned snowball that gets bigger and more dangerous as it rolls around, either.

From page 17 of Malign Sorcery:

Regardless of how it had arrived in the Mortal Realms, living magic takes many forms, some of which are strongly connected to a particular realmsphere or hue of magic... Others, like the Aethervoid Pendulum, are not as closely tied to a specific realm – although many of these still bear some connection to the energies of death.

So again it's easy to find reasons why forces who don't use a traditional magic may not have Endless Spells which are generally based on the nature of the Realms, just like it's easy to see how the Everwinter which is eternally pursuing the Beastclaw Raiders may not grant them Endless Prayers.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





The zombies' back graves don't look mandatory and will make nice objective markers. Not sure why they posted the same sprue twice though
   
Made in us
Humming Great Unclean One of Nurgle






 Overread wrote:
Most factions have Endless Spells and Terrain.

I'm not quite sure why there are outliers such as DoK not having a terrain, but they also spent most of second edition without Endless Spells as well.

Meanwhile Orruks and Cities of Sigmar both felt like 2.0 rescue/patch battletomes and I think part of that is simply that one (Orruks) have developed scheduled later (3.0 ) and Cities was literally a rescue battletome and I think also has development set later.


Broadly speaking terrain and Endless Spells are things GW has made almost universal features. If armies don't have them now, it might just be that GW hasn't got anything for them "yet"
Objectively untrue; 24 Tomes, 10 of which have both endless spells and terrain, 9 of which have one but not the other, 5 of which have neither. There are also plenty of recent battletomes which did not receive them, refuting the notion of a development standard as well. And how exactly is Cities of Sigmar literally a rescue battletome? What does that even mean?

Have I been trolled?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Irbis wrote:
So, why would you buy bat hairdo Vampire Lord when you have four of them in Direchasm box for just a tiny bit more?

Hilariously enough, they are also more WYSIWYG because Vampire Lord rules don't mention shield the standalone model has...

Edit: Doubly more WYSIWYG because Vampire Lord is supposed to have blades, which Direchasm dudes have, standalone has a mace


To be honest, the shields appear to have dropped altogether and just been incorporated into the saves. - same as the Wight King now. I suppose this at least lets you continue to use things like Krell since the Black Axe has just vanished now as an option :(

I seriously appreciate the idea of weapon profiles being the same regardless of equipment. It's nice, it's simple and it means that you can use older minis without hassle.


Now only a CSM player. 
   
Made in fi
Dakka Veteran




Vihti, Finland

I am more surprised that skeletons hit on +3. That is actually impressive (but also possible typo).

But anyway, one thing that I noted was that these new vampires (vangorian, blood knights, lord with bad hair) have quite simple connections with torso so it should be relatively simple to swap parts (or some parts).

   
Made in us
Humming Great Unclean One of Nurgle






Got around to actually checking the new warscrolls, hot dam some details were omitted from what people have previously told me.

Zombies do MWs on 6s to hit (wtf?), can pile-in from 6" away, and add a new model on a 2+ for each one slain (which can take them above the starting amount). Holy crap are they powerful.

Skeletons haven't made it out badly either; they lost size-scaling but now when they are picked to attack they roll a dice for every model lost earlier in the phase and get it back on a 4+. This is very powerful as well, and makes them a hard counter to ASF-style armies or just enemy offense in general. An extremely useful tool in the army's arsenal.

Digging the vampires not getting needless complexity/diversity. The shared weapon profile for their weapons is a great move in my eyes; mechanically there is no need for the average damage of their hand weapon profile to be different between models so keeping it consistent across them makes gameplay easier on a practical level. Also liking the continued trend of shields simply being incorporated into the save characteristic.

This message was edited 1 time. Last update was at 2021/05/15 04:39:47


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Fully-charged Electropriest






Mr_Rose wrote:
 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells?

You gotta be kidding? Summoning a tiny version of the Great Maw to eat their enemies, or a living swarm of butcher’s cleavers to gather ingredients, and maybe a big ball of solar fire that burns and blinds people… they practically write themselves. And if Khorne can get endless prayers there’s no reason the Everwinter priests can’t have a giant summoned snowball that gets bigger and more dangerous as it rolls around, either.


CMLR wrote:
 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells? Maybe the Great Maw ate all their Endless Spells?


It doesn't matter: Khorne and Fyreslayers don't have wizards, but have priests, and as such they both goth "Endless Prayers". A mini Maw was indeed a missed opportunity.


The mini maw already exists, kind of, in the Malign Sorcery box. One of them is basically a giant set of fangs flying around. On the topic even if an army doesn't have have endless spells, or an equivalent, and unique terrain I feel that they should. Or if they can't have unique endless spells at least the ability to use enhanced versions of the basic ones like CoS or Seraphon.

   
Made in us
Humming Great Unclean One of Nurgle






I'd be down for every faction getting terrain if it was an option rather than mandatory.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in de
Huge Bone Giant






Wow. Bat hair vampire isn't even posed for his tactical rock. They just took him off the even ground he was sculpted for, slapped him on a slanted rock and called it a day.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut






Damn, ltd ed tome sold out in less than ten minutes. I think that's even faster than the Slaanesh one.
   
Made in ie
Fixture of Dakka






 Geifer wrote:
Wow. Bat hair vampire isn't even posed for his tactical rock. They just took him off the even ground he was sculpted for, slapped him on a slanted rock and called it a day.


Yeah it's posed to be standing straight up and the tactical rock looks like an after thought at least only one leg is attached to the rock so it's easy to remove it. The Blood Knights have lots of spare right sword arms and heads that should work on the lord.
   
Made in us
Pious Palatine




 NinthMusketeer wrote:
I'd be down for every faction getting terrain if it was an option rather than mandatory.


Technically it is an option. It's just an option you'd be stupid not to take.

Also, is it just me or are Sigmar battletomes...pretty garbage lately? DoK was a dumpster fire of removed options and unnecessary nerfs, Slaanesh as far as I can tell was the same but worse, this book is a random hodgepodge of 3/4ths legion of Nagash and 1/4th utterly baffling design decisions. Lumineth was boring and straightforward while also being massively powerful. Seraphon, which seems to be the best designed of the recent books, still ended up with dreadful internal balance.

Did they fire the guys that did all the 2018-2019 battletomes and bring back the 7th Ed 40k team or what?


 
   
Made in pl
Longtime Dakkanaut




Germany

 Geifer wrote:
Wow. Bat hair vampire isn't even posed for his tactical rock. They just took him off the even ground he was sculpted for, slapped him on a slanted rock and called it a day.


That should at least make it easier to repose him on flat ground, right?

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in pl
Longtime Dakkanaut




 Ghaz wrote:
 Mr_Rose wrote:
 Ghaz wrote:
Cronch wrote:
So why don't Ogors have endless spells, when 3/4th of their characters are wizards? and sorry but 'battle trait" does not equal a boxed set of plastic models. As for destruction not being big on building...both Ogors and Gits got terrain.
There is NO rhyme or reason beyond maybe sales expectations.

Maybe because the Lore of Gutmagic or the Lore of the Sun-eater isn't suited for Endless Spells?

You gotta be kidding? Summoning a tiny version of the Great Maw to eat their enemies, or a living swarm of butcher’s cleavers to gather ingredients, and maybe a big ball of solar fire that burns and blinds people… they practically write themselves. And if Khorne can get endless prayers there’s no reason the Everwinter priests can’t have a giant summoned snowball that gets bigger and more dangerous as it rolls around, either.

From page 17 of Malign Sorcery:

Regardless of how it had arrived in the Mortal Realms, living magic takes many forms, some of which are strongly connected to a particular realmsphere or hue of magic... Others, like the Aethervoid Pendulum, are not as closely tied to a specific realm – although many of these still bear some connection to the energies of death.

So again it's easy to find reasons why forces who don't use a traditional magic may not have Endless Spells which are generally based on the nature of the Realms, just like it's easy to see how the Everwinter which is eternally pursuing the Beastclaw Raiders may not grant them Endless Prayers.

Or it could. Fun fact, if the writers of the game want to give your faction endless spells, they will find a way. Khorne got them ffs. You can write into the lore whatever you want to justify it, it's how creative process works. I could give magic to dispossessed right now, and the universe would not eject me into the netherrealm for breaking a law of physics.
   
Made in ie
Fixture of Dakka






The terrain and endless spells are done by a small separate team, Ray Dranfield and co. it's possible that they have been working on stuff for 3rd edition and just didn't have the time or resources to do SBGL stuff for now (gotta save something for the updated battletome in 6 months )
   
Made in gb
Longtime Dakkanaut






ERJAK wrote:
 NinthMusketeer wrote:
I'd be down for every faction getting terrain if it was an option rather than mandatory.


Technically it is an option. It's just an option you'd be stupid not to take.

Also, is it just me or are Sigmar battletomes...pretty garbage lately? DoK was a dumpster fire of removed options and unnecessary nerfs, Slaanesh as far as I can tell was the same but worse, this book is a random hodgepodge of 3/4ths legion of Nagash and 1/4th utterly baffling design decisions. Lumineth was boring and straightforward while also being massively powerful. Seraphon, which seems to be the best designed of the recent books, still ended up with dreadful internal balance.

Did they fire the guys that did all the 2018-2019 battletomes and bring back the 7th Ed 40k team or what?


Have you actually played the DoK book? Because it doesn't sound like you have.
   
Made in gb
Decrepit Dakkanaut




UK

The last two tomes appear to be taking out auto-take army compositions and working toward flatter internal battletome balance.

That is DoK now have options outside of just taking lots and lots of witch aelves; Slaanesh outside of taking lots and lots of leaders (mostly keepers).

Sure this can seem more bland because there's no big show-stopping army composition choice. However in reality its far more exciting because now you've a lot more real choices and options and variety when building the army up.

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3D Printing, hobbying and model fun! 
   
 
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