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Made in us
Lethal Lhamean






Venice, Florida

A Sunday game that saw four of us show up with 2,500 apiece.

We basically outlawed Flank March for this game.



I am contractually obligated to note that the Tau forces included a Skyray.
All the suits and Broadsides are individual units. Everything is WYSIWYG (at least as far as my limited Tau awareness goes)


The Black Templars went with their usual standin for a Warhound (he does now have the actual FW model...though he's predicting assembly will take some time - I suspect we're all looking forward to seeing that beast hit the table.)
Other than that some Typhoons, and beefy Termie squads.



Orks feature some battlewagons packed with Shoota Boyz. A Dread Mob, some rokkitt buggies, a tankbusta squad, and a Klawstompa.


Chaos arrives with 2 Princes, some Zerkers in Landraiders, and a slew of Termicide and Oblits as well as a summoned greater daemon.

=================================

The board;






The Black Templar reveal their strategic asset - obstacles. In relatively short order they build a wall that cramps down the entrance to their part of the board to almost nothing. It makes my non-flank marching Orks sadface.




Chaos deploys;






The Imperials also deploy, and neither I nor the other photog take any images of it.

Orks and Chaos are going first - the Orks declare their Strategic redeployment assets and do their best to penetrate through the wall of obstacles protecting the Imp/Tau gunline.


Dread Mob walks between the narrow gaps to say hello.



Rokkitt buggies back them up.



Some Oblits wait ready in a nearby building.

Lay of the land showing the Tau and Templar locations - in the back of the picture you can see where the Battlewagons and Stompa are wedging into the entryway of the obstacle defensive line.

Claiming to feel intimidated, the Tau and Templars begin shooting.


First salvo from the Warhound punches some holes in the Stompa and shatters a Battlewagon.

Tau Broadsides and Crisis suits size up the situation as they reveal their Drone Network asset (basically a 48" bubble that puts marker lights on everything in the area of effect - good thing Orks don't rely on cover saves to protect their vehicles...oh, wait)

The Tau finish off the Stompa with a few Broadside shots.


The Dredd mob survives a bit better since they still have KFF saves


Tau gunline reigns supreme.

Well - beside the dead Pathfinder courtesy of a scattering Hammerhead shot. Whoops! T'was for the Greater Good, I am certain.

Down a battlewagon and the Stompa, the Orks dust themselves off and resort to Ork plan B - 'stomp 'em anyway!' (not to be confused with Plan A - 'stomp 'em!')


With a 2nd photog - it looks like my crotch finally gets to join the merry cavalcade of starring in a batrep. Huzzah!(?)



Some Pathfinders say hello to Ghaz and some Nobz in assault - it ends...poorly for the Tau.


Working their way through the obstacles...

Lacking a battlewagon, these boys start hoofing it towards a home objective.


In their next shooting phase the Non-GW Battlewagon is toasted and the Blue one is immobilized - Ghaz and the boyz undergo a lot of firepower being dumped on them as well.

They survive surprisingly well all things considered.


Kunnin' plan? Nah - smart boyz avoiding gunfire!

Templars spring out of their damaged Landraider to assault the Kans.



Not even enough to make the Templars break a sweat.


A Pirhanna (some odd FW varient - heck if I know) sweeps in to zap the last intact BW.

I forgot to assault with this Kan's mob on my turn - to add insult to injury the Tau shoot down the two Dreads, both other Kans in this mob, and blast off both weapons from this Kan. I now have a mobile box that can kick!

Things look grim for the Chaos and Orks who still have yet to really inflict any damage on their opponents. But now some Termicide shows up.


A mishap drops some Termies back behind the ever growing roadblock of wrecked Chaos and Ork vehicles trying to enter the hole in the obstacle line.

A Summoned Greater Daemon slops forward from the Landraider while the Berzerkers head for an objective.

Orks start circling around the still occupied Landraider - so...you say there's a very expensive Termie beakie unit inside dat boz, eh?

Let's hold all da doors shut and wreck da ting so dey burn ta death! Haw-haw-haw!

Tankbustas still working through obstacle row.

Termicide trying to put some hurt on the gunline from inside the defenses.

The Terms do manage to drop a Devilfish and Hammerhead.


A wave of Kroot show up to claim an objective.

The Oblits do not approve...


A weakened flank considers what to do about all the Terms.

Flying in off their board edge - the Tau go to stop the Ork's kunnin' plan.

The Warhound punishes the Orks who killed the Terms and Landraider.

Their battlewagon fragged by the Piranha - these shoota boyz are still ready to cause some pain.

They rush forward and manage to shoot apart the Fire Warriors claiming an objective.

Egads - bullets, one of our many weaknesses!

In the ultimate insult - Tau and Marines aren't even shooting at this guy as he footslogs around.

Showing off the amount of painting I still need to do to his back - Ghaz gets into assault with a battlesuit (and it survives thanks to the Shield Drones taking it on the chin after my flubbed attack - I did kill a Crisis Suit with my last two Nobz though - huzzah!

Kicky the Kan goes and Kicks a Crisis suit.
.
At the end of the Ork and Chaos round they held 3 objectives and the Tau/Templars held 0. (all the Kroot climbing the building were hit by Heavy Flamers for lulz)


In the actual game winning roll - Tau run 6" and claim this objective.

Tau contest this one with a Piranha.

And this one with the Skyray.

And that's all that's left of the 3 Zerks holding that objective after the Warhound sneezes in their general direction.

Winners: Tau/Templars! 1 objective to 0.
If the Tau hadn't managed the 6" run with the Kroot then it would have ended as a tie - which, I think both John (CSM) and I would have accredited as an amazing occurrence due to our clever play. Ah well.

Orks/Daemons MVP - I'm sadly unable to make a clear call here. Apparently the enemy generals claimed fear of Ghaz, whose grand achievements were (with help) killing 2 Shield drones, and 4 Pathfinders. Though I'll admit the instaglib of the Termies inside their LR was the most significant damage we managed to do to the other team - but it felt like a hollow wound. Meh, we'll say Ghaz, because at least I can lord that over John later when complaining about how he wasn't helping enough

Orks/Daemons WTF - I guess I'll go with the Dread Mob, around 700 points that barely absorbed any damage and killed and hurt nothing before being torn apart by shooting and Hammernator assaults. A decent shout out goes to "half of the CSM army' as, due to the range advantage of the other army and the killing they did, most of the CSM never even got into the fight.

Tau/Templar MVP - I'd go with a tag team of the Warhound (who was never even *shot at* this game as we couldn't get in range and just rained down death throughout. 2nd MVP is the marker lights, which in conjunction with the rail guns basically ended all of the heavy armor in 2 turns of shooting before it could even get across the line of the Tau/Templar deployment zone.

Tau/Templar WTF - hard to say as they pretty much owned face throughout...um, I guess I'll go with the Hammerhead. It fragged a Pathfinder, whiffed a shot at some Kans, and then was killed by the Termicide dropping down on it. Pretty useless and if it hadn't been there not much would have changed.

Overall the Templar/Tau played well and were able to, via their strategems, force us to fight a shooting war, and neither the CSM or Ork army were fast enough to really change the situation of that. Maybe if we'd got into Turn 5 and 6 things might have shifted (we were in better position to be claiming objectives) but we also would have had to figure out a way to deal with the Warhound and the army of Crisis suits that were still out there. A solid win for them.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Regular Dakkanaut






Awesome BatRep, and I totally dug the table setup...


 
   
Made in us
Mekboy Hammerin' Somethin'





Love these damn battle reports. So good, and with a lovely touch of humor. Once again, I'd say that if you're outlawing flank march, you should outlaw any strategic assets that make it EASIER for your Orks and Chaos to get shot to bits. Obstacles, teleport jammers, all that bollox.

But whateva, shame about Ghaz not getting to really get stuck in proppa.
   
Made in us
Lethal Lhamean






Venice, Florida

KBelleau wrote:Awesome BatRep, and I totally dug the table setup...

Thanks!
John (aka Chaos Legionnaire, our usual host, has an awesome supply of terrain and always provides us with an excellent play environment. He even sells stuff on eBay too. It's pretty fun, we've done a bunch of these battles now, and I still think I see at least one new piece of terrain each time I show up.

gpfunk wrote:Love these damn battle reports. So good, and with a lovely touch of humor. Once again, I'd say that if you're outlawing flank march, you should outlaw any strategic assets that make it EASIER for your Orks and Chaos to get shot to bits. Obstacles, teleport jammers, all that bollox.

I'll admit (as I'm sure the other guys will attest) I got a little tetchy at the battle situation (I also made a prediction that sympathy for Orks due to no Flank March+Obstacle wall would appear before anyone noting how cool/odd/pathetic it was a Skyray was fielded - so thanks for helping me win that bet ) In retrospect I'm think half the problem was just a bad matchup - Chaos and Orks were relying on armor and cover saves, and Tau laugh at both of those things. That said, it's hardly like either of our armies were "slow" and we played 4 completed turns and still barely got to grips.

The flip side is - if you allow Flank march then gunline armies have serious issues - if you disallow it then assault armies have serious issues. I'm sure there's a clever solution - we're still working on it

We'll try to get Ghaz stomping some more stuff next time though. Thanks for the appreciation, that (and constant harassment by playing partners) helps me keep doing these reports.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Nasty Nob





Canada

Argh, dat's wot ya get fer allyin' wiff da spiky boyz

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I think limiting Flank March to formations that can take it is ok. Otherwise, allowing Flank March is fine. Flank March is easily countered by other Assets, and reserves.

   
Made in us
Lethal Lhamean






Venice, Florida

CuddlySquig wrote: Argh, dat's wot ya get fer allyin' wiff da spiky boyz

I know, dem spikey boyz don't know nuffink bout gettin' stuck in!

CaptKaruthors wrote:I think limiting Flank March to formations that can take it is ok. Otherwise, allowing Flank March is fine. Flank March is easily countered by other Assets, and reserves.

It seems to be a hotly contested question in Apoc circles - we're just trying to find our happy medium.
I've been a gunline army that was Flank Marched on, but via Disruption Relay was able to withstand it quite well.
I've been Flank Marchers who popped a Disruption Relay and owned face by flank marching in 2 Klawstompas (with Dreads and Biker Nobz in their belly holds)
I've been non-Flank Marchers versus gunline and had it end poorly.

It's clearly a very powerful asset. It's also clear that if you take it out other assets and tactics become enhanced dramatically. Obviously the end goal is to try to get to a point where no one feels their Apoc army has lost the match by the time models are deployed - otherwise yo're about to have a very long game with some people not having fun, and that's not a good thing. Our current plan is to stick to Flank march only via formations - though I think I'm going to present the option of taking Flank March but only having it allowed on one formation/unit or maybe only one formation/unit per reserve phase (so 1 on Turn 2 and 1 on Turn 3) Which would maintain a threat to gunlines so they couldn't sit back and shoot from behind walls with impunity, but also wouldn't make them think they always need rows of infantry/obstacles lining their back board edge.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

While my hammerhead was certainly a loser (can't believe it outperformed my skyway....), think there is no way it beats out the seven man pimped out termie squad with emperor's champ that got instakilled inside the land raider...

Armies -
 
   
Made in us
Mekboy Hammerin' Somethin'





Thor665 wrote:
I'll admit (as I'm sure the other guys will attest) I got a little tetchy at the battle situation (I also made a prediction that sympathy for Orks due to no Flank March+Obstacle wall would appear before anyone noting how cool/odd/pathetic it was a Skyray was fielded - so thanks for helping me win that bet ) In retrospect I'm think half the problem was just a bad matchup - Chaos and Orks were relying on armor and cover saves, and Tau laugh at both of those things. That said, it's hardly like either of our armies were "slow" and we played 4 completed turns and still barely got to grips.

The flip side is - if you allow Flank march then gunline armies have serious issues - if you disallow it then assault armies have serious issues. I'm sure there's a clever solution - we're still working on it

We'll try to get Ghaz stomping some more stuff next time though. Thanks for the appreciation, that (and constant harassment by playing partners) helps me keep doing these reports.


Always happy to win a fellow ork a bet. I liked your idea about having Flank March only for a certain number of units and only a certain number coming in on certain turns. Its just, without it its a slaughter fest. I applaud you sir for not wretching in the face of a gun line and voluntarily outlawing a key strategem. I know I sure as heck wouldn't be agreeable on that point. Now, maybe if they allowed my army to start 6 - 8 inches closer, that'd be fine. At least the orks would have a chance to get krumpin before the game ended.
   
Made in nl
Water-Caste Negotiator





Looks like it was fun game, cant wait until I get to play with more models myself . I did notice some oddities on the part of the Tau army though, most of the crisis suits seem to be using 2 weapon hardpoints (twinlinked missile pod/plasma rifle + missile pod) and 2 support hardpoints (target locks (but I'm guessing these are meant as targetting arrays) + shield generators), while a suit only has 3 hardpoints.

How did the piranha's perform overal though? I'm thinking of using 2 of the forgeworld variants in my 1500 point army (twinlinked fusion blasters ftw), but I'm a little afraid they might die to fast.

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

The suits were unfortunately built before I knew what everything was... In game they were just 6 fire knives and three death rains with the FW xv-84 being played as per FW rules and the shadow sun conversion just a fire knife shas'el. The FW pirhanas are an excellent buy you trade the gun drones for twin linked fusion and they come standard with targeting array. I added flechettes but at the end of the day they didn't do much of anything, except contest the fi al objectve which let us win the game...

Armies -
 
   
Made in ie
Norn Queen






Dublin, Ireland

Really nice rep, great terrain and pictures with funny himour at times.

Loved the smoking oblit tombstones and the insult of the poor tongue creature being completely ignored all game LOL

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lethal Lhamean






Venice, Florida

Ratius wrote:Really nice rep, great terrain and pictures with funny himour at times.

Loved the smoking oblit tombstones and the insult of the poor tongue creature being completely ignored all game LOL

For the record - I'd rather have been able to sing its praises Would have meant less dead Orks methinks.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

That maw looks like it could fit an entire fire warrior squad or a battle suit entire....

Armies -
 
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

Yeah, I have had mixed results (at best) with that guy, but every now and then I look up on the shelf, see his smiling face, and say "Aw what the heck."

Armies:  
   
Made in us
Lethal Lhamean






Venice, Florida

We just needed to figure out a clever way past all the obstacles - we were an assault army spending all its time walking around; not a good strategy methinks.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Sweet batrep, good pictures. Tau in apocalypse sound rough, you'd really need to find a way to counter all those railguns...geez. I have a match 2 days from now with Tau...oh boy

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Just get up close, our ending on turn four meant that we won. If we had gone on think it might have been a very different game... Once you are in their face Tau die quick, also unless they have lots of hammerheads they don't really have much horde control.

Armies -
 
   
Made in us
Lethal Lhamean






Venice, Florida

iGuy91 wrote:Sweet batrep, good pictures. Tau in apocalypse sound rough, you'd really need to find a way to counter all those railguns...geez. I have a match 2 days from now with Tau...oh boy

They're only rough if you lack shooting or an ability to get in close with them.

...awkwardly we managed both

Marcus Scipio wrote:also unless they have lots of hammerheads they don't really have much horde control.

Do any relevant armies even feature horde anymore?
You have the Green Tide and Power Blobs I suppose, but that's all I can think of and neither of them are top tier (though I'll admit at 1750-1850 I don't think I like any Tau army I've ever seen having a good chance vs. Green tide). I would think just some focused attention from Devilfish or Suits would be the cure for Tau vs. infantry - is that not the case?

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Focused shooting helps, but there are only so many shots you can pour out... In an 1850 or less game always seems manageable for me, after that it starts getting overwhelming. Apocalypse mitigates that with the removal of FOC, but also cuts down on your evadability as with so many units on the table you have less and less room to maneuver and the volume of shooting on the board means my speed bumps, I mean kroot, get run over before serving their purpose.

Armies -
 
   
Made in es
Fresh-Faced New User



Barcelona, Catalunya

fantastic batrep!

 
   
Made in us
Lethal Lhamean






Venice, Florida

Marcus Scipio wrote:Focused shooting helps, but there are only so many shots you can pour out... In an 1850 or less game always seems manageable for me, after that it starts getting overwhelming. Apocalypse mitigates that with the removal of FOC, but also cuts down on your evadability as with so many units on the table you have less and less room to maneuver and the volume of shooting on the board means my speed bumps, I mean kroot, get run over before serving their purpose.

I without Flank march and with Obstacles I pretty strongly disagree on the avoidability thought (it took us to turn 4 to actually be assaulting stuff - on a regular board that would never happen with Orks having Turn 1 - even if Battlewagons were all popped Turn 1). My gut says the back field depth is still overall better in Apoc, even outside of this aprticular instance (though you do need no Flank March, obviously) but maybe we'd need to do some measurement on John;s boards to see if I'm just faking myself out that bigger board = bigger avoidance area.

vonsirius wrote:fantastic batrep!

Thank you very much, sir!

Stay tuned for further batreps - we have a 6 game or so campaign coming up, and that should be great fun as well as I can add in some fluff with my usualy pithy jokes, and also we'll actually have legitimate gains/losses we'll be battling for.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in nl
Water-Caste Negotiator





How big was the board anyways? It kinda looks larger then normal but I dont think you posted how big it was exactly.

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

The table was 8' long x 6' wide. That is pretty much the standard size we have been using for our Apocalypse games.

Armies:  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Use your DE next apoc Thor!

Great rep, darn lucky 6!

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Made in us
Lethal Lhamean






Venice, Florida

Zid wrote:Use your DE next apoc Thor!

I'm sure the DE will see the table sooner or later - for the campaign it will just have to be something that makes sense for them, they're certainly not helping in any of the defense missions

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
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