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[PICS] SECOND OF TWO - Dark Eldar vs Slaanesh CSM - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Hello again! And our game he other day went so quickly that we followed it up with a rematch straight away. Here's the armies, for those who have forgotten, and on with the game!

(FIRST OF TWO can be found at http://www.dakkadakka.com/dakkaforum/posts/list/433588.page)

PaniC's Hellion Skygirls (1500pts)



* Baroness Sathonyx
* Haemonculus (Agoniser, Webway Portal)
* 9 Hellions (Helliarch w/ Agoniser)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 4 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 6 Scourges (2 Blasters, Solarite)


ArbitorIan's Slaaneshi CSM (1500pts)



* Daemon Prince (MoS, Lash of Submission)
* 6 Terminators (1 Champion, 5 Combi-Plasma, 1 Reaper, 1 Chainfist, 1 Powerfist, 4 Power Weapon)
* 6 Possessed
* Dreadnought (Plasma Cannon)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren & Powerfist)
* Noise Marines (5 Sonic Blaster, Blastmaster)
* Predator (Lascannon Sponsons, TL Lascannon)
* Predator (Heavy Bolter Sponsons, Autocannon)


DEPLOYMENT

The mission was Capture & Control, with deployment along the table edges. Yet again, Dark Eldar got the first turn and deployed in a line facing the Chaos objective. Their Combat Drug roll was for Serpentin - extra WS.



Slaanesh set up in a split deployment, with two squads of Noise Marines and both Predators covering the objective, while the Daemon Prince, Dreadnought and Possessed lined up for the enemy objective. The Terminators were in Deep Strike reserve. The Possessed rolled Rending on their Mutation table.






TURN 1

So, as before the Dark Eldar vehicles swept forward and drop their webway portal onto the bridge, the other two squads of Trueborn staying put in the Venoms.



The Venoms then open fire with their Splinter Cannon, six cannon causing five casualties on one of the Noise Marine squads and leaving only the Blastmaster guy standing.



However, massed fire from the Slaanesh line takes it's toll in the second turn as fire from the Noise Marines and Predators explodes one Venom, wrecks another and kills every Trueborn standing on the board, plus the Haemonculus. One Venom and it's squad are left.



The Possessed make a run for it over the bridge in the centre, attempting to go for the Eldar objective.



And the Dreadnought goes CRAYZEEEEEEE. The Daemon Prince jumps over to it, safely containing the double Plasma Cannon shots and not taking any wounds.




TURN 2

Nothing turns up from reserve on turn two, so the only Dark Eldar unit on the board move over to the Possessed and kill four of them with Blaster and Splinter Cannon fire.



The Slaanesh Dreadnought can't regain his cool - he goes NUTS again, this time inflicting a wound on the Daemon Prince.



The Chaos Terminators turn up, and by a fluke of scatter, end up almost directly on top of the Eldar objective.



By the Warp Gate, the roving third squad of Noise Marines have a cunning idea, and surround the webway gate so that nobody can enter from the table edge!



And the Terminators open fire on the last Trueborn squad, killing all but one, who is then killed by the two remaining Possessed.




TURN 3

The two regular Hellion squads turn up at once, and we realise that the cunning plan of blocking the webway gate doesn't really work against Jump Infantry! Foiled!



While one Hellion squad kills a Noise Marine in the shooting phase, they get snake eyes on their charge roll and fail to reach them!



The other Hellions compensate, though, wiping out the Noise Marines surrounding the webway gate.



In the Chaos turn, the surviving Possessed run towards the back of the last Venom, which has moved back into cover.



While the Daemon Prince lashes one of the Hellion squads into a nice bundle, where they take significant damage from shooting.



The Daemon Prince then charges, wiping the squad out, and consolidating into the garden.



And a combination of Sonic Blaster fire and charging from the Noise Marines kills all but two of the other Hellion squad, while the Blastmaster explodes the final Venom.




TURN 4

The two remaining squads come out of the portal and into the depleted Slaanesh line - the Scourges landing on top of the building where they shake the Dreadnought, and the Baroness and her squad multi-assaulting the Daemon Prince and the Predator, shaking the Predator and causing two more wounds on the Daemon Prince, who responds by blowing up the Baroness' field again and causing a wound. The depleted squad then attach the remaining three Noise Marines, killing them all with the Agoniser.




In the Chaos turn, Lascannon fire from the Predator kills the stragglers of the depleted Hellion squad, while the Dreadnought charges in to help the Daemon Prince.



The Daemon prince loses his final wound, but kills the Baroness in return.



And, losing the combat, the Hellion squad flees back to their nearest board edge - which is the portal!



At which point we realise that, since nobody has any Troops left on the board, we can't possibly end the game with anything other than a draw! Game over!


This message was edited 2 times. Last update was at 2012/03/01 23:30:02


   
Made in nz
Hurr! Ogryn Bone 'Ead!






Off the shoulder of Orion

Great stuff as always guys. I always enjoy your reports and the well painted armies and terrain (which looks terrific).

Tough for the DE - fast and Killy, but oh so fragile

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in nz
Longtime Dakkanaut



New Zealand

A couple of things;

The Portal is not your board edge and nowhere in its rules is it described as such, it is simply a place where units can enter the board from reserve, you still run to your edge. It obviously has a fairly major impact on this army, since its usually going to be operating near the Portal, so any failed moral checks become incredibly bad for you if it was your board edge. You should probably check up on this, since in both your latest reports units have run into it, rather than back to the board edge. From memory the old Ulthwe Strike Force Portal worked like this, but the DE one is much improved since you can also NOT bring things through it if you want to.

Minor nitpick, but not having any troops doesn't mean someone can't win, you just have to table them (which considering it was only turn 4 was probably possible).

I do like the Portal list, I ran one at an escalation tournament with mixed success so its interesting to see other people using them. My current thinking is that they are best used in hybrid lists, since a Haemonculi is fairly cheap (and someone gets his Pain Token either way) and can drop a Portal in the midfield for Beasts and Harlies (who can't get transports) to arrive through.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Powerguy wrote:You should probably check up on this, since in both your latest reports units have run into it, rather than back to the board edge. From memory the old Ulthwe Strike Force Portal worked like this, but the DE one is much improved since you can also NOT bring things through it if you want to.


Oh dear. Checked. You're right. Thanks for pointing this out!

Between this and forgetting Power from Pain in the last one, maybe we should do another rematch where we actually use the rules properly.....!!


   
Made in us
Maddening Mutant Boss of Chaos





Boston

Gorgeous battle report. Great armies pitted against each other on a very atmospheric table. I love the way you two conjure up a sense of place and event. Thanks for posting. I'm looking forward to the next one.

   
Made in us
Longtime Dakkanaut





Whorelando, FL

Great battle report again. As a DE player I feel it's my duty to share with you some catastrophic mistakes made in this game. Hopefully, with more practice, you'll sort out the kinks.

Firstly, the Baron makes all your Hellions Troops. Thus, you did truly have a scoring unit left. Now, whether they would have had the durability to stay above 50% and eventually regroup is a different matter.

Secondly, the Baron's ability to give his unit hit and run wasn't used at a critical moment. That moment was when the Baron lost his field. At the end of that round of combat, you should have hit and run either into that nearest ruin or in a direction that would allow you to gain a cover save. With Stealth that the Baron also provides...this would have been a better alternative to continuing to fight against a daemon prince...and then later a dreadnought. My suggestion is consider starting the Baron's unit on the table...preferably in cover. This allows your unit to be involved immediately, and not subject to the whims of a reserve roll. The other units can come from the portal if need be...which brings me to...

Thirdly, your use of the portal: It's terrible. You have the right idea, but you need to practice more with it's application and it's placement. Looking at the overhead map, your placement of the portal IMHO was terrible..and essentially allowed a lot of your units to get themselves perished for no reason, or real gain. IMHO, your portal should've been deployed on/near the other bridge. By doing this you could have started the Baron and his unit in the ruin where your objective was with the Hammy. They then had a decent reach at the start of your turn to possibly change the deployment of where the prince was. Doing that would give the unit a pain token as well. Your portal placement doesn't need to be as close to your opponent as you have been placing it because you have enough speed to cover ground quickly with your units. Also, your other two venoms should have deployed more to your left flank to shoot that noise marine squad off the table. The true born should have got out and taken cover if they didn't have the range for going after the tanks. When your reserves became available to multi-assault. Did you shoot your Hellion's pods at the Daemon prince? IMHO, killing him was far more important than shaking the tank. Why? Because if you either killed him in the shooting phase, or shot and then killed him in the assault phase...it would have allowed the Baron's unit to gain a pain token at that point AND be in cover vs. the retaliation fire of that Predator...which with Stealth and FNP it can easily absorb. It also would have allowed you to consolidate away from the charge range of that Dreadnought.

Lastly, your army has a little too much wargear/ upgrades that are a waste IMHO, the dracons are never going to see combat as the unit they are apart of are essentially a shooting unit. I'd use those points to boost the unit of trueborn to 4 blasters a piece. Your Haemonculus shouldn't have an Agonizer either. The way I see it...in your list all he functions as is a delivery system for your Portal..and a token giver to a unit. If he is to have any weapon...a venom blade is enough. Again, the chances this guy ever sees combat is negligible. Better to use those points to boost your Hellion Squad sizes...especially the unit the Baron is attached to. Also, as previously mentioned in the other Batrep, I suggest you try out either heat lances or the haywire blasters on your Scourges. They have a much better success rate than Blasters on that platform...and they are cheaper.

Hopefully, my suggestions help you think about what your army is doing on the table. I always love the Batreps you post...but I wanna see the DE win.

This message was edited 3 times. Last update was at 2012/03/02 15:39:45


   
Made in ie
Norn Queen






Dublin, Ireland

That is an absolutely brilliant batrep.
Had a bit of everything, great pics, great over view showing movements and tactics, action pics and excitement.
Kudos.

This message was edited 1 time. Last update was at 2012/03/02 17:27:58


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

CaptKaruthors wrote:Firstly, the Baron makes all your Hellions Troops. Thus, you did truly have a scoring unit left. Now, whether they would have had the durability to stay above 50% and eventually regroup is a different matter.


Thanks! - I'll let Panic comment on the tactics things, since he's the DE player, but I'll just point out that we stopped playing when the last unit of Hellions fled off the board - which was the last Troops unit on the table. The only DE unit left on the board after that were the Scourges, which aren't scoring.


   
Made in us
Longtime Dakkanaut





Whorelando, FL

Thanks! - I'll let Panic comment on the tactics things, since he's the DE player, but I'll just point out that we stopped playing when the last unit of Hellions fled off the board - which was the last Troops unit on the table. The only DE unit left on the board after that were the Scourges, which aren't scoring.


True. But like a previous poster commented, the portal isn't a table edge for fall back purposes...thus they probably would have still been usable on the table. However, it's all a moot point now as the game has passed. Oh well. Hopefully the DE get some revenge next time.

   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Again, thanx for all the comments guys !!

CaptKaruthors wrote:...My suggestion is consider starting the Baron's unit on the table...preferably in cover. This allows your unit to be involved immediately, and not subject to the whims of a reserve roll...
This might make sense for some games as the baron might be able to get some shooting done from the safety of cover.

CaptKaruthors wrote:.... Looking at the overhead map, your placement of the portal IMHO was terrible...Your portal placement doesn't need to be as close to your opponent as you have been placing it because you have enough speed to cover ground quickly with your units.
first few games I expect I'll get better with working out how far forward is necessary / spotting better paths forward!

CaptKaruthors wrote:...Baron's unit to gain a pain token at that point AND be in cover vs. the retaliation fire of that Predator...which with Stealth and FNP it can easily absorb. It also would have allowed you to consolidate away from the charge range of that Dreadnought.
fair points and I was going to go blame my inexperience with the DE!
But in this case it was the dice gods! I did shoot at the DP and multiassaulted him.
2 hellions attacked the predator, it didn't move so they auto hit, and they got a 6 to glance it, I was only after a shaken result to stall it. success.
but the rest of the squad fluffed their attacks!?

CaptKaruthors wrote:...Lastly, your army has a little too much wargear/ upgrades that are a waste IMHO, the dracons are never going to see combat as the unit they are apart of are essentially a shooting unit. I'd use those points to boost the unit of trueborn to 4 blasters a piece. Your Haemonculus shouldn't have an Agonizer either. The way I see it...in your list all he functions as is a delivery system for your Portal..and a token giver to a unit. If he is to have any weapon...a venom blade is enough. Again, the chances this guy ever sees combat is negligible. Better to use those points to boost your Hellion Squad sizes...especially the unit the Baron is attached to. Also, as previously mentioned in the other Batrep, I suggest you try out either heat lances or the haywire blasters on your Scourges. They have a much better success rate than Blasters on that platform...and they are cheaper.
I was never expecting my first list to be that successful.

I think some (hopefully small) changes will be needed but the biggest part of blame is with me making a complete hash of these games!
I didn't know the rules for WWP, I was under the impression that it counted as my board edge. More unforgivingly I also forgot completely about Power from Pain! including forgetting that my Haemonculus starts the game with one... I need to learn my rules, and play some more! and then work out the list changes I want to make!

A rematch is in order!

Panic...

   
Made in gb
Warp-Screaming Noise Marine




England

excellent report how did you make that table ?
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Thanx, Most of my terrain is simply sprayed and inked!
Links to making stuff;

The urban 'base' board is basically a board covered in squares of card sprayed. It has trim to hold in ROBB tiles.
The GW buildings were done in the same manor as these buildings -> 'functionally' built and painted in 8hrs.
The Canals... were bought from S6 engineering (who have stopped selling for a while). they are pretty basic acrylic designs and shouldn't be difficult to replicate...

Panic...

This message was edited 3 times. Last update was at 2012/03/03 20:28:27


   
Made in no
Regular Dakkanaut




very nice rep yet again. Thanks guys!
   
Made in us
Death-Dealing Dark Angels Devastator







Well rounded reports (this and the one for the first match). They're easy to follow along with, even for someone like me who has never even opened a CSM or DE codex. Some reports are hard to follow if you don't have some familiarity, but that's not the case here. I'd love to see a rematch to see if the previous comments even the playing field.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in ca
Twisted Trueborn with Blaster





Fun battle report. As always those armies are stellar and the table looks fantastic.

Cheers!


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Love the overhead view shots; and those hellions are beautiful!

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Made in au
Alluring Mounted Daemonette





Melbourne

IIRC Baron is T3(4), he should have been instant-deathed by the S6 Daemon prince

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

SevenSins wrote:very nice rep yet again. Thanks guys!

Iago wrote:Fun battle report. As always those armies are stellar and the table looks fantastic. Cheers!

Zid wrote:Love the overhead view shots; and those hellions are beautiful!


Thanks!

Ricedaddy wrote:Well rounded reports (this and the one for the first match). They're easy to follow along with, even for someone like me who has never even opened a CSM or DE codex. Some reports are hard to follow if you don't have some familiarity, but that's not the case here. I'd love to see a rematch to see if the previous comments even the playing field.


Thanks - we've been slowy improving over the years, but the vast majority of our reports are in this style. If you want to read more, we've got them all archived at....

http://www.dakkadakka.com/wiki/en/User:ArbitorIan#MY_BATTLE_REPORTS
http://www.dakkadakka.com/wiki/en/PaniCs_Battle_REports

CalasTyphon216 wrote:IIRC Baron is T3(4), he should have been instant-deathed by the S6 Daemon prince


Ahh, thanks. Another thing to add to the massive list...

   
Made in us
Longtime Dakkanaut






Very nice armies painted as well as the terrain being played on. Great battle report.

Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

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