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Made in us
Clousseau





Wilmington DE

So it looks like we're going to start the Vogen campaign around here (finally!), starting with the 3rd ed. book and transitioning to the City of Death rules. Points start at 750 and scale up to 1500.

Basically, I'm having trouble choosing an army to play. I don't want to start an entirely new army, and I feel like this is a chance to do something a little different from a tournament-optimized killy-kill-kill army.

So, my short list is:
  • Some combination of DH with Guard and WH allies. This is the closest thing to getting/starting a new army, but I have a lot of the components, and it would allow me to do all kinds of crazy modelling/painting. Downsides? It's DH, which means endless daemonbombs and not optimized for much of anything.
  • Ranger-Heavy Eldar (I have an Alaitoc army, but they lose Disruption table)
  • Footslogging WH (w/Guard allies?)--I tend toward Rhino-borne sisters, but not in Cityfight.
  • Deathwing--army's already done. Don't know how it would do in cityfight, and 750-1500 points is not optimal for this army.
  • Orks: again, I have a transport-heavy KOS army, so I'd have to convert over. Maybe a Kommando army (yeah, I know they suck...)
  • Other (I'm happy to entertain other suggestions)...
Thanks in advance!  

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Sslimey Sslyth




One thing to remember about Codex: Cityfight rules is that it makes assault armies stronger and shooting armies weaker, assuming you are using the rules as written in the Codex.

Virtually everything you shoot at will have a 4+ cover save from the buildings, unless your opponent likes strolling down the middle of open streets. Even if the streets are rubble strewn, you should have a 6+ or 5+ cover save at the least. On top of that, template/blast weapons are even more nerfed in cityfight than they were when V4 came out. (Remember, even if that enemy 'guant squad is packed base to base, you can only hit 1-6 of them with a flamer template.)

Assault armies are, of course, helped by the reduction in effectiveness of the enemy's shooting. Also, when they get into HtH, the zone which determines who gets their full attacks is drastically increased in size, as is the "kill zone." Even if you only get a single model into BtB with an opponent, odds are that the entire squad (or at least most of it) will still get its full attacks.

Another thing to remember is that some of the scenarios in Codex: Cityfight are terribly unbalanced with either the attacker or defender having a ridiculous advantage. If you haven't played many of them, you will figure out which one is which pretty quickly.

As to army selection my suggestion is to go for an assault oriented army that has the capabiliity to move quickly (in case you aren't the defender). The last time I ran the Vogen Campaign, the final battle was between Orks and Dark Eldar.

That's my two cents', but I'm sure others have had different experiences.

Sal
   
Made in us
Clousseau





Wilmington DE

Thanks Sal. Helpful words and a lot to chew on.

I played one game of cityfight this week: 2k pts ranger-heavy eldar and orks vs. Chaos Marines. Lots of dakka _and_ assault, resulting in a tie, but the assaults were BRUTAL, even moreso than 4th ed.

I'm going to reconsider my options and see where they take me...Hrmn...maybe a LATD army?

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
 
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