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Made in gb
Hardened Veteran Guardsman





It's been a long time I've been away from the hobby and have just got back into 40k, however, whilst I was going through all my old stuff I came across my old Orcs and Goblins, which given a new coat of paint, I'd be very interested in starting up again. Given that I've been out of the game for a number of editions, I wanted to ask - where do you start with an Orcs and Goblins army?
   
Made in us
Beautiful and Deadly Keeper of Secrets





With a buncha boyz and their warboss.

In all seriousness, I'd figure out whether you want to use Goblins/Orcs a bit more than the other as core, and run with it from there. There's plenty of big hitters, tarpit units, and enough decisions to make you pause for a while.

Goblins make cheap tarpitters, night goblins even better, but at the same time can fail, and some armies they are horrible, horrible to tarpit against (Lizardmen) While standard boyz can deal some damage back as well as being an effective tarpit, if more expensive, they will at least hurt some things.

Some of the better Hammer units in the book are a kitted out frenzy orc bigun' horde with AHW's and a shaman giving them 5++ saves, this is a very high amount of attacks horde, dealing alot of damage through power of fury swings

Another good hammer unit is the Black Orc Mob, unlike the shamans they'll be relying on their armor save, but you can save the bigun upgrade for something else, not to mention the black orb mob is the jack of all trades, smash it good type. Being strong, carrying all the weapons you'd need (along with shield) for various purposes, and won't be affected by animosity, not to mention they cannot be misdirected like the frenzy horde up above.

There's no real "bad" units in the codex, surprisingly near everything is viable (except maybe the giant, but I like him anyways)

This message was edited 3 times. Last update was at 2012/05/07 21:25:26


 
   
Made in ca
Boosting Black Templar Biker




Canada

I'd say a good place to start is to think bout what kind of force you want. O and g can do just about any force so pick a direction first and run with it!


"Human bonding rituals often involve a great deal of talking, and dancing, and crying."

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

What do you want to do with the army? The book is so flexible with so many viable builds, it is silly for us to tell you what to run.

I am currently collecting a force of OnG based purely on what I like aesthetically. This consists primarily of large, 'centerpiece' models like a giant and mangler squigs, but will soon include aracnarok spiders and a wyvern. I am loving every minute of the modeling and painting.

A good place to start would be to simply inventory what you have, and see what you would need to field the force you want. Buy and build from there.

-cgmckenzie


1500 pts
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4-5k+pts
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