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Made in us
Regular Dakkanaut





San Antonio, Texas

This is my 2000 point list plan any feedback is great thanks, trying to go from 1k-2k and keep it competitive.


HQ-75points
Lord commissar-boltgun,meltabombs

Troops-560points
Vets-plasmax3, autocannon, bastonne, chimera-240 lord commissar attached
Vets-meltax3, harker, in valkyrie-155
Vets-meltax3, autocannon, chimera-165

Fast Attack-305points
Scout Sentinel squadron-3xScout Setninel, multilaserx3-105
Valkyrie squadron- 2xValkyrie-200

Heavy Support-830points
Leman Russ squadron-LRBT, LRV-305
Hydra squadron-2xHydra-150
Basilisk squadron-3xbasilisk-375

Elites-230points
Marbo-65
Psyker Battle squad-1xOverseer, 9xSanctioned Psykers, chimera-165

2000points

maybe drop 1 basilisk for 1 griffon would free up some points and allow some more direct shooting.

This message was edited 2 times. Last update was at 2012/05/13 06:32:35


 
   
Made in gb
Fixture of Dakka







Going to avoid the whole "Go net-listy" thing, cause well, that's pants and I'm guessing most peoples version of competitive is different from the internets version of competitive...

I can't see an advantage in having the Vanquisher (which is iffy at the best of times) squadroned with a russ. A Russ is anti infantry, a Vanquisher is anti tank, you can only shoot one target at once....

I'd suggest going with either a pair of griffons, or 1 griffon, 1 basilisk - to use the accurate fire thingy.

In all honesty though, the more I look at your list, the more I can just imagine it's simply not going to work at all. And again, that's not net listy, it's just...

You have 30 guardsmen that are scoring. Every other army out there, including most grey knights lists, are going to have more dudes than that. It doesn't matter how much fire power you've got, (and you don't have as much as you think, really, when you realise all your squadrons can only shoot at 1 unit a turn), all the opposing army is going to need to do, is kill 30 dudes in a vest to avoid using.

I'm sorry, mate, I think you're needing to head back to the drawing board.
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

This is a list I've been working on.

HQ:
CCS Creed, 4x plasma, chimera -255
Elite:
Troops:
Vets, 3 plasma, chimera -170
Vets, 3 plasma, chimera -170
Vets, 3 plasma, chimera -170
Vets, 3 melta, shotguns -100 (Vendetta)
Vets, 3 melta, shotguns -100 (Vendetta)
Vets, 3 melta, shotguns -100 (Vendetta)
(Or replace the 3 melta vets with a platoon)
PCS Al'rahem, 4x melta -140
Squad, melta, power sword, commissar+ powersword -115
Squad, melta, power sword -70
Squad, melta, power sword -70
Fast:
Vendetta -130
Vendetta -130
Vendetta -130
Heavy:
Leman Russ -150
Leman Russ -150
Leman Russ -150
(roughly 2000)

This gives solid roles to all my units, very little mixing, just strong and straight forward.

"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in gb
Guard Heavy Weapon Crewman




victor.IG wrote:
HQ-75points
Lord commissar-boltgun,meltabombs


Not really a useful HQ choice, given the army you have currently - a Primaris would be better for S6 shooty goodness, or a CCS would be better for orders + special weapons.
Also putting him in a squad with Bastonne is a double waste, as he is already LD10.

victor.IG wrote:
Troops-560points
Vets-plasmax3, autocannon, bastonne, chimera-240 lord commissar attached
Vets-meltax3, harker, in valkyrie-155
Vets-meltax3, autocannon, chimera-165

Bastonne is too expensive for my tastes to go in what is essentially a suicide squad. Harker doesn't really benefit being in a Valk.

victor.IG wrote:
Fast Attack-305points
Scout Sentinel squadron-3xScout Setninel, multilaserx3-105
Valkyrie squadron- 2xValkyrie-200

Sentinels are OK - I would consider a swap for 2x Armoured Sentinels though with Multi-lasers for more AV12 and a tougher tarpit unit.
Why have the Valks in a squadron when you have a spare Fast Attack slot? Far too many draw backs for no gain whatsoever. Also need the MRP's to be effective at anti-infantry.

victor.IG wrote:
Heavy Support-830points
Leman Russ squadron-LRBT, LRV-305
Hydra squadron-2xHydra-150
Basilisk squadron-3xbasilisk-375

Don't bother with LRBT/LRV squadron, stick to one or the other type of tank. 2x LRV with 2x LC is OK, if a bit pricey for anti-tank when you've got meltavets around.
2x LRBT with 2x HF or HB will be OK.
2x Hydra is fine.
3x Basilisk... is a bad idea for a number of reasons:
1). Three vehicles in a squadron makes it much harder for the squad to gain cover – at least two of them need to be in cover to get the effects, rather than just 1 in a squad of two.
2). You are really relying on the first shot hitting on target or close to it to have any real chance with the following shots.
3). Usually massive overkill if you do hit, or a massive waste of points if you don’t.
Also, Basilisks aren’t the best piece of kit to use. You will be better off with 2x Griffon with 2x HF – they are more accurate, easier to hide as their minimum range doesn’t matter as much as the Basi’ and against enemies in cover, the Griffon’s will probably do more damage, as they will hit more and still need a 2 to wound against 95% of infantry.


victor.IG wrote:
Elites-230points
Marbo-65
Psyker Battle squad-1xOverseer, 9xSanctioned Psykers, chimera-165

All good here.

Overall, your heavy slots need tweaking to get the best out of them. You are too light on Troops for 2k – 30 Guardsmen will not survive long. Most of them won’t even survive getting out of their transports, let alone getting to any objectives.
Your HQ also needs tweaking and Bastonne needs to go. I would drop both of them for a CCS with special weapons and a transport.
The Valks would be better served as Vendetta’s. Otherwise you are lacking in reliable, long range AT from the word go. Blast weapons only go so far and the Hydra’s hate AV13+.

Personally I would drop the Basilisks completely and replace with 2x Griffon. That’s saved you 225 points straight away! Dropping Bastonne and the LC nets you another 135… 360 points to play with; Joy!
If you want to keep Harker, a nice enough loadout is 3x GL + AC for infiltrating side-shot goodness and it keeps the squad cheap enough not to worry about losing.

With the points left over, definitely add more Troops, either via a Platoon or Vets, and a CCS.

I hope this helps. Any questions, PM me.

This message was edited 1 time. Last update was at 2012/05/15 10:16:09


 
   
 
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