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First off, I should probably say this list is just for use at my flgs, they have no problems with the inclusion of Forge World units or things like that. This list is constructed using the standard imperial guard codex, with units from imperial armour thrown in (where it says x unit may be used as a heavy support etc. in a normal imperial guard army), and is intended to represent a siege style army without being the Death Korps of Krieg.
HQ
Company command squad
Vox Caster
3 Flamers - 70pts
Elites
2 Heavy Quad Launchers - 100pts
2 Heavy Quad Launchers - 100pts
Troops
Vetran squad
3 Meltaguns
Vox Caster
Hades Breaching Drill - 155pts
Vetran squad
3 Meltaguns
Vox Caster
Hades Breaching Drill - 155pts
Platoon Command Squad
Vox Caster
3 Plasma Guns - 80pts
Infantry Squad
Vox Caster
Autocannon - 65 pts
Infantry Squad
Vox Caster
Autocannon - 65 pts
Platoon Command Squad
Vox Caster
3 Plasma Guns - 80pts
Infantry Squad
Vox Caster
Autocannon - 65 pts
Infantry Squad
Vox Caster
Autocannon - 65 pts
Fast Attack
Cyclops Demolition Vehicle - 25 pts
Cyclops Demolition Vehicle - 25 pts
Heavy Support
Lrbt - 150 pts
Lrbt - 150 pts
Lrbt - 150 pts
Total - 1500pts
I'm not sure about whether to include the quad launchers or heavy mortars, or a mix?
Rapier Laser Destroyers were also a possibility for the elites section.
The LRBTs are in there to represent Ragnaroks, which a lot of seige regiments were equipped with (in the old epic armourgeddon rules, along with the Siegfried Light Tank, the Rapier and the Quad Gun, among others)
So, what do you think, what is it lacking and how could it be improved?
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