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![[Post New]](/s/i/i.gif) 2012/05/16 06:33:34
Subject: [1500] Chaos Space Marines
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Nurgle Predator Driver with an Infestation
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Lookin for some advice here on an army I can compete with at tournaments. No limitations.
Demon Prince, [Mark of Slaanesh, Wings, Lash of Submission] = 155 pts
Demon Prince, [Mark of Slaanesh, Wings, Lash of Submission] = 155 pts
5 Plague Marines, [2 Meltaguns], Rhino = 170 pts
5 Plague Marines, [2 Meltaguns], Rhino = 170 pts
5 Plague Marines, [2 Meltaguns], Rhino = 170 pts
3 Obliterators = 225 pts
3 Obliterators = 225 pts
3 Obliterators = 225 pts
1495 pts.
My biggest question? In an environment were objectives are king, can I get away with only running 3x5 PMs as scoring choices? Or do I buff them up to 7 PM, 2MG, Ch w Fist, and drop down to 5-6 Oblits.
My next question: Oblits or.. Defilers? I've been going and back and forth between the two for a while now, and Defilers have almost always been more sucessful for me. However, I've never run more than 4 Oblits [2x2] at a time. Bigger templates, plus 6 s10 attacks on the [fleet] charge. That's some serious punch. It does leave me with no long range anti-tank, but also more room for the bigger PM squads. I usually run 2 Defilers and a single 2 man Oblit squad, but everything I read says that I "need more oblits," so this list is a take on that. Maybe I should go straight mash with 3 Defilers?
Last question: Princes or Sorcerers? In my testing, Princes either a] wreak havoc for 2-3 turns, then get stranded and die, or b] hide back and do nothing but lash, wasting 30pts of monstrous creature. While they're alive, they give me a lot more utility, and another threat when running Defilers, but they almost never make it to the end game. Sorcerer's live longer, but with them you lose a lot of your ability to smash face, becoming entirely reliant on your Heavy Support to win you the game. You also lose some range. And they make your Plague Marines a lot less useful for tank hunting now that Lash is a shooting attack. They are really tough to kill, though.
So whadd'ya think? Princes or Sorcerers? Oblits or Defilers? What is the correct squad size for Plague Marines?
Thanks in advance for any advice.
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//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||
[hippos eat people for fun and games] |
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![[Post New]](/s/i/i.gif) 2012/05/17 04:20:10
Subject: Re:[1500] Chaos Space Marines
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Nurgle Predator Driver with an Infestation
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So that list was more of a cookie cutter sheet to hopefully build discussion from, but seeing as how that didn't happen, I'll try to progress the conversation myself. Considering the above indications, and lots of playtesting, this is the list I've come to:
Demon Prince, [Mark of Slaanesh, Wings, Lash of Submission] = 155 pts
Demon Prince, [Mark of Slaanesh, Wings, Lash of Submission] = 155 pts
5 Plague Marines, [2 Meltaguns, Icon], Rhino = 175 pts
5 Plague Marines, [2 Meltaguns, Icon], Rhino = 175 pts
5 Plague Marines, [2 Meltaguns], Rhino = 170 pts
5 Plague Marines, [2 Plasmaguns] = 145 pts
3 Obliterators = 225 pts
Defiler, [2x DCCW, 2x CCW] = 150 pts
Defiler, [2x DCCW, 2x CCW] = 150 pts
[1500]
Making room for the fourth troop squad, with which to hold the home objective and give cover to the Obliterators, should help shore up the problem with a lack of scoring units. It also allows my melta squads to do what they do and go tank-hunting and forward objective grabbing without having to worry about hanging back.
Demon Princes and Defilers, besides the obvious lash-combo, are also great counter assault units for ganging up on whatever gets into combat with my Plague Marines [something I felt was lacking in the Oblit spam list]. They also have the added bonus of being able to take out tanks in combat when necessary. Too often I hear the argument that because enemies will focus-fire them to death, they are a waste. A] You cannot kill 2 Princes AND 2 Defilers that easily in a 1500 pt game. If you do, you're completely ignoring my Oblits and troops for quite a few turns. B] If opponents target them that heavily, it's probably for a reason. They're good.
3 Oblits should be enough to shore up my long-range anti-tank [really, every other unit in this army can kill tanks] and support my plasma squad at home. They also have the ability to deep strike off of icons when necessary.
Thoughts? Weaknesses? Suggestions?
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//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||
[hippos eat people for fun and games] |
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