Switch Theme:

1k - Dark Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut




My partner will be running a basic razorspam 1k angels list so i have built this balanced list to work with it where i can

haemonculus
-venom blade

Incubi x 5
Venom w/ 2x SC

Trueborn x3
-2x DL

Wracks x 3
Venom w/ 2 x SC

Warriors x 10
-blaster
Raider w/ FF. racks

wyches x 7
-hekatrix w/ agonizer
Raider w/ FF, DL

Ravager w/ 3xDL, FF
Ravager w/ 3xDL, FF

This message was edited 1 time. Last update was at 2012/05/16 17:35:14


 
   
Made in ca
Lethal Lhamean





somewhere in the webway

change the DL on the trueborn to blasters. they have a transport, wich is great but heavy weapons??? give them the assault weapon blasters. makes them able to move and fire you also have wracks, warriors and wychs? in single units these kind of....fail.

go with all of one type, i would suggest warriors since you have incubi for CC (wich do better then wracks) or go with more wychs to support those incubi.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in ca
Regular Dakkanaut




The trueborn dont have a transport, which is why they have the lances basically acting like a third ravager
- wracks are to get a cheap venom and they have FNP and T4 so they can camp an objective
- the incubi need the wyches to tie up something in order to get in there and the wyches need the incubi to ensure they can kill what they charge
- the warriors are a balanced unit i could drop them for more wyches but wyches fail without a heamy and i dont have enough points
   
Made in ca
Krazed Killa Kan




Claremont, ON

Haemonculus should have a liquifier gun as he needs to avoid CC.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in ca
Regular Dakkanaut




Don't know where to get the points if anything id drop the venom blad and put those points elsewhere
   
Made in gb
Scouting Shade




why 3 wracks? they arent going to do anything.lose them to upgrade the trueborn to 4 in a venom all with blasters.

This message was edited 1 time. Last update was at 2012/05/17 12:52:05


"We have more soldiers than you have bullets." The Imperial Guard  
   
Made in us
Sinewy Scourge




Grand ol US of A

tristan.t.w.good@gmail.com wrote:
haemonculus
-venom blade

Go with a liquifier gun instead. The haemy should never be in CC so let him liquifier from the boat instead.

tristan.t.w.good@gmail.com wrote:
Incubi x 5
Venom w/ 2x SC

That is alot of points for a CC unit. Especially one with no offensive grenades. As much as I like incubi I don't think they quite fit in. I would take them out for now.

tristan.t.w.good@gmail.com wrote:
Trueborn x3
-2x DL

Why not take the venom from the incubi and give it to these guys. You don't run them in it just use it as a "gunship." Otherwise I would prefer blasterborn but this is ok.

tristan.t.w.good@gmail.com wrote:
Wracks x 3
Venom w/ 2 x SC

@Dark haemonculus...these guys camp an objective. With all of the other things swirling about wracks get ignored a lot. It's a cheap (point wise not tactics) way to hold a free objective. In KP games...well DE never go for KP anyway so who cares?

tristan.t.w.good@gmail.com wrote:
Warriors x 10
-blaster
Raider w/ FF. racks

Two things I don't like here. 1) the splinter racks. Yes the rerolls are nice but you have to be really close to use splinter rifles at rapid fire, which means that whatever lives will be in charge range of you next time. 2) the fact it is a 10 man squad. Cut the squad in half and turn the raider into a venom w/ 2 SC. Then get the second half a venom and a blaster. Use the points saved from the incubi (you should still have more left over). This not only gives you more scoring units, but also another venom for more anti-infantry.

tristan.t.w.good@gmail.com wrote:
wyches x 7
-hekatrix w/ agonizer
Raider w/ FF, DL

I would use the remaining points to build the squad up to 9 total bodies (8+heka=9). Any leftover points look at haywires and a razorflail.

tristan.t.w.good@gmail.com wrote:
Ravager w/ 3xDL, FF
Ravager w/ 3xDL, FF

Solid choice.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Regular Dakkanaut




It's for a doubles tournament so I only get
0-2 elites
1-3 troops
0-2 heavy
0-2 fast
1 - HQ
   
 
Forum Index » 40K Army Lists
Go to: