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Made in us
Omnipotent Necron Overlord






If points costs aren't considered in play testing - it is worthless. Power is determined by cost.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

There's no value in stringing up a community member over perceived play test slights. Take that gak elsewhere.
   
Made in us
Damsel of the Lady




Lemondish wrote:
There's no value in stringing up a community member over perceived play test slights. Take that gak elsewhere.



While they may not be on topic for this thread, I don't think his own public statements are really 'perceived' so much 'his public statements'.
   
Made in dk
Longtime Dakkanaut





I think that you people are underestimating what it means to reach balance in a game with so many possible variables and interactions.

Just to give you an idea though, think about that other game with 1000 times more budget than this one, about the same age.
It has the same problems as far as list/deck building goes and are tackling it with an army of professionist and by gathering an amount of data every week that is greater than the whole history of 40K games ever played.

Yet what was the solution they found?" Screw balance! We are going to balance only around the strongest cards and the strongest comboes." Oh and even like this they had to cut up the format in tiers,else it was impossible to balance.
Oh and even like this, they keep breaking formats every time they introduce new cards!

Since MtG is a paragon for what it means to manage a game/hobby like a pro, i wouldn't call the decent results that GW is getting as amateurish. They have one tiny fraction of the resources of MtG, with a complessity that is smaller but not THAT smaller, and yet they are a doing a better work than wizard.


Automatically Appended Next Post:
(And a MUCH better work than Privater Press with WM/H, which only appeared as balanced initially, but only because they took the same stance as MtG "Everything is fine as long as every faction has something equally broken, internal balance is for losers")

This message was edited 1 time. Last update was at 2018/09/22 03:58:20


 
   
Made in us
Omnipotent Necron Overlord






The results aren't decent. There are many problems with the game that have existed since the beginning of the game. Nothing has be done to:
Limit allies
Balance points on obviously OP units (Infantry/spears/ect) - not to mention magic is by nature - horribly balanced with 95% of cards being unplayable.
Fix CP sharing and generation.

It is extremely inept in fact. With most balancing changing ether:
Fixing issues the wrong way (they don't actaully fix the problem - or make armies that wern't problematic unplayable(Grey knights for example) Or fix a problem that isn't even there (smite is not a problem - 30 point smiters were a problem).

No one wants to play MTG in 40k - they all their options to be playable. If that is the direction they are going. 40k will always be a joke.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in dk
Longtime Dakkanaut





 Xenomancers wrote:
The results aren't decent. There are many problems with the game that have existed since the beginning of the game. Nothing has be done to:
Limit allies
Balance points on obviously OP units (Infantry/spears/ect) - not to mention magic is by nature - horribly balanced with 95% of cards being unplayable.
Fix CP sharing and generation.

It is extremely inept in fact. With most balancing changing ether:
Fixing issues the wrong way (they don't actaully fix the problem - or make armies that wern't problematic unplayable(Grey knights for example) Or fix a problem that isn't even there (smite is not a problem - 30 point smiters were a problem).

No one wants to play MTG in 40k - they all their options to be playable. If that is the direction they are going. 40k will always be a joke.


Exactly, MtG is horribly balanced, and to reach that horrible balance it uses a staff bigger than the whole GW design team probably. But that is the "Industry standard", so on what basis can we tell that GW is not good at playtesting when the other examples existent (PP and Wizard, the other mini games simply do not have this number of factions/models) are doing worse than GW? Keep in mind that like you said, GW has an harder task than MtG, since they actually need to preserve internal balance.

Also, you really have no idea what you are talking about if you think that the only problem with smite where the 30 point psykers. Even with this huge nerf to smite spam, we STILL have smite spam lists (zoan spam and TS smiters), and they work really well.

Without the smite rule, smite spam would be the current meta, knights would actually be considered highly underpowered, especially Gallants who can't stay behind a screen. Elite wounds would be even less useful than now.
   
Made in us
Clousseau





East Bay, Ca, US

Death Hex, Doom, Warp Time, Word of the Phoenix - none of these powers should exist.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Blood-Drenched Death Company Marine




Audustum wrote:
Lemondish wrote:
There's no value in stringing up a community member over perceived play test slights. Take that gak elsewhere.



While they may not be on topic for this thread, I don't think his own public statements are really 'perceived' so much 'his public statements'.



Since he is the main villain in the conspiracy theories that many on this forum get off on. Anything he says is warped to re-enforce the perception that some armies are a persecuted minority. So Lemonondish is correct.
   
Made in is
Angered Reaver Arena Champion





I am going to start off and say that Craftworlds shouldn't be balanced with Ynnari in mind and Ynnari should get its own point costs for each unit they can use as to balance their own damn faction. Army traits should also cost points. I am tired of my Saim-hann army being dragged to hell because Ynnari is too strong and Alaitoc are strong. If they keep balancing Craftworlds in that way then everyone has to be Ynnari/Alaitoc just to be able to play.

Don't get me wrong, I'm still perfectly fine with seeing a large number of low priced units (Infantry Squads, Fire Warriors, Ork Boyz if codex buffs them at all, Kabalites, Skitarii) go up a point, but the argument here seems to be specifically nerf the faction because the subfaction has the issue.


Exactly. -1 to hit abilities that are army wide should not exist. A completely different faction that takes another faction's point costs should not exist.

But DOOM shouldn't be as easy to cast for the insane buff it currently gives to all Aeldari shooting.


It's at average as its psychic value is 7. I can't tell how often that roll has failed and that is including rerolls. Too be fair I wouldn't mind Doom being limited to its faction only, ie. only Craftworld units get to use its reroll power and not Drukhari, Ynnari and Harlequins. This would stop the seer allying you are seeing now. Looking at last NOVA it would effectively mean no Craftworlds in the top 10 as most of them are taken for their psychic boost to other factions.

The psychic phase is fine. Its just that every army should have something to do in the psychic phase, and the ones who can't should get strong anti-psy to compensate.


Every army should have some form of countering in my mind as well. Necrons are an advanced army so why haven't they found technological ways to counter psychic powers. I wouldn't find it out of place to allow Crypteks to counter psychic powers. Same goes for Drukhari, as an advanced race that forbids psychic powers I feel like they should have a unit capable of blocking psychic powers(and detecting psykers fluffwise so they can kill them for their transgressions).

Relics SHOULD cost points


Definitely. Nothing should be free due to the inherent imbalance of free traits, warlord abilities, and relics.
   
Made in dk
Longtime Dakkanaut





-1 army traits are not wrong per se, they can be made to work.

The idea behind them is fine, they are a powerful defense trait against a certain type of attacks. Problem is that that "Certain type of attacks", right now are the majority of them, so those traits are overperforming. If those traits were changed to work at 24" range for example, there would be a much more meaningful choice to select them. Right now with 12", even those lists that don't gunline but try to close distances are affected by it. Yeah, i feel that they should be changed to 24", then they would be fine.

This message was edited 1 time. Last update was at 2018/09/22 09:08:53


 
   
Made in us
Loyal Necron Lychguard





Necrons have psychic defense, the problem is that it's really bad. Gloom prisms are attached to a unit you wouldn't otherwise take and give you one deny with no way to make the roll more reliable.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Arachnofiend wrote:
Necrons have psychic defense, the problem is that it's really bad. Gloom prisms are attached to a unit you wouldn't otherwise take and give you one deny with no way to make the roll more reliable.


The other is a warlord trait.
Its not that Necrons don't have psy-defense, its just that its way worse than it should be. I mean, they are a race that fought the Old Ones and won. They should have way better defensive options than they do now.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Necron psychic defense was always bad and this will not change I guess.
The problem for the Necrons is that the psychic powers have become deadlier, especially those which inflict mortal wounds.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Mighty Vampire Count






UK

 CthuluIsSpy wrote:
 Arachnofiend wrote:
Necrons have psychic defense, the problem is that it's really bad. Gloom prisms are attached to a unit you wouldn't otherwise take and give you one deny with no way to make the roll more reliable.


The other is a warlord trait.
Its not that Necrons don't have psy-defense, its just that its way worse than it should be. I mean, they are a race that fought the Old Ones and won. They should have way better defensive options than they do now.


Well they vritually destroyed by the Old Ones and had to sell their souls ot the C'tan to survive and eventually win..

They have some defences (usually fixed) but the Psyker and the Daemon are a potent weapon against the Necron - the latter destroying Tomb Worlds...

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Mr Morden wrote:
 CthuluIsSpy wrote:
 Arachnofiend wrote:
Necrons have psychic defense, the problem is that it's really bad. Gloom prisms are attached to a unit you wouldn't otherwise take and give you one deny with no way to make the roll more reliable.


The other is a warlord trait.
Its not that Necrons don't have psy-defense, its just that its way worse than it should be. I mean, they are a race that fought the Old Ones and won. They should have way better defensive options than they do now.


Well they vritually destroyed by the Old Ones and had to sell their souls ot the C'tan to survive and eventually win..

They have some defences (usually fixed) but the Psyker and the Daemon are a potent weapon against the Necron - the latter destroying Tomb Worlds...


They still won though in the end though. Its likely that they didn't know about the Old One's psy-powers before, but when round 2 came along they had ways to deal with it. And you'd think that a race who's primarily threat were psykers and demons would specialize in developing counter measures. That's like arms race 101.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Horrific Hive Tyrant





 CthuluIsSpy wrote:
 Mr Morden wrote:
 CthuluIsSpy wrote:
 Arachnofiend wrote:
Necrons have psychic defense, the problem is that it's really bad. Gloom prisms are attached to a unit you wouldn't otherwise take and give you one deny with no way to make the roll more reliable.


The other is a warlord trait.
Its not that Necrons don't have psy-defense, its just that its way worse than it should be. I mean, they are a race that fought the Old Ones and won. They should have way better defensive options than they do now.


Well they vritually destroyed by the Old Ones and had to sell their souls ot the C'tan to survive and eventually win..

They have some defences (usually fixed) but the Psyker and the Daemon are a potent weapon against the Necron - the latter destroying Tomb Worlds...


They still won though in the end though. Its likely that they didn't know about the Old One's psy-powers before, but when round 2 came along they had ways to deal with it. And you'd think that a race who's primarily threat were psykers and demons would specialize in developing counter measures. That's like arms race 101.


Also I don't feel lore is a justification for this kind of thing. The game needs a semblance of balance and counter play for every matchup, regardless of how that matchup would go down in the lore.


Automatically Appended Next Post:
Same reason I think rules like 'Death to the False Emperor' are garbage incidentally. An army shouldn't get a significant advantage in specific matchups which isn't reciprocated.

This message was edited 1 time. Last update was at 2018/09/22 11:46:37


 
   
Made in fi
Courageous Space Marine Captain






 CthuluIsSpy wrote:

They still won though in the end though.


Sure, they 'won'. Nothing says winning like going to hide for millions of years...

   
Made in us
Longtime Dakkanaut




Spoletta wrote:
I think that you people are underestimating what it means to reach balance in a game with so many possible variables and interactions.


This comes down to a question of what balance is.

You can go for a situation where any 2000 points should approximately equal any other 2000 points - which is highly unlikely without having every unit be the same - or you have a system where there is a meta and the meta sort of keeps things honest.

So in say MTG you can try to play the meta. If control is strong right now, you can assume it will be popular at any tournaments, and therefore build an anti-control deck. You hope to run into control decks and you have a high chance of winning.

40k has a meta, but its never really been rock/paper/scissors. Instead its tier lists of power. You don't really have aggro, or control. You have mathematically good, and mathematically bad.

Maybe someone can disagree with me - but I don't think there is a counter-list to Imperial Soup. Or Eldar Soup. Or (moving down a little) even Chaos Soup, Tau or mono IG (beyond perhaps those two lists previously mentioned). These are just objectively better than the alternatives. You get more power for your points, so you push the odds of winning in your favour. This is pretty much how every edition has gone. This tier list changes every time GW changes the game (adding new models, changing old rules) but its still there. Its a problem to solve - the meta acts as a gatekeeper (thy must kill a 3++ Castellan to win a tournament) rather than something encouraging counter picks and evolution.

With that in mind a system where every codex has a power build would probably be balanced enough. Yes, like Warmachine it might mean internal balance is shot, and every Tyranid list looks like X, every Necron list looks like Y etc - but that surely beats every Necron list being "did not appear in this tournament".

In terms of internal balance - basic maths and some iteration (mainly to take into account movement abilities) could get most units to within a rough power range. You don't need to consider a million possible army combinations, because most units do not buff any other by their presence and are available as strict like for like replacements. If they are not good on paper its highly unlikely they will be good on the table.
   
Made in dk
Longtime Dakkanaut





My concept of balance is "Any list built with a rationale has decent chances to compete".

Honestly it's not like we are far from that. Souping right now is covering a situation that isn't half bad as far as general balance goes. Without souping we would see a lot of different lists in the competition.

The meta top dogs would probably be DE, IG and CWE, but wouldn't be at unreachable levels for other factions.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Crimson wrote:
 CthuluIsSpy wrote:

They still won though in the end though.


Sure, they 'won'. Nothing says winning like going to hide for millions of years...


Are there still old ones? No? Then they won.
They lost against the Eldar though. Turns out wasting time and resources fighting gods when the creations of your dead enemy are still alive is a really bad idea.

First time they fought the Old Ones they lost
Then they made a pact with the C'tan and became machines.
They fought the Old Ones again. This time they won and hunted them to extinction, forcing the Old One's creations to go underground.
Then they reigned the galaxy for a bit, during which time the C'tan began to fight amongst themselves.
Then the Necrons turned on the C'tan, and right after they enslaved them the Eldar, which have been gathering their forces, saw their chance and attacked the necrons. The necrons went into hibernation to recover.

The necrons won the war against the Old Ones. They even call it a victory in the codex.

This message was edited 1 time. Last update was at 2018/09/22 17:14:11


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Dakka Veteran




 ClockworkZion wrote:
No, the psychic phase is fine in practice and is better than the old "at the start of ..." powers we had. Putting the powers in a chart is fine too, the thing I see is that we really should be paying points for powers. But by that logic, warlord traits should cost points too. And so should relics. And so should all wargear given to a model.

And then we basically end up going back to 3rd edition's means of doing things.
take me home, country road. Points for powers makesenss because some powers are objectively worse than others. Warlord traits could be free I suppose if there weren’t obvious winner and loser traits, but relics should also cost points.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I don't think relics should go back to points for pretty much every reason in this thread the GW struggles to keep up with balanace in a competitive meta. Adding points won't change some relics better than others. Their solution of them being has the same effect that certain relics will be chosen over others.

Just look at 7th if you need an example of horrible relic pointing. The black legion relics went for upwards of 75-100pts for one use, horrible, relics.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in fi
Locked in the Tower of Amareo





 buddha wrote:
I don't think relics should go back to points for pretty much every reason in this thread the GW struggles to keep up with balanace in a competitive meta. Adding points won't change some relics better than others. Their solution of them being has the same effect that certain relics will be chosen over others.

Just look at 7th if you need an example of horrible relic pointing. The black legion relics went for upwards of 75-100pts for one use, horrible, relics.


So because GW is bad at assigning point values you shouldn't add point values to them at all leaving ultimate bad value of them all(free) instead? Yep makes sense...

2024 painted/bought: 109/109 
   
Made in au
Pestilent Plague Marine with Blight Grenade





Charging points for Relics or free Relics is a moot point discussion because you'll always end up with 1 or 2 that are good, and the rest being useless by comparison. When was the last time you saw a DG list use the Plague Skull on a character? Imagine charging 25 points for that.. lol

They are getting better at it overall compared to previous editions to be fair


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Dakka Veteran




Spoletta wrote:
My concept of balance is "Any list built with a rationale has decent chances to compete".

Honestly it's not like we are far from that. Souping right now is covering a situation that isn't half bad as far as general balance goes. Without souping we would see a lot of different lists in the competition.

The meta top dogs would probably be DE, IG and CWE, but wouldn't be at unreachable levels for other factions.



I'd rather see Tau, Orks and Necrons continue to get bent over (or buffed) rather than make most of the Imperium and Chaos sub factions get put into the garbage bin by killing soup. The current meta at least has top table representation from Eldar, Chaos, Imperium and Nids, even if they're all the souped versions of those factions.

Mono CWE and DE would run absolutely wild without Chaos and Imperium soup to keep them in check as mono Guard can't even touch Alaitoc without doing silly gimmick 13 Hellhounds gak and mono-marines can't stand up to any flavor of Eldar.

   
Made in fi
Locked in the Tower of Amareo





 NurglesR0T wrote:
Charging points for Relics or free Relics is a moot point discussion because you'll always end up with 1 or 2 that are good, and the rest being useless by comparison. When was the last time you saw a DG list use the Plague Skull on a character? Imagine charging 25 points for that.. lol

They are getting better at it overall compared to previous editions to be fair



Maybe if the other relics would cost more than 25 pts you would have more reason to take it. But when it's free there's no point in not taking the best one possible.

Why would you take grot if you could get ork boy for same price?

2024 painted/bought: 109/109 
   
Made in fi
Courageous Space Marine Captain






 NurglesR0T wrote:
Charging points for Relics or free Relics is a moot point discussion because you'll always end up with 1 or 2 that are good, and the rest being useless by comparison. When was the last time you saw a DG list use the Plague Skull on a character? Imagine charging 25 points for that.. lol

They are getting better at it overall compared to previous editions to be fair



But GW now adjusts points bi-annually, so they could address some relics being better than others by addressing points. And sure, GW is bad at assigning points, but then you can apply the same logic to whole game and just play without points altogether like in early AOS...

   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Marmatag wrote:
Death Hex, Doom, Warp Time, Word of the Phoenix - none of these powers should exist.

Death hex and Warptime are kinda hard to pull off every time. Also, I've run into situations where DH is useless, and Warptime is only really good in the first couple of turns.
   
Made in gb
Horrific Hive Tyrant





 chimeara wrote:
 Marmatag wrote:
Death Hex, Doom, Warp Time, Word of the Phoenix - none of these powers should exist.

Death hex and Warptime are kinda hard to pull off every time. Also, I've run into situations where DH is useless, and Warptime is only really good in the first couple of turns.


Warp Time is also significantly less powerful with the big FAQ. Not being able to Warp Time from deep strike lowers it's utility a lot. Still good, but I think it's in an ok place now. And I never play chaos, my main opponent does hah!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I would not be fond of paying for relics or psychic powers.
I'd keep the game as simple as possible.
Technically, one could penalize OP relics or powers if any.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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