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Made in us
Second Story Man





Astonished of Heck

 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?

Each individual operation might not, however, one might want to look in to the affect 6-10 individuals had in Pakistan one night almost 10 years ago. That had a bit of an impact.

It may not have the impact across 1000 worlds, but it might for a local community. Not everything needs to be world shaking to be important.

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Humming Great Unclean One of Nurgle






It was an honest inquiry, not a criticism. Could read as "what is the fluff in Warcaster for why such small battles are relevant?"

This message was edited 1 time. Last update was at 2021/01/06 07:31:04


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Longtime Dakkanaut




 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Does it have to be explained? The game works mechanically for such number of pieces hence the size of the game. In Pandemic you have only up to 4 people fighting a global outbreak, in Brass there's no more than 4 businessmen competing for money and in Warcaster you have only small groups of soldiers fighting. Once you have the mechanics you can easily bolt on any theme/rationale for the game taking place and sometimes there's no explanation for an abstraction other than "it works".
   
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Humming Great Unclean One of Nurgle






No, it doesn't have to be. Again, not a criticism. Just curious.

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Regular Dakkanaut




Sweden

 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Same way a gang battle in Necromunda matters; it's just a bunch of drudges shooting each other up, no biggie - and then the victorious Orlocks blow up a Delaque pipeline, causing massive delays and crippling their ability to fulfill their business obligations to House Ulanti.

Just imagine that it's either a zoomed-in view of a small part of a much larger battlefield, or it's a tactical strike against a high value target while everyone else is duking it out over there.

This message was edited 2 times. Last update was at 2021/01/06 22:43:06


 
   
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Gore-Soaked Lunatic Witchhunter







Maybe those 6-10 individuals aren't fighting over the fate of 1,000 worlds and hundreds of billions of people. They could be fighting over money, or information, or who gets to drive the spaceship, or who ate the last hotdog. Just because it doesn't matter to hundreds of billions of people doesn't mean it doesn't matter to someone.

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Decrepit Dakkanaut




UK

Well look at the modern world combat. It's shifted drastically from huge armies to small insurgent operations. Same as how Infinity fights have an effect on the great scheme of things in that setting.

Smaller fights don't meant they aren't as important. Plus these fights might be the small components that happen during major battles or before or after them. Ergo you might not be marshelling the full army, but your contribution is still important.

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Thanks for the responses all!

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Assault Kommando





I would say due to the reliance of gate travel to move between worlds and those gates those gates no being open all the time, small battles are probably more significant in Warcaster than in any other setting.

You are inhabiting a galaxy overflowing with the essence of Cyriss. So travel between stars is not feaseable, too dangerous. Travel is done through gates and they are not open all the time. Some gates are reliable so they close and open at regular astronomical intervals. Others are erratic or open briefly and do not open for hundreds of years or longers. So gate pathways are not well charted (some open but do not lead to the same place and no one knows why)

This makes trade, travel, communication and war over resources...interesting. This is why the ISA (Iron Star Alliance) is so totalitarian and has resemblances to Protectorate of Menoth with references to the True Law. If you want to run a top down interstellar empire in such conditions you have to make sure every social process is regimented that you could lose connection with a colony for a couple hundred years and when you returned for trade they would still be an ISA colony.

The gate conditions also make it so when one opens everyone kind of rushes in to take care of business as soon as possible before it shuts behind them.

This message was edited 1 time. Last update was at 2021/02/19 20:53:49


 
   
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Umber Guard







 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Isn't this a general miniature game "problem" for 28-32mm. I mean, all 28-32mm battles are tiny in pretty much any setting, even the not-so-high-tech ones. It is particularily silly in very large-scale setting like 40k, where armies routinely number in the millions but where the very largest battles perhaps involve...i dunno? 100 models to the very largest armies? The only way it really works is to think of the battles are small special operations affairs, or the crucial breakthrough action in a much larger battle.

Jeez, I play 3mm off-brand Epic, and we perhaps field 2-3 batallions in a fairly sizeable game. Regular 6mm Epic seldom fields very large forces.
   
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Assault Kommando





Kaptajn Congoboy wrote:
 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Isn't this a general miniature game "problem" for 28-32mm. I mean, all 28-32mm battles are tiny in pretty much any setting, even the not-so-high-tech ones. It is particularily silly in very large-scale setting like 40k, where armies routinely number in the millions but where the very largest battles perhaps involve...i dunno? 100 models to the very largest armies? The only way it really works is to think of the battles are small special operations affairs, or the crucial breakthrough action in a much larger battle.

Jeez, I play 3mm off-brand Epic, and we perhaps field 2-3 batallions in a fairly sizeable game. Regular 6mm Epic seldom fields very large forces.


That is a good point. In BattleTech with Alpha Strike ruleset is 6mm battles where you can have subs and battleships and when you have fixed wing you can't even play on the standard board. You have a sideboard map where the 6x4 is a small rectangle in the middle of radar circles to depict those battles above the battefield.

 
   
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