Switch Theme:

We was made ta fight an’ win! - 9th Edition Ork Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Longtime Dakkanaut




 some bloke wrote:

I had a fully painted army, he had mostly grey, so I swapped out a turret for a grey one. I ain't taking free points for anything that isn't related to the game. This is my stance on the whole "10 free points for having time to paint" rubbish - I'll only field 100% battle-ready if my opponent does. Otherwise, the grey turret, or one grey boy, comes out.


Cool on the win.

Just gotta say, good on ya for this, though. I think the stupidest rule they added was the "10 VPs for painted".

I'd feel crappy if I won based on "my army was painted and yours wasn't", and I'd be salty if lost because of this too.

Tournaments already have a painting requirement, I dunno why casual games should either. I feel like people are just going to outright ignore this rule. If someone tried to enforce this, I'd probably just not play them.


Automatically Appended Next Post:
Bad news everyone.

Warboss on warbike was removed from the CA20 points and replaced with Zhard.

Bike boss no longer has any official points.
[Thumb - 94D1D76C-5069-40BA-B08D-71356493B802.png]

This message was edited 2 times. Last update was at 2020/08/10 16:18:11


 
   
Made in fi
Locked in the Tower of Amareo





Guess that answers the question when they are going to give official datasheet you could use points with. Never

2024 painted/bought: 109/109 
   
Made in us
Flashy Flashgitz




North Carolina

Spoiler:
tulun wrote:
 some bloke wrote:

I had a fully painted army, he had mostly grey, so I swapped out a turret for a grey one. I ain't taking free points for anything that isn't related to the game. This is my stance on the whole "10 free points for having time to paint" rubbish - I'll only field 100% battle-ready if my opponent does. Otherwise, the grey turret, or one grey boy, comes out.


Cool on the win.

Just gotta say, good on ya for this, though. I think the stupidest rule they added was the "10 VPs for painted".

I'd feel crappy if I won based on "my army was painted and yours wasn't", and I'd be salty if lost because of this too.

Tournaments already have a painting requirement, I dunno why casual games should either. I feel like people are just going to outright ignore this rule. If someone tried to enforce this, I'd probably just not play them.


Automatically Appended Next Post:
Bad news everyone.

Warboss on warbike was removed from the CA20 points and replaced with Zhard.

Bike boss no longer has any official points.


Well the loss of the biker boss is extremely disappointing. Saga of the Beast errata clarifies you do not need the workshop for kustom jobs.
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:
Guess that answers the question when they are going to give official datasheet you could use points with. Never


We can only hope the new FW book has a proper datasheet at this point.

Zhard is legal and technically *can* take Da Biggest Boss... but he is no Killa Klaw boss.

This message was edited 1 time. Last update was at 2020/08/10 16:37:36


 
   
Made in us
Regular Dakkanaut





Seen in the pile of FAQs that came out today.

Does this make Biker boss not usable?
[Thumb - Screenshot_20200810-111141_Drive.jpg]

   
Made in us
Flashy Flashgitz




North Carolina

Bigdoza wrote:
Seen in the pile of FAQs that came out today.

Does this make Biker boss not usable?


Yes. The only hope is, as tulun noted, that he is added in with the new FW books.
   
Made in ca
Longtime Dakkanaut




It no longer has any points value, and we've been proxying a datasheet that should really not be used.

So no, the only legal biker boss is da Ripper now. This might change with the new FW book, though... we can hope...
   
Made in gb
Rampagin' Boarboy





United Kingdom

tulun wrote:
It no longer has any points value, and we've been proxying a datasheet that should really not be used.

So no, the only legal biker boss is da Ripper now. This might change with the new FW book, though... we can hope...


Or a new codex maybe

In all honesty, I'm hoping for a regular warboss, a megaboss and a biker boss in the next book. And now a weirdwagon thanks to Jidmah. I'm picturing the Doof Warrior
   
Made in us
Regular Dakkanaut





Every time I talk myself away from the edge of the cliff with my orks there is a new errata later that day.

Haha


Automatically Appended Next Post:
Yikes, new info, Heavy Flamer weapons range up to 12".

From new packaging

This message was edited 3 times. Last update was at 2020/08/10 17:30:08


 
   
Made in fi
Locked in the Tower of Amareo





Big mek w/KFF can be shot freely if he's only around mek guns.

Wartrike surrounded by buggies? Same.

GW keeps providing orks...with nerfs.

And yes 12" heavy flamers though so far only for terminators.

This message was edited 1 time. Last update was at 2020/08/10 18:02:17


2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:
Big mek w/KFF can be shot freely if he's only around mek guns.

Wartrike surrounded by buggies? Same.

GW keeps providing orks...with nerfs.

And yes 12" heavy flamers though so far only for terminators.


Holy gak. That's massive... I don't know how we protect our mechanized characters now.

Is the wartrike basically useless now? You would usually wrap him in buggies.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

tneva82 wrote:
Big mek w/KFF can be shot freely if he's only around mek guns.

Wartrike surrounded by buggies? Same.

GW keeps providing orks...with nerfs.

And yes 12" heavy flamers though so far only for terminators.
Wait, what? What changed?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in no
Rogue Grot Kannon Gunna






In this moment in time, there a whopping 2, two, dos, due HQ that we can buy from GW. Man I"m starting to get tired of this gak.
I'm 100% sure that the reason behind is that the deffkilla wartrike should do that. Which.. dude, where to start?
   
Made in fi
Locked in the Tower of Amareo





Look out sir. Protecting vehicle/monster needs to have 10 wounds minimum

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




 JNAProductions wrote:
tneva82 wrote:
Big mek w/KFF can be shot freely if he's only around mek guns.

Wartrike surrounded by buggies? Same.

GW keeps providing orks...with nerfs.

And yes 12" heavy flamers though so far only for terminators.
Wait, what? What changed?


"Page 219 – Look Out, Sir
Change the first sentence to read:
‘Models cannot target a unit that contains any Character
models with a Wounds characteristic of 9 or less with a ranged
weapon while that unit is within 3" of any other friendly Vehicle
or Monster unit with a Wounds characteristic of 10 or more,
or while it is within 3" of any other friendly units that have 3
or more models, unless that Character unit is both visible to
the firing model and it is the closest enemy unit to the firing
model – the maelstrom of battle makes it difficult to pick out
such individuals.’

Change the summary bullet point to read:

Cannot shoot at an enemy Character with 9 or
less wounds while it is within 3" of a friendly unit
(Monster or Vehicle with 10 or more wounds, or a
unit of 3+ models) unless it is the closest target.
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
tneva82 wrote:
Big mek w/KFF can be shot freely if he's only around mek guns.

Wartrike surrounded by buggies? Same.

GW keeps providing orks...with nerfs.

And yes 12" heavy flamers though so far only for terminators.


Holy gak. That's massive... I don't know how we protect our mechanized characters now.

Is the wartrike basically useless now? You would usually wrap him in buggies.


Battlewagons and truks still work...but yeah that's getting thin.

2024 painted/bought: 109/109 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wow that character rule change is bullcrap...

Congrats GW you have finally killed off orks. What few characters we have are completely free to get picked off unless we green-tide, which nobody wants to do because boyz suck balls right now.

Why 10w limit? That is so stupid. There are TONS of vehicles that arent 10W+ so what the heck caused that?

Also, the scoring additional hits blurb...
"If a hit roll scores additional hits, those additional hits
do not benefit from any other rule that triggered on
the original attack’s hit roll."

Uh...does this mean you cant use any rules at all for additional hits? Or did they word this really, really badly to mean you cant generate from generated attacks?

This message was edited 1 time. Last update was at 2020/08/10 18:19:45


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
wow that character rule change is bullcrap...

Congrats GW you have finally killed off orks. What few characters we have are completely free to get picked off unless we green-tide, which nobody wants to do because boyz suck balls right now.

Why 10w limit? That is so stupid. There are TONS of vehicles that arent 10W+ so what the heck caused that?


The problem was an awkward loophole.

So two daemon princes could give each other character protection, because both were monsters. So it was a lot harder to target them.

The solution was to make it so CHARACTER monsters / vehicles don't offer protection under 10 wounds, but instead they went the whole 9 yards. Why is a KFF mek hiding behind 10 mek guns not safe?
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
wow that character rule change is bullcrap...

Congrats GW you have finally killed off orks. What few characters we have are completely free to get picked off unless we green-tide, which nobody wants to do because boyz suck balls right now.

Why 10w limit? That is so stupid. There are TONS of vehicles that arent 10W+ so what the heck caused that?

Also, the scoring additional hits blurb...
"If a hit roll scores additional hits, those additional hits
do not benefit from any other rule that triggered on
the original attack’s hit roll."

Uh...does this mean you cant use any rules at all for additional hits? Or did they word this really, really badly to mean you cant generate from generated attacks?


There was stuff like pair of daemon princes 3" from each other giving los to each other.

For 2nd if you have 6's give extra hit and 6's autowound 6 isn't 2 autowound but autowound and normal hit.

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




Ghaz with Speed waaagh now possibly?

Faster than your average boss and still provides protection...
   
Made in us
Longtime Dakkanaut




To be fair zhardsnark with the biggest boss strat is a very viable unit.....
At 100pts id say he’s almost an auto take iff you go evil Suns...

9wounds, toughness 6, 4+/4++
6 atks, 2+ to hit, str12, ap-4, d3 with mortal wounds vs infantry/monster
16” move, 7advance.. reroll charge
For 100 pts

He still can’t Waagh warbikers which is silly though...

This message was edited 5 times. Last update was at 2020/08/10 19:10:31


 
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
Ghaz with Speed waaagh now possibly?

Faster than your average boss and still provides protection...


Ultimate protection. As long as he has 5 wounds left he 100% protects characters behind from non-snipers.

Certainly good for protection. 300 pts is quite a price tag though...

2024 painted/bought: 109/109 
   
Made in nl
Dakka Veteran





Netherlands

gungo wrote:
To be fair zhardsnark with the biggest boss strat is a very viable unit.....
At 100pts id say he’s almost an auto take iff you go evil Suns...

9wounds, toughness 6, 4+/4++
6 atks, 2+ to hit, str12, ap-4, d3 with mortal wounds vs infantry/monster
16” move, 7advance.. reroll charge
For 100 pts


Too bad it requires you to run Evil Sunz.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Seriously, what the hell GW? Can't we have a single FAQ without you getting drunk, taking a piss on the lawn and puking into the pool afterwards?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




I fully expect the new fw index to take a dump all over those few units people think are viable.

Chinorks?
Squiggoths?
Zhardsnark?

I’m fairly certain they will all get nerfed or legends in some way.
   
Made in ca
Longtime Dakkanaut




Why? Squiggoths are selling. Hell, the baby one got a proper points update in the CA20.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Because anything that starts selling like hotcakes for xenos is always instantly nerfed.
Only imperials get to actually play with their OP toys before it gets "fixed"

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
Why? Squiggoths are selling. Hell, the baby one got a proper points update in the CA20.


That's why. GW prefers people to buy plastic that has higher profit rate than resin. Plastic is basically put in material, mould and press button. Then it does automatically new sprues until you stop it or material runs out. Resin is much more human work involving process. You can't just put machine cast more models on it's own.

2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

Basically the Big Mek with KFF is now viable only for shielding 60 boyz (because 90 on 32mm bases won't fit) and some characters or giving 5++ to the vehicle he's embarked in.

Gretchins detachment with him and mek gunz is dead.

 
   
Made in us
Longtime Dakkanaut




 Singleton Mosby wrote:
gungo wrote:
To be fair zhardsnark with the biggest boss strat is a very viable unit.....
At 100pts id say he’s almost an auto take iff you go evil Suns...

9wounds, toughness 6, 4+/4++
6 atks, 2+ to hit, str12, ap-4, d3 with mortal wounds vs infantry/monster
16” move, 7advance.. reroll charge
For 100 pts


Too bad it requires you to run Evil Sunz.

It’s not the worst...
Seriously what’s left?
Death skulls
Evil suns
Goffs mainly because of ghaz
Even freebooters got kicked a bit in the teef.


Automatically Appended Next Post:
 Blackie wrote:
Basically the Big Mek with KFF is now viable only for shielding 60 boyz (because 90 on 32mm bases won't fit) and some characters or giving 5++ to the vehicle he's embarked in.

Gretchins detachment with him and mek gunz is dead.

I have no intention of rebasing unless forced too... then again we might get new boyz.
But I’ll still use the new bigger boyz as skar boys or ard boyz.

I honestly think ghaz infantry spam will be our most competitive.. after that it’s probably a deathskull mostly buggy/vehicle list or evil suns mix of infantry and vehicles... the psychic power is decent too.

This message was edited 2 times. Last update was at 2020/08/10 20:28:40


 
   
 
Forum Index » 40K General Discussion
Go to: