Switch Theme:

(K)nights of the Long Vigil: Deathwatch 9th Edition Discussion and Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Indeed, the Auspicator has one job and that's to tell Raiders to kindly go die in a goddamn (plasma and volkite) fire.

I do appreciate that it's Kill Team construction, not just specific Relics or WLTs, that are playing into this list working.

This message was edited 1 time. Last update was at 2021/06/25 00:08:03


 
   
Made in ca
Fireknife Shas'el






Ok folks, I've been charting my progess building a Deathwatch army here https://www.dakkadakka.com/dakkaforum/posts/list/798012.page, and am ready to move on to more units, including Proteus Kill Teams. For ease, here's my current forces

Primaris Captain with Bolt Rifle and Power Sword
Phobos Librarian
Fortis Kill Team w/ 5x Intercessors and 5x Hellblasters
Spectrus Kill Team w/ 5x Infiltrators (Helix) and x5 Eliminators (Sniper Rifles)
10x Assault Intercessors (Sgt w/ Thunderhammer and Plasma Pistol)

Currently in the painting queue:
Company Champion
Apothecary
2x Chapter Veterans w/Storm Bolters and Storm Shield
1x Vanguard Veteran w/ Heavy Thunderhammer (all five built from DW Veteran bodies)
Indomitor Kill Team w/ 5x Heavy Intercessors (hellstorm), 3x Eradicators, 1x Aggressor (flamer), 1x Inceptor (bolter)
Corvus Blackstar

So I've got 20 more DW Veterans to build and there's an insane amount of options. I'm not super competitive though I do want to avoid future regrets. Right now my thinking is to build 3 units of 5 Veterans as a 'base' to add Bikers/Terminators/Vanguard Veterans to. Right now my thought is composing them as follows:

1x Watch Sergeant w/ DW Combi Melta and Storm Shield
4x Veterans with DW Bolter and Storm Shield

I'm not sure if you can have a Black Shield in Proteus Kill Teams, as they have a different name and profile from Veterans even though they are in the Deathwatch Veterans unit listing. I'd like to take Black Shields with 2x Lightning Claws (what, 6 attacks base?) in these squads and it might be worth using one box of DW Veterans to build just Black Shields and Vanguard Veterans for some flexibility (so I could run 3x 5 DW Veterans as non-Kill Teams with a Black Shield in each, or swap out the Black Shield for a regular bolter/SS guy to run them as Proteus teams.

So building my 20 as follows:

3x Watch Sergeant w/ DW Combi Melta and Storm Shield
3x Black Shield w/ two Lighting Claws
12x Veterans w/ DW bolter and Storm Shield
2x Vanguard Veterans w/ Heavy Thunderhammer (with the one above making 3 total)

That would allow me to run either 3x DW Veterans with Black Shields (6 man teams), or have the base for 3 Proteus Kill Teams (Sgt, 4x Veterans, 1 Vanguard Vet), or any combination of the two.

Thoughts/comments appreciated!

   
Made in us
Longtime Dakkanaut




Initially Black Shields were excluded from Proteus Teams because GW did stupid writing. That has fortunately been FAQed, and they are legal. Keep in mind that Black Shields must be at minimum the 6th member of a Proteus team (or Veteran Squad). No more swapping in a single dude in a 5-man squad like you could in 8th.

Yes, it's stupid, but that's most of 9th edition for our lads in black.

As to loadout for BS, I'm personally on the Thunder Hammer + Lightning Claw bandwagon. Yes, it's one less horde blending attack, and it's more expensive than the double LC, but it effectively gives you a choice between a sweep attack and a smash attack that can threaten anything on the table. For 40 points you get a Captain-level duelist who can sit inside any Proteus formation.

VVs in big squads are definitely Twin LCs. If you plan to have them with Bikes, consider LC + SS for a hellaciously frustrating Custodian level defensive profile (T5, 2+/4++).

HTHs on VVs I would only use if you're putting dedicated VanVet teams on the table (which wouldn't be a bad choice mind you, they're still extremely good units even after the price increase).
   
Made in ca
Fireknife Shas'el






Sterling191 wrote:
Initially Black Shields were excluded from Proteus Teams because GW did stupid writing. That has fortunately been FAQed, and they are legal. Keep in mind that Black Shields must be at minimum the 6th member of a Proteus team (or Veteran Squad). No more swapping in a single dude in a 5-man squad like you could in 8th.


Ah, thank you.


As to loadout for BS, I'm personally on the Thunder Hammer + Lightning Claw bandwagon. Yes, it's one less horde blending attack, and it's more expensive than the double LC, but it effectively gives you a choice between a sweep attack and a smash attack that can threaten anything on the table. For 40 points you get a Captain-level duelist who can sit inside any Proteus formation.


Hmm...yeah I can see the logic, though I do care about aesthetics


VVs in big squads are definitely Twin LCs. If you plan to have them with Bikes, consider LC + SS for a hellaciously frustrating Custodian level defensive profile (T5, 2+/4++).


Well, bikes are a far off consideration, as they're sold out most places!



HTHs on VVs I would only use if you're putting dedicated VanVet teams on the table (which wouldn't be a bad choice mind you, they're still extremely good units even after the price increase).


Well I could do both - build Vanguard Vets with Thunderhammers now and add Vanguard Vets with LClaw+SS later so I could have a pack of dudes.

I also realized I only have access to 10 DW Storm Shields (5 boxes total, I gave the Company Veterans storm shields from Vanguard Veterans so I could easily tell them apart), so I'd have to have Watch Sgt, 3x Bolter/SS and one guy per squad with some other loadout.

That would put me building this:

3x Watch Sgt w/ DW combimelta and power sword
3x Black Shield w/ LClaw and Thunderhammer
9x Veterans with DW bolter and Stormshield
3x Veterans with 'something else', probably bog standard DW Bolter and Power Sword.
1x Vanguard Veteran with LClaw/Stormshield
1x Vanguard Veteran with Heavy Thunderhammer

And have a later purchase add 2 more Vanguard Veterans with LClaw/Stormshield to form a potential 5 man Vanguard Veteran squad with 3x LClaw/SS and 2x Hvy Thunderhammers.

   
Made in us
Longtime Dakkanaut




 John Prins wrote:

Hmm...yeah I can see the logic, though I do care about aesthetics


Just means you have an opportunity to get creative with conversions

 John Prins wrote:

That would put me building this:

3x Veterans with 'something else', probably bog standard DW Bolter and Power Sword.


If you can't decide, you really can't go wrong with the classic Bolter and Chainsword. The end result is a model that costs as much as an Intercessor but with superior melee and comparable (arguably better since you can tailor your SIA to targets) shooting.

This message was edited 2 times. Last update was at 2021/06/27 15:25:28


 
   
Made in ca
Fireknife Shas'el






Yeah bolter and chainsword sounds cheap and cheerful. I wonder how many Storm Shields per squad is ideal. With 6-7 man-Kill Teams I could step down to 2 Storm Shields on DW Veterans and save them for LClaw/SS Vanguard Vets? That's still 3 SS per squad and I could make 3 squads that look like:

1x Watch Sgt
1x Black Shield
2x Bolter/SS
2x Bolter/Chainsword
1x VVet with LClaw/SS

Though I'm probably better off leaving the VVets off the menu until I can get bikes or more Veterans to build a full squad of VVets.

Another option is to just build 2x10 squads for now, go 4/4 on Bolter/SS and Bolter/CS guys and save bits for later.

   
Made in us
Dakka Veteran





Lebanon NH


Hey there folks,

I have a quick, NON-TROLL question for you (that might really sound like trolling if I didn't preface it like this.)

I keep hearing in other parts of this forum that "Deathwatch sucks in 9th edition". What I can't figure out is WHY everyone is so adamant about this claim. Most folks still think that the 9th bog-standard space marine codex is fairly competitive, so why does the Deathwatch one receive such hate?

Again, I'm not trying to troll, I just want to know. I have always thought DW was a cool concept, and was considering making a small force of it, but everyone keeps repeating that it's so bad I shouldn't bother. So what gives?
   
Made in us
Longtime Dakkanaut




Short answer: our underlying rules are at best mediocre, and most of the Deathwatch specific units got substantially nerfed from 8th to 9th.

Long Answer: The army has some specific tricks, and when fielded by an experienced player can be enough of a wild card to be successful in the hyper-lethal world of the current 9th edition meta. But the configurations that allow for that success are limited, and frankly it's going to be an uphill battle that's compounded by the army's utterly garbage rules.

Deathwatch can take care of business competitively, but it takes a particular playstyle and list configuration. Deviate from either, and things like Drukhari, or especially AdMech, will just scythe through you.

All that said, if you're looking for a fun "your-dudes" army that puts a premium on personalization, hobby fun and general shenanigans, you've come to the right place. In more casual settings Deathwatch will do just fine. You just need to avoid list-building traps.

This message was edited 1 time. Last update was at 2021/07/16 00:09:30


 
   
Made in us
Damsel of the Lady




leerm02 wrote:

Hey there folks,

I have a quick, NON-TROLL question for you (that might really sound like trolling if I didn't preface it like this.)

I keep hearing in other parts of this forum that "Deathwatch sucks in 9th edition". What I can't figure out is WHY everyone is so adamant about this claim. Most folks still think that the 9th bog-standard space marine codex is fairly competitive, so why does the Deathwatch one receive such hate?

Again, I'm not trying to troll, I just want to know. I have always thought DW was a cool concept, and was considering making a small force of it, but everyone keeps repeating that it's so bad I shouldn't bother. So what gives?


Cause DW doesn't post the big fancy wins too often. There's been some people (like me) saying they're actually sleeper S tier. They're now starting to actually get some placings and prove that.

Be forewarned though, the path to competitive DW victory relies in taking 2-3 Redemptors and 2-3 Relic Contemptors in every list.
   
Made in us
Dakka Veteran





Lebanon NH

Thanks for the replies!

I think, just because of the "my dudes" aspect and "rule of cool" I am still going to convert a bit of my marine collection into DW regardless of the haters. I'm not super competitive and neither is my LGS, so even if I lose I will probably have a fun time doing it :-)

As far as the dreads go: one of my next major purchases was going to be x2 redemptors anyway, so it makes sense to paint them black and deck them out with cool kit!
   
Made in us
Damsel of the Lady




leerm02 wrote:
Thanks for the replies!

I think, just because of the "my dudes" aspect and "rule of cool" I am still going to convert a bit of my marine collection into DW regardless of the haters. I'm not super competitive and neither is my LGS, so even if I lose I will probably have a fun time doing it :-)

As far as the dreads go: one of my next major purchases was going to be x2 redemptors anyway, so it makes sense to paint them black and deck them out with cool kit!


Yes it does! Great combos for them include a Captain with the relic 5++ aura shield, a Tech-Marine with Rites of War (gives them obsec) and a Librarian with Might of Heroes to get them that extra +1T to resist shooting and hit a bit harder if something does reach them. They're good for marching to the center of the board to score Oath of Moments.

I think most people generally agree the Macro Plasma Incinerator is the better main gun option. Opinion is split on whether the Fragstorm Grenade Launcher or whatever is better than a Storm Bolter.
   
Made in us
Regular Dakkanaut




At the Gates of Azyr

Has anyone tried souping Deathwatch and been successful?
   
Made in us
Damsel of the Lady




 Third_Age_of_Baggz wrote:
Has anyone tried souping Deathwatch and been successful?


I tried it once. Seemed alright. You don't lose a lot when souping DW (bonus AP from doctrines is it I think) so not a big issue.
   
Made in us
Longtime Dakkanaut




While it's true that we don't lose much (don't have a super-doctrine to speak of, and the loss of some AP is not the end of the world), we don't really stand to gain much. The biggest issue with souping (from a competitive standpoint) is the inherent CP costs, and the question of what role you're trying to bring in via the allied formation. Realistically speaking, Deathwatch doesnt have gaps that can be easily filled by soup in any meaningful way.

We do actions better than any other Marine chapter, have access to expanded ObSec via multiple options, and have arguably some of the best marine Psykers in existence. The only thing I can think of that we don't field very well is tanks, but nobody's tanks are any good in comparison to a wall of Redemptors / Contemptors under a shield dome in the age of the Dark Lance / Multi-Melta.

If you're looking at it from a fun perspective? Go to absolute town. My personal custom chapter (which I use Deathwatch rules to represent on the table) *always* deploys with militarized auxiliary forces (represented by Guard / Scions). I've been doing that since I got back to the hobby at the beginning of 8th and it's an absolute blast to have big and smol together for shenanigans. It's not a combination that can cut it against the hyper-lethality of high end play in 9th, but in casual games it's more than enough to take care of business reliably.
   
Made in us
Damsel of the Lady




Sterling191 wrote:
While it's true that we don't lose much (don't have a super-doctrine to speak of, and the loss of some AP is not the end of the world), we don't really stand to gain much. The biggest issue with souping (from a competitive standpoint) is the inherent CP costs, and the question of what role you're trying to bring in via the allied formation. Realistically speaking, Deathwatch doesnt have gaps that can be easily filled by soup in any meaningful way.

We do actions better than any other Marine chapter, have access to expanded ObSec via multiple options, and have arguably some of the best marine Psykers in existence. The only thing I can think of that we don't field very well is tanks, but nobody's tanks are any good in comparison to a wall of Redemptors / Contemptors under a shield dome in the age of the Dark Lance / Multi-Melta.

If you're looking at it from a fun perspective? Go to absolute town. My personal custom chapter (which I use Deathwatch rules to represent on the table) *always* deploys with militarized auxiliary forces (represented by Guard / Scions). I've been doing that since I got back to the hobby at the beginning of 8th and it's an absolute blast to have big and smol together for shenanigans. It's not a combination that can cut it against the hyper-lethality of high end play in 9th, but in casual games it's more than enough to take care of business reliably.


Just spit-balling but you could bring a Super-Heavy/Super-Heavy-Aux of anywhere from 1-9 Vulkite Moiraxes for about the same CP cost as 3 Relic Contemptors. No clue if it'd actually be more useful though.
   
Made in us
Longtime Dakkanaut




Audustum wrote:

Just spit-balling but you could bring a Super-Heavy/Super-Heavy-Aux of anywhere from 1-9 Vulkite Moiraxes for about the same CP cost as 3 Relic Contemptors. No clue if it'd actually be more useful though.


Sadly the Moirax is more expensive, more fragile, unsupportable by any rerolls, auras or other abiities, and puts out significantly less firepower (a Moirax is putting out 10 shots to the VolCon's 16 while costing 5 points more each).
   
Made in us
Damsel of the Lady




Sterling191 wrote:
Audustum wrote:

Just spit-balling but you could bring a Super-Heavy/Super-Heavy-Aux of anywhere from 1-9 Vulkite Moiraxes for about the same CP cost as 3 Relic Contemptors. No clue if it'd actually be more useful though.


Sadly the Moirax is more expensive, more fragile, unsupportable by any rerolls, auras or other abiities, and puts out significantly less firepower (a Moirax is putting out 10 shots to the VolCon's 16 while costing 5 points more each).


3+ of them can start benefiting from Knightly Household Traits though. You can also put WL traits and relics on them (if you want a CP bonanza). You can also take more than 3 if that floats your boat (say 4 or 5, or 6 and maybe phase out your Redemptors completely).
   
Made in us
Fixture of Dakka





The general DW problem is basically that the unique stuff the DW brings is generally B+. Good, solid, fun stuff, but not super competitive. To make DW competitive, you cut out most of the kill teams and the like and focus on the same kinds of models that make all marines competitive. What you're left with, a good list, that simply would be better with a different paintjob.

I personally find the kill teams to be good enough to win games, but not tournaments and I'm pretty okay with that. It's a fun, complex army with cool looking models and really fun themes. If I was chasing the meta though, no I wouldn't recommend them and in truth, there's never really been a time where they were truly on top.
   
Made in us
Damsel of the Lady




 LunarSol wrote:
The general DW problem is basically that the unique stuff the DW brings is generally B+. Good, solid, fun stuff, but not super competitive. To make DW competitive, you cut out most of the kill teams and the like and focus on the same kinds of models that make all marines competitive. What you're left with, a good list, that simply would be better with a different paintjob.

I personally find the kill teams to be good enough to win games, but not tournaments and I'm pretty okay with that. It's a fun, complex army with cool looking models and really fun themes. If I was chasing the meta though, no I wouldn't recommend them and in truth, there's never really been a time where they were truly on top.


So DW actually took 1st at the Onslaught GT using Proteus Kill Teams:

https://www.goonhammer.com/competitive-innovations-in-9th-onslaught-gt/

Teams were 4 shotgun vets with 4 biker vets and a claw/storm-shield vet + combat-shield watch sergeant. I'm not sure you could improve on this by making it a different color (though I prefer primaris kill teams personally).
   
Made in us
Fixture of Dakka





Oh for sure. I think there's stuff that's absolutely competitive. That second paragraph mostly exists because I realized the first sounded completely down on things and that's really not my attitude.

A big part of putting up tourney wins is having top end players jump into the faction because they see it giving them the advantage. The above is more trying to explain why that doesn't happen. Why they don't perceive it as advantageous. It's kind of a self fulfilling prophecy that got its start from the moment DW dropped in 7th and struggled to find a place among the competitive crowd.
   
Made in us
Damsel of the Lady




 LunarSol wrote:
Oh for sure. I think there's stuff that's absolutely competitive. That second paragraph mostly exists because I realized the first sounded completely down on things and that's really not my attitude.

A big part of putting up tourney wins is having top end players jump into the faction because they see it giving them the advantage. The above is more trying to explain why that doesn't happen. Why they don't perceive it as advantageous. It's kind of a self fulfilling prophecy that got its start from the moment DW dropped in 7th and struggled to find a place among the competitive crowd.


Fair enough.
   
Made in gb
Combat Jumping Rasyat




East of England

That list has actually inspired me to dip my toe back into Deathwatch after a very long break. I'm tinkering with it quite a bit, but it's a great basis for 9e Deathwatch lists. The old 3d printer is currenty churning out 2 bikes a plate!

This message was edited 2 times. Last update was at 2021/07/20 15:27:38


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

greetings all!

Im looking at my next project after i finish my current set of projects (im in the somewhat eviable positon of not having a Pile of Shame, having given it all away during a decade long remission form 40K and i've finished every new kit i have bought since.)

I am finding myself gravitating towards the Deathwatch, who will be my 1st proper space marine army ive ever collected. I just feel that thematically, i like the idea of them (though i do think the authors seem to have watched a little too much game of thrones before writing a lot of the fluff....)

i have a few questions:


1) how powerful are they, actaully? i know they arent exactly setting the meta on fire, but are they good enough that a medicore player like me can actaully WIN with them or are they a "great players can win, the rest just bulk other teams stats" type faction?


2) how fun is it to actually play? i deal with a poor win/loss rate if im having fun loosing. how does the basic idea of the kill teams work on the tabletop? i havent shelled out for a codex yet, and since i dont have codex space marines im looking at a £45 just to understand what i'll be wanting to buy.

3) I know the Deathwatch is black, but are they always black or do they support other colour schemes? Im not really a great painter and i feel like flat black would look bit dull and half-arsed on its own, and i dont have the skill to edge highlight enough to liven it up.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Regular Dakkanaut




Deathwatch are one of the more competitive Space Marine variants at the moment, due in part to their ability to support dreadnaughts through some nice buffs. The Kill Teams work pretty well and they have access to most of the other tools that Space Marines use.

They can be fun to play, as they can support a combination of melee and ranged and have some interesting dynamic options with some teleportation options. It will be up to you to decide if they work for your play style or not.

You can paint them however you want, as long as it is clear what models are what. I paint my Space Marines a unique style that does not match any of the 'Codex' styles so that I can switch around if one Chapter becomes appealing to play.
   
Made in us
Longtime Dakkanaut




xerxeskingofking wrote:

1) how powerful are they, actaully? i know they arent exactly setting the meta on fire, but are they good enough that a medicore player like me can actaully WIN with them or are they a "great players can win, the rest just bulk other teams stats" type faction?


Deathwatch do two things extremely well: play objectives (the overwhelming bulk of your army will be ObSec, including multiple things that would not be in other Marine armies), and buff Dreadnoughts (because they are CORE, nearly all of the faction relics, as well as multiple WLTs and Psyker powers, will apply to them, and they are spicy).

It is not a simple army by any means, but when fielded correctly they are enough of a wild card to do the business.

xerxeskingofking wrote:

2) how fun is it to actually play? i deal with a poor win/loss rate if im having fun loosing. how does the basic idea of the kill teams work on the tabletop? i havent shelled out for a codex yet, and since i dont have codex space marines im looking at a £45 just to understand what i'll be wanting to buy.


Kill Teams are fairly straightforward (though mechanically nuanced, more on that in a bit). You combine multiple different models into a single unit that happens to be a Troops selection. This means that with creative application of model selection, wargear choice and tactics you can create a highly flexible unit to suit nearly any battlefield need. Want a sniper team? You can do that. Need highly mobile melee and horde clearing? You can do that. Need a brick of a unit to sit on an objective that just wont die? You can do that? Got a tank that needs to go away? You can do that. The list goes on.

In practice, this works...okay. Not fantastic, but it's functional. To the point that Kill Teams, while IMO not as effective or fun as they were in 8th, are still a core reason why Deathwatch are doing as well as they are.

xerxeskingofking wrote:

3) I know the Deathwatch is black, but are they always black or do they support other colour schemes? Im not really a great painter and i feel like flat black would look bit dull and half-arsed on its own, and i dont have the skill to edge highlight enough to liven it up.


If you're doing a traditional Deathwatch paint scheme, it's black armor, silver Xenomortis pauldron and left arm, with the parent chapter badge on the right pauldron. The only exception is a Blackshield, who obscures their right pauldron. No exceptions. They don't re-livery based on mission parameters.

If you want to "your dudes" it up though? Absolutely! So much of the fun of the faction is personalized customization.
   
Made in de
Neophyte undergoing Ritual of Detestation



Germany

Speaking of KillTeams: Don't forget the funny tricks you can do with intelligent combat squadding.

Like making models troops that normally aren't (and thus giving them ObSec) or fielding units of 5 that are limited to 3 models on their datasheet (applies to many Primaris, such as the Eliminators).
   
Made in us
Longtime Dakkanaut




UK

Currently looking at deathwatch and grey knights, seeing which would be the stronger 'elites army with giant robots' option.

Both have obsec terminators. Deathwatch get better dreadnoughts, but the dreadknights....
   
Made in us
Longtime Dakkanaut




Realistically what GK can bring to a Deathwatch force is brutally efficient melee and psychic coverage (not support, but coverage, we still need our own Librarians if we want to drop buffs). Strikes are *very* interesting, but for my money Interceptors supporting combat squadded Bikes/VanVets are extremely tasty plus or minus character shenanigans (the mortal wound bomb Librarian is getting taken for a spin in fun games for sure). I have an inkling of how to attempt some psyker based character sniping, but I'm not sure if it's actually feasible just yet.

Having multiple vectors for fallback + shoot/charge nonsense is gold.

Though it's a constant reminder of just how pants on head stupidly structured our rules and points costs are. Strikes come with better guns, better melee, innate deep strike and full psyker ability...and they're cheaper than Veterans.

This message was edited 2 times. Last update was at 2021/08/17 18:46:18


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

Sterling191 wrote:
Realistically what GK can bring to a Deathwatch force is brutally efficient melee and psychic coverage (not support, but coverage, we still need our own Librarians if we want to drop buffs). Strikes are *very* interesting, but for my money Interceptors supporting combat squadded Bikes/VanVets are extremely tasty plus or minus character shenanigans (the mortal wound bomb Librarian is getting taken for a spin in fun games for sure). I have an inkling of how to attempt some psyker based character sniping, but I'm not sure if it's actually feasible just yet.

Having multiple vectors for fallback + shoot/charge nonsense is gold.

Though it's a constant reminder of just how pants on head stupidly structured our rules and points costs are. Strikes come with better guns, better melee, innate deep strike and full psyker ability...and they're cheaper than Veterans.


i think niiru was weighing up using EITHER the grey knights or deathwatch as a allied force in a soup list, not souping the silver and the black.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Longtime Dakkanaut




UK

xerxeskingofking wrote:
Sterling191 wrote:
Realistically what GK can bring to a Deathwatch force is brutally efficient melee and psychic coverage (not support, but coverage, we still need our own Librarians if we want to drop buffs). Strikes are *very* interesting, but for my money Interceptors supporting combat squadded Bikes/VanVets are extremely tasty plus or minus character shenanigans (the mortal wound bomb Librarian is getting taken for a spin in fun games for sure). I have an inkling of how to attempt some psyker based character sniping, but I'm not sure if it's actually feasible just yet.

Having multiple vectors for fallback + shoot/charge nonsense is gold.

Though it's a constant reminder of just how pants on head stupidly structured our rules and points costs are. Strikes come with better guns, better melee, innate deep strike and full psyker ability...and they're cheaper than Veterans.


i think niiru was weighing up using EITHER the grey knights or deathwatch as a allied force in a soup list, not souping the silver and the black.



Actually I was weighing up using either a pure-GK or a pure-DW force, no allies involved, though since asking this I have also started wondering if a mixed army of one DW and one GK detachment would be interesting to combine! So his answer was very helpful haha.

Also considering Sisters, but obviously not all 3 together. It would be SoB+DW, or SoB+GK, or GK+DW. Not sure yet on the way things would work out. Sisters lose acts of faith, which is a fairly big loss, but DW and GK don't -seem- to lose much by souping.
   
 
Forum Index » 40K General Discussion
Go to: