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Made in fi
Locked in the Tower of Amareo





Dudeface wrote:
I don't really care for the technicalities of 3d print legality. My was and is: people who were going to 3d print a votann army because they were op are the only ones who have been immediately impacted by any votann ban in place thus far, in which case GW won't give a rats ass because they wouldn't have sold them anything anyway.

Personal opinion is a proxy army of 3d printed sculpts are fine, 1:1 copies are not, simple as that. Support the amateur and minor sculptors.


Point being ban will result in lost sales anyway as people aren't buying army they can't play. Some 3d printing doesn't mean all print so reducing customer pool due to book being banned bad for sales.

Also point is saying votann haven't been proven broken as they cant be Played yet due to no models available is flat out deliberate lying. There's multiple ways to play them, they have been played and it's been bad.

2024 painted/bought: 109/109 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




tneva82 wrote:
Dudeface wrote:
I don't really care for the technicalities of 3d print legality. My was and is: people who were going to 3d print a votann army because they were op are the only ones who have been immediately impacted by any votann ban in place thus far, in which case GW won't give a rats ass because they wouldn't have sold them anything anyway.

Personal opinion is a proxy army of 3d printed sculpts are fine, 1:1 copies are not, simple as that. Support the amateur and minor sculptors.


Point being ban will result in lost sales anyway as people aren't buying army they can't play. Some 3d printing doesn't mean all print so reducing customer pool due to book being banned bad for sales.

Also point is saying votann haven't been proven broken as they cant be Played yet due to no models available is flat out deliberate lying. There's multiple ways to play them, they have been played and it's been bad.


You're missing the point, a ban of something you can't actually buy will not prevent people from buying it. The only people banned at present are people who wouldn't gove GW money anyway. If the ban were still in place when the individual kits release (who knows atm) then you'd be right.

Regards the play data, please provide me some quantified data that GW can use to make the balance changes against. You know they need nerfing, I know they need nerfing, but nobody can actually provide that data because they've been at 0 events to produce quantified official results.
   
Made in at
Second Story Man





Austria

tneva82 wrote:
There's multiple ways to play them, they have been played and it's been bad.
by now there is no way to play them with the official models or rules as those are sold out in most regions

so until the regular release a bann does not chance things for most people as they cannot buy it anyway, hence they cannot play it, hence it does not matter if an event allows them or not

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Fixture of Dakka






Twilight Pathways wrote:
 Amishprn86 wrote:

you want to be within 15" so meaning you dont care that its 30" range.


No you want to be outside of 15", to get double hits


Your right I missed remember, most likely bc they are bad and I dont want to pay 45ppm for them when you see units like Eliminators are 75pts, sure blah blah beam can hit another unit, Or I could also just take a 2nd unit with more shots in general and body presence at the cost of 15pts difference lol.

   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Denver, CO

Sunny Side Up wrote:
3x 230 = 690 points of vehicles (plus buff characters) to kill maybe 350 points of Terminators doesn't sound great.

It shouldn't take any army in the game more then 350 points of their army to kill an opponents 350 points of models if they sit in the open.


This is not true. Terminators are supposed to be walking tanks developed from suits used to work on plasma reactors. Guardsmen infantry with Lasguns should in no way be able to take out Terminators. Vehicle level threats should require anti-vehicle weapons to realistically and regularly harm them. Having that kind of requirement is what helps balance the game with TAC lists as opposed to drowning the opponent in bodies and crap weapons.

 AlmightyWalrus wrote:
This line of reasoning broke 7th edition in Fantasy. The books should be as equal as possible, even a theoretical "Codex: Squirrels with Crustacean allies" should have a fair chance to beat "Codex: God".

 Redbeard wrote:

- Cost? FW models cost more? Because Thudd guns are more expensive than Wraithknights and Riptides. Nope, not a good argument. This is an expensive game. We play it knowing that, and also knowing that, realistically, it's cheaper than hookers and blow.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 purplkrush wrote:
Sunny Side Up wrote:
3x 230 = 690 points of vehicles (plus buff characters) to kill maybe 350 points of Terminators doesn't sound great.

It shouldn't take any army in the game more then 350 points of their army to kill an opponents 350 points of models if they sit in the open.


This is not true. Terminators are supposed to be walking tanks developed from suits used to work on plasma reactors. Guardsmen infantry with Lasguns should in no way be able to take out Terminators. Vehicle level threats should require anti-vehicle weapons to realistically and regularly harm them. Having that kind of requirement is what helps balance the game with TAC lists as opposed to drowning the opponent in bodies and crap weapons.


their ridiculous statement was answered a while ago with many people agreeing with you.
but while were back to talking about termis being vehicle levels of tanky, we need to make vehicles closer to them.
Give heavy vehicles a 1+ save (land raider/repulsor)
Give regular vehicles a 2+ save (rhino chassis)
Give light vehicles a 3+ save (land speeder)
increase the wounds for all of them
   
 
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