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2017/12/07 04:23:41
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So if taking a Veil AND Deceiver, assuming they're all going to be within range of each other, would it be wise to take a Cryptek up with the bunch?
That'll be D3+1 units up there that could potentially have RP (eg. 30-40 Immortals). I'd say that's the point where some help keeping them alive might come in handy.
(Alternatively, a Bus-Ark carrying HQs via G.I, but then you start getting into crazy point costs if you're not careful)
2017/12/07 07:43:30
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Moosatronic Warrior wrote: Has anyone figured out how Quantum Sheilding and the new warlord trait interact? The best I can come up with is that the two effects trigger simultaneously so the person whose turn it is picks lol.
Also the relic on named characters?
The order isn't explicitly called out but it's mentioned the trait is after saves, so I'd say the RAW is it's after quantum shielding as well.
Automatically Appended Next Post:
skoffs wrote: So if taking a Veil AND Deceiver, assuming they're all going to be within range of each other, would it be wise to take a Cryptek up with the bunch?
That'll be D3+1 units up there that could potentially have RP (eg. 30-40 Immortals). I'd say that's the point where some help keeping them alive might come in handy.
(Alternatively, a Bus-Ark carrying HQs via G.I, but then you start getting into crazy point costs if you're not careful)
Having played deep strike focused Black legion and and dark angels Deathwing, using deep strike to alpha strike is mediocre at best, people know how to screen, and 30 cultist can have you deep striking on your side of the board because no where else is available. Veils best use is to deep strike on late game turns, when there are fewer enemies to get to places stuby necron legs could never reach.
This message was edited 1 time. Last update was at 2017/12/07 07:53:05
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2017/12/07 13:33:29
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
As Grimgold wrote many armies have good protection against deep strikers.
What's good about the Deceiver and the Veil is that you can get to optimal firing distance right away with Necrons and also position you units where you want the, For example attack a vulnerable flank or avoid some enemy units.
You could also use these abilities, especially the Deceivers, to move up two units into cover into the middle of the board preventing your opponents alpha strike.
2017/12/07 16:17:26
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I think one of the optimal uses of Veil is a Cryptek with 20 Warriors. Blob them or line them in front of the enemy and then rapid fire off their Objective scoring units, creating a pretty good chaff wall that can be anywhere.
As our schtick is still (technically) durability, I think trying to gimmick a kill Alpha Strike is a mistake. It's only marginally better for Flayed Ones than just DSing them naturally, and it's too risky to use with with the pricey Lychguard. Gauss Immortals or Warrior blobs are probably the most used to teleport, since Tesla have good enough range and speed. The only other targets are Destroyers and Praets who are already fast enough to not need it.
Or as Grimgold said, you'd have it just as a cheeky late game objective grab. Relying on it can cause issues, but if it's just a tool you have sitting around for when you need it, that feels much better.
2017/12/07 16:20:24
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
The veil is also useful like Obyron x Nemesor in recycling your boys out of melee so you can shoot first and charge back in.
Granted since the veil is one use comparatively and less restrictive at the end destination you should probably do more then just transporting to max rapid fire range against the person that just wrapped you etc~ but yeah I think it'll bring up some interesting shenanigans.
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Lothmar wrote: The veil is also useful like Obyron x Nemesor in recycling your boys out of melee so you can shoot first and charge back in.
Granted since the veil is one use comparatively and less restrictive at the end destination you should probably do more then just transporting to max rapid fire range against the person that just wrapped you etc~ but yeah I think it'll bring up some interesting shenanigans.
Well teleporting out of combat also has other implications - like if you bubblewrap with Warriors, they get charged by some Alpha Strike but survive, you can rez them and teleport away, which is much better than retreating while still opening up the enemy unit to shooting.
2017/12/07 17:24:31
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Well teleporting out of combat also has other implications - like if you bubblewrap with Warriors, they get charged by some Alpha Strike but survive, you can rez them and teleport away, which is much better than retreating while still opening up the enemy unit to shooting.
on the plus side since you reappear at the end of the move phase if you Cryptek veil with a warrior blob you can always move them into range for a secondary RP from a ghost ark if you were too bottled up/etc to effectively RP your depleted numbers with your first RP. *twirls villainous mustache*
This message was edited 1 time. Last update was at 2017/12/07 17:35:30
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Razerous wrote: Can I have some generel tips, for army building, for a new player making a Necrons army at around the 1000pt level.
What's good, great and bad.
Are there any good combos or strategies etc.
The ranking in the OP is a good start.
Right now, the strong things are Wraiths, Scarabs, Warriors, Immortals, Gauss Pylon. Good things are Tomb Blades, CCB, C'tan, and maybe Doomsday Arks and Heavy Destroyers. Everything else is iffy at best imo.
There are no real combos or tricks at the moment. There was an attempt to make a Zahndrekh/Obyron/Deathstar bomb work, but it's really unreliable.
Mostly wait for the Codex likely in January or early February.
2017/12/07 23:48:30
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
For the points the Lord costs.. can't you just get more warriors/immortals?
I can see the benefit of the Cryptek, partly because he is cheap and provides pretty decent buffs which stack with the existing durability mechanics... and mostly because, as your required to get at least 1 hq, you might as well.
Razerous, the codex will probably soon be out so we don't really know how things are going to change. So I would suggest buy what you like, but don't go overboard. A bit of a problem currently is that units with RP benefit from being large, which means running 10 Warriors or 3 Tomb blades is not so good.
Currently I'm not buying anything, but then I have quite a substantial army.
Things that might be a good start:
- Overlord
- Cryptek
- 20 Warriors
- 10 Immortals, Tesla
- 1 Triarch Stalker
- 6 Scarabs (can be more or less)
- 3 Wraiths
So basically the Start collecting Necron Box, box of warriors, 2 boxes of Immortals, a Cryptek and a box of Wraiths.
After that you could add:
- Catacomb barge/Annihilation Barge (magnetize)
- Ghost Ark/Doomsday Ark (magnetize)
Not the most competetive, but you get a bit of everything. If you want to be competetive for the moment you have to buy Forge World models and they are expensive.
2017/12/08 09:02:27
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Nightbringer is a monster in combat, fought him against carnifex lines and he blew through 3 of them with his wraith screen before dying. Realliy took the wind out of his assault.
Also, yep the TA is our best vehicle hands down.
12,000
2017/12/08 21:30:38
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Nightbringer is great. His statline is actually pretty nuts when it gets down to it, and his damage in both melee and shooting is quite reliable. However, it's low quantity so he can easily get bogged down if you mess up and more effective against certain enemies than others.
I think he's a great include if you want to have a fast hammer though.
2017/12/09 11:29:45
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Had a game yesterday against Alaitoc Eldars.
I used the Deceiver and the Veil to reposition almost my entire army in his face where the -1 to hit trait didn't help him. I got first turn which helped tremendously.
One unit of tesla Immortal, one unit of gauss immortals and one 6 man unit of Destroyers (incl heavy) took out the worst threats. Won me the game.
Automatically Appended Next Post: It was also fun to reposition a Doomsday Ark into flayer range. The DDA got focused on heavily which let the rest of my army to do their thing. I also rolled 4 1s on 5 dice on my QS rolls when he shot at the DDA with his Hemlock.
This message was edited 1 time. Last update was at 2017/12/09 11:32:47
2017/12/09 12:44:01
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Cmdr_Sune wrote: Had a game yesterday against Alaitoc Eldars.
I used the Deceiver and the Veil to reposition almost my entire army in his face where the -1 to hit trait didn't help him. I got first turn which helped tremendously.
One unit of tesla Immortal, one unit of gauss immortals and one 6 man unit of Destroyers (incl heavy) took out the worst threats. Won me the game.
Automatically Appended Next Post: It was also fun to reposition a Doomsday Ark into flayer range. The DDA got focused on heavily which let the rest of my army to do their thing. I also rolled 4 1s on 5 dice on my QS rolls when he shot at the DDA with his Hemlock.
Awesome, nice to hear that worked out well!
2017/12/11 17:06:57
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.
2017/12/11 22:12:23
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Arachnofiend wrote: Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.
I would say their main problem is the 9" charge, not the lack of a nearby HQ for bonuses.
2017/12/11 22:13:48
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Arachnofiend wrote: Any thoughts on the idea of starting flayed ones on the table for use with the veil of darkness? At 4 attacks each+a leadership debuff flayed ones are much happier running into a screen than lychguard are, though they're also significantly more fragile in the return fire.
I would say their main problem is the 9" charge, not the lack of a nearby HQ for bonuses.
I mean yeah, part of the reason you're using the Veil is that you can MWBD the flayed ones for a significantly more manageable 8" charge.
2017/12/11 22:26:47
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
ah yes, the +1 to charge range would certainly be welcome. Raises it from 52% to 68% chance of success, (including a reroll)
It's certainly something to consider. You "lose" the deep strike option and you risk they get wethered down, but you probably have other mor einteresting shooting targets the first turn if you go second.
2017/12/11 23:23:02
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
It sure is an interesting idea, but a 30% failure rate is not so good. You also have to consider scouting units that will block your "veiling".
I really like the veil because this is just one of many tactical options for it. You can either build your army or a single unit with it in mind or you can play very reactively with it.
We can just hope that the other relics in the codex will be as useful.
2017/12/12 01:16:33
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I I like the idea of Cryptek (VoD) + Zahndrekh w/ Obyron and Scytheguard. Somewhat based on the video psoted above. VoD the Cryptek and Zahndrekh, get Obyron to Ghostwalk mantle within 6" of Zahn and then you can "freely" deploy the Scytheguard around Obyron and more then 1" away from eenmy models. The charge range is now 4-2" depending and if MWBD via Zahn they get +1 to Charge. Basically imposible to fail the charge. Cryptek also give 5+ invul agaisnt Shooting making the Scytheguard more durable.
Only issue is the points cost and it's a very heavy Alpha Strike. You will always want Turn 1 to make this useful. Unless you deployed in cover for +1 save.
Cryptek, Zahndrekh, Obyron and 8 Scytheguard is 685pts. Bit to pricy at 1500pts or less but I feel like for 1750pts+ it's an okay cost for a "star" that can Re-deploy whenever you'd like. It can also be a reliable way to charge a specific enemy unit .You could spend 600-700 more for the Deceiver with 1-3 extra drops for more units.
I guess it won't be "effective" till we get a pts decrease.
torblind wrote: ah yes, the +1 to charge range would certainly be welcome. Raises it from 52% to 68% chance of success, (including a reroll)
It's certainly something to consider. You "lose" the deep strike option and you risk they get wethered down, but you probably have other mor einteresting shooting targets the first turn if you go second.
Aldo - having slept on it, the targets that flayed ones want, are the same targets you should take care of with your Tesla Immortals, the Lychguard can opener fills a better need in your army