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Made in no
Longtime Dakkanaut





Major imbalance? Sure! It used to be the best way to improve your gang.

Playing an imbalanced game is something I could do any day of week, it is the best (as long as there's an underdog reward for it). Unfortunately, being the underdog doesn't help much to evolve your gang at the moment.

The group I play in haven't gotten those high rating gangs yet, so it's not a problem. If we do get to that point, we would have to include some of the tax system of old necromunda to solve it. However isn't this two different topics? One is about culling the high rating gangs, the other is playing games with high gang rating difference?

This message was edited 4 times. Last update was at 2018/06/27 15:52:24


 
   
Made in gb
Longtime Dakkanaut




Well, they are two aspects of the same thing. Wanting campaigns to be able to go on for ages.

You can either have feedback loops built in to clump gangs together in gang rating to try and keep gangs reasonably competitive with each other or you can have systems to allow gangs that are very different in power to fight each other

So underdog bonus / upkeep for the former and scenarios and inducements for the latter.

At this stage though I think most people will not share my fascination with campaign mechanics and have lost interest - so i think I'll drop the subject.

This message was edited 1 time. Last update was at 2018/06/27 16:03:21


 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

While this is s fascinating conversation, perhaps it should head over to the Specialist Games forum?

...to make more room for News...
   
Made in no
Longtime Dakkanaut





Talking about news, we got new Genestealer Cultist models including one very cool looking cult cowboy dual wielding stub guns:

https://www.dakkadakka.com/dakkaforum/posts/list/759589.page
   
Made in gb
Calculating Commissar





The Shire(s)

Baxx wrote:
Talking about news, we got new Genestealer Cultist models including one very cool looking cult cowboy dual wielding stub guns:

https://www.dakkadakka.com/dakkaforum/posts/list/759589.page

Triple wielding The model is drawing a third from a holster!

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Baxx wrote:
Talking about news, we got new Genestealer Cultist models including one very cool looking cult cowboy dual wielding stub guns:

https://www.dakkadakka.com/dakkaforum/posts/list/759589.page


More new GSC figs including four more Abberants: https://www.dakkadakka.com/dakkaforum/posts/list/90/759589.page#10046578

T
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

FW's recent open day was pretty pathetic, but someone did get some info out about upcoming Newcromunda releases:

Gang War 4 details

Writing this from memory, so things might not be in a logical order.

General content
cawdor rules
6 new scenarios
rules for Bionics
domination campaign system
revised skirmish rules
more hired guns and characters

Worth noting that gang war 4 is the same page count at book 3 for those wondering how big it is.

Domination Campaign system
This is the main part of book 4. Basically the campaign is divided into three stages

Stage One

You collectively start with X amount of netural special territories. All territores are special in Domination. Players take turns ‘claiming’ territories. literally by saying ‘that ones mine’. another player can challenge for that particular territory at that moment. these two players then play a game against each other, winner claiming the territory. This continues for a fixed amount of ‘rounds’ or until all the territories are claimed.

Stage Two

This is downtime, same as at the end of a turf war. juves become champions, captives returned etc. all gangs are given an amount of credits by their houses, which MUST be spent.

Stage Three

This is the main part. the board is now fully claimed and the gangs well stocked and rested. each gang takes turns attacking another gang’s particular territory that it wants. the defending player can than defend by playing a game, or surrender the territory without a game if they’ve got lots of gangers on recovery or don’t want to risk injury for a low value territory. Worth noting that gangs start the campaign with a ‘home territory’ which functions as their base, this one can’t be claimed nor lost.

All territories have special rules that boost the gangs, some like existing ones give credits or access to better trading post items. certain territories are better for certain gangs due to their focus. these cards give improved or additional bonuses to a particular gang (each house gang has three different territories like this). for example ‘Toll crossing’ allows the controlling gang to earn D6x5 Credits each time they collect their income.

However if an Orlock gang controls it, the Orlock gang gets priority on turn one automatically. Other gangs can pay a fee for the crossing, which gives that gang the priority bonus for a single game.

When the campaign ends, there is not (normally) a single winner, the campaign has five awards for particular things (most territories, most rep, most credits still in the bank .etc)
also the rules for continuing gangs through to future campaigns has a new version making it less OP for the previous winner, and allowing players to keep more of their cool stuff.

Domination is expected to play out as the most common campaign system (over turf war) due to the speed and amount you gain credits allowing gangs to access the big toys and cool interesting stuff quickly. Its also been designed to be partially modular from the designers standpoint, allowing them to add to it or replace things later (different territory packs for ash wastes and/or hive secondus for example.)

Skirmish Rules Update

rules for skirmish games have be revised and expanded giving players access to more of the cool stuff from campaigns, rather than essentially just playing with large starting gangs. This will be used for the default option for short campaigns, tournaments, and events in the future.

Cawdor rules

nothing shocking. but writing it for completeness. Cawdor rules set will include the items for their FW resin upgrade kits from the start, same as van saars did. should have their pet option (bomb rats) in there as well, as models for them were shown at the weekender back in February.

new scenarios
6 new scenarios in the book, only got told about one

‘killer cyborg’ features two gangs fighting it out to the death, when a fighter goes down, you roll to see if its the killer cyborg. if it is, the mini is replaced, and the cyborg then rolls for its ‘mission’ which ranges from just killing everyone, to killing just leaders, or just gangers etc. its then controlled by the arbitrator or based on a set of standard behaviors. the cyborg has its own wargear and is really tough (can’t go out of action, from seriously injured .etc)

Note on the ‘Gang Leaders Accessories Pack’

This is the accessory pack with extra tokens including some new “asked for” tokens like standard wound markers, gas/smoke tokens, blinded tokens and more. It also includes a pad of blank gang rosters, a four page reference sheet that includes all the basic rules and ‘advanced’ rules all in logical order.

Also has most of the various tables you’ll need for standard play, and a list of all normal ‘actions’ in one place. It’s been written post faqs and erratas so is nice and up to date. you also get a set of 12 scenario cards with the 6 zone mortalis missions from the main rulebook, and the 6 sector mechancius missions from gang war 1 (considered the core 12).

The ZM missions have been updated to include campaign rewards, and certain issues have been changed (lower rating gangs gaining gak tons of Rep even when they lose just for fighting a higher rep gang is completely gone, you’ve got to earn your rep now)


The accessory packs sounds mandatory to me. Having easy access to scenarios and the rules laid out in a logical fashion is essentially.

The news about GW4 having as much content as GW3 is fantastic, as GW3 was a very good book.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba






GW4 sounds pretty cool. More scenarios are always welcome in my book. Domination campaign sounds good for a small campaign, though I kind of like the slow, more casual progression of the standard Turf War.

We don't have any better idea of a release date than "Q3 2018" at this point, do we? If they hold to a similar pattern as the van saars and orlocks, the Cawdor models would be out any week now.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in si
Foxy Wildborne







Sprue pics are floating around on facebook. Can't repost them on mobile.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in es
Longtime Dakkanaut







Sooo, maybe preorder 28?
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

My groups lost interest this slow release killed it dead.

   
Made in tw
Longtime Dakkanaut





I sure thing will pick up steam again when ever the palantine enforcers get released.

   
Made in us
Regular Dakkanaut




The releases have been slow but they are good. I will admit the time to the next release is way too long. My LGS doesn't even carry it and they carry most things GW.
   
Made in es
Longtime Dakkanaut







this is the cawdor brute. In gang 4 are special brutes of gangs.

Also other pet for cawdor
   
Made in us
Fiery Bright Wizard





California

Couple tidbits from twitch

By making Cawdor more unique now they have set up redemptionists to be their own thing. Saving specialized flame weapons for redemptionists. They are hinted at being done in the future.

Cawdor gets the pictured sheen bird, looks like some kind of cybernetic raven.

grunt and snivels, candlekin are the Cawdor brute that was shown off at the open day.

cawdor get a sawed off resin upgade and 2 handed axe. heavy stubber, flamer, etc plus bomb delivery rats which are being sculpted in their free time. Cawdor was sculpted by Tom Hughes who seems newer and he sculpted the BB chaos chosen as well.


 
   
Made in us
Shadowy Grot Kommittee Memba






no word on a release date for Cawdor then? Just soon(tm)?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fiery Bright Wizard





California

They didn't discuss the release date, i'm hoping for pre orders on the 28th or aug 4th but who knows, the WD will tell us.

 
   
Made in us
Shadowy Grot Kommittee Memba






 Thargrim wrote:
They didn't discuss the release date, i'm hoping for pre orders on the 28th or aug 4th but who knows, the WD will tell us.


That would make sense with the video batrep preview thingy they're planning, and the release of kill team.

Wouldn't want ongoing support for that skirmish game they released to interfere with the release of that brand new skirmish game they're definitely going to be giving ongoing support.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Regular Dakkanaut





It all looks/sounds so ridiculously great... I just wish they would hurry up and start releasing some of the goodies!
   
Made in de
Longtime Dakkanaut





Petitioner's City - Yaktribe.org

Some notes:

Not quite medieval peasants - they are medieval peasants in a dystopian sci-fy setting
Do have large factories.
But house also collects trash – to find relic – religious nuts. Recycles, orders, etc.
Not to be confused with redemptionists – Cawdor acceptable face of Red Redemption – official religion of Necromunda, to some degree. To some degree everyone pays lip service to the religion on-world. Cawdor take it really serioeus. But some take it too serous and they get outcasted, becoming redemptionists, wearing long red robes and goin around with flamers. If you are functioning house making stuff, i.e. Cawdor, you don’t want them – so redepmtionists are the outcasts from Cawdor (and maybe other houses). When first created, differentiated – done the opposite from combining, with Redemptionists coming down the line.

Candles on head

Cawdor largest house – is this reflected in gang size – yes to an extent, partly expressed in weapons – some reclaimed autoguns, not quite as good as brand new polished autogun bought off orlock autotrader. Fair to say they get a few more numbers, rubbish weapons.

In the scenario, does candle affect in the dark?


Background

One of main things, storytime, one thing really proud. On p. 10, orlock polearm weapons with autogun and blunderbuss – tom’s idea – this very much demonstrates all the rules for gang before model, write as models made to bounce off – somewhere in reliquaries of house Cawdor is an old faded book or shattered fragment of stained glass with barely discerned image of a custodes – and some Cawdor housemember saw this thinking it the epitome of all holy, and this image repeated, and they tried to copy. This is the weapon of the distant vengeful god’s angels – in this religion where all damend – celebrate this by venerating their weapons. So the gang is venerating things which they’ve only bearly heard about or seen in repeated images.
Gang models are male – imitating the custodes. BUT in background, so girls will emulate sisters of battle – so there are female cawdor gangers. And again, the house is based on images and ideas of things they have never seen - so not direct translations - combined with rubbish/relics-recycling.
Major point of design process not to give them ork-esque weapons, to make them look like 'cawdor' weapons not 'ork' weapons.
How fit in with other hive - all gangs fighting proxy wars of clan houses - all this territory - manufactories with millions on mullions of industrial helots who if lucky get to sleep under their work stations, generations whose job is stamp out widgets, but further down hive get fringes of society - lawlessness, anarchy - great for clan houses who get to fight war. Clan houses reliant on one another, existing in profit , but still like to kill each other - purpose of gangs.
But for Cawdor, the person who is in charge - Thane of Cawdor (har har har - yes deliberate) - when pass on, they name successor who could be anyone, from second in command to a juve or a horrible joke, and put pet rat in charge. So any gang leader could be next Thane of Cawdor - so various leaders, fighting wars for the Thane, punishing the sinners (esp Goliath and really especially Delaque), could be named next Thane. (all the candles help - very Wolf Hall!) So Thane views himself as guardian of Necromunda, and say who is saved. So punish unbelievers, take offence. One person suggests 'Dog-dore' as a gang leader name....
Bionics - the cawdor have crude ones. Remind us they are in scifi setting. Their limbs - cast offs. All have masks - hardened leather, as don't want to expose face to others - not worthy of uncovering faces as E might see. Bindings around weapons - weapons are relics to them according to their faith. But weapons are reclaimed, so rubbish to us and others. But to the Cawdor (eg Sully) his autogun is holy. But Sully is damned and dirty. So the bindings protect the weapon from being touched by him.
Baldrick with crossbow - panzerfaust launched by crossbow - antitank. Tom came up with idea. 'what's medieval' - crossbow - but too medieval. So had to fire explosive bolt cause that's just funny. Two firing modes. 'Just fun, which is the main reason to do weaponry.' And then get a suspensor.....
Names - people noticed Cawdor is Macbeth and Scottish medieval name - what kind of naming conventions we give gangs. There is always one - an internal logic. So example names - Beluk, Caban, Hoyk, Hawbert, Cowl, Daggett, Cotus, Gambusson, Barbett, Snood, Antipope (sic) - there is a naming convention here. And pronunciation guide will be useful! It is item of clothing - but these are medieval items of clothing. [I need to spell them right - but check out Tudor Tailor for fun!] In other languages - when he worked in studio - in far east, O'Shaua[?] means commander Noodle Leg.


Gang themselves

They follow same format as others - 4 types
Skills - leader - brawn, leadership and ferocity (sec) and savant (sec). Champion - brawn, agility (Sec); juve - ferociety (pr), agility and combat (Sec); specialists - feoricty, agility (sec). Leaders too old for agility.
Close in fight gang - come across in pole-arm weapons - versatile weapons.
Blunderbuss and chainsword together!
Q weapons - like other gangs includes extra weapons - BASIC - reclaimed autogun (sp), pole-autogon, pole-blunderbuss, sawn off shotgun; CC axe, chainglaive, maul, fighting knife, two handed axe (replaces big icon, resin), two handed hammer; PISTOLS reclaimned autopistol, handflamer, stubgun; SPECIAL combi weapon - flamer auto, long rifle (variant of leader); HEAVY/ heavy crossbow, heavy flamer, heavy stubber; WARGEAR among grenades and armour - cult icon; bomb delivery rat (leader says 'kill', rat scatters away with fuse and tries to blow up - apparently unfinished?);
polearm blunderbuss - main - way to get interesting variation into weapon effects into one weapon - cawdor scavenge all sorts of stuff, speerating it into orderly piles over hours, blessing it, and giving lots of different shots - grapeshot (s2 d1 6+ ammo, temp) negation (temp, s3, blaze - didnt want to go all in on fire in - thats for redemptionists), emperor's wroth (8-12 range, s4, pulverise). Plus pole arm for close combat.
Pets - 'Marrowpicker' is the image, of a Sheenbird - conceptualised between Jonathan and Marade (sic) - appeared in inquisition novel, Ravenor - uphive all the palaces existing in gaudy lxury with cyber creatures - lovely birds but some escape and make way downhive and figure out how to replicate or carry on - captured by gangers and regarded as messenger from emperor. Cawdor espeically rate them, picking through rubbish, and we found it very amusing, on a 3d board, against van saar, they dont like being high up, they are less liekly to pass I test, and so sheen birds are great for knocking them off high ledges (followed by rats to blow them up!). [Diabolic St FRancis gang!!!]
The dwarf and big guy - not mutants - still two legs, two arms, etc - no tentacles. Cawdor House Brute - Grunt and Snivels, The Candlekin, House Cawdor. These are Stigmata creatures. Others will be in the book apparently.
What is on p. 5 - cawtlescrattor from hanged gang; archetypal cawdor ganger, on cover too.
What in general does reclaimed do - not a trait - just a name. Represents it being a bit cheaper and not so good. They get more guys by having access to this cheaper stuff. They can go to trading post in campaign. so long as not exclusive to other gangs, they can get it in campaign, and 'remake' it
Idea - every gang has house list, saying a lot about who they are. Other things from trading post. his escher gang bought last night a webber for leader, to put down goliaths, and also has two phyrr cats which activate at same time, then go and eat the laying goliath. His tactic.
Jessica, a part of his turfwar with an escher gang, writes in having joined twitch specificaly and she says she wont let that webber anywhere near her. And her rating is far higher.


PARAPHENALIA

Dice. Colour wise this is 'swirly copper colour with tasteful teal', 'shimmy iridescent effect'.
Cards.

Tactics for Cawdor
Let it burn. At start of round, for duration, all ranged friendly weapons gain blaze trait. Setting people on fire, running in all directions - much fun.
Tactics for others.
Dead men walking - ignore bottle test.
In general, can't go wrong with cards that give extra activations - in this deck it is Duck and Cover - all gangs - a fighter may make two fire basic actions with pistol weapons, then move d3 inches.
Snap Fire - ready fighter may make action at fhigther just shot them with pistol or basic.
Quick Fire - play when activating, while under fihgter card, fighter move increased by 2. [Andy suggest combining with his clamber-skilled, 7in move escher champion]
Divine motivation - duration of battle, soemthing with cool checks.
Themed around House Cawdor - even the broader ones.

Advantages of cawdor
aggresive, upfront, in your face
not tough and durable
versatile - lots of options
when playing against van saar for example - almost one trick pony, on shooting, although they can surprise in CC - on whole close range, versatile, finish them off with polearms and chain
who struggle against most? no central weakspot - gangs on a spectrum - goliath one end, big tough, little bit shooty, cvan saar at other end - cawdor in middle, escher in CC range but not as tough. Delaque ? Orlock shooty but tough and all-rounders. But Cawdor not got great range (only the heavy stubber really and perhaps long rifle).

House characters
Cawdor House character done - handed off to production - but can say no more.
Kria for Escher - agents for house, as with Slade - out soon.

[..]

In the match
crossbow - 15s, 30l. frag is 5'' blast. s4. knockback.


https://yaktribe.games/community/threads/cawdor-gw4-speculations-discussions.7258/page-18#post-159912

This message was edited 3 times. Last update was at 2018/07/19 20:31:17


 
   
Made in vn
Longtime Dakkanaut




https://www.warhammer-community.com/2018/07/29/gangs-ghosts-and-grandhammers-next-weeks-pre-orders/

Pre order next week.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Interested to see that Spider Suit thing!

   
Made in es
Longtime Dakkanaut





We’ll be previewing Gang War 4 on Monday, but for now, we can confirm that you’ll find brutes – super-sized gangers like the “Arachni-rig” servo suit and Cawdor Stig-shambler, as well as rules for Necromunda’s first psykers!



Now, we only need miniatures..
   
Made in gb
Regular Dakkanaut





All these weeks of jam-packed FW releases... when on earth will they find the time slot? *rolleyes*

This message was edited 1 time. Last update was at 2018/07/29 18:04:21


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.



Warhammer Community Article up
   
Made in es
Longtime Dakkanaut





Interesting tournament play
   
Made in gb
Regular Dakkanaut





It all sounds so great... just need the actual models for everything awesome!
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Psykers...? Nice.
Bionincs too.

This message was edited 1 time. Last update was at 2018/07/30 14:19:08


6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in us
Fixture of Dakka






Still having issue with trying to get stuff from Forge World….


too bad, too...



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

See now I want to see the female Cawdor pretending to be SoBs. That sounds awesome.

I'm also very glad they didn't roll the Reds into Cawdor to simplify things, and are sticking with "All fire. All the time!" as the motif for the Reds.

 Skinnereal wrote:
Psykers...? Nice.
Bionincs too.
I look forward to having a more complete set of psychic rules in the next book.

And the skills listing again.

Buying the same rules over and over again is fun!




This message was edited 2 times. Last update was at 2018/07/31 00:11:45


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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