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Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






Dallas Texas


20,000+/20,000 views










My Warhammer 40k Compatriots, I am bringing you the Battle Report that will set the new Bar.

This summer I am traveling to three large events. The Alamo GT, the Railhead Rumble, And WargamesCon. There is also a Chance that I will playing practice games with the American ETC Team, which would include games with Tony Kopach and Brad, who are both adepticon winners. Through my adventure I will be playing against a combined pool of 400+ players, with a total of 19 games! My Goal here is not to show you that im an elite player, as Im playing an old codex. Is my Goal to Win? Yes. Is My Goal on this thread to win? No. My Goal is to give a truly transparent window into the tournament scene, my ups, my downs. If a fire prism breaks in my case, youll know about it. Its an adventure that includes alot of hours, and I invite you to join me as I go to 3 very large tournaments this summer!

My Goal here is Simple, To Complete the MOST comprehensive Battle Report in the HISTORY of Warhammer 40k.
1.Tournament Pre Strategy
2.Tournament Review
3.Game Summaries including
a) My Strategy for the game.
b) My Opponents Strategy.
c) Analysis of my opponents list
d) Analysis of the game objectives and overall strategy.
e) How Luck effected the Game.
f) Why I won or Lost
g) What I can fix
h) My Overall opponent Experience
I) Overall game Recap
4. Tournament Recap and Placings
5. Current Meta

Regardless if you are an Eldar Player, a casual player, or a hardcore Tournament player, I am going to bring the Texas Summer 2012 Tournament Scene to your computer, and at the very least I am giving 5th Edition a good send off! My Goal is to explain EVERY SINGLE ASPECT of my tournament road. Regardless of I win all 19 games, or If I loose all 19 games, it will be a transparent experience that you will ride along with. My Goal is to reach 20,000 Views, and to set the record on Dakka for the Highest Viewed Battle Report.

Link this thread to your Blogs/Forums , because this is truly going to be a spectacular experience. Anyone who reads all 19 games is going to have a great experience, and I encourage ANY 40k gamer to Look into this thread!




If you would like to become a supporter of this thread, please PM me where this thread is linked on your site, and I will link Back to you.

Adeptus North Texas - http://www.adeptusnorthtexas.com/


*note* I will be updating the topic in new posts, as well as in the main topic here.



Spoiler:


Alamo Grand Tournament.

Very Busy week for me. Had alot of painting to do, and as of Thursday 12:30 Am 95% of my army is ready for Alamo. Just need to finish basing and touching up a few models.

Friday I will be making the 5 Hour drive down to San Antonio.

Alamo Pre Tournament



The Alamo GT is a competitive Grand Tournament with 60-70 people. http://www.alamogt40k.com/attendees.php .

The Meta will probably be Marine/GK heavy, with all other armies sprinked in sporadically.

The missions are primary objectives worth 16 points followed by a secondary worth 4.
Mission 1 - Pitched/Seize ground 5 obectives
Mission 2 - Capture and Control / SprearHead
Mission 3 - KP / DoW
Mission 4 - Capture and Control / Pitched
Mission 5 - 5 Objectives / DoW

Eldar List

Autarch, Power Weapon, Fusion Gun
Farseer, Warding, Witness, Doom, Guide

5 Fire Dragons, Wave Serpent, Cannon
5 Fire Dragons, Wave Serpent, Cannon
5 Fire Dragons, Wave Serpent, Cannon

10 Defender Guardians, Scatter Laser
Wave Serpent, Scatter Laser
10 Defender guardians, Scatter Laser
Wave Serpent, Scatter Laser

10 Storm Guardians, 2x Melta
Wave Serpent, cannon
10 Storm Guardians, 2x Meltas
Wave serpent, Cannon

Prism
Prism
3x Walkers, 6x EML

List Explanation

Over the past year of trying to make sense of the Psycannon Meta Game, Ive come almost full circle in my Eldar List building. This list is very similar to what I brought to Alamo last year, although it is a much better list.

This Eldar list is the swiss army knife of Eldar Lists. It is an All Commers list, with an answer to everything. My Goal with this list is to go into every game with an equal chance to win.
Autarch - Close Combat, Anti Tank, Reserve Rolls
Farseer - War Walker Guide, Doom against Infantry/Dredknights/ MCs. Warding Defence against GK.
Dragons - Blow whatever I want off the Board.
Storm Guardians - Assault unit, Last Resort Anti Tank, Multi Charge anti infantry with Doom.
Defender Guardians - Last Resort Anti Tank, Multi Squad shooting anti infantry with doom support.
Prisms - Anti Infantry, Objective Contesters/Tank Shockers/ Anti Tank
War Walkers - Anti Infantry / Anti Tank with Guide support

My List has an answer for everything. I can deal with armor and have enough meltas and long ranged shooting to tank out the heaviest mech armies. I have moderate anti infantry, Good coverage with 9 tanks, Warding Psychic Defence. This is a complete all comers eldar list.

My Main Goal with this list, is to full reserve any game that I dont get first turn shooting, and full reserve against obective missions. Hopefully my opponent will make a mistake and get close to me and I can come in off the board edge with 3+ reserve rolls and smack people. With 9 Armor 12 vehicles, if I full reserve my opponent will have 3-5 rounds of shooting. If the game ends after 3 rounds of shooting he wont be able to destroy all 9 of my tanks meaning that I have a great advantange in objective games.

If I get a Paladin deathstar list Im dropping all my infantry off in the backfield, and then im going to spam tank shock the Paladins 9 times a turn until they fail.

The List has a couple problems tho. I do have problems with mass-marine armies. Longfang spam will give me moderate trouble, and any list with large amounts of psycannons are also problems. My plan of action is to out-range psycannons, and to kill as many longfangs as I can turn 1.

Pictures of Armies at Alamo GT


http://dakingssays.blogspot.com/2012/05/alamo-40k-tournament-2012-random-pics.html

My Eldar


Caldera's Dark Eldar


Johns GKs




Michael Sanfords Grey Knights




Spellbounds CSM


Amazingly Converted and Painted Demons








John Cooks Pretorians




really cool converted Harlequin Dark Eldar Army








Alamo GT Game One

Well I got to San Antonio late friday night. Some of my family tagged along to take advantage of a vacation, while I wargamed all day.

Our Hotel was on the river walk, and only 2 blocks away from the Tournament.

I showed up an hour early to set up my Eldar Army on my Transport tray. 3 storm Guardians and my Autarch had some damage, but super glue managed to fix them up in a jiffy. (Tournament Tip. Always bring some super glue, you or someone you know will need it).

Last year when I went to Alamo, I only knew Brian Ellis (Spellbound) From Dallas. This year I knew atleast 15 people there, Including My Dallas Buddies Brian E (IMO Best CSM player in the country), Michael S (Custom Minis. Amazing Grey Knights Player), and Kenny(Tryanid Player, Also hosts the Heroic 28's 40k Pod Cast http://theheroic28s.blogspot.com/ ) Besides these friends from Dallas I knew alot of the BOLS guys from Austin, and a few of the people from other texas tournaments.

Overall the armies were very diverse. There were about 1/5 Grey Knights, but all armies were represented. 1 Tau and Sisters player were represented from the BOLS group fighting the good fight! There were atleast 4 tyranid players. Mech Imperial guard had atleast 6. Dark Eldar had about 6. Necrons had about 6. Then you had 2 Eldar, a couple Orks including Goatboys battle waggon, A couple CSM and 1 Demons player. Every army was there, and although BA/Wolves/GK were common they werent an overwelming magority.

I set my Eldar army up, and I wait until the first Pairings go up. I know for day one, It goes Objectives, C&C, Kill Points. I know I can win Objectives, I know I can either tie or win C&C, but kill points is the hard mission (Especially if I play another 2-0 player).

Im Excited, Im pumped up and ready to go. Ive been practicing with my Eldar ALOT since last year where I went 3-1-1 and Got 8th general and top 10 overall. This year I want to do better, and prove that Eldar is still a Viable codex, that, and I want to be known as a higher tier player.



GAME 1

Turn 1 Pairings go up, and I get Ben. I walk up to the table and realize Im playing against WebWayPortal Dark Eldar. The Army is a Beautifully painted Eldar Army coverted to a Dark Eldar army.

Bens Dark Eldar List - (From what I wrote Down)

Archon - Blaster, Huskblade, soultrap, shadowfield
2 Hemucs , 2 webwayportals, Shatter shard, venom blade
7 Incubi
7 Harlequins, Shadow Seer, 2x fusion pistols
4 Trueborn, 4x Blasters, Venom
15 Whyches, Hekatrix aggonizer, blaster, haywires
15 whyches, hekatrix, aggonizer, blaster, haywires
10 whyches, hekatrix, aggonizer, blaster, haywires
6 Reavers, 2 Meltas
Cronos Parasite with upgrades
Razorwing jetfighter, 2x Dark Lances, 1x splinter cannon, missiles.

Mission - Seize Ground 5 Objectives. (16)
Deployment - Pitched
Secondary - Table Quarters. (4)

We place our objectives. (mine our flying bases, is are cool dark eldar things on bases).
1 Top left next to building, 1 center board, 1 back right. One My Right. One My Left.

Dark Eldar Deployment -

Dark Eldar win the roll off and decide to go first.

He Deploys venom true born on the far left, with the Hemuc and WWP.
He Puts Harlequins in cover right.
Everything else is in reserve.




Eldar Deployment

I really couldnt of asked for a better first round matchup. His anti tank is primarily tied up in his Fighter/Trueborn. He has blasters and fusion postols and heat lances sporadically placed through his army, but I dont see any way of him winning this game (or so I thought). He really has no way of de-meching me. My Goal for this game is to either A) Surround the webwayportals so he cant come through them. B) Hide on my board edge and just shoot him the entire game. I can contest his home objectives and take mine. 3 Whych squads in the open are pretty easy to crack, and if I can put pressure on his ONLY 3 troop choices I should have this game in the bag. (or so it seems).

I deploy in the center castled up. Walkers behind cover away from his trueborn, prisms in the same way, everything else in a line.



Transports with spikes - Dragons
Forgeworld scatter turrets - Defenders
Forgeworld Cannons - Storms
Farseer and Autarch are marked in which transport they are in.

Dark Eldar turn 1

He moves his venom up 12. Hemuc gets out and throws down the webwayportal to my left.
Harlequins with the other Hemuc move up but dont drop there poral.

He doesnt have anything to shoot and its my turn 1

Eldar 1

Fire Dragons move to intercept venom.
Everything else moves to get shots at the trueborn that fall out, and the harleyes. I cast fortune on Walkers

Fire Dragons blow up Venom.
Shooting Kills all trueborn.
Shooting then kills over half of the harlequins, shadowseer and a fusion pistol stay.

My Fire Dragon moves right next to his webway portal. I then turbo boost a way serpent over towards the other half of the portal. My plan here is to be within 1" of all parts of the webwayportal, thus making him come in off the board edge.








Dark Eldar turn 2

He rolls his reserves.
Squad of 10 Witches come in.
Reavers come in.
Harlequins move up and drop 2nd portal.

My Opponent then moves his reavers out of the portal, behind my wave serpent. I explain to him that my wave serpents are within 1" from all parts of the webwayportal, and he cant come in because he would be within 1" from me. Bens arguement is that the reavers can just fly over my skimmers, and that his witches can come in where his Hemuc was and move 6". The Whych arguement makes a little sense, but the reaver arguement doesnt. The Codex WWP entry is poorly written. I think about calling a judge over, but calling a judge on turn 2 of the first game of the day would be a TFG move. I let it slide because 1) I dont think it will effect the course of the game. 2) Its a decent arguement.

The Reavers shoot into the back of a storm guardian serpent. Despite my cover save from flat out my vehicle blows up.
He then sets up a beautiful multi assault on my storm guardians/Fire Dragons with his witches. He whipes both squads and consolidates.

His witches and reavers have FNP and alot of pain tokens from all the carnage, making them much harder to kill.

Eldar Turn 2

Well I took a gamble. I had a good idea (Blocking off the webwayportal and making them come in from board edge). While the idea was good, my execution and knowlege of the rules were misguided, resulting in a tank and a squad dead. The Fire dragons were going to drop anyways (they dont matter in this mission at all), but the tank and the scoring squad inside is a different story. I played right into the webway, and lost something that I shouldnt of lost. Not a huge loss but a bad judgement call for sure.

I tank shock and move 3 wave serpents to actually block off the right portal. I ask my opponnent to confirm that he cannot come in his right webway portal. He Agrees that I have successfully blocked it off.

I doom the Witch Squad in the open.
I move the rest of my Eldar army to get shots on the Witches/Reavers/Harlequins. The Reavers need to die because they can contest late game, wyches are scoring, Harlequins really dont matter much.
I move Defender Guardians to get shots off at the witches. In a pro move I then move my Storm Guardian Serpent over the block off a possible assault against my defender guardians.

Shooting Sees 7 Witches die from Tank/Defender Fire. Reavers also loose half and a heat lance, but due to FNP and Cover they are kinda hard to kill.






Dark Eldar 3

This is my opponents turn to strike back.

He gets his Innucbi, His Archon and a 15 Whych squad, his Cronos Parasite, and his Fighter in.

His Fighter comes in off the back board edge.
Everything else comes in on the left portal.

His Incubi assault my far left empty serpent, doing nothing.
His Parasite kills a few guardians with the blast, and throws out some pain tokens to his friends.
He Shoots his Witch/Archon Blaster into my Wave Serpents.
He then multi Assaults my wave Serpents.

He Is Able to Super Immobolize my Right autarch wave serpent, basically making it a Box. (UhOh).




Eldar turn 3

His army is annoying, but its not doing any real damage. Im down to 2 troop choices, so it means I need to conserve my Troops, and start killling his.

I move 1 Fire Dragons from the right, to the far left to go after the Parasite.
I move 1 Fire Dragon Towards the Fighter.
I move my warlwalkers to get shots.
I move my far left serpent, and I turbo boost it on his back left objective.

At this point my right objective looks to be Scorable. He wont be able to get the back left. I can contest back right, and I can contest middle. This means that I need to clear up another objective.

I shoot into his squad of 3 witches, whiping it.
I shoot Twin Linked Prism Blast into the Large Witch squad, killing around 8 of them.
I shoot Fire Dragons into the Fighter, Immobolizing it and stunning it (so it cant take objectives anymore).
I shoot Twin Linked War Walkers into the Parasite, Taking it down (freeing up the fire dragon squad to go over there).
Random Cannon and Scatterlaser fire takes down another few witches leaving the squad hurting pretty bad.

Overall a pretty good turn for me. He is down to 1 witch squad and an archon on the board. An inubi squad out of place. 2 Ravers. A Witch squad comming in. 2 Harlequins. 1 Hemuc.




Dark Eldar 4

His Last witch squad comes in on his board edge. He assaults the fire dragons, killing them and getting a pain token.
His Witches and archon shoot at the Autarchs tank, and the autarch and his 10 storm guardians pile out (loosing like 4 in the explosion).
He then charges my Autarch and Storms and whipes them.
Innucubi move to contest center.



Eldar 4

EML and Prisms shoot into the back witch squad, lowering it to around 4.
Im able to kill of the archon and 3 Witches that are left on my left objective.
Fire Dragons move from center, and kill the reavers, taking out the last of his mobility.



Dark Eldar 5

His Witches move behind terrain to take the back right objective.
His innucubi charge my fire dragons and my wave serpent, immobolizing the serpent and whiping the dragons.

Eldar turn 5

I move a skimmer to contest the back right objective his witches are holding.
I move defender guardians to control the close left objective.
I keep farseer and other defenders on back right to control another.
Middle and back left are contested.
I shoot and kill the 2 harleques coming for my objective.

At this point Ben concedes. Theres no way he can take my obectives, and if it goes on its probably going to be a tabling.

I win and get full points, Primary and Secondary.

Game 1 Summary

Ben was a good player, but he chose to bring a fun list because hes mainly into WMH. My list countered his hard, and he had no way to take out my 9 tanks. I took out his Venom trueborn, and his Fighter very quickly, and he wasnt able to de-mech me. As far as blocking off the WWP, if it had worked it would have been great, but due to poor wording on GW's part we just played it out and it didnt really matter. Ben ended up doing pretty well in the tournament, and I think went 3-2.

Game 2

I get back from eating lunch with a bunch of guys from Dallas.

Im at max battle points, and Im about to play the capture and control mission.

I go to my table and meet my Opponent Andrew E. Playing Eldar!

Andrew's List

Eldrad
Yriel

10x Wraithguard, warlock with 5+ cover save
10x Wraithguard, warlock with 5+ cover save
5x DAVU, exarch with everything
5x DAVU, exarch with everything

7x Warp Spiders, Exarch, Withdraw, extra spinner, powerblades

Falcon, Vectored, Holo, EML, stones
Falcon, Vectored, Holo, EML, stones

Mission- Capture and Control
Secondary - More units outside of both deployment zones.
Deployment - Spearhead

Well I hate playing against other Eldar. Reason being that If I loose, the only thing that I can blame is myself. Generally Eldar players are a real hit and miss. There either REALLY bad, or REALLY good. I played eldar last year at Alamo, Tabled him. Played alamo at FoB qualifier and beat him as well. Footdar is something I dont get, and although I screw around with it sometimes, I just dont understand the whole Eldar Troops walking Concept. I think it has the ability to win games, but I think its a really hard list to play that shoots itself in the foot, the arm, and the knee cap.

His Falcons are going to be almost impossible to kill. If they are behind cover they are actually impossible to kill. If Eldrad fortunes them, then they are Literally IMPOSSIBLE TO KILL. His Wraithguard units are the same way. 3+ saves, Re Rollable, with 4+ cover and 5+ Invul. The only thing in my army that can deal with the Wraithguard are my Meltas/EML's/Linked Prisms. I should be able to smack his army pretty hard with my fire power. There is NO WAY my opponent is going to win this game, as his only anti tank are falcons (which suck at shooting and cant hit a barn let alone a moving tank). My Opponent can easily castle in the corner, Take his Cover saves, and then Late Game turbo boost with Double Fortune from Eldrad and pull off a draw pretty easily. If Hes good at all (he won his last game) then he should be able to pull off a draw pretty easily.

I win the Roll off and elect to go first

My Objective is by the Trees in the left.
My Opponents Objective is on my far right, behind a building. (He should have put it really far forward as close to mine as possible, but w/e)

Smitty Eldar Deployment

I deploy Farseer and Defenders by my objective. I deploy War walkers behind them, pretty far up to hopefully be in range with a scout move. I put everything else at the SpearHead deployment line. My Goal here is to move 12" and smack whatever I can, and if I cant do anything than I can surround his little pocket and shoot him all game.



Andrew Eldar Deployment

Andrew Being a sneaky sneaky Eldar decides to full reserve with Prince Yriel

Smitty Eldar Turn 1

Im going to give you readers a hint. There is something I can do, Using My Army, To make my opponent Auto Loose. Do not scroll Down until you figure out what im going to do.

I look at the board, and I look at where my Army Is Deployed. I think for a second.
My Guardians Get out with Farseer At the Tree Line.
My Entire Army Turbo Boosts Forward



Andrew Turn 1

Full Reserve

Smitty Eldar Turn 2

My Entire Army Turbo Boosts again. I start with my Farthest Foward skimmer, And Its Able to move within less than 2 inches towards the opposing lateral Edge.
I then move every Skimmer, 2 Inches away from the skimmer in Front.
I tell Andrew To Watch me, And I have him Confirm that every skimmer is in fact 2 inches apart.

I have Successfully Lined the Board edge, Giving Andrew an Auto Loss

Page 8 of the Games Workshop FAQ

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170001a_40k_Rulebook_FAQ_Version_1_5_January_2012.pdf

Q: What happens when a unit arrives from reserves but
is unable to completely move onto the board? (p94)
A: The unit is destroyed and removed from play.






Turns 2-4

I have lined the board edge, meaning that his Foot Force cannot come in. He can come in on the far left, but because he can only move 6" his entire unit of 12 models wont be able to fit. He also cant fit between my vehicles as he would be within 1".

He Rolls His Reserve Rolls, And Both Wraithguard units with Independant Characters Die as they come in.
HIs WarpSpiders Do come in towards my back objective.
1 Falcon comes in towards his objective.
Both Dire Avengers Stays out.








As the Game Goes on, I Fire Dragon both Falcons and they are destroyed.
I kill the Dire Avengers with Tank/Guardian Fire.
I kill the Warp spiders with EML/Guardian Support, Followed by a War Walker Charge.

Andrew did have a fighting spirit, and on turn 4 he turbo boosted a wave serpent on the Board, while having 2 DAVU at his objective. During my turn 5 I was able to blow up the Falcon and kill the last Dire Avengers getting the Table and Max Points.

Game 2 Summary

Every game a 40k player plays, he has an ability to do something creative. Every army can do different things, and a general that can capitalize on those things is what makes a good general. Andrew had never thought of lining the board Edge. Reserving a Foot List against a 9 skimmer mech eldar is a terrible Idea. Andrew was a great opponent, and I gave him my best game vote because he had a great attitude and was nice to me the entire tournament, although I totally Dicked him. He ended up doing decent in the tournament, and I gurentee he will never make that mistake again with his FootDar.

Overall I felt like kind of a Doosh, but then again im incredibly laze, and when I have the ability to kill 75% of my opponents army without rolling any dice, Im going to take it (Especially in a Grand Tournament where im going for a top spot).

Welp Ive made it to game 3 with Max Battle Points. There only like 6 people left at this point who are maxed. Ironically, Me/Michael/Kenny/Brian, my 4 friends from Dallas are all in that top6. I think the fact that I practice against these 4 individuals, who are also really good, shapes my playstyle alot.

Game 3 I get Paired with Brian (SpellBound). Brian is somewhat of a 40k mentor. I started playing him a year and a half ago, and since then Ive played against his CSM atleast 30 times, if not more. I have around a 25% Win ratio against Brian. This due to the fact that hes good, he knows my list and how to beat it, and he has a really good list that hes played for a very long time.

Brians CSM List

Prince, Lash, Wings, slanesh
Prince, Lash, Wings, slanesh

5x Chosen, 5 Meltas, Rhino Combi Melta
Dred, CCW
Dred, CCW

10x Marines, 2x Melta ,Rhino Combi Melta
10x Marines, 2x Melta,Rhino Combi Melta
10x Marines, 2x Melta,Rhino Combi Melta
5x Noise, Doomsiren,Rhino Combi Melta
5x Noise, Doomsiren ,Rhino Combi Melta

Defiler, CCW
Defiler, CCW

Pre Game Well Last year I played Brian during round 4 , and was able to tie capture and control (although the battle was going poorly). Brians list is like a video game. Level 1 is killing his Rhinos. Level 2 is killing his demon princes. Level 3 is dealing with the Chosen. Level 4 is using my fire dragons to Melta princes/Dreds/Defilers. Level 5 is going after the troops who are in the open. I know exactly what is going to happen. Brian is going to deploy in a wall, and outflank his chosen. He is going to move foward, and I will get 1 turn of shooting. He will then get his chosen in, and he will move up CSM squads and get out and shoot meltas at me. At this point I can either get lucky and he is out in the open and I can retaliate, or he can blow up a couple of my vehicles. When my Vehicles get blown up, he then lashes and Blast masters my units, and I loose.

Sometimes I get lucky and am Able to pick off a demon prince to poor Placement. Then in an Alpha Strike Im able to Fire Dragon dreds/Defilers, while killing a demon prince with fire. After that I mop up his troops and try to tie/win the game.

The Game all depends on how well the chosen do. If they whiff and I pick them off its great, but if they come in and blow up a tank that really hurts. It also depends if I get lucky with my dice on the armor penetrations, and if he gets unlucky with Lash perils of warding Ect.

Brian and I both know EXACTLY what is going to happen, mainly because it happens the same way every time we play. My Eldar army has a VERY hard time against spammy marine armies, as I really dont have any way of taking out large amounts of marines.

Mission : Kill Points
Deployment : DoW
Secondary : Lower everything in your opponents army below half strength.

I win the roll off, and decide to go first.

Eldar Deployment

I deploy a wave serpent at mid board. I do this to keep his princes back, and to keep his rhinos back as well. If I dont do this he puts 2 Rhinos on the board at the 6" mark, and his units come in and get inside and he gets extra movement.

CSM Deployment

Everything comes in turn 1

Eldar 1

I come in with a symetrical Castle Formation. Walkers in the center, with fire prisms next to them, with all my wave serpents giving melta coverage. I have a storm guardian and a defender guardian squad on each side. My plan here is to shoot at ONE of his flanks, picking off 1-2 Rhinos and making his units walk. After I have made 1 of his flanks immobile, I will FEIGN towards the opposite side. This will negate the troops on the ground, as im across the board from them. This will also negate his Prince and Dreds and Defilers charge ranges. The game here is kill points. I need to pick off his Princes, Rhinos, and Walkers. His troops dont really matter and I can pretty much avoid them as long as my army doesnt get De-Meched First.



CSM 1

His army comes in center, Rhinos in front with everything else in back, Demon Princes on the far right. Everything Pops Smoke.

Eldar Turn 2

This is one of the turns that REALLY matters. Brians Army is lined up, and I have a chance to hit him pretty hard and make his troops walk. My main target here is his CSM squad Rhinos, as if I can kill them or make them walk Im avoiding 3 meltas each. If I can kill 1-5 rhinos I can really put myself in a good position. One thing I noticed is that brian put his princes in a really akward spot. They dont get cover , and if I shoot into them I think I can take them out. Honestly tho, I think Brian did this to bait me off his Rhinos, and I figured that the Rhinos are easier kill points, and his mobility is really important, so I shot everything at the rhinos.

My Army has. 6 str8 shots twin linked. 2 Str9 blasts, and 28 Str6 shots. If you run the numbers its 4+ Results. Now those results may be stunned/weapon/blown up, but I should make him feel atleast 4 results.

I blast into his army, and Shoot at the far left Rhino. I shoot my twin linked Walkers First, and 6 Str8 Shots bounce off armor 11. I shoot my Prisms, and they dont do anything. I then shoot all of my wave serpants, and on the last serpant I manage to destroy 1 rhino on the far left.

I really needed to atleast slow down his advance. My entire 2000 Point Eldar just shot and only managed to destroy 1 armor11 Vehicle. Bad codex is Bad.



CSM Turn 2

His entire army moves up. His Chosen come in To my Left. Instead of getting out and going after my vehicles, he brings it in farther upfield and pops smoke. His chosen wont do anything this turn.
His noise marines are to my left, His squad in the back left that fell out of their rhino cant do anything.
His princes move up my right flank, but they cant really do anything.

Brian basically has 2 Battle Cannons to shoot, and 4 Meltas. He has 2 Templates, and 4 Meltas, Which I ignore. He should hit with 3, and get mabe 1-2 results if he gets lucky. IF he stuns or mabe blows up a vehicle I wouldnt be surprised.

Defilers shoot into a Fire Prism, It hits dead on and stuns the prism.
His Melta Gun guys on the ground shoot into Wave Serpants, and he manages to destroy 1, and blow 1 up.

I know how Fire Dragons and Defender Guardians in the Open.
My Defenders failed pinning, but my fire dragons hold.





Eldar 3

Well that was an aweful turn. I have a prism that cant shoot, 2 tanks dead, and 2 princes with lash and an army approaching. He shot 4 str8 shots into my army and blew up 2 tanks, while I shot ubandantly more into Rhinos and couldnt do anything.

Unfortunantly I need to strike this turn. My Fire Dragons are in the open, which means that I need to get everything out and try to overload him. If I leave my guys in the open, and move away, My opponent will grab 2 kill points and loose nothing. If I get out all of my guys now, and hit him hard, he will 1) Have less to respond with next turn, and 2) He will have so many units to attack, that a couple will go unscathed.

I move left fire dragons 12" to target a dred for a kill point.
I move Fire Dragons to shoot at the Chosens Rhino.
I move storm Guardians to shoot at the Chosens rhino. (If my Storms do their job, then I will be able to get back in my transport.
I plan to shoot the rear of the rhino, hopefully blowing it up. Fire dragons will then shoot and pick off a few. My Wave Serpenats can then finish the Chosen off.
I move the Fire Dragons in the open to shoot at a demon prince. I plan to use my right flank to kill of a Prince, while using my left flank to kill a dred, chosen, and their rhino.
Possible Kill Points I can get this turn. Dred/Prince/Prince/Defiler(Prism)/Dred. If Everything goes right, then I should pick up around 5 ish kill points.

The downsides to this are pretty obvious. My 3 Fire Dragon squads are going to die. The Back squad will die to the CSM in the open. The Right Dragons will die to those CSM. The left Dragons will die to a doomsiren template. My Defender squad in the Open will probably get doom Sirened as well, but there pinned and theres nothing I can do about it.

After Brian does that, I can use my remaining Defender Guardians and Fire to take out the 2 Noise Marine squads that are in the open, killing them. After that I can turbo boost my army to the back Left Corner, and avoid his Defilers, his CSM, and win the game by a few kill points.

I have a plan, Lets see how it Executes.

I shoot Storm Guardians into the Back of a Rhino. Nothing Happens.
I shoot 5 Fire Dragons into the Rhino, and I immobolize it. (7 Meltas couldnt kill a rhino).
I shoot 4 Fire Dragons into a Prince, causing 3 wounds.
Wave Serpents kill the prince.
I shoot my Twin Linked war walkers into the Other Prince, and I take him down to 1 wound. I then shoot at him with my last serpant, cause 4 wounds, and Brian Passes all 4 wounds leaving the prince with 1 wound left.
I shoot my Prism at a Defiler. I get a pen result, but I roll and only get a Stun.
I then shoot my back fire dragons into the armor 12 dred. I immobolize it.

Chosen, Still Alive. Chosens Rhino, Still Alive. Demon Prince, Still alive with 1 wound. Defiler, Still Alive. Dred, Still Alive.

Now my Army is right in the open, and im going to get smacked pretty hard. I know exactly what Brian is going to do, and it doesnt look good.






CSM 3

Prince, Charges Fire Dragons on my right, and brings them down to 1 but he holds lol.
CSM Right, Get back into their Rhinos and move up 6".
Chosen, Charge my Storm Guardians.
Noise #1, Goes and whipes my fire dragons to my left.
Noise #2, Flamers my Defender Guardians that were pinned, and they run off the board.
Defilers, Shoot at a Prism and blow it up.
His CSM that got back into their Rhinos shoot at my Autarch and my Farseer's Wave Serpents. 4 Melta Shots manage to Blow both of them up, and I loose 5 guardians in each explosion.
His Rhinos Combi Meltas then shoot into another tank and blow it up.
His Back CSM squad charge my Fire Dragons, Whiping them.

Welp I just lost 7 hard kill points, and 6 soft kill points (Fire Dragon vs Prince, Storms vs Chosen, My 2 guardian squad with 2 ICs that are now in the open) So Overall Brian managed to pick up 13 Kill Points in a turn.

But but hurts a little bit right now






Eldar turn 4

My Farseer Dooms his Noise marines in the middle.
My Back Wave Serpant that dropped off the fire dragons moves to get rear shots on the defilers.
My Other Fire Dragon serpant moves to get rear shots on the Drednaught.
My Storm Serpant on the Left moves away from the chosen.

I shoot into the noise marines with serpant/prism/guardian fire and I kill 5 of them.
I shoot my EML's into the back of a Rhino, and Kill it.
I shoot my Wave serpants into the rear of the Dred/Defiler on armor 10, and I manage to do nothing.
I shoot my Autarch and 2 Storm Guardians into a Rhino. The 3 Meltas bounce off.

My Fire Dragon dies to the prince in CC.
My Storm guardians win combat against the Chosen, but they do pass morale (darn lol).

Ive picked up a few kill points, and Ive closed the total a little bit and Brian Tries to cheer me up. I really dont take it to heart because I know im probably going to get tabled at this point.




CSM Turn 4

2 Wave Serpents in his Backfield die to Meltas/Krak Grenades/ Defiler charge.
Demon Prince and 20 CSM charge into Guardian Squads with Independant Characters.
Last Fire Prism dies to fire from Rhino Combi Meltas.
Storm Guardians Get Whiped in close combat.

At this point I have a half mobile wave serpant in the backfield, A Wave Serpant on my board edge, and 3 War Walkers.

Turn 5 I will be able to Shoot down his last prince, and mabe 1 other thing. If my Independant characters get incredibly lucky they might survive 3 rounds of combat., but I highly doubt it.
If I pick up the 2 kill points with my remaining units, Ill still be down by alot.





I concede the Win to Brian, and wish him luck on day 2 on table 1.

Game 3 Summary.

Welp...............

In Order to beat Brians army, certain things need to happen. I need to get some troops out of position, avoid or pick off his chosen, pick off his princes (he needs to roll poor saves), and I need to STAY in my vehicles while he GETS OUT of his. Brian didnt make any mistakes that I could see. There was no weakness in his formation, and there was nothing I could really capitalize on. I tried to get some momentum going, but every time I tried to shoot down a target, the Dice just gak on me.

Brian played well, with a good list, and had above average luck. Those 3 things combined into a pretty large win.

Im not really sure what I could have done differently. One problem with Shuriken Cannons (Over Scatter Lasers) Is that in order to shoot at Brian with 15 str6 shots, I needed to be within 24". Brian then moves up 12", gets out, 14", and has a 12" range so that adds up to 26" range. If I choose to shoot with my cannons, He gurenteed gets melta shots at me. This is a problem with Shuriken vs. Scatters, but I needed the 60 points to get certain things in my army. Sometimes this works out, and sometimes it doesnt.

My turn 3 Strike is ultimatly why I lost. If everything had gone my way, that wouldnt have made me win, but it WOULD have allowed me to be much more competitive through out the game. If turn 3 had gone my way, Brian could still have won, but it would have made the game alot closer. Turn 3 wasnt a very Ideal strike, but I HAD to strike. I had 2 units in the open, and if I hadnt striked I would have lost those units without any damage to him, which would of put me into the same hole.

Day 1 Recap

Brian and Michael are the only 2 Players with full battle points after day 1. Ironically, these are the 2 guys that I practiced against the most.

Day 1 was kind of weird for me. I played against 2 very sub-par lists, and then I played and got compleatly smacked against CSM. Last year I had 2 wins and a Loss, and last year I lost the same kill point mission. Day 1 was alot of fun, as I got to see alot of beautiful armies, alot of old friends, and I got to play some great games of 40k. My plan is to go back to my hotel tonight and have some fun and re-charge. After that I will come to day 2, with a goal of winning out and salvaging into the top 5 overall.

Make sure to Tune in. My games on Day 2 were against AV13 Necrons, and Mech Imperial guard, and during these games I really pushed my army to its skill cap.

Game 4

(Dear Lord, I took 41 pictures during this game)

My Alarm goes off at 7am on sunday, And honest to god I was dreaming about glory in 40k.

I show up to the tournament, and get ready for my 2 last games. My Goal here is to win out, and to do better than last year, and to make a play for the top5.

Pairings Go Out, and I get paired against Brandon S's Mech Necrons

Brandons List -

2x Command Barges
2x Overlords, Shackles/Sythes

3x6 Warriors
6x Harbringers. 1x Pulse. 6x Lances
3x Stalkers
3x Ghost Arks
3x Aniahlation Barges



Mission : Capture and Control
Secondary : Scoring units in enemies deployment zone.
Deployment : Pitched

Brandon Wins the roll off and elects to go first.

His objective is in the center on his side, in some trees.
My Objective is on my far right board edge.

Necron Deployment

He deploys in a like.
2 aniahlation barges on my left.
Stalkers middle, one center left 2 center right.
Both lords in middle.
3rd Aniahlation barge middle.
Ghost Arks spread out along the middle.







Eldar Pre Game

Well.....Crap. When designing my Eldar list the ONE thing I didnt want to play was an armor 13 Wall, but of course I get to play the 1 armor 13 wall in the tournament.

He has 11 armor 13 Vehicles. Yes 11. Not only does he have 11 Armor 13 Vehicles, He has 2 HQ's that can basically solo my army. He has 3 troop choices that can actually do stuff. He has alot of skimmers, and alot of mobility.

He has 15 str7 Shots that can turn into 20+ if he rolls 6's, 6 Multi Meltas, 6 Str8 Shots from his troop choices. So thats a total of 12 str8 Shots, and 20+ str7 shots, not to mention his entire army can glance me. Oh wait, he ALSO can make it night fighting for a turn, Just my turn tho not his. Then we get to his HQ choices. T5, str7 , 4 attacks on the charge or something, the ability to make me smack myself, Followed with the mobility of a fast skimmer, that can fly over my vehicles and instant kill them because they hit on 4+ even if I move 12. Thats all followed by a 2+ , 3+ save. I really dont know how Im supposed to Kill his Lords, with a 3+ 2+ save. I cant use fire dragons as that is a waste, I cant use my EMLs because its a waste. I cant use my guardians because I wound on 5s and he has a 2+ save. The only thing that makes sense is my scatter lasers/Cannons.

So basically this Necron list matches my mobility. He has more tanks, with a higher armor value. He as better close combat, better shooting. I really cant think of a downside to his list. (Thats what Games Workshop does now, they make armies with NO downside). My opponent basically has acroos the table from me a Mechdar list, with better EVERYTHING.

Luckly, Smitty0305 is a Badass. Despite the fact that I literally have NO advantage in this fight, the One thing I do have is Competance, Alot of Experience, And the Ability to pull games out of my Arse.

My Plan - My plan here is simple. Therse NO WAY my army can kill 11 Armor 13 Vehicles. I can kill a few with my Dragons/Autarch/Storms, but that isnt 11. What I can do tho, Is RAM him. Yea folks you herd it, My Secret plan for this game is to Ram him. I have 9 Skimmers, and If they get a 24" Ram its an Auto Str10 hit. What there Skimmers Smitty, they get a 3+ save!. Actually, skimmers only get 3+ ramming saves against NON SKimmers. So basically my plan is, To use all 9 of my tanks as huge blue flying rockets, and to hit him with 9 Str10 Hits. If I dont succeed to blow anything up, Atleast his Quantum shieding will be down, and Armor11 open topped is something I can deal with!!!!.

My Wave Serpents will HIT with str10, But my opponent (because of my shields) Will respond with a str8 Hit. Not only that , but he is open topped,and I am not. .

Eldar Deployment

I decide to full reserve my army. I do this.
1) Hopefully he comes close and I can tank shock him from the board edge.
2) I avoid 2 turns of shooting, and have more to contest with late game.
3) I can exploit weaknesses in his formation better.
4) I brought an Autarch, and GOSH DARNIT im going to use him.

Full Reserve.

Necron turn 1

He moves his Stalkers up, and I think runs them strait forward.
His ghost ark in the middle moves onto the objective, and immobolizes itself.
Everything Else in his army moves up.




Eldar Turn 1

LOLFULLRESERVE

Necron Turn 2

My Opponent moves his army up. He actually stops around 3" in front of the 24" Line. He either does this because hes trying to avoid my meltas, or some1 overheard me talking to brian and spilled my super secret strategy.

Eldar Turn 2

My Opponent uses his Solar Pulse(which makes my turn night fighting)

I roll reserves and Elect to add +1 from my Autarch.

I get in Everything except for my Walkers, and 2 Fire Dragon Serpants.

I cant Ram because hes more than 24" away.
I cant Melta because hes more than 24" away.
I cant shoot anything, because 1) 6+6 = 12, 12 < 13. 2) Night Fighting.

Because I literally CAN NOT DO ANYTHING, I turbo boost my entire army on the board.
I boost a Storm guardian serpant Left in order to go for the secondary, His objective, and to make him divert forces away from my objective.
I boost my Farseer and his guardians onto my right.
I boost Autarch and his storms to the back of the farseer.
I boost both Prisms behind a hill in the center.

One thing that ive done, is made it so his overlords cant fly over my vehicles, so thats good!





Necron 3

He Turbo Boosts his 2 overlords. 1 goes on the hill in the center close to my board edge.
1 Goes to my right next to my objective.

He then shoots his entire army at me.
His Canopteks and there lances bounce off my cover saves.
His Meltas bounce off my cover saves and my armor.
His 3 Aniahalation barges then shoot. Granted they are str7 and ap - , so there pretty lacking anti tank.

He manages to roll 6's for like every single one, and then rolls 6's for the charts. He manages to destroy the left Defender serpant, the middle Prism, and the fire dragon serpant.

My units pass pinning.





Eldar 3

40k is so stupid lol. Im playing against an army that I literally cant hurt, and through armor 12 and cover saves he was able to destroy 3 vehicles.

I roll my reserves and get the rest of my army in.

(Dont nit pick how this turn goes as far as turbo boosting and ramming, I cant remember exactly what I did but it was legal when I did it)

Fire Dragons come in on far right, I declare a Ram and hit his ghost Ark. I fail my str10 hit, and his str8 hit against armor12 stuns me.
My Autarch gets out, and moves towards the rear of the Command Barge.
The Storm Guardian Serpant than Rams the Ghost Ark on my right. I dont think I flat out, but when its said and done my wave serpant is destroyed and his Ghost ark is good to go (DOH). My Storms Pile out.

My Fire Dragons come in on the Left, and I ram his Aniahlation barge in the middle. I Destroy the Barge, but My Fire Dragon Serpant gets immobolzied, so the Tank AND the Fire Dragons die.
My last Storm Guardian serpant on the left Rams the Ghost Ark that was behind the Aniahlation Barge. I get a pen Result and drop its shields.

My War Walkers then Blast the Ghost Ark, and Destroy it.

My Fire Dragons on my board edge move towards the Command Barge on the center.
Defender guardians on left board edge book it into cover, and then run into more cover to cover while I cover.

Fire Dragons Blast the Command Barge in the Center.
Autarch Blasts the other Command barge and destroys it.

Prism Whiffs.

Warhammer 40k............ Welp my ramming Strategy managed to Backfire pretty hard. I destroyed 2 of my wave serpents, when the odds were highly in my favor. I started the game with 9 skimmers. 3 Skimmers dropped turn 1, 2 more skimmers dropped this turn. Im down to 4 Total skimmers.












Necron 4

Overlord charges into fire dragons, and they die.
Overlord charges my Autarch, and he dies.

Shooting into my Storm Guardian serpant in middle left, sees it destroyed. Storms pass pinning.
Shooting into my storms on the right sees them drop down to 4, but the meltas stick.
Shooting into my fire dragon serpant sees it stunned.
Shooting into my WarWalkers sees them triple shaken!

His stalker needs a 4 to charge my storm guardians, and he doesnt make it






Eldar Turn 4

Ive basically accepted that Ive lost at this point, and Im playing for the draw/Fun.

His Overlords will assault into my walkers, taking them out.
He will then move his other overlord onto my objective and I wont be able to kill it.
I only have 2 tanks that are still operational, 7 wave serpants have bit the dust in 2 rounds of shooting. W T F.

Farseer casts guide on Storm Guardians Right.
Fire dragons get out to melta the Ghost Ark on my right.
Storm guardians middle move right to hit a command barge.
Storm Guardians right move to hit a Triarch Stalker.

Fire Prism Turbo Boosts forward, to contest objective game 5.

Fire Dragons Blow up the Ghost Ark!
Storm Guardians Left blow up the Command Barge!
Storm Guardians middle immobolize the Triarch Stalker. H333H33h3h3hh3h3h3h3h

So Ive managed to destroy 3 Vehicles this turn, while destroying 4 the turn before. Ive taken down 7 armor 13 Vehicles. HA!





Necron 5

Necron Lord middle charges walkers, and super shakes them again.
Necron Lord charges my wave serpent on my objective, doesnt do anything because I moved 7".

He shoots at storm guardians on the right, and they break.
Shoots at storm guardians middle, they die.
He shoots all of his Anti Tank at my Fire Prism that Turbo Boosted. I pass above normal cover saves, and he finally blows it up with his last shots.




Eldar Turn 5

Defender Guardians shoot at the rear of a Stalker Immobolizing it. (ROFLROFLROFLROFLROFL). My opponent is now down to like 1 Ghost Ark in his backfield immbolized, 1 Aniahlation Barge, and 2 Immobolized Stalkers.
I get my farseer out and move it behind his Overlord, trying to bait him next turn.

I get my Fire Dragons in their ride, and they turbo boost onto his objective.
Defender Guardians move into his deployment Zone.
Wave Serpent moves onto my objective.








We roll to see if the game ends and.......He Rolls a 1

I burst out Laughing as Ive Just gotten the Tie. One of Brandons friends walks over and says "so dude howd ur game go". Brandon responds with, "He got full points against me". I look at the Board, and I realize that his Overlord ISNT in Contesting Range. I also notice that his troops ARNT in my Deployment Zone.

ELDAR WIN 20/20 AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Game 4 Summary

Gosh AV 13 necrons are so stupid. Like, I have some advice. If you have 600$, go out and buy 11 Vehicles, and 26 infantry, and go win every game you play.

Ramming was creative, and worked "ok". I was able to take out 2 tanks with it, but honestly ramming didnt work out how I had hoped. Oh Well it was still a good idea.

Overall I just had pretty good rolling during some points, and was able to take out 8 Armor13 tanks as Eldar. It still blows my mind, but I was able to do it.

The game is simple, I reserved my army, and Brandon only had 3 turns to shoot at me, and the magority of those turns I had a cover save. At the end of the game I had 2 Tanks left, and I was able to put them where they were needed, winning the game.

My opponent had plenty of stuff, But he didnt play the objective. He had 2 Stalkers and barges sitting on my left flank, which were out of position. He didnt move his WArriors up to get the secondary, and he didnt move his overlord onto my objective when he had the chance. If he had moved and ran onto my objective, instead of assaulting my wave serpent, he would of tied. This game was about positioning, and I was able to out position my opponent and his Wall Army.

It was a fun game. Im surprised I won this game. A couple of my friends saw me win and burst out laughing when the game ended.

Great Game, Hilarious Finish.

I get my Pairings for round 5, and IM ON TABLE 2 With a chance to catapult myself into a top 5 finish!

Welp Guys heres game 5, hope you enjoy the finale of the last Alamo Grand tournament in 5th Edition!

Game 5

After my surprising win during round 4, my entire psyche was given a spark of hope, as I realize that I am in contention for a top spot in the tournament. Months of Planning, practice, painting, math comparisons ect ect. It all flashes before my eyes, and I want it to pay off.

I get back from lunch, and I get paired against Colby's Imperial Guard on Table 2, Tied for 4th General. If I win this game I have a chance to leapfrog into the top 3.

Table 1 - CSM vs. GK
Table 2 - Eldar vs. IG.
Table 3 - GK vs Black Templars.
Table 4 - GK vs GK

Colby's Imperial Guard List

CCS/Frag Grenades.
Company commander, Plasma Pistol, Power Fist, Refractor Field.
Vetern With Standard, 2x Melta, Flamer
Chimera

Guardsman Marbo

Storm Troopers X5, 2x Melta Guns
Chimera
Storm Troopers X5, 2x Melta Guns
Chimera

Platoon Command Squad
Platoon Commander, guardman x3 flamers, 1x melta gun.
Chimera, Multi Laser/Flamer

Infantry Squad, Autocannon team
Infantry Squad, Autocannon Team
Special Weapons Squad, 2x melta, 1x flamer
Special Weapons Squad, 2x MElta, Flamer
Special Weapons Squad, 2x Melta, flamer
Heavy Weapons, 3x Missile Launchers
Heavy Weapons, 3x Missile Launchers

Veteran Squad, 2x plasma, 1x melta
Chimera
Veteran Squad, 2x Plasma, 1x melta
Chimera

DevilDog
DevilDog
3x Sentinels, 3x Lascannon

Manticore

Mission: Seize Ground 5
Deployment: DoW
Secondary: You pick 4 Units. You get 1 point for every unit you kill.

Colby Wins the roll off for objectives, and puts 3 on his side of the board and I put 2 on mine. They are really spread out.

I win the roll off for Deployment. I choose to go first.

My Side of the Board


My Opponents side of the Board



Eldar Pregame

I won the roll off to go first, and I take it.

I have the option of going second, reserving, and having a huge advantage for late turn objective grabbing.

Honestly, I feel like I can muscle this imperial guard list off the table. I feel like if I go after him hard, I can put the heat on him early, keep him in his backfield, and win the game.
I also go first, because there are 3 objectives on 1 side of the table. I want the side of the table with 3 objectives, because it forces my opponent to push upfield, and loose.

My plan here is simple. Get the heavy weapons/Sentinels off the field with fire. I will get the DevilDogs off the field with FireDragons. After talking with Colby I realize that the storm troopers and marbo can all DS. Marbo has some blast template that is anti tank, and the stormtroopers have meltas. My plan here is to just deal with these guys as they come in, they will get 1 turn and after that I can whipe them with guardians pretty easily.

Eldar Deployment

I deploy Autarch with StormGuardians at mid field. I do this for a couple reasons.
1) Make my opponent stay back.
2) Capture the mid field cover.
3) Turn 1 I can move up and absolutly smack a chimera. My Opponent will have an Autarch and a squad to deal with in his backfield, while the rest of my army (Fire Dragons and Walkers) will have a BETTER chance of getting upfield. With my opponent on the back foot, he will never be able to re-gain the advantage, and I will win the game.



Imperial Guard Deployment

He Deploys his entire platoon as 1 unit in the center of the board. (GW FAQ'd that a platoon is one unit. Yea ok lol).

He has his Platoon command Squad with 2x Meltas close to my Autarchs wave serpant.

Imperial Guard roll to Seize, and ....................



Imperial Guard Turn 1

Storm Troopers and Marbo are Deep Striking.
I thought I herd my opponent say his sentinels were out flanking, he then brings them on the board edge to my right. I tell my Colby that I herd him say hes out flanking, and that he brought them in to get extra shots because he seized. Colby tells me that I mis-herd him.

(Now Im probably wrong and just heard him wrong, but this puts me on high alert. I dont take this personally, I just realize that this is going to be a close game, and I need to play it as such).

Sentinels come in right.
1 Autocannon and 1 Missile team comes in right.
1 Missile Team Left.
1 Devil left.
1 Devil Right
Manticore comes in far back left corner.
Sentinels come in right.
Everything else he has comes in the middle.

He unloads his entire army, and Although my wave serpant pilot manoveurs valiantly the serpant goes down.
The Autarch and his squad are pinned, but they dont loose a man.





Eldar 1

Sometimes I hate 40k. I really cant believe my opponent Seized, I put myself in an 84% advantage, and I still get screwed. FML FML FML FML FML FML

Im going to ignore the manticore, from what Ive seen its a really hit or miss tank and I doubt its going to do anything (especially when its 3 moves away from an objecitve).
I boost a fire dragon up the left flank.
I boost 2 fire dragons up the right flank.
I bring 2 Prisms and Walkers in on the Right, My Walkers and prisms get cover.
I bring everything else in on middle right, to play my 3 objectives and his 2.

I shoot my army into the Spotlighted Chimera on my left, and I send it sky high, Killing a few inside.





Imperial Guard 2

Marbo Comes in, he goes in the building to my right close to my serpant.
1 Storm Trooper Squad comes in, and goes behind a fire dragon serpent.
A Couple of his tanks move up on the left flank.
A hellhound moves up my right flank.

At this point his longrange shooting consists of 6 missiles, 3 of which are out of position, and 3 lascannons, and a couple Multi Lasers.

He opens up with his storm Troopers, and through cover saves my wave serpant is destroyed. Fire Dragons pass pinning.
Marbo shoots at my Fire prism, Stunning it.
Rest of His army whiffs, or doesnt really do anything important.

Eldar 2

We are on turn 2, and its been like an hour. I go over to the judges and tell them that Colby and I arnt going to finish our game. I ask that when they want us to end, that they make sure that him and I get equal rounds. They agree and for the rest of the round they keep tabs on our game (Really impressed with the Alamo judges).

Farseer casts guide on Walkers.
Autarch and his squad move towards the storm troopers right.
Fire Dragons move towards Devil Dog left.
Fire Dragon on foot move towards devil dog right.
Fire Dragons still in their tank move to tank shock the 2 Heavy Weapons teams. I measure (because I believe you can pre measure tank shocking). I measure 15" will get me into range of both heavy weapons teams. My opponents autocannons pass, but his Missiles fail and run off the board. Colby picks up his models, and then a couple seconds later measures and tells me that my tank wasnt in range to tank shock, and puts the heavy weapons back. I tell him I measured, and that he saw me measure. I can measure my move, and then choose not to move (this is in the rulebook), so I dont understand how my tank shock wasnt in range. We are low on time so I let him put the missiles back, but at this point I consider RuleHammer a GO.

My War walkers lay into the Sentinels, and Blow up 1, weapon destroy and stun another.
Fire Dragons Right move and blow up a devildog.
Fire Dragons left move and blow up the other devildog.

Shooting from Wave Serpants see Marbo Eat it.
Shooting from Autarch, and resulting charge sees 4 stormtroopers die. They pass.
Shooting the middle sees a Guard Squad fail morale and run away and get picked up off the board.






Overall pretty decent turn. I blew up 2 tanks, 2 sentinels, I have a wave serpant in his backfield, I made a squad run away, killed marbo and storm troopers.

Imperial Guard 3

StormTroopers come in on my right behind a serpent.

He moves 2 Chimeras up my right flank.
He shoots a manticore into a fire prism, and it hits dead on and takes my fire prism out.
He shoots storm troopers into my defender serpent and immobolizes it, Defenders Pile out.
Storm Guardians whipe the storm trooper.
He shoots into fire dragons left and whipes them.
Fire Dragons right go to ground and I beleive have 3 remaining.

Eldar 3

I have 3 tanks taken out. I have 6 Left.
Defenders are suck on my backfield, and need to move towards middle close objective.
Storm guardians need to move left.
Farseer and his squad can fill in wherever.
Autarch and his squad need to Hunker down and hold the middle.

He's making a push towards my left. I need to stall this move or Im in trouble. I can contest back right, but back middle is going to be hard.

Farseer casts guide on War Walkers.

Defender Guardians lay into Storm Trooprs, and Take out 4. They fail morale and run with 1 left.
War Walkers slam missiles into a chimera on my left, and blow it sky high, pinning the squad inside.
I shoot at other stuff, killing guardsman here and there, picking off heavy weapons teams.





IG 4

Manticore Lays into storm guardian serpent left, and destroy it. Storms pile out.
His army shoots a crap load of shots into my Autarch squad in the middle. I go to ground and loose like 5 and pass morale still holding the objective.
He moves up a chimera, and gets out a squad to shoot more, and he moves alot of guardsman up the ruin in the center making a play on the center objective, and triple stacking it so I cant blast him off.
He moves up the left objective with his last Chimera with 5 guys inside.
He shoots into Fire Dragon Serpent far back right, and immobolizes it.

Eldar 4

I have 1 objective my side center secured with defender guardians in cover.
Far left is going to be secured with Storms.
Right middle is going to be contested with Autarch/Farseer and his unit.
Back Right is Contested with Farseer/Fire Dragons.
Opponents middle is held with alot of guardsman, that is lost.

Fire Dragons get out, and move to blast sentinels off the board for a +1.
Farseer and defenders move to blast Guardsman on my right. (Autocannon team is dead, guardsman are left).
Everything else moves to get shots.

Fire Dragons blast the Sentinels off the board.
Eldar Missile Launchers shoot guided into a squad of 10 guardsman on my left, whiping the squad.
Shooting see's the last mobile chimera left destroyed.
Defender Guardians shoot into the guardsman back right, and due to some cover BS and going to ground he only looses a few.




Imperial Gaurd 5

Judges come over, this is our last turn.
Guardsman move left, they arnt in range of objective.
Guardsman move middle, they arnt close.
He Shoots his last manticore shot into my defender guardians and farseer, gets a hit and he whipes the unit.
He moves a tank on back right objective.
He shoots into Autarch's unit to no avail.
He shoots into back left storm guardians, causing enough for a morale check.

If I fail my storm guardian morale check and they go off the board, I might be in some trouble.
I roll and I pass

Eldar 5

Last Turn.

Storms move left objective, Taking it.
Defenders are on middle, Taking it.
Farseer moves on middle, Contesting.
Fire Dragons are on back right, Contesting.
He Has middle.

Eldar are winning 2-1.

I shoot my War Walkers into a Chimera, Killing it giving me +3 Points. 2 Chimeras are dead, and Sentinels are dead.
Fire Prism moves to get a lucky shot at the Manticore giving me +4 points total. I hit, but I fail to penetrate.









Eldar with Objectives 2-1, And Getting 3/4 Points for Units I need to Kill

Game 5 Summary

Colby just had an aweful aweful imperial guard list. His longrange shooting consisted of a manticore/6 missiles/3 lascanon sentinels/multiLasers. That isnt enough long range shooting. His StormTroopers and Marbo are a cool unit, but all they managed to do was destroy and immobolize a wave serpent, and then they got smacked by my entire army. One thing Colby strugged with was wasted unit syndrome. He had alot of units, that just werent engaged in the fight. If he had moved all his chimeras together, and moved as a single army, he would of done alot of damage, but he kept like 5 Chimeras in his backfield doing nothing.

The Fact that he seized on me was just dumb. He got to alpha strike on my army twice, which is just aweful on my part. As an Eldar army, I cant believe I let mech imperial Guard alpha strike on me twice, but thats what a 16% risk lets me have it, so in that regard I got out played hard.

One good thing about the game, is that I was able to get the side with 3 Objectives. He made a push for the left objectives, and I was able to stop that advance and pull off my own right hook.

Ignoring the manticore really bit me. Alot of times manticores do jack, but this game his manticore destroyed 2 tanks, and took out an entire squad. That was a thorn in my side.

The game was alot of fun, really intense. If my opponent had made my Storms Fall back, I would of been forced to shoot him off the middle. It wouldnt of been a big deal, but if he had made another unit fall back I would of been in trouble. Honestly tho, I was never in a position to loose this game, as I was able to do alot of damage.

Im always surprised how easily guard units go down. Guardsman drop really easily, and getting side shots on Chimeras is a joke, and those go down really fast as well, and every time I blow a chimera up I kill like half the guys inside and they get pinned. BS3 Is also horrible. Imperial guard is just a really gimped army without vandettas and blob squads.

Fun Game, but I was never close to loosing.

I get 19/20

Overall I get 83/100 Battle Points.

Alamo Tournament Summary

After talking to other people, I realize that Im very high in terms of battle points. I tied with Brian, who lost on table 1. Grey Knights are going to win best general, but besides that its up in the air.
I talk to a few people and they think that Im in contention for top 3 overall. With my BattlePoints/Decent sports/Decent paint, I could mabe get top 2 or best overall.

The awards get dished out, and to my amazement I get tied for 2nd Best General with Brian, and due to strength of schedule, Brian gets 2nd General and I get 3rd.

Third Best General goes to Eldar

Hours of planning/List building/Painting/And Practice has finally lead to a top finish, and Im overly excited and proud of my armies performance. I worked really hard, and I was able to pull of a great feat with a very underated army.


http://www.alamogt40k.com/results.php

I really enoyed the Alamo GT. The people I met there and got to see again were great to see. The Staff of Alamo was great, and I really enjoyed the Event!

Thanks for reading all 5 games, and make sure to stay tuned for the Railhead Rumble, and WarGamesCon!









Spoiler:


RailHead Rumble Pre-Tourney

Well in less than 6 hours im getting up for a 7 game 40k fiasco known as the RAILHEAD RUMBLE , hosted by the heroic 28s gaming group.

Its a 7 round tournament. 1st day are Adepticon style missions (4 of them) with 3 primaries. Your day 1 seeds you into an upper or lower bracket. Whoever has the most points in each bracket from day 2 wins each bracket (painting, sports, overall prizes in both brackets). My Goal here is to screw around day 1, no im not going to loose on purpose, but no im not going to take the first day super seriously as it doesnt matter. Im going to try to win games, but worst case scenario is I loose all 4 games and get sceded into the lower bracket. (I won the lower bracket at this tournament last year, was LOL's).

Craftworld Avior Scout Force

Eldrad

5x Fire Dragons, Serpent with Cannon
5x Fire Dragons, Serpent with Cannon
5x Fire Dragons, Serpent with Cannon

5x DAVU, Serpent with Scatter Lasers
5x DAVU, serpent with Scatter Lasers
5x DAVU, Serpent with Scatter Lasers

3x Walkers, 6x Scattter Lasers
3x Walkers, 6x Scatter Lasers
3x Walkers, 6x Eldar Missile Launchers.



List Explanation - This is a shooting army. Eldrad can cast 3 powers a turn, and has the ability to basically 1) Make a unit re-roll to hit , 2) Make a friendly unit able to re-roll saves. This is good because I can guide my war walkers so they are basically twin linked, I can also give my fire dragon serpents or my walkers great cover saves (depending on what army I play against). Fire dragons have 5x meltas each, Dire Avengers score.

Very Simple List. Im Throwing out 15 Melta Guns, 15 str4 Catupults, 69 str6 shots (all of them being twin linked) , 6 str8 shots or 6 twin linked small blasts. This army has an insane amount of fire power, and is able to compleatly wreck any foot squad, Vehicle, or anything in the game. If Im able to go first, and if my opponent has minimal long range shooting, then I can table them in 4 turns. BWA HA HA HA HA

Disadvantages: Now that being said, there are problems with this list. LongFang/Space Wolves. Lascannons. Devastators. Grey Knight Dreds (these things are so stupid if you use them ur a doosh). Necron armor 13 spam is basically an auto loss, a necron army with night fighting is a very bad match up and im not sure how im going to react to it if I get it. Any Army that can outflank/infiltrate (genestealers), or use cover to their advantage also gets a great advantage. If my opponent has a large amount of str6+ long range shooting, then I can have problems. If my opponent goes first, then Im forced to reserve my army and come in piecemail. If I go frist I have a good chance of taking out alot of units.

Why this Army? This army is hilarious, easy to play, and incredibly fun. I finally got 9 walkers bought and painted up this year (no small task mind you). I then brought it to an 1850 RTT and won it. I also practiced a couple Eldar lists against Brian's CSM. My War Walkers are the only list that can consistently punch back. I was able to beat his DOA blood angels with 5 preds, and I was also able to tie against the list hes bringing to Railhead. The List has a very STRONG firing base, decent mobility, decent survivability. Its Strength lies in its ability to compleatly whipe out parts of my opponents army, and if they dont have adequate ways to deal with mass armor at long range, then they are going to have alot of problems.

Tactics There are a few tactics that I will be employing to make this list go over the top. 1) Fire Dragon Fire Confusion, 2) Cover. This army is based around those 2 things. IF my war walkers can get cover (which they can from my wave serpents), then they are twice as survivable. If I give them fortune, then shooting at them is just stupid. That may be, but war walkers are VERY fragile. I worry that an opponent will get a good turn against me, and be able to destroy 5+ walkers in a turn. One way that I can avoid this, is using my fire dragons as a target saturation to leave my walkers open. One thing about warhammer that people dont understand, is unit synergy. If I go first, I turbo boost my Fire Dragon serpents towards my opponents most important units. During my opponents turn he can Either A) Shoot at my fire dragons and get blasted by war walkers B) Shoot at my war walkers and get blasted by my fire dragons. This confuses my opponent, and leaves him with no real option. Usually my opponents go for the fire dragons, which allows my walkers free reign for most of the game.

Railhead Rumble Game 1

Well the Tournament starts at 8, meaning that dice will be rolling on the tables at 8oclock AM. I roll out of bed at 6 30 ish and slap myself a couple times. I dont think I actually was every really awake the entire weekend, mabe sunday night after the tournament was over.

I packed up my stuff, and I triple checked that I had everything, models, dice, templates, and headed out the door to Downtown Dallas for the A-KoN Convention. It took me around 10 minutes to get there, I parked in the same spot as last year, and headed to the upstairs part of the mall where the 40k Game Rooms were. I unpacked my army into my display Board thing that I have, and I waited for round 1 pairings.

In the Meantime I Socialized. I saw all my friends from Dallas. Brian(I played him at Alamo and lost, played him Again round 2) , John C (round 3), Sarat (play him alot), Muncey, the Bucey Brothers, Nick (Chapter House Studios) and Richie. Besides them I see alot of the BOLS people there. David Light, John Cook, Russel, JR. Besides them the Heroic 28 Group is there, who Hosts the Heroic 28's podcast and the Railhead Rumble, So Kenny, Buck, Michael, and Cory. Basically what Im getting at is that I know alot of people at the event (which has round 35 people) , so its really cool to game with them all day.

The Armies on Display look pretty well rounded. Ork, Couple Grey Knights, Couple Ba, One Eldar (ME), 2 Dark Eldar, 2 SoB, 0 Tau, 1 CSM, 2 Crons And a bunch of space marine Codex's. My Games 1, 2, 3, 5, 6, 7, were all against armies in Power Armor (lol GW). Theres alot of armies, with alot of different concepts, some spammy armies, some CC armies, some shooting, and some FootSlogging. Besides a couple GK lists with OP Dreds there isnt anything that overly concerns me that I feel like I cant beat.

One thing that I find out is.
1) The tournament makes us use their dice. I Initially didnt like the idea because they were large and only one color, but after using them I got used to it and I think it compleatly took away any cheating there might have been.

2) BLOS Terrain - Dear Lord. On every table there are these 1 Foot tall Walls, that are compleatly BLOS. (They are passable), but every Single table has these huge dumb looking BLOS Terrain. Although I admire the Heroic 28's idea to actually incorporate BLOS terrain in a tournament, the extent they did it was too much. There were virtually no firing lanes, and the walls would give close combat armies a huge advantage over shooting armies. I cant really do anything about it, but as you will see I use the terrain to my advantage heavily.

As Ive stated before, Todays games dont matter. Basically the top 10'ish players from day 1 will be put in the upper bracket, and everyone else goes in the lower bracket. Day 1 is a 3 primary strait win loss record, while day 2 is a battle point day with Prim/Sec/Tert.

Pairings Go out and I get paired against Eric's Blood Angels.

Erics List

Mephiston
Reclusiarch - Infernus Pistol, Melta Bombs, Crozarius

Honor Guard X 4, PF, Combat Shield.
Sang Novite, Blood Chalice.
Land Raider. MM and Lascannons

Furioso Dred, Blood Talon Melta, Blood Talon.
Drop Pod

Assault Squad , Melta. Sarg with Power
Razorback , Las TL Plas

Assault Squda, Melta, Sarg with Power
Razorback, Las TL Plas

10x Assault Marines. 2x Melta. Sarg with Power Fist

8x Death Company. 2x PowerFist
Drop Pod

Mission: 3 Primaries
3 Objective Markers: 1 In exact middle, each opponent places 1 in enemies deployment.
Annihalation: Kill Points (must win by 3).
Costly Unit : Kill Opponents highest cost unit.
Tie Breaker: Victory Points
Deployment : DoW modified (2 fast attack 1 elite).

Pre Game

there is an OBJ on my left, my far top right in terrain, and one in the middle. The Walls in the center are stupid, but whatever ill use them to my advantage.

Erics most costly unit is the land raider - that needs to die, If I can kill that the games in the bag.
Kill points I should atleast get within 3 of him.
Objectives. Theres no way he can sit on my far left one, its in the open and I will shoot him off of it if he tries. I will contest middle and contest back right.

Eric wins the roll off to go first, and he takes it.

BA 1

Death Company Pod comes down middle with the reclusiarch. They get out.

2 razors come in left.
Land RAdier with Meph hiding and honor guard inside comes in on my right.
10 Marines are DSing.
Furioso is Dsing.

Eldar 1

I turbo boost and run everything (because theres nothing to shoot at, its all behind a big wall, and I cant touch a land raider.

1 Fire Dragon serpent moves up to take care of Land Raider.
1 Fire Dragon stays back as Anti-Meph (so str 10 doosher cant charge my walkers).
1 Fire Dragon stays back as Anti-Furioso (So str 10 Dudett cant charge my walkers).

If my fire dragons arnt able to blow up the furioso/Land Raider/Meph, the rest of my army will have problems killing those 3 things.

My walkers move up 6, and then run into the terrain. (we are treating the terrain as 2 stories, because it is. My EML Walkers get a 6 for run, and can go on top of it. Other walkers shuffle. Eldrad Is behind all of them. Eldrad has been briefed by me about Operation Guide before the battle, and he understands his purpose!

There is no shooting, because my entire army Turbo Boosted/Ran.



BA 2

Furioso Drop Pod Comes in to my top right next to the OBJ up there.
Death Company moves out from Behind the building.

He moves his razorbacks fast because they cant see anything.
His Land Raider moves forward 6 (and doesnt pop smoke). Instead it shoots all of its weapons into various things.
His land raider and furioso shooting either miss/fail to penetrate/ or bounce off my cover saves. 4 str8 shots failed to do anything.



Eldar 2

My opponents basically lost the game.
His honor guard wont be able to do anything.
His furioso is about to die.
His Death company is going to get obliderated.
Hes not putting any pressure on me, and is treating his assault army like a gunline (with 4 str8 shots).

Eldrad casts Guide on both scatter laser walkers and fortunes the EML walkers.

Fire Dragons left move up to kill Furioso. I get within 6.
Other Fire Dragons hold for Meph and as Walker Protection Back up.

I look at the range of my fire dragon midle. Because my opponent only moved 6 its far back. His Death Company has also put a kind of "human Shield" around the land raider. theres no way for me to get within 6" of it.

I rotate and declare a 15" Ram against his Land Raider (No Dont freak out I didnt pre measure it so I dont want any nerd raging) I hit his Land Raider at exactly the 15" mark, and because it isnt a str8 hit I couldnt do any damage (but I do benefit from a cover save, and the ability to blow it up next turn.

I shoot Fire Dragons into his Furioso (Destory it).
I shoot EML/ScatterLasers/Scatter Lasers into the Death Company. They are out of cover so I shoot my EML's first. I kill 5.
My Scatter Lasers then finish the job whiping the squad, although the reclusiarch passes alot of saves and survives with 1 wound.

Not to shabby of a turn. Ive taken out over 400 points of Blood Angels. His Land Raider is stalled and basically cant move. Next turn I will Melta the Land Raider/Melta Meph, and whipe up the remaining of his army.






BA 3

His Land Raider doesnt move.
His razorback 1 moves on the objective, his other moves around the back left to get to the far right corner.

His Assault marines come in behind the back left wall.

Shooting/Close Combat sees 3 Fire Dragons in my furioso squad die. (a couple might have died when I blew up the furioso).
He also is able to destroy my fire dragon serpent. (Dont care, the fire dragons are already there and meph shot at the other dragons and cant assault the ones that fall out).
I roll my pinning and get . Dammit. 5 Fire Dragons are pinned.






Eldar 3

Guide, Guide, Fortune. ( I will do this all tournament).

Back Fire Dragon moves up 24" to get a next turn melta on Land Raider.
Other Dragons are pinned.
My 2 Fire Dragons shoot into the Land Raider, and Fail to cause any damage.

Besides that the only thing my army has to shoot at is Meph and a drop pod (everything else is behind BLOS).
I shoot EML's into the pod and snag a kill point.
I shoot all my scatter lasers into Meph, and because of FNP from honor guard he takes 2 wounds. 3 Total because he perilsd.





BA 4

He moves his razorback around to the right to get on back obj.
10 Assault marines to my left stay behind BLOS. But they will make a play on my left objective soon.

Shooting sees a fire dragon from the unit of 2 die.
Meph tries his str10 psychic test, and passes. He then assaults my wave serepent with the fire dragons and destroys it. Dragons pass pinning.
Reclusiarch charges fire dragons middle, and its a huge slap fest for the rest of the game.

Eldar 4

Fortune guide guide.

Troop Transport goes left to get OBJ.
Other troop moves middle to contest.
1 Fire Dragon thats left shoots into the Land Raider, Whiffs.
5 Fire dragons move up. 3 in melta, 2 arnt. I shoot into the land raider and manage to do nothing (Now theres no way Ill be able to get the most constly unit objective).

I shoot my Entire Army into Mephiston (because theres nothing else to shoot at, the rest of his army is hiding behind BLOS terrain.
6 str8 shots, and 60+ Str6 shots shoot into the bugger. He doesnt take a wound. (yea ok this is utterly stupid. Ive shot 100 str6 shots into mephiston and he hasnt died warhammer is stupid. Some One who knows fluff can explain this to me, but if you can take 100 str6 shots your OP).

Blood Angels 5
Land Raider moves forward and gets immobolized on my wave serpent
Razor on middle camps
Razor finally makes it to the back right objective.
Reclusiarch and fire dragons slap eachother. (note I need this kill point).
Mephiston declares a charge on my 5 fire dragons, and he whipes them.
Lone Fire Dragon dies.

The 10 Assault Marines move 12" and make a play for my objecitve.

Eldar 5

Guide guide Fortune

Eldrad Gets out of his serpent, DAVU move 12" up the board edge.
Serpent moves towards middle.
Other Serpent Turbo's Left.

Shooting Sees me Lay EML/Scatters/Scatters into the Assault Marines into the Open Left.
I whipe the Assault Marine Squad.

I also shoot in the back razorback with the assault marines, I whipe the Razor.

At this point I realize Im kind of Screwed. I have 1 Objective, but my opponent has 2. For Some Reason I didnt turbo boost onto the middle objective. Neither of us have kill points by 3, and neither of us have costly unit (mine being eldrad).
If the game here ends I loose. Im not sure why I forgot about the objective in the middle, but this isnt good.




Eric Rolls the Dice.......And the Game CONTINUES!!!!!!

Blood Angels 6

Mephiston Moves Forward.
Reclusiarch who finally whipes the Fire Dragons gets into the Land raider.

Eldar 6

(insert powers here)
EML Walkers move back 6" to avoid getting smacked by Mephiston.
Scatter Laser walkers move left to try to get a shot on the hiding assault marines in the back right.

DAVU Serpent Turbos onto objective (if I roll a 1 for difficult terrain im screwed). I dont.
Another Serpent Turbos onto objective middle.
Im on objective left (Im winning objectives at this point).

I shoot as much as I can into the 6 assault marines on the back objective.
He fails some armor saves (and he gets a judge to come over to see if I have LOS). Although I can see one of the guys hands, the judges rule that one of my walker squads does not have line of sight to the marines.
Eric Rolls his leadership on the assault marines and they hold.



Eric Rolls, and the GAME CONTIUES TO TURN 7

Blood Angels 7

Mephiston moves forward, doesnt use his jump back cause of eldrad.
Honor Guard get out.

His army shoots into my Wave Serpent on his objective, which I beleive is like 3 melta guns and a lascannon. He doesnt do anything.
He then assaults his honor guard and marines into my wave serpent. (He ends up blowing it up with 6"s to hit) DAVU bail out and pass pinning and loose 1.

I get a wound on the honor guard and the marine squad. The marine squad looses 1, and then fails leadership and runs off the board. (Im not sure if I forced a morale check by shooting, or with the explosion, but somehow the marine squad with 2 left ran off the board before the game ended).

He then wants to assault mephiston into my war walkers. Mephiston is on the first level of 3. I explain to my opponent that he needs an inch to get to the ladder, he then needs 6 inches to get to my level, and then he needs another 2 inches to make it in with the walkers. I tell him that 6+1+2=9, which is not possible to assault. A judge comes over and rules in my favor. (this wont matter, as kill points arnt a deciding factor, and my walkers didnt do anything turn 7, so even if mephiston had assaulted it wouldnt of effected the game at all).

Eldar 7

Serpents in the middle shoot at razor behind the wall ( I moved them to see through the middle). I blow up the Razor giving me a kill point.
I shoot into the last Drop pod Destroying it giving me another KP.
I move DAVU into contesting range of objective.







The Game Ends.

Eldar Objectives - 1 to 0 Win.
Eldar Kill points - Won by a few, not sure because it didnt matter but was probably more than 3.
Most Costly Unit - Tie.

Eldar Overall Win - (1-0).

Game Summary

This was one of the closer games of the weekend, which was surprising. I feel like I out played my opponent pretty hard. I didnt loose a war walker the entire game. He moved his Assault marines out at a really bad time, and ended up loosing them. He lost his death company. His lost his firiouso dred all without doing anything. He hid his Razorbacks behind cover well, and he used those well. If my opponent had been more aggressive, and used his Land raider/Assault marines/death Company/Frioso to hit my Castle at one time, he would of been able to overload my deployment zone and get into close combat with my walkers. Instead his land raider and honor guard did nothing, his death company died, his assault marines died, and his furioso died, all without doing anything. The only thing that kept my opponent in this game was Mephiston not dieng to 100 str6 shots. "Well dont shoot at mephiston". "He was the only thing in line of sight". One of the other things that made this game so close was my Fire Dragons in ability to get into 6" of the Land Raider. Although I did get 7 Melta shots on the raider, I wasnt able to finish the job. My Reasoning for keeping 3 Dragons back was Mephiston/Furioso back up to keep my walkers safe. If my Fire Dragons had passed pinning and had blown up the raider, it would have been a one sided game. If my 2nd wave serpent hadnt been destroyed, it would have been a different game as well. The one mistake I did make was not being in position for a turn 5 ending, Ironoically tho if I had been in position for a turn 5 ending, I wouldnt have won the game because my serpent would of died turn 6, instead of ending the game there on turn 7.

Overall I didnt enjoy the game. I dont really like including drama on the internet because its between my opponent and I. My Goal is to explain issues that my opponent and I have in a non biased literal point of view, with no opinions or drama. On Turns 6 and 7 we had judges come over multiple times. The judges rulinigs were fair, but honestly neither of the things they ruled on effected the out come of the game at all. If Eric reads this I would encourage him to take the game less personally, and if he has problems to come to me directly, instead of going to judges behind my back.

I played Texas football. I would go onto the field, would get knocked over and would sometimes knock other people over. After the game is over, you leave what happens on the field. I have the ability to separate competition, between personal feelings. Alot of people who play warhammer take the game really personally. I dont take this game personally at all, after a games over I NEVER hold grudges or keep emotions. If a game gets heated, I like the fast pased competitive enviornemnt. Some people cant handle this, and really dont enjoy playing me because of how "intence" or "honest" I am. Thats life. If you dont like competitive play, then dont go to tournaments.

Game 2 - Rematch Against Spellbound

I go out and have lunch with Brian and john (Lol they are my round 2 and 3 opponents).

We get back and they put up pairings.

I get paired against Brian Ellis, (SpellBound).

Just to re-iterate, Brian and I play on a weekly basis, and have for a little over a year now. He was the first upper tier player that I really encountered, and he introduced me to alot of interesting tactics. One of them being during DoW put a rhino 6" on the board, then have your units come in, get inside, and get 6" more movement. Little things like that Brian has taught me, and although alot of Eldar game strategies has been generated by my own style/playtest/mind brian has had alot of impact on how I play and what my tournament composition is. I can usually judge a tournament quality list by how well it does against Brians, If I win against Brian with it, or come close (with the dice being equal) then I have a good shot with the list.

I played Brian at alamo last year, and we tied. I played Brian at alamo this year, and I lost badly. Now is my 3rd chance against him.

Ironically, Brian is the person who has continually encouraged me to use a walker spam list. Although I knew about the list for a while, Ive had 9 walkers for a while, Brian was the once who convinced me to bring it to an 1850 local tournaemnt where I won, and eventually to bring it to railhead. Although I thought it was a good list, I argued that any good shooting list would be able to take out my walkers very quickly, and because I couldnt compete against shooting marines/guard/gk the list wasnt competitive.

Spellbounds Slanesh CSM List

Demon Price, Wings, Mark of Slanesh, lash
Demon Prince, Wings, Mark of Slanesh, lash

5x Chosen, 5x Meltas, Rhino

10x Marines, 2x meltas, rhino
10x Marines, 2x Meltas, rhino
5x Marines, 1x melta, rhino
5x Noise, Guy with Str5 ap3 template.
5x noise, guy with str5 ap3 template.

Defiler
Defiler
Vindicator

Mission Primaries.
1) Objectives. 2 Objectives in quarters, One out side of both of those quarters. 3 total.
2) Table Quarters. Most points in quarter wins. Damaged units count as full. Troops controlling objectives and their transports dont count for total. (Read this Carefully)
3) Recon- Most units in enemy deployment Zone.
Deploymentitched Battle

Eldar Wins the roll and decides to go first.

Pre Game

Brians list is like a video game. In order to beat him, you have to beat 5 levels. First level is his Rhinos. If you can kill some Rhinos and get his troops on foot, the 2nd level is his princes. If you can kill princes/Rhinos the third level is his Heavys so Defilers and Vindicator. The 4th level is killing off the chosen, and the 5th level is the troops.

I usually kill the princes and the defilers and a rhino or 2. Brian moves up, I shoot. Eventually I move my fire dragons in and kill stuff. His noise marines then flamer my dragons always killing them, while his princes lash whatever falls out of my transports that the chosen and metas take out. This is how all our games go.

This is a great scenario for me. Its pitched battle, and I get to go first. This means that I can put the full pressure of my army against brians early, and with his lack of long ranged shooting there isnt anything he can do about it.

My goal here is simple, castle up in a corner and shoot him till everythings dead. Im going to line the board edge so his chosen cant come in next to my walkers, and Im going to use my fire dragons as a shield to slag anything that gets close. As far as the mission objectives themselves, I know I can beat brian at almost any of them due to my better mobility, but in order to beat him I need to keep my things alive, and kill things of his that can kill me. (Meltas, Princes).

If Brian makes a push for me, and Its impossible to win recon, Screw it he can have it.
If Brian plays defensively and I cant push him off objectives, Ill Tie it and go for something else.
Brian cant really win quarters against me, as my mobility allows me to out play him hard in regards to this.

One thing that is interesting, is that Objectives cant overlap with anything else.
Recon on the other hand DOES overlap, if you have units in their deployment zone they can also count for quarters. Table Quaters/Recon is much better than objectives.
Objectives are in neither deployment zone, so that doesnt overlap either.

One objective is on the far back right corner terrain.
One objective is in front of my back left hill.
One objective is on the bottom left of the building

(2 objectives are very close to me, brian only has 1).

Eldar Deployment

There is a large building in the center. I deploy back left. Brian can either come at me from the back left of the building, or the forward right. I line up to get shots on each firing lane, the Back right being the more dangerous choice, while the front left being the more aggressive faster avenue.

I castle up in a corner, and use a hill for cover and better shooting lanes.
One Scatter Walkers go left hill getting cover.
One scatter Walker goes middle behind ruins to get shots at the right side of the board to hinder that approach area.
EML walkers go middle, to hit either approach.

I put Dragon Serpents in Front.
I put Eldrad behind the hill to guide 2 units of walkers.

I put the rest of my serpents to Line the Board edge for the Chosen, because I dont want chosen shooting at my walkers.

CSM Deployment

2 Defilers and the vidicator go right in front of me.
The Rest of his army goes behind a building to my top right (out of LOS to everything except 1 unit of walkers). The chosen deploy on the board as well with all the other rhinos.

Eldar Turn 1

Brian is trying to lure my Fire Dragons towards his 3 heavies. After my dragons are out, he will sweep in from behind the building, lash them out of LOS, and into his templates and demon princes for close combat.

I turbo boost all 3 Fire Dragons towards his 3 heavies (when in doubt, flat it out). I do this because I dont want the defilers and vindicators on the board, as all of them can do damage with shooting, defilers have fleet and can reach my board edge in a few turns, and the vindicators shooting against walkers is decent.

Rest of my Wave Serpents remain static, and move forward for shots.

I guide the EML and Scatter Walkers, and Fortune EML walkers.

On the middle, my scatter laser walkers shoot into a Noise Rhino without cover. I manage to stun it with 24 str6 shots.
On my left my EML walkers smash into a defiler with no cover, I take off a battle cannon. I manage a 3 result with 6 twin linked str8 shots.
My Last Scatter Laser walkers shoot into a defiler to glance it to death. I get a few glances and take the others battle cannon off.

overall pretty derpage turn. It wasnt a bad turn, but nothing good really happened.






CSM Turn 1

He moves his rhinos closer towards me, moving to my left.
His vindicator moves and pops smoke.
His Defilers move forward, pop smoke, and charge my Wave Serpents.

Serpent on my right remains unschathed.
Serpent on my left is blown up by the Assault, and I loose 2 Fire Dragons. They pass pinning and morale.


objective marker on top right of board.


Eldar 2

Lol. I shoot my entire army and nothing happens, Brian Assaults tanks that move flat out and destroys one. Well thats warhammer rofl.

Eldrad casts double guide and fortunes something.

I have a problem. Initially I would have Turbo boosted away, and waited for smoke to disipate, and then fire dragond him after smoke is gone. Unfortunantly I have fire dragons stuck on the ground, so Im forced to attack now. (not to mention his entire army will be with his heavies next turn.

Fire Dragons with blown up transport move through cover to get close to vindicator.
Fire Dragons move towards defiler.
Fire Dragons move towards other Defiler.

On my left side, Fire Dragons shoot into the Vindicator, and dont do anything to it.
On my left side, Fire Dragons shoot into the left Defiler, and dont do anything to it.

At this point this game seems almost out of reach. Im not able to do really anything.

I go to my third squad of fire dragons, and they manage to blow up a defiler.
On my right side, War Walkers shoot into a noise marine rhino blowing it up. Guys inside pass pinning.

My Walkers shoot into the living defiler, and still im not able to do anything to it with 24 more str6 shots and 6 more str8 shots. That one defiler has absorbed 48 twin linked str6 shots + wave serpents hots + 12 twin linked str8 shots.

In a last ditch effort my fire dragons assault the vindicator that moved 6". I manage to Destroy it with Melta Bombs

Overall not a good turn, but the fire dragons assault made it a better turn. Ive taken out 2/3 heavies, Ive negated a squad of noise marines from being relevant.

CSM 2

Squad of 10 Marines gets out of their rhino, and moves onto his objective.

Noise Marines then get into that rhino and it moves.

His entire formation of Rhinos moves 12" behind the building, all guys stay inside.
His Demon princes move up 12" into LOS to get a lash on my Fire Dragons.
His Chosen move around the right side of the building o go after my walkers/Avoid a tangle up.

His defiler moves forward.

He actually gets a noise marine squad and a CSM squad out to Melta a serpent, and to template lashed fire dragons.

During the shooting Phase I think he shoots a couple Meltas at my Wave serpents, they dont do anything.

His Demon Prince attempts lash against a fire dragon unit to move it to noise marines/assault. Lash goes off through warding, but then he rolls a 1 to hit
His other Demon Prince attempts lash against a fire dragon unit to do the same thing. He fails through warding and takes a perils wound.

He then assaults his defiler into my DAVU serpent that moved 12". (I thought this was strange). He doesnt get any 6's and my DAVU Serpent remains ok.

Eldar 3

I cast double guide.

2 Fire Dragons move for rear shots against the Defiler.
5 Fire Dragons move towards the demon princes.
5 Fire Dragons stay put as a secondary measure against the Defiler.

My Scatter Lasers middle Move Left to get shots at Demon Princes/avoid Chosen.

I shoot 2 Fire Dragons into the rear of the defiler, taking it down!
I shoot my entire army into the demon princes. I wanted to save my middle Scatter Lasers for the chosen rhino to my right, but I was forced to use them on the princes.

4 Meltas, 6str8 ap3 shots, and like 60+ str6 shots manage to take down his demon princes.

Overall Im doing decent. Ive taken out his 3 heavy supports, his 2 Princes. He has 1 troop unit in his backfield babysitting. The only things I really have to kill are 5 chosen, 15 marines, and 10 noise marines(which are honestly irrelevant at this point).







CSM 3

His Army moves up, but I dont remember him doing any real damage because he had to get back in his vehicles and move 12" after getting out of them.

Eldar 4

I double guide again. EML and Scatters.

At this point I start Turbo boosting serpents towards his board edge, and toward my right. I turbo boost 2 skimmers over and behind his chosen rhino, and I turbo a couple tanks towards his board edge.

I slam Fire Dragon melta shots into his Lead Rhino with 5 marines, I blow the rhino up.
I shoot Fire Dragon melta shots into his 2nd Lead Rhino with 10 marines, I destroy the rhino, the marines pile out behind it.

My Twin Linked EML's Shoot into the squad of 10 marines bunched, and Im able to get 6 under a template. I score something like 30 hits, and get something like 19 wounds. Brian rolls below average for armor saves and Im able to kill 9 Marines. The one guy left fails morale and has no melta so he gets picked up.

I then shoot scatters into the squad of 5, I kill 4 guys and bring it down to 1 who sticks. I also destroy a noise marine rhino, mabe 2.

Overall pretty nasty turn, Ive now killed 15 more marines, when compiled with everything else thats dead he doesnt really have anything relevant to challenge my objective.

(the blown up rhino is where the squad of 5 is with 1 survivor. The dead rhino with the flame is where 10 marines used to be).




CSM 4

He lines up a Flame template, and its able to hit all 9 Fire Dragons. All 9 Fire Dragons die.

Turns 5-End

The Game ends on turn 7 oddly enough.

Brians Chosen move up, blast some war walkers and kill 1 or 2. I then retaliate by whiping the chosen and their rhino with tank/walker fire. I think EML's actually kill them all as they were out of cover.

Turn 5 and 6 My Back DAVU squad serpents and Walkers shoot into the noise marines whiping them.

At this point Ive forgot about objectives, as I dont really care. I turbo boost 2 Fire Dragon Serpents towards his back right quarter, because the troops their on his objective are scoring, they dont count towards the quarter. I have 2 wave serpents in the top left capturing it, and one on the bottom right, and I have eldrad in the bottom left controlling that. I have Quarters and theres no way Im going to loose quarters.

As far as Recon I have the Fire Dragon unit, The 2 Davu serpents with 2 davu squads, and 2 fire dragon Serpents. I have 7 units with recon, So Recon is mine.

Brian reacts to this by also forgetting about the objective. He tries to move his Space Marine Squad off the objective, while Melta'ing me. Unfortunantly he couldnt roll high enough to get his troops off the objective to control the quarter. Brians plan was to move a rhino towards the bottom to control the bottom right quarter, while blowing up my tanks to control the top right quarter. Even if he would have succeding in tieing quarters (which he didnt), I would have won recon, and neither of us would have had objectives, and even if it went to VPS I would win as well.

Turn 4 Eldar

Turn 5 Eldar





Turn 6




End of the Game Picture


Eldar Recon - Win 7 units to 0
Objecitves - Tied 0 to 0
Quarters - Win 4 to 0

At the end of the game brian had a CSM squad left, and 1 rhino with 1 marine.

Game 2 Summary
Welp ive finally beaten Brian in a tournament. Overall the mission/Deployment really hindered his ability to win. Dice were pretty bad for both of us, as I couldnt do anything turns 1 and 2, and he missed a double lash to kill my fire dragons. Even if my fire dragons had gotten lashed and had died, I dont think it would have overly changed the course of the game.

I have alot of long range shooting, and the only way to get rid of my shooting is to out shoot my walkers which are in cover, or assault my walkers. Brian had the ability to do neither due to the mission and the list compositions. IF he had deployed strait across from me with his entire army, there is a chance he would have been able to over run me. Unfortunantly because I went first he couldnt. Deploying his Heavies allowed them to get picked off, and as soon as the rest of the army was relevant I was able to kill that as well. I was able to kill Heavies turn 2, princes turn 3, Marines turns 4-5-6. Chosen turn 5. If all 4 of these elements hit me at the same time I wouldnt of been able to deal with the threat, but fortunantly for me I was able to take on each challenge one at a time.

I would contribute my victory to going first, Good Deployment, and better army coposistion. If I had a different Army list, or If I didnt go first I think the game could have changed alot.

I was really pleased with how my list performed late game. Being able to kill the Demon Princes, and 15 marines in a turn really allowed me to avoid pressure.

Brians always fun to play against, and Ill just add here that I have about a 25% win rate against him in normal games, and he did beat me at Alamo.

Game 3 vs. John C’s Grey Knights!

Well Ive gone 2-0 so far today. Overall my list is performing decently well. The BLOS is annoying, and vehicle rolls have been stupid, but my ability to whipe out entire squads of MEQ units is hilarious and something that I enjoy greatly.
Game 3 I get paired against John C’s Grey Knights. Johns a friend of mine. He plays a nasty GK build that is shooting based. Johns a good player, but better hes a chill guy and likes to kid around during games. John’s one of those people who I don’t think gets angry, and if you do get John angry rest be assured you’ve done something stupid and deserve it.
I know im in for a tough, yet enjoyable game 3.

John’s Grey Knight List

Crowe
Elite Venerable Dred. Assault Cannon, TL autocannon, Psybolt Ammo and Fortitude
Heavy Support Dred. TL Autocannons, Psybolt ammo

7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino

Nemesis DredKnight – Doomfist, Heavy Incinerator, Nemesis Greatsword.
Nemesis DredKnight- Doomfist, Nemesis GreatSword.

Primary
1)Objectives(5). 2 control objectives 12” from middle. 3 Others.
2)Assasination. Kill your opponents HQ (Pick one if theres two
3)Table Quarters. Partial units count as full. Troops and their transports 3” away from an objective do not count towards the table quarter total.

Objectives – There are 2 “control” objectives. In order to control ANY objectives, you need to have a control objective. If you have the 3 other objectives, but no control obectives it counts as 0. You need to control a control objective to unlock the other objectives.

I did have a problem with this mission. In the mission it says “To control an objective marker there must be a scoring unit within 3” of it and no enemy units (any unit wheather scoring or not) within 3 inches of it. “EXCEPT AS NOTED ABOVE”.

If you then read a small box at the top of the page it says “control objectives can only be claimed or contested by scoring units”.

I didn’t read the sub clause, so I was un aware of this, and in my opinion it was a horribly worded mission, because it contradicted itself within the packet, but whatever.

Objectives and Board (things in middle are controls, everything else are regular)


Control Objectives


Grey Knights win the roll off and elect to go first (Shocker)

GK Deployment

Crowe and Dreds go behind rhinos that make a wall. NDK’s on sides.


Eldar Deployment/Pre Game

Grey Knights are the one thing that I didn’t want to play against, mainly because there shooting can match mine.

John has 6 str8 shots coming at me, with a crapload more str7 shots. I can castle up behind my serpents, but I worry about john moving up 12”, Getting out 2”, and being in range of my army with 8 psycannons. I worry that if John does this tactic, He will obliderate my walkers in a matter of a few turns, and although I will be able to take out mabe 1-2 strike squads, his NDK’s will be able to smash into my lines. I worry that if John is able to use his full army against me, that I will be smacked off the board very Easily.

Because I worry about this all in strategy, I decide to Deploy as follows.

Eldrad, and His Serpent, and 9 Walkers come in Behind a BLOS Wall. I finagle them in a way where John cant see any of them, even if he moves his dreds 6”. I actually go over to johns side of the board so many times to check my LOS that he said if I do it another time Im buying him dinner (that is my last time checking LOS).

The rest of my 5 skimmers are coming in from reserve. I plan to put serpents into rear shots and to try and split johns army AWAY from my firing base. I also plan to send Fire Dragons into Crowe/Dreds.



Grey Knights One

John moves his army up, and pops sporadic smoke.
Both NDK’s are moving up middle.


John cant shoot anything, as my entire army is behind a large wall.


Eldar One

I guide EML Walker, Close Scatter Walker, and fortune the one on the front with cover.

I keep the right walkers behind cover.

I shoot 6 EML’s into the far left rhino, and Im able to do no damage.
I then shoot Scatter Lasers into the same rhino, and im able to do no damage.



This is a pretty akward game, I don’t want to come out of cover. I have no idea how to handle the dredknights and dreds, besides fire dragons. Not to mention that crowe is literally hiding on the opposing corner edge.

GK 2

Crowe Hides in the Back corner.
A couple Rhinos advance, one gets immobilized in cover.
One NDK moves up the right side of the wall.
Another NDK makes a shunt move right next to my wall.

He Shoots at my war walkers through cover and destroys a scatter laser war walker.

Eldar 2

I Guide Guide and Doom the NDK next to my Wall (I don’t need LOS).

I get 2 Dire Avenger Serpents, but no fire dragons come in from reserves.

I move all my walkers out left and right.

I shoot into the far right dredknight with serpents and I manage to put a wound on it!
I shoot into the Venerable Dred, and I manage to stun it with EML’s!
I shoot both Scatter Laser Walkers into the NDK putting pressure on me. 24 Shots Doomed Guided does 1 wound. I then shoot the other Scatters into it, and cause like 18 wounds. John rolls 6 1’s and I burst out laughing as it dies!




Decent Turn. I stunned a dred, put a wound on a NDK, and managed to kill another NDK. If I hadn’t killed the 2nd NDK I would be loosing 6 walkers the next turn, but now if hes in charge range (I suspect he is) I will only loose 3. When my walkers go down I should have fire dragons in that can finish it off!

GK 3

One Rhino moves towards the far back left objective on my side.
Crowe is behind the wall in the back left.
His Dreds are making a curve motion, towards my side of the board. Around the left side of the wall and closer to my board edge.

HIS NDK moves up next to my 3 Walkers to the front right.

His shooting does minimal things, and mabe immobilizes a wave serpent on my board edge.

He has 1 squad in the back left out of range, one advancing towards me, And 2 in the middle going after the control objectives.

HIS NDK that moved up 12” is now in assault range of my walkers. He strikes and causes a triple shaken result (rofl). I then kick him in the face and cause a wound, bringing him down to 2 left.




Eldar 3

I guide the 2 walkers squads I have left.

I get my last Davu serpent, and 2 fire dragon serpents (although 1 stays out).

I turbo boost 1 fire dragon serpent towards my opponents back left edge, (Operation melt crowe)
I most other Fire Dragons up 12” towards his venerable dred in the middle of the field, and get out my fire dragons in melta range.

I shoot, I put some damage results on Rhinos.
Fire Dragons destroy the vend dred, I re roll like 4 results and the same thing happens! HUZZAH

EML Walkers shoot into the rifle dred and shake it.

His NDK and my walkers play patty cake for a while longer




GK 4

He Rolls Fortitude for his Stunned Dred. He perils. I roll a 6 for the glancing hit and Immobolize it with a 6. ELDRAD FTW!@!!!!@!@#!@#!@#@!#@!#!@#@!#@! I also burst out laughing and cant stop for around 5 minutes.



A Strike squad moves up and gets out to pelt walkers with psybolts.

A Strike squad gets out on the far left ready to shoot/assault my wave serpent going for crowe.

The strike squad stuns a walker.
HE shoots/Assaults my Wave Serpent Far Left and doesn’t do anything to it with normal attacks with no hammerhand. (you scared to cast it????)

HIS NDK does finish off my Walkers in close combat tho.


Eldar 4

Guide Guide Doom on NDK

Fire Dragons on foot move up to shoot at the rifle dred.

Wave Serpent on far left moves up, and fire dragons get out to Melta Crowe.

I shoot 5 Fire Dragons into the NDK, causing 4 wounds. He passes 3 invul saves leaving one left.
I shoot 5 Fire Dragons into Crowe. I get 4 wounds. John goes to ground AND DOESN’T FAIL A SINGLE SAVE!! RAGE RAGE RAGE
I shoot 5 Fire Dragons into the rifle dred and I immobilize it and take its second weapon off ( I took a weapon off earlier).

I shoot the rest of my army into the strike squad right in front of my walkers, and due to decent rolling by me and bad rolling by john the Strike squad gets whipped.





GK 5

Rhino in middle doesn’t move towards objective because its immbolized.

Strikes move from middle to assault fire dragons.
Strike squad back left moves to shoot fire dragons next to crowe.

Strikes kill 4 fire dragons with shooting

NDK assaults 5 Fire Dragons in front of it and whipes them.
Strikes Whipe 5 Fire Dragons in Assault middle.

Eldar 5

Guide
Guide
Doom NDK (Nemesis Dred Knight)

I turbo boost a troop wave serpent into back left quarter to capture it.
I turbo boost eldrads serpent to top right quarter to capture it.
I turbo boost a fire dragon serpent into a control objective to contest it.
Other control objective, john isn’t within 3” so it isn’t captured.

1 Fire Dragon shoots into crowe, misses.
I shoot into the NDK, and Finally Kill it.
I shoot into the rear of the Dred in the middle with a wave serpent, and finally destroy it.
I shoot the rest of my army into the strike squad in the middle and bring them down 5 models.

Neither of us killed the HQ.
Neither of us has objectives because neither of us has a control objective.
I have 4 Table Quarters to Johns 0.
John Rolls off and the game Ends!



I shake Johns hand and say good game, as Ive won 1-0.

John then shows me the rull packet and says I need a troop to contest the control. I say no “there must be a scoring unit within 3” of the control, and no enemy units (any unit scoring or not) within 3 inches at the end of the game”

John then says “Except as noted above” “Only scoring can contest”

Well gak, Looks like the fine print screwed me on that one rofl.

John has a control objective, and another giving him objectives, we are now tied 1-1.

Tie Breaker is Victory Points.
I look at my Army.
Ive lost. 14 Fire Dragons for (200). 1 Squad of Walkers for (180). I have an immobilized Wave Serpent (57.5), and half a walker squad (105).

Im honestly shocked, as johns only taken around 500 Victory Points from me. I have all 6 of my serpents, most of the squads still in tact, and only a walker squad completely gone.

I tell john that I have 1302.5 pts of my army left. He adds up both dreds, NDK’s, Strike squads and has less than 700 Points Left.

Eldar : 1302.5 Points Left.
GK : 800 Points Left.

ELDAR WIN!!@#!@#!@#!#!@#@!#!

Game 3 Summary

I was very worried of an all in assault/shooting move from john. Will all his psycannons, dred shooting, and the shunt moves from his NDK he could have hurt me pretty bad if he had hit me all at once. Luckily john kept 2 strike squads at middle (they didn’t do anything the entire game), and 1 squad back left (which killed 4 fire dragons for a total of 40 points). Also, Crowe hid. John basically had 800 points of his army that didn’t do anything.

If John had moved up his entire army 12” and popped smoke. Then moved up, Gotten out all 28 strikes, while shunt moving both dreds right into my face, I think I would have gotten tabbled. Luckily he didn’t utilize his army, and I was able to win.

My Deployment was very weird. I didn’t loose anything for around 2 turns, and I literally kept his dreds from doing Jack the entire game. My play against Crowe with the dragons was good, If he had died it would have been a 1 sided game. My Play on the control objectives and quarters were perfect, Unfortunantly tho due to the fact that im Illiterate, it made the game a lot closer as well. Turn 5 IF I had moved my DAVU serpent on the middle control, and my fire dragon serpent on the quarter, It would have won me the game. The reason I didn’t do that, Was that if I had moved DAVU on the control, they and the serpent wouldn’t of counted towards table quarters, because they were within 3” of an objective, so originally I thought it was a good idea, but I won all 4 quarters. I should have won the game 2-0, but due to crowe staying alive, and me not reading well, It was a closer game than it should have been.

Also, if Dragons had come in turn 2 I would have been able to blast the NDK’s off the board. Also, his NDK’s made above average armor saves, and NDK’s are one of the units I hate the most.

Game 4vs. ChapterHouse Nick's Necrons


For the last game of day 1, I get paired up against ChapterHouse Nick's necrons. For those of you who dont know, Nick owns ChapterHouse Studios, a great bitz website located in Dallas. Nicks a great guy and I would highly recommend his products. http://chapterhousestudios.com/

Nick and I are both undefeated, meaning that we will both make it into the upper bracket day 2. Nick also tells me how some attractive girls (men) called him and asked him to go out to the lake on Sunday, so he will not be returning to the tournament the next day. Apparently attractive women are better than playing with plastic models with a bunch of dudes. Yea I know some people are wierd.

So because were both in the upper division, and Nick isnt even returning tommorow, this game literally doesnt matter.

Regardless, Nick and I played it out so I can give YOU the VIEWERS a battle report against Immotekh Necrons. Immotekh Necrons are a very prominent build right now, and something we will see a lot of in 6th edition. Knowing how to play against IMO Necrons is important, because you will fight against him in tournaments.

Immotekh: A Necron Character that has Lighting and Night Fighting. His Night Fighting is automatic turn 1, and after that you need to roll higher than the turn, so turn 2 on a 3+ night fighting continues. When there is night fighting, Immotekh rolls for every enemy unit. On a 6 the unit gets d6 str8 hits against it.

Chronotekh : A HQ bodyguard that lets you re-roll lightingning.

Wraiths: 2 wound t4 models str6 rending that ignore cover with a 3+ invul save.
Scarabs : Models that get 5 attacks, beasts, on a 4+ a vehicle looses a point of armor.

Nick's List
Immotekh the StormLord
Destroyer Lord - Sythe, Mindshackle.

Royal Court(3) - Eternity(Chrono)/Destruction(lance)/Despair(Veil)

Deathmarks X 5

Warriors X 10 , Ghost Ark
WarriorsX 11
Warriors X 10
WarriorsX 5

Wraiths X5 , Allocation Shenanigans
WraithsX5, Allocation Shenanigans
4x Scarabs
2x Spiders

Mission Primaries:
Kill Points
Objectives (3): Each opponent places one in their deployment. One in the center counts as 2 points. It has a chance of blowing up every turn and does some serious damage to things near by.
Assassination : Pick an HQ and kill it.

He gets eldrad
I get destroyer lord.

DeploymentoW

Special Rule: Night Fight. On turn 4, players roll a d6 and on a roll of 4+ night fighting starts for the entire game. On turn 5 it starts on a 3+. On turns 6+ it starts automatically

My objective goes to the right on my hill.
Nicks goes to the far left corner.
Middle one is on the center of the landing pad in the middle.




Necrons 1

Nick Wins the roll to go first, and takes it.

He deploys deathmarks on the back left by his objective.
He Deploys a unit of warriors with immotekh and chronotech in center ruins on his side.
Wraith units spread out, on center one far left.
Squad of 5 is in a ghostark which is to the left.
One unit reserves.
The other unit walks forward in the center to get to the center objective on top of the landing pad.





Eldar 1

This is literally the worst kind of mission I could have been dealt in warhammer 40k. Instead of night fighting having a chance to go away later in the game with Immotekh, it basically is gurenteed to stay around the entire game with his re-roll and it starting back up turns 4.

My plan is simple.
Kill Points : Im going to loose it by alot.
Objectives : Im going to take mine, and take middle as well.
Assasination : A destroyer lord is easier to kill than eldrad, this is where fire dragons will go.

My army is really gimped in this mission, and I really cant believe a mission like this exists in the tournament, but whatever. Better to react than complain.

My Army comes in far right, using the hill as a fire base.
DAVU go right. Dragons go Left.
Walkers are all around the back of my serpents.

My plan here is simple , RIDE OUT THE STORM.

Im going to sit my eldar but here, im going to shoot when he gets close with EVERYTHING, and im going to shoot him off the board when he gets close. Im not moving.



Necrons 2

Storm Continues.

Immotekh lighting rolls 6's for EML Walkers, Eldrads Serpent, Fire Dragons Serpent. He rolls 5/6 hits for each.
Fire Dragon serpent - destroyed.
Eldrads Serpent – Stunned, Weapon taken off.
EML Walkers – Super Stunned and loose one.

He poops out scarabs.
His units shuffle around, but nothing really changes.



Eldar 2

I stand fast.

Double Fortune

Walkers move to cover for saves against storm (TO's rulled that walkers in terrain get cover vs storm).
Dragons move into cover.
Rest of the Army holds fast.

Shooting : Nothing is in range because SpotLights are 2 complicated a technology, and we are dark eldars slowed cousin so we dont get acute senses.




Necrons 3

He rolls for Storm. Nick Rolls a 2, and then re-rolls another 2. BAHAHAHAHAHAHA night fighting is gone this turn GF Immotekh.

His units shuffle around.
His reserve warrior unit comes in on his objective.
He poops out more scarabs (that are to the back left of the building).
His wraiths shuffle around to get located centrally.
Immotekh and his warrior unit are in back ruins.
Unit of 5 is with a ghostark on the left.
Unit of 10 is on OBJ.
Unit of 10 is on the center objective (you cant see them as they are on a ledge behind the building I cant see from my side of the board).

Shooting : There is none because hes storm necrons.



Eldar 3

I move my army up, and I cast double guide on the War Walker serpents.

I shoot everything I have into the Necrons in the middle ruins, and I take down all 11 warriors, and the chronotekh.

Nick then tries rolling for re-animation protocalls. I tell him that IC’s don’t count for the units Re-animation number, and that the unit is whiped.

The judges come over, and rule that if the Chronotekh comes back, then the warriors can also come back. (I think this is some BS, but I don’t care as the game doesn’t really matter).
Nick of course rolls a 5+ for his chronotekh, and 4 warriors come back to life.



Necrons 4

He rolls a 4+, and night fighting returns. The TO’s rule that Immotekh can begin his storm nonsense once again (lol).

He moves his wraiths around the left side of the building, poops more scarabs, and doesn’t do anything else.

His ghostark starts repairing the diminished unit, and by the end of the game he will bring it above half.



Eldar 4

I move a couple wave serpents around the right side of the building to get shots at his warriors hiding there.

I roll poorly and only take out a few warriors from the center objective.





Necrons 5

He makes more scarabs, repairs some warriors.

One unit of wraiths moves on top of the building.
One unit of wraiths moves behind them.
Warriors on objectives hold.

His Scarabs move 6” right. Then they get a 6” fleet roll, putting them around the outside of the building.
He gets his 12” Charge move, and he is somehow able to get a multi charge off on 3 of my wave serpents due to a 24” charge range.

“No big deal” I think, I moved them all 12 what can he do.

Apparently each scarab base gets 5 attacks on the charge. He rolls a stupid amount of 6’s on every wave serpent. He then rolls the 4+ and takes out around 7 points of armor, on every wave serpent.

He then rolls the attacks that hit, and even tho they are strength 3, they auto pen every wave serpent.

He destroys all 3 wave serpents, leaving 2 DAVU squads and a fire dragon squad out in the open.

13 bases = 65 Attacks.
65 Attacks = 11 Hits.
11 Hits = around 6 points of armor taken off total.
That means my wave serpents rear armor should have been lowered to like 7-8.

I honestly have no idea how Nick was able to roll so well vs all 3 wave serpents. He was able to get like 10 Hits vs every wave serpent, and lowered the armor by 7 on all of them. I think he messed up the rolling, and either rolled too many dice, or rolled all the attacks for the armor pen, not just the ones who actually hit. Regardless tho, I have no idea how 13 Scarabs were able to kill 3 wave serpents that moved 12”.



Eldar 5

I cast double guide on my war walkers, and I doom the middle unit with the Wraiths and destroyer lord.

I then turbo boost Eldrads serpent up onto the building (and don’t roll a 1) to contest the objective.

I move my Dire Avengers closer to my objective, but unfortunantly they are all pretty far away do to dieing to scarabs.

I move all my fire dragons into view of the wraiths on top of the building.

15 Fire Dragons shoot into the Wraiths. I score like 13 wounds due to really good hits. Nick Fails like ½ of his armor saves, and the Wraith units get whiped to Fire Dragons alone.

My Scatter Laser Walkers then shoot into the doomed destroyer lord. (The TO’s ruled that doom lasted even tho the unit was dead). I cause like 15 wounds on his Lord, and he goes down. (Giving me a primary).

I then shoot Dire Avengers/Tanks/Scatter Laser War Walkers into the Scarab Unit. They don’t get cover and my str6 Phases the Entire Scarab unit off the board. CYA HICK!








Nick Rolls a 1 and the game ends.

Primary:
Objectives, Nick wins 1-0. He has his objective, I don’t have mine, and we both contest middle.
Assassination, Eldar Wins. I have killed his destroyer lord, and Eldrad remains alive.
Kill Points, Tie : Neither of us win by 3.

The Game now goes to Victory Points.

We tally up the points, and Nick has killed 70 more points than me.

Victory to the Necrons by 70 Victory Points.

Game 5 Summary

The entire game basically had 4 Highlights. His lightning doing damage turn 1. My Strike killing his warriors. His Scarabs killing 3 Tanks. My Army killing Lord/Wraiths/Scarabs.

I cant really express how stupid this game was. I don’t care as the game DIDN’T matter at all, but I couldn’t of been handed a worse set of cards.

The night fighting was stupid, and as Eldar gunline I had no ways to handle it as Eldar don’t have spotlights or acute senses.

In my opinion immotekh is stupid and broken. If you roll well as Immotekh, theres really nothing your opponent can do. The thing I don’t like about immotekh, isn’t what he does, its how he does what he does. As a necron player, you don’t have to do anything interesting when placing him. You just put him on the board, screw your opponent with night fighting, and then roll lots of 6’s. It takes no skill, no strategy, no placement, NO ANYTHING. It just requires you to go out and buy the model, and put him on the board. I don’t like units that require no skill that can cripple an opponents army. Imo imotekh is a stupid broken character.

Game Tactics : Nick and I both stale mated the first 4 turns of the game. He moved out with his scarabs, and through stupid good rolling destroyed 3 of my tanks which gave him the game. I have no idea how 13 bases of Necrons can kill 3 Eldar tanks that move 12”, but apparently they did. He hit something like 8 Hits on each vehicle, and lowered my armor by ATLEAST 4 points on each wave serpent.

It was a mistake to move my Wave serpents out, but I really didn’t think he could charge me from behind the back left side of the building, but calvarly charge ranges are insane.

I then responded by killing 3 units, giving myself 3 kill points and the HQ objective.

I have no idea why Nick decided to move his wraith unit unsupported into my lines, if he had kept that unit back, or even his destroyer lord back he would have won the game hands down, but by putting that unit in the Jaws of my army, I was able to whipe them out pretty easily.

The game was stupid from the start. I could have won if.
1) Night fighting hadn’t been so deadly turn 2.
2) My wave serpents hadn’t gotten smacked, allowing me to tie objectives.
3) His Chronotekh hadn’t gotten up, giving me kill points and VP’s to win the game.
If some one can check the judges ruling on The chronotekh allowing the warriors to come back that would be great. I honestly don’t understand the rule.
I enjoyed the game, and honestly I spent more time messing with Nick and Laughing than I did actually playing 40k. Although the mission and army I was playing sucked, playing nick is always fun, and we had a pretty chill game.
Day 1 Recap

Well Walker Spam managed to go 3-1, and lost 1 game by a total of 70 VP’s in a game where I was under a huge disadvantage.

Im in the top bracket for the next day, and I head out with my head held high.

All my games were pretty fun. Game 1 and 4 were pretty close, while games 2-3 were less close. Ive had a lot of fun, and had some pretty cool games as WalkerSpam.

Im ready for Day 2, where I can mabe win the tournament!

Game 5 (Championship Bracket) vs. David Light

Welp its day 2. I went 3-1 so Im in the upper bracket. The upper bracket has 12 people, while the lower bracket as the other 24, so there is a total of 36 people. Im already in the top 30%. I know today will be a hard day, mainly because everyone who I play will be good (so no free points), and the missions are set up in a way that is very interesting
Primary: Win, 60. Tie 30. Loss 15.
Secondary: Win 40. Loss 20. Loss 5.
Tertiary. Win 20. Tie 10. Loss 0.

This means that there is a total of 125 Points to get (with bonus points). This means that even if you win all 3 games for a total of 180 points, you could be smacked by a guy who super wins all 3 games and gets 375 points. Basically this really separates the men from the boys, and it also really favors balanced armies (this is why draigo wing isnt a serious list in real tournaments). It stretches every army to its breaking point, and only generals who have a mastered balanced army will win.

I walk in right on time, and Im matched up against David Light's Blood Angels

David's Blood Angel List
Libby in Power Armor.

Sang Priest - Blood Chalice, power sword.

Death Company
Lemartes. 7 Death Company, 2 Death Company Power Weapons, 1 Death Company Power Fist

Death Company Dred - 2x Blood Talons and Melta Gun
Death Company Dred- 2x Blood talons and Melta Gun.

10x Assault Marines - 2x Meltas.
10x Assault Marines - 2x Meltas.

StormRaven- 4x Blood Strike Missiles, TL Multi Melta, TL Lascannon
StormRaven- 4x Bloodstrike Missiles, TL MM, TL Lascannon

Predator - Autocannon Turret, and Lascannon Sponsons.

Primary : Objectives (5)
Secondary : Table Quarters (troops holding obectives dont count towards this)
Tertiary : Costly Unit

Deployment: DoW Modified. 2 Heavy Support Choises and 1 HQ choice may be placed in DoW Deployment.

We place Objectives.
There is an objective in each corner, and one in the center behind a wall.

I win the roll off, and elect to go first.

Eldar Pre Game

Double Stormraven lists are doing really well in the Meta right now. Primarily we see them with GK, where double paladin/Termiantor with 3 rifle dreds and acolytes is a really strong build. The Strength with the GK lists is a 3+ shrouding save. The Strength with the BA list is the 4+ save, and the ability to get a BA army close to its target with assault ramps.

Ive known of David for a while now. I saw him play Dash at 2011 Alamo with the same Stormraven list. I know I need to play dead on in this game to win, and I need to win this game to have a chance of winning the tournament. Davids a pretty funny outspoken fellow, which is the kind of person I enjoy playing against.

I really have no idea how David is going to play against me. Im worried that he might come in opposite me, and use LOS and range to basically negate my army until turn 5-6 (this is what I would do if I was david). He has a really nasty punch in close combat, with 3 squads of FNP, and worse he has 2 Death Company dreds that can eat me. His predator is also a problem, but something I dont see myself committing to. Im also worried about him deep striking his army right in my face. If he puts down both stormravens with dreds right next to me, and all his squads out of or in the ravens, I think ill be pretty screwed. 30 fnp marines, with 2 dreds, and 2 stormravens is something I really cant deal with. With my army, I can usually kill 6-12 Assault marines with feel no pain, the fire dragons add heavily to that if I choose to use them. Honestly tho David has alot of options (this is why stormravens are good). With a normal space marine/gk list I know what they are going to do, because there only option is comming in and rolling forward, but with the double ravens David has the ability to fly at me, deep strike at me, or avoid me.

Overall this game I need to Preserve my walkers, and keep them out of close combat against the marines for as long as I can. The Stormravens are a huge problem for Table Quarters/Objectives, and they need to die to fire dragons/EML shots. The only problem is I need my dragons to take down the Furiosos. One way I deal with dreds is flying behind their rear arch with wave serpents, as its really easy (especially when they charge the skimmers).

Eldar DoW Deployment

I choose my side of the board, which has a good hill to set up a firing base.
I Bring Eldrad on foot, and 2 war walker squads on the table behind a hill to my left. This mission special rule helps me out alot (as I can get powers up turn 1 with eldrad on the field with the walkers).



Eldar Turn 1

David elects to bring his entire army on turn 1.

Eldrad casts double fortune on EML and Scatter Laser war walkers which are in cover. (they have nothing to shoot at, and will be shot at next turn).

Fire Dragon serpents come in the front.
DAVU serpents come in the back.

Eldrad gets back in his serpent.




Blood Angels Turn 1

Both Stormravens fly directly at me from the left board edge.
Pred comes in left to provide a firing base.

The Assault squad of 10 comes in my right to play that part of the Board.

Shooting see's an EML Walker go down to MM fire. Fortune does ward off a couple pens.




Eldar Turn 2

Welp David elected to go Balls out towards my army. Basically Ill have a turn to shoot at him, and if I dont kill a stormraven he gets an assault into my war walkers, which probably means game over.

This turn I basically need to stop the stormravens, and then Ill try to shoot the ground units.

Eldrad casts guide on EML and Scatter Walkers, something might of been stopped by libby.

Fire Dragons move up and get out to shoot the stormravens.
Davu Serpents move around to get movement.

I shoot 4 EML's into the right Stormraven. I get a penetrate. David fails his Cover Save. I blow up the right storm raven.
I then shoot 5 Dragons into the left Stormraven. I get a Glance from 5 melta shots. He fails his cover. I roll a 4 and melta/flat out means that its destroyed.

So 9 str 8 shots took Down 2 StormRavens. Davids army is now laid out in front of me. Absolutly great luck by me, and horrid luck by David. Should his Stormravens died this turn? yea. Should they have died to 9 shots? no.

I then shoot the rest of my army into the right squad. The Furiosos get cover from my fire dragons, so I elect to shoot into the squad. I shoot 10 Meltas, and all my scatter Lasers into the Right Marine squad with the Sang Priest and Libby and im able to lower the squad from 12 models to around 6.

Overall a decent turn. Ive stopped his mobility. This will give me a great advantage for quarters and objectives. He needs to assault fire dragons next turn. I expect retaliation to be a skimmer and fire dragon squads, meaning I will have next turn to light him up with my fire power.





Blood Angels 2

He moves his army forward.

His squad of 10 assault marines on the right are behind a BLOS wall.

His Predator shoots into the fire dragon serpent left, and destroys it.

He then gets alot of multi assaults off, and is able to whipe all fire dragon squads. He assaults his furioso's into 2 wave serpents, and they dont do anything. He assaults his death company into a DAVU serpent, and due to getting furious charge and like 5 attacks each the death company destroys the wave serpent.

So he takes out 3 fire dragon squads and 2 wave serpents as a responce.



Eldar 3

Eldrad casts double guide.

My Left Walkers move as far back as they can to avoid the death comapanys onslaught. They might be able to assault me this turn, its very close.

Others war walkers start moving towards the right for table quarters.

Dire Avengers that Pile out move to block BA's movement towards walkers, hopefully baiting a charge.

2 Wave Serpents move behind Furioso Dreds.

I shoot wave serpents into the rear armor of the furiosos, and Im able to immobolize 1.

I then shoot my entire army into his marines. Im able to whipe the squad of marines with the Libby/Sang Priest. I also have a couple shots left over and pick off a few death company, which is now lowered to around 8. Lemartes also takes a wound.

Turns 3- End of the Game

At this point David has his Predator, Assault Marines, Death company, 1 furioso , 1 furioso immobolized.

His turn 3 his death company are out of assault range of my walkers by half an inch.

Turn 4 his Death company assault my far left walkers with 2 models left from my shooting. By turn the end of 5, my walkers were able to kill lemartes and his 1 death company (rofl) giving me the most costly unit.

Turn 3 I loose a wave serpent to Furioso, turn 4 I also loose a serpent, meaning that Im down to Eldrads serpent, and another DAVU serpent.

Basically the game comes down to Shenanigans towards the end. On my Turn 5 I turbo boost Eldrad over to the right, and I move Dire Avengers serpent on a hill. On Davids turn 5 , he moves his assault marines out, and strings them along 2 Objectives. If the game ends on turn 5.
Costly Unit: Eldar Win.
Quarters: Eldar Win 2-1
Objectives: BA Win 2-1

Fortunantly tho, The Game ends on turn 6.

On Turn 6 Eldrad Gets out of his transport ( to control the quarter). Eldrads Serpent then goes on the middle objective on my side of the board. My Walkers consolidate, and I have 3 squads of walkers left in the bottom left quarter. My Dire Avengers get out onto the far right hill, and there serpent goes and controls the top right quarter. The 2 Dire Avengers that fell out of their transport turn 2, control the far left objective (yes they are still alive).

I shoot into his Assault marine squad with everything, and Im able to whipe the squad.

David then responds by charging his furioso into my War Walkers, whiping a squad.
He then shoots his Predator into Eldrad, causing 1 wound. I fail my Invul Save and Eldrad Eats it.







We roll, and the Game Ends.

Objectives : Eldar Win 3-0
Quarters: Eldar Win 3-0
Costly unit : We both Win 1-1

Total Eldar Battle Points : 125/125

Game 5 Summary

You can summarize the game very easily. I castled in a corner, David Rushed me. I blew up both Stormravens, he tried to get into close combat but he died before he got there. My War Walkers killed his death company giving me points. His assault marines made a beautiful play on turn 5 to win the Primary, but the game went to turn 6 and they died. I controlled left, middle, right objective on my side. I controlled all but the top left quarter which the predator controlled.

Overall the game was crazy, and was really decided on turn 2. David went Balls out. I rolled well, he rolled poorly, and I was able to take down his ravens and 6 assault marines. After that I immobolized a dred. All I had to do was mop up 10 death company, and avoid a furioso. His Pred light me up all game. His assault marines on the right side didnt do anything except play the objectives, and died turn 6.

Overall I played the game pretty standard. The only mistakes I made, was moving Eldrads serpent to slowly to get onto the middle objective. I thought I was in turbo boost range. I was in turbo boost range, but it required me to go into cover, which Im not going to do. Because I was out of turbo boost range david almost won the primary turn 5, but he didnt.

As far as Davids strategy, he didnt really do anything "wrong". If his storm ravens hadnt died he would of been in assault range of my walkers, and would have won the game. He could have hid his ravens on the other side of the board and turbo'd turn 6 onto objectives and stuff. He also could have deep striked his entire army. Deep strike the 3 marine squads, and the ravens with dreds right onto my face and see if I can kill all of it. Overall his strategy / Target Profiling / Movements were all correct, just luck and army composition were on my side.

David was a great guy to play against, really funny and very controlled / concise / accurate play style. He ended up doing well in the tournament, ill post the results at the end of the report.

Im pretty excited that I was able to eek out a win vs. Davids list, and even more excited that I was able to get 125/125 points!

Game 6 Against Russels Sisters of Battle

Game 6 I get paired against Russels sisters of battle. Both of us are at Max battle points in the upper division of a tournament so I assume its going to be a challenging game. In order for me to win today I cant get slaughtered, and winning is better. If I loose this game I wont win today, if I tie this game I probably wont win, and if I win this game I have a chance of winning out. The idea here is to win this game so I can win out.

Russels SoB List

Celestine
Uriah Jacobus
6x DCA, Rhino

4x10 Sister Squads. 2 Flamers Each. 4x Rhinos.

3x5 Dominion Squads. 2x Meltas and a combi Melta. 3x Rhinos.

3x Exorcists


Mission:
Primary : Kill Points (must win by 3).
Secondary: Most Units outside of both players deployment zone.
Tertiary: Table Quarters

Deployment: Spearhead

Russel Wins the Roll off and decides to Deploy/Go First

SoB Deployment



Eldar Pre Game

Welp the name of the game is kill points, and luckily Im playing against one of the most kill point saturated lists at the tournament, with a total of around 21 kill points.

I have a SoB army thats 2k+ points that im painting up, so there are no surprises here.

One important thing about warhammer 40k, is every unit has a "strength". Every unit has a possible "best" and "worst" case scenario in a game. Every unit in your army, put against every unit in your opponents army has a best and worst scenario. Longfangs best scenario is shooting from cover at things like rhinos or troops or MC's. There worst case scanrio is getting assaulted turn1 by infiltrated genestealers(yes this is possible!). One thing alot of 40k players dont understand, is that an important part of 40k isnt what you do, but its what you deny your opponent of doing. In this game, Its not about what I do to russel, but rather what I dont let him do to me.

Celestine : Annoying unit. I cant let her have a punching match with my walkers, so she needs to stay away from my walkers. This is a challenge because I cant waste shots on her, because shes moderatly difficult to bring down and she comes back up on a 4+. Im not sure exactly how to do it, but I need to tie celestine up.
Sisters : The DCA and the Sister with flamer squads are useless, I dont care about them. Besides assaulting my fire dragons and krak grenading my tanks, they cant do anything.
Dominions: 2nd threat. 3 Twin Linked Meltas can whipe a squad of walkers easily, so I need to avoid these and kill them as best I can.
Exorcists: d6 str8 ap1 shots is horrible horrible horrible. I need to avoid this and kill them with fire dragons.

So basically to win this game I need to tie up celestine, avoid the Exorcists, and kill the scouting dominions.

I know I can probably win Kill Points, as his army bleeds them. I know that if I have alot at the end of the game I can take the other 2 objectives, but if my army is brutalized I might not be able to.

Eldar Deployment

That akward moment when you realize your opponent is going first but you dont have an autarch. Sad Face.

Well I have 2 options.
Deploy Standard : turn 1 I get hit by 9 twin linked meltas, and 3 exorcists and probably loose 2-3 tanks and some walkers.
Deploy Sneeky : Loose nothing/very little turn 1.

Because of this I deploy the same as I did game 3. Eldrad and his walkers go behind a wall negating LOS, while my other 5 Tanks come in from reserve.



Turn 1 and Scout Moves

He scout moves and moves foward.

His Exorcists are in the back. The farthest back Rhino has the DCA and Jacob.
Front Rhinos have Dom's. Back Rhinos have sisters.
Celestine is on the left advance behind a rhino.

His exorcists move 12" as they cant see anything.
His Dominions move up and get out. Somehow they can see my walkers (although I get a cover save).

He rolls his faith, and misses it.

He then shoots 3 meltas, and with cover saves is only able to blow a weapon off a scatter walker.

Besides that nothing happens.



Eldar 1

Welp I avoided some damage, not all.

I double fortune my walkers. EML and Scatter. I guide scatter walkers.

One scatter walker stays compleatly behind the ruins, while the other squads remain 50% obscured by keeping a walker behind the wall.

I unload into the dominions. I bring them down 4, but fail to kill the last (which doesnt have a melta). I also think I stun the Rhino.



So far the games going akwardly. Im being a huge doosh and denying my opponent EVERYTHING. Next turn he will probably put his dominion back in the rhino to save the kill point,and advance the rest of his army. Luckily the big building in the center is really hindering his advance. His sister squads are slinkied out and are un able to get to me. Celestine and 1 dominion squad will move up next turn, Im fortuned so they wont do much.

SoB 2

His Exorcists still cant see a whole lot. One of them moves towards my board edge. (I think hes doing this on purpose and using a flamer squad to kill the dragons. This is a Exorcists-Fire Dragon trade off, which is in my favor as fire dragons arnt important and his exorcists are bread and butter).

His Dom squad moves up and does their TL Faith.

Celestine Moves Up as well. like 80% of his army pops smoke this turn.

His lone dominion decides to charge my squad of 3 War Walkers. To russels surprise I get 6 str5 Attacks, and the Sister gets smushed.

Through some shooting, his dominions and mabe 1 or 2 exorcists he doesnt do a whole lot through fortune. I think he might of shot at Eldrads ride. He didnt do anything this turn.

Eldar 2

I double Guide, and I cast fortune on Eldrad himself

I roll reserves, and get 2 dragon wagons, and 1 DAVU.

I bring 1 DAVU in on far right.
I turbo 1 dragon serpent up middle.
I move 1 dragon up right to kill an exorcist.

Eldrad gets out of his serpent and moves towards the Dominions in the open

Fire Dragons shoot, and Blow up an Exorcist.





Right Walkers shoot into a squad of Sisters Rhino, and manages to blow it up killing a few.
Left Walkers shoot into the lead Rhino on the left Destroying it.
Left walkers shoot into the rhino behind that and immobolize it.
Serpents shoot into Close Rhinos at my firing base and destroy one with nothing inside.

Eldrad Then charges the dominions, Killing 1. (Eldrad took a perils wound this turn).

The game took a huge swing in my favor. I now have like 5 kill points. His 2nd exorcist is going to die next turn, 2 of his dominion squads are done, and alot of his rhinos are caput. Celestine can either try and save the dominion squad (which will be a huge stalemate) or she can go for a walker squad (what I dont want).

SoB 3

Russel gets his entire army out of their transports.
One squad moves to flamer dragons.
1 Sister Squad and DCA's go to charge my middle serpent.

Dominion squad moves up.

Celestine moves right next to Eldrad.

He Flamers the fire dragons killing them.
His Exorcists shoot into walkers doing minimal damage.
His Dominions moved 12" and cant shoot.
The close combat between DCA and sisters and my wave serpent yields nothing in his favor.
The Sisters that whiped the Fire Dragon squad charged my Wave serpent (which now that I think about is iffy but whatever), and it doesnt do anything.

Celestine charges eldrad. I put my attacks on the squad, and I win by 1. They Stick.

Im Winning by a LARGE margin right now. Jacobus and the DCA squad are out which is 2 easy kill points. Im about to get 3-4 more kill points, and kill another exorcists. Alot of his army is over in nigeria, so it looks like my walkers will remain safe.

Eldar 3

Eldrad Fortunes himself, and Guides a Walker Squad (I can only do 2 powers now).

I get my third fire dragon serpent in, and move it on the left hand side. I plan to Melta the dominions Rhino, and then kill the occupants inside with DAVU Fire.

Fire Dragons move 12", get out in cover, and get ready to melta an exorcist.

DAVU Squad comes in right and moves 12" to get rear shots on rhinos moving towards my firing base.
(In the excitement here I forget to move the serpent thats in close combat, and I forget to move the serpent thats on the right next to the building).

Meltas shoot into Rhino. Davu Shoot into Dominions with some tank fire. 2 More Kill points for the Eldar.
My Tanks shoot into DCA, I kill 4 of them and put a wound on Jacob.

Fire Dragons Melta an Exorcist bringing the 2nd one down.

Eldrad smacks another sister, leaving 2. Eldrad takes a wound, meaning he has 1 left.

I then realize I didnt move my wave serpent that the fire dragons were in and that got assaulted my sisters. Russel rolls his 10 krak grenades and destroys and and consolidates. I then realize that I also forgot to move the DAVU Serpent on the board edge, meaning it will probably die as well. So Due to me not paying attention im going to loose 3 kill points. Derp.

Pretty Good turn. Ive achieved like 3 more kill points. Eldrad is probably going to whipe the sister squad. 2 exorcists are dead. Im way ahead in kill points.







Sisters 4

DCA move up to assault fire dragons.

Sisters move to assault DAVU Serpent that didnt move.
Other sisters move to assault DAVU serpent that moved 12".

Sisters get out of their immobolized Rhino and move 12" towards my firing base.

Exorcist shoots into Left Dragon Rhino, Destroys it.
Sisters Assault the DAVU Rhino that didnt move, Destroy it.
Sisters assault the DAVU rhino that moved 12", Destroy that Also.

DCA Assault the 5 Fire Dragons in cover. I tell him he needs to roll for difficult. He then shows me how 1 of my fire dragon bases is hanging off the Area terrain by less than a 1mm. Despite the fact that the model was knocked, and I know for a fact that I put them in difficult terrain, He assaults without rolling and whipes the squad.




Eldar 4

Kill Points are basically tied now. The DCA combat shouldnt of happened. The DAVU serpent that moved 12" should be fine. The serpent that got shot by the exorcist is mathmatically acceptable. I lost 3 kill points to not moving vehicles, 2 to luck, 2 to math, and 1 to a model being knocked.

This presents a pretty big problem. Instead of having 6 units on the right side of the board to go for quarters and recon, I now have 0. I lost 3 tanks, and the 2 squad are going to die. Although Im not out of the game yet, I went from winning by a VERY LARGE margin, to winning by a small margin.

Davu get back in their serpent.
Eldrad casts guide and fortune.

I shoot at a 10 sister SoB Squad with war walkers and I whipe it off the board.
I shoot into a rhino and blow it up as well.
I then shoot the few things I can into the DCA squad killing another, leaving Jacobus and 1 of his lady friends.

Celestine and Eldrad smack eachother and tie.




Sisters 5

He moves his untis forward.

Fire Dragons on the left get rapid fired by a squad of sisters and die.
5 and 5 Dire Avengers in the open get shot at / assaulted and die as well.

His Exorcist shoots at my fire dragon wave serpent on my right hand side, and destroys it as well, leaving me 1 mobile wave serpent.







Eldar 5

We are out of time, and the judges told us that the game ends after my turn.

Kill Points: I need to pick up as many as I can this turn.
Recon: Ive lost it, Russel has like 7 units to my 0 outside deployment.
Quarters: I can tie it.

I Fortune Eldrad, and Guide a walker squad.

There are like 5 possible kill points I can get this turn.
Last DCA
Jacobus
2 Rhinos (Ones rear armor is facing me).
2 Dominions in Combat with Eldrad.

If I can kill the magority of those I might win the Primary.

Scatter Walker squad on the bottom has 1 model left, and it moves right to shoot at DCA.
Wave Serpent does the same thing.

2 Full War Walker squads move into the top left quarter claiming it for Avior!

Scatter Walker squad top at full shoots into rhinos rear, blows it up.
Guided EML Walker full squad top shoots at immobolized Rhino behind destroyed one, and destroys it as well.

I shoot the rest of my army into the DCA/Jacobus. Finally after like 12 str6 shots they fail a cover and the last DCA dies, leaving jacob with 1 wound and womenless.

Eldrad combat. Celestine does 2 wounds. I pass 1. I then roll the second.....and PASS IT lol.

Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters.

Primary : Eldar win 11'ish to 14'ish
Secondary: Eldar Loose.
Tertiary: Eldar Tie.
I get +5 Bonus points for HQ alive and playing 5 turns.

Eldar Victory 80-70 Points.

Game 7 Summary

Russel is a great player, Ive watched him play at numerous tournaments and hes always a strong contender. I had alot of fun playing against him. As hes a great guy I look foward to playing against him again. The game honestly could have gone either way after turn 3. Good thing I was able to kill stuff turn 5.

The game went really well for me. I was maxing my eldar army up until turn 4. My Deployment was perfect, I was able to manipulate the sisters EXACTLY how I wanted them. Dominion squad getting out 1 at a time, units slinkied and un able to move. Exorcists not being able to shoot. DCA having no real targets. Celestine getting tarpitted against Eldrad. Fire Dragging/DAVU'ing the last dominion squad. All of that was skill capped eldar play.

The Problem tho, is on my turn 3 when I was trying to Orchaestrate this event, I made a few mistakes.
1) not moving my 2 serpents.
2)not putting Fire Dragons compleatly in cover.

If I had simply moved my 2 serpents, I would have been able to save 3 kill points and 3 units. The other DAVU would have died but to math not play. If the Fire Dragons were 100% instead of being 99% in cover, I would of been able to of melta'd the DCA off the board, giving me 2 more KPS. If Those 4 units had been alive I would of been able to pick off the secondary and tertiary giving me full points.

Lesson Here: If your vehicles can get assaulted, Make sure to move them 12". Also pay attention to detail.

What I really like about this game, is that its a perfect example of Eldar trickery. I was able to come in, and hit my opponent wherever I wanted with my mobility and reserving, this played out really well.

Unfortunantly , the fact that he was able to get a few free kill points really made the game close. Also, his exorcist got hot and killed like 3 of my tanks which also sucked.

My Walkers were at. Scatter-3. Scatter-1. EML-3. My Walkers yet again took no damage, and were able to do ALOT Of damage.

As far as my game play, not making those mistakes turn 3 would of won me full points. AS far as russels play style, I would of kept my Exorcists at my board edge to avoid fire dragons, although I think he baited my fire dragons on purpose. I would of moved my army Faster up the board. I also would of Kept my DCA in their transport. It would of been ideal if he could of gotten 3 turn 1 dominion meltas off, instead of 1 each turn, and the 3rd squad never shot. I also would of focus fired the walkers instead of the serpents, and I would of charged celestine into walkers instead of Eldrad. In my opinion its important to use your entire army as 1 tool, instead of splitting it up to come in as waves that I can deal with (this is a theme weve seen the entire tournament).

Im now sitting at 205 battle points in second place. I play on Table One against Nicks Space Wolves!

Railhead Game 7 (final game)- Vs. Nick's Space Wolves

[spoiler]

Welp its the 7th and Last Game of the Railhead Rumble. Ive Battled my way to the upper division, and Ive fought the rest of the way to be at the top of the upper division.

I get put on Table 1 (for the 3rd time this tournament), and get paired against Nick's Space Wolves. Nick has 250/250 Battle Points

Nick's Space Wolf List

Rune Priest, Jaws and Hurricane

WolfGuard X5 , 5x combi Melta, 5x Power Fist
Wolf Guard, Storm bolter
Wolf Guard Naked
Wolf guard - Terminator Armor, Power Wep, Cyclone
Wolf Guard - Terminator Armor, Combi Melta, Power Fist

Grey Hunters Pack X7 Meltagun , Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino

Grey Hunters Pack X8, MeltaGun, Drop Pod

Grey Hunters Pack X10. 2x Plasma Gun.

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs
Wolf Scouts Pack X5, MeltaGun, MeltaBombs

6x Longfangs, Pack Leader, 5x Missile Launchers
6x Longfangs, Pack Leader, 5x Missile Launchers

Objectives:
Primary - Capture and Control
Secondary - Reduce all units to half or below.
Tertiary - Destroy Most expensive unit.

My most expensive unit is Eldrad, his is the Foot squad of 14.

Eldar Win the Roll off, and I elect to go first.

My Objective Goes down behind my hill.
Nick Puts his objective on the same side as me on the other side of the hill.

Pre Game

Well this is it. All that stands in my way from winning the tournament are 65 models in power armor and 10 models in scout armor.

He has a standard but weird list. He has 3 squads of 7 in Rhinos going Kopach Style. He has a drop pod thrown in with a dude with a power fist. Ok thats cool I can deal with all that. He then has a foot squad of 11 with a cyclone. Ok I can deal with that as well. He also has 2 scout squads, and 2 more Longfang squads.

In order to beat his army I need to smack his Longfangs off the board. After that I need to wither down the hunter squads one at a time. My Dragons can stay back for buffer support, and if any rhinos need to be slagged they are good to go. After the Longfangs are dead and his army is foot slogging, I need to watch out for the scouts. They arnt a huge deal, but they can do damage. Worst case scenario they come in off the board edge and smack a wave serpent. What I cant let happen is a charge on my war walkers or melta shots. If scouts get into my walkers and tie them up before the rest of the army gets there, Im screwed.

His army is basically designed to Lay Down supressive fire, while the 21 Grey hunters get in your face. So you deal with the Fire Base, and Wait for the guys to get to you, and in the meantime 10 scouts and 8 more Grey hunters plop down in your face.

What I need to do Is blow the Longfangs off the board first, pick off the pod and scouts, and do my best do avoid the 21 Guys that are comming at me. If I can do that I win.

I also need to put alot of pressure on the runepriest. If I can keep him on his side of the board, eldrad should be ok with Psychic support.

Turn 4 I will drop stuff out of transports, and Ill start turbo boosting towards nick's edge. Hopefully I can contest his with skimmers and shoot him off mine.

Eldar Deployment

I castle in Right Corner.
I get a squad of DAVU out to stop is Scouts from comming in where they are not wanted. If they pick off a serpent thats fine, they just cant hit my walkers.
2 Walkers go on the hill, one goes on the left.






Space Wolves Deployment

Scouts Wolflank
Drop pod reserves
He puts a squad of longfangs on the hill middle, another in the ruins center.
He puts rhinos behind the hill, the runepriest in the corner.
The squad of 11 or so captures his objective behind the hill, and the cyclone is ready to shoot at me all game.




Nick Rolls to Steal the Initiative, And rolls a NOT 6.

Eldar 1

Im absolutly Gleeful that I get to shoot first, as it was really dependant on me winning this game. If the space wolves had gone first Im not sure I would be able to deal with everything.

Well his Drop pod will come in this turn with guys, and the scouts after that.

I need to kill longfangs asap, because I dont want to deal with missiles all game because Ill get shot off the board. I also need to slow the Rhinos Down. I dont need to worry about the foot unit of (11-14?) In his backfield on the hill, because its camping the objective (Although Ironically this is his most expensive unit). What I need to kill is Longfangs > Slow Down runepriest > Drop pod guys > Wolf Scouts > the other 50 guys in power armor.

I cast double guide on scatter laser walkers, and fortune the EML Walkers that are on the far right.
I move some tanks forward to keep the drop pod off me.
Everything else stays still to keep the Catacomb around me to keep the scouts off my walkers.

My Left Walkers move forward behind a serpent to make sure they are in range of longfangs.

I shoot Scatter Walkers into right Longfangs. I get about 15 wounds and nick fails 1 of them. He pulls the attached guy.
I shoot Scatter Walkers into Left longfangs in the center ruins. I get about 15 wounds and nick fails 3 of them, attacked guy, pack leader, and 1 missile bite it. 4 are left.
I shoot Krak missiles into the longfangs. Im able to kill 2 more bringing both squads down to 3 or 4.

I shoot my wave serpents into longfangs and probably kill more. At the end of the turn each squad has 4 models left (thats the important thing).






Wolves 1

His drop pod comes down right in front of my hill.

His left rhinos move forward, his right rhinos move out from behind the hill. Most of his Rhinos pop smoke.

His first Longfang pack shoot at the EML Walkers. Through bad rolling and fortune saves nothing happens.
His 2nd longfang pack shoots at the EML Walkers. Through bad rolling and fortune saves he shakes one.

His Guys with Meltas from the drop pod shoot at my wave serpent with fire dragons left of the hill and Blows it up. 2 dragons die in the explision.




Eldar 2

The games going ok. I need to whipe longfangs this turn, whipe or almost whipe the drop pod squad, and stop a few rhinos and I should be good.

Eldrad casts double guide fortune.

1 Fire Dragon serpent moves up and gets out to melta drop pod guys. Other Fire Dragons are in their crater. Other Fire Dragons are right side of hill.

Scatters shoot into the left ruins longfang squad and whipes it with ease.
Scatters shoot into right ruins longfang squad and whipes it with ease.
EML Walkers shoot into middle squad, and kill a few.
Most of my tanks, and 8 fire dragons shoot into drop pod squad and brings the squad down to 2 models. The guy with the powerfist and a scrub.
I shoot into the right back rhino with the runepriest, and im able to stun it.

14 Guys with power armor killed this turn, 20 guys with power armor killed so far.





Space Wolves 2

He rolls for his scouts, and both squads come in.

One Squad comes in my right board edge.
One Squad comes in my left board edge and are out of the game.

Right Rhino Moves up, runepriests doesnt move.
Left Rhino moves 6" and Meltas my fire dragon wave serpent, and does nothing.
Scouts move up, Melta a DAVU serpent on the right, and blows it up killing 2 DAVU in the explosion.

Scouts cant assault DAVU as I put them in the back of their footprint.

Drop pod guys assault both fire dragons. He whipes the squad of 3. I loose combat, Run away, He doesnt catch me. 5 Fire Dragons are now free to shoot

Eldar 3

Double Guide, Fortune.

Eldrad gets out and joins squad on board edge.
5 Davu on Back Board Edge move up.

Tanks start moving towards Nicks Table Edge.

EML Walkers shoot and blow up the runepriests rhino.
Shooting blows up the left rhino as well.
DAVU And 5 fire dragons and Tanks shoot into the scouts, and whipe them.
5 Fire Dragons move up and shoot the 2 guys in the open and whipe them.







Wolves 3

Wolves get out of lead rhino and shoot and assault my fire dragons and whipe them.
The rhino then moves on top of the hill.
Runepriest and his squad move forward and is finally within 24" of eldrad.
Left Wolf squad shoots meltas at my wave serpent again and charges it doing nothing.
I looose an EML WAlker from shooting from the cyclone on the hill.



Eldar 4

Davu Get out and serpent moves up.
All my tanks either turbo boost or move 12" towards nicks objective. (I have 4 of them left).
My Army shoots into the grey hunter squad in my backfield, and with doom, some guides, and a crapload of shooting the squad whipes.
Dragons shoot into his rhino on the hill and blows it up.






Right now I have a tank in his back left, 3 tanks moving foward.

Wolves 5

I have taken my C&C Objective.
Nick now desperatly tries to clear his.
His Runepriest Squad, Foot Squad, and Other GH Squad assault/melta/plasma my serpents. Through cover saves and bad rolling he isnt able to do anything to it that keeps it from moving.

Eldar 5

Skimmer on back table edge tank shocks 15" towards his objective contesting it.
Other Skimmer either moves 24" or tank shocks 24" to back-back with the other serpent.
2 Other wave Serpents move 12" to be in contest range turn 6.

My Guided War Walkers shoot into the Foot Squad, and im Able to lower them to 3'ish models.
Nick Rolls His Morale, And Fails his Leadership and runs 3"; From the Board edge.




Wolves 5

His Squad is within 6" and runs off the board. (This is his most expensive unit).

He tries to melta/assault my 2 wave serpents. He doesnt do anything to either of them.







Game Ends, CRAFTWORLD AVIOR GOES 6-1, Bringing my Summer Record to 10-2 playing as Eldar.

Primary: Eldar Win (60)
Secondary: Either Tie or Loss. I dont remember what they ruled if neither players got it.
Tertiary: Eldar Win (20)
+2 points for winning kill points
+3 points for going to game 5.

Eldar win , getting 90/125 Points.

I end the tournament with 295'ish/375 Battle Points, Going 6-1, Loosing to a questionable ruling in round 4.

Game 7 Summary

Going first was huge. I was able to whipe both longfang squads with relative ease. After that All I had to do was kill the drop pod squad turn 2, the scouts turn 3, and the right rhino squad turn 4, and the foot squad turn 5. Once again we see a player not using his army together. If all 70 of Nicks models had hit me at the same time, I wouldnt of been able to do anything, but because they came in staggered I was able to pick off units one at a time, using my entire army against parts of his.

Nick was a great guy to play. He played well, his deployment was fine. The reason he lost it was that he went 2nd, one wolf scout squad pooped out on him, and he wasnt able to overwhelm me with 2-3 squads. His dice were also pretty bad, he shot and assaulted a few wave serpents and didnt do anything. If he had mabe killed some of the wave serpents going for his objective we might of tied primary.

Railhead Rumble Tournament

We sit down for awards. I know that im probably in the running for best overall/Best general. Id honestly rather get best general as sportsmanship score and painting mean nothing to me. I like having a painted army (dont get me wrong its part of playing the game seriously, bare pastic looks dumb). I also treat people with respect, but as far as the actual scores the onlything I personally care about is battle score.



It comes down to best general, they start by saying "Well the person who wins Best General this year actually won best general of the lower bracket last year, I guess you can say he improved a little bit". I start laughing as I know ive won best general. I get a great looking plaque, a stormraven, 25$ to chapterhouse, and a medal for going un-defeated the 2nd day.




I give the stormraven to a guy that will actually use, and the 25$ to a salamander guy because chapterhouse as GREAT bits for salamander armies, but not that much for Eldar (as I already have a full council).

RailheadRumble was really fun. Great staff, Great players, great feel and a really nice venue downtown with plenty of food. Anyone who lives in Dallas or Texas or the southern part of the United States, And really encourage you to go to it!

I get in my car, go home, and crash.

IF youve read all 12 reports so far, I hope youve enjoyed it and learned alot. I hope that whatever list I do decide to bring to WarGamesCon will be interesting. Also if your going to Wargamescon, Please find my Eldar and say hello. My Goal isnt to win WGC, because I know if I bring Serpent or Walker Spam Ill do well because ive played so many games with it. Im probably going to bring a Close Combat centered army with Karandras (as hes a badass model and I want to use him in a GT before 5th goes away). I want my WarGamesCon games to show the aggressive close combat side of eldar, that does exist.

Tune in Monday for the first WGC Batrep!





Spoiler:


WargamesCon Pre-Game

Welp tommorow im going up to WGC to play in the 250 person 40k grand tournament.

Im going with my girlfriend which will be fun.

This is going to be the most challenging tournament, and probably the most competitive. I honestly dont have very high expectations, ive already done well in 2 tournaments so I dont have a super need to do well again as I already have.

WarGamesCon List

Farseer, Fortune, Warding, Jetbike
7x Warlocks, 7x Jetbikes, 2x Embolden, Enhance

Karandras

5x striking scorpions
Exarch, Power Fist
Wave Serpent, Cannon

5x Fire Dragons
Wave Serpent, Cannon

5x Fire Dragons
Wave Serpent, Cannon

3X Guardian Jetbikes, Cannon
3X Guardian Jetbikes, Cannon

5x DAVU
Wave Serpent, Scatter

Wraithlord, EML, Scatter
Wraithlord, EML, Scatter
Wraithlord, EML, Scatter


Now I know what your thinking. Smitty what the heck are you doing? WTF is that? Ive never seen an Eldar list like that its horrible.

The lists basic premise is I threw in as many good units as I can. With eldar lists I always have a problem of some units doing really well, while other units literally do nothing. Fire Dragons carry the list, while the wave serpents do some, and the troops do little, as well as the fire prisms.

I basically took out all the units that dont do anything, and added units that can do something.

Seer Council - 24 attacks on the charge, WS5 , wound on 2s, re roll leadership, 3+(+) armor save.
Karandras's Squad - 20 regular attacks at inititiave 5 with grenades, 11 ws5+ power fists on the charge. ARE YOU KIDDING ME?????
Dragons - 10 Meltas to my opponents 2 biggest threats.
Wraithlords - Toughness 8, 3+ save, str10 powerfists at inititiative and 2 flamers and 5 anti tank shots.


Cons:
1) If I hit a psychic hood ill be in trouble.
2) If I hit GK Stormravens Ill be in trouble.
3) If I hit dark eldar Ill have some problems with their poisoned weapons.
4) Only 3 troop choices.

Pros:
1) Maxed Eldar close combat army.
2) Amazing anti tank.
3) low kill points.
4) Easy to take table quarters
5) Assasination target is Karandras
6) Everything is really hard to kill.
7) Decent amount of ranged shooting.
8) Runes of Warding

Basically what I need to do is play the mission hard, and push the army to the limit. If Karandras can get into close combat, I can kill whatever it is (besides Paladins and large assault terminator squads, Ill have to kite those or kill with fire dragons). Seer council can absolutly eat vehicle walls, while Karandras and the seer council can absolutly eat any regular squad including purifiers. I have runes of warding to screw GK. Wraithlords t8 is overpowered. Alot of armies cant deal with this. You might think they are relatively easy to take down, now this is true, but look at what else I have in the army. A maxed seer council and a Phoenix Lord barreling at you. Why would you shoot at the wraithlords?? Especially later game I can camp objectives like none other, I can literally tie up squads 10 strong and they wont be able to touch me. I can sit on an objective, and theres nothing they can do except die.

In order to win games I need to use my seer council perfectly. I have to avoid hoods, avoid mindstrikes, and get fortune off asap. I need to get the charge off with my seer council and ill be golden. I also need Karandras to get into close combat. Hes a complete beast, and every game I play with him he earns his points back tearing through anything. 7 PF attacks at WS7 is absolutly crazy, not only that, but he has 6 minions to soak up damage before he takes a wound, not to mention the squad gets a 3+ cover save and has grenades so shooting at them is almost dumb.

The key here is a triple threat list. I can hit my opponent fast and hard. I can win close combats, and my army is incredibly resilient, with good fire power, and maneuverability.

Ive tested this list a few times for fun, and it does well. It hits armies hard and fast and its hard for them to react.


This is a much harder list to play than the lists ive played before, and I hope that ill be able to have some crazy close games with alot of really strong tactics. Ill actually have to place every unit perfectly in order to do well.

Off to wargamescon, will be interesting to see what happens.

WarGamesCon Arrival

Welp I get up Saturday at 7am, and Im incredibly Excited / Exhausted and Nervous. I need to navigate from my friends appartment, 10 miles through austin, to a hotel that ive never been to before, find parking, register, get my army set up. Then I need to play 4 games of Warhammer with an army that would be considered by many people as a bad list and a bad codex. Im very nervous.

I drive through Austin, Find the Hotel, go in the Huge Hotel, and find where WarGamesCon is. (Under the main room in a huge convention hall).
Nick Rose registers me, and I go set up my Army with all the other Dallas guys who are already there.

Im shocked at how many people are here, I think the tournament peaked at around 140-180 players in the 40k GT, meaning that its 2-3X larger than the Alamo GT. One thing to keep in mind that comming in 5th at Alamo, would be like comming in 15th here, and comming in 5th at Railhead would be like comming in at 25th here.

I walk around the tournament, and get some pictures of whats going on / armies that are on display.

One thing I do notice is that terrain is exellent. There is an exact 25% on the table, with varrying firing lanes, sizes, BLOS, non BLOS. I cant believe that BOLS got so much terrain, but they were able to fill out 70+ talbes with perfect terrain.

One thing that really shocks me is that everyone brought out the BIG BAG O' CHEESE. Its obviously a tournament, so competitive armies are welcome, but it was to a really absurd degree here. Every army was Min/Maxed, there honestly wasnt an army that I saw on display that I thought I could beat 90%. Usually at tournaments I can find armies that are bad and I know I can beat. At Alamo and Railhead there were alot of armies I looked at, saw werent maxed, and knew I could beat based on having bad units and or bad upgrades. Every army at WGC was maxed. There were ALOT Of space wolves, like ALOT. There were so many stupid GK lists. IG was out in force. Necrons were out as well with alot of fliers. There were a few Blood Angels, Orks, Tyranids. Dark Eldar had alot all sporting the same venom spam variants"Dashofpepper lives on". Tau was there. There were 2 SoB armies (Russel and JR fighting the good fight). There were also 5 Eldar armies. SmittyDar , ReeceDar (which I got the pleasure of meeting) , Some guy from out of state with a cool 30 Fire Dragons/Avatar/8 Tanks (a list I want to try out), Another Footdar, And a Biel-Tan Mechdar.



ShowCase of The Event









The skull in the middle was glowing it was freaking sweet










Compleatly converted Army



Crazy Tau Army








The Joker Dark Eldar Army with a Joker model as an Archon




Good Ole Footdar




WarGamesCon Game 1 vs. Clayton C's Blood Angels

Welp pairings go out. After hours of painting, driving, and preparing the moment is now. As the last few games of 5th edition I will ever play go by, a moment of reflection passes. How far Ive come as a player, How far my army as come painting and strategy wise, and how many friends Ive made, Challenges ive faced, Goals ive completed, all culminating into a 200 person Tournament with people who share the same mindset as me. Wow, what a Great hobby!

Game 1 I get paired against Clayton's Blood Angels. (I think he was from Oregon, some state up north).

Claytons BA List

Mephiston
Libby - Fear of the Darkness, Shield.

Honor Guard. Novitiate. 3X guard with Plasma Guns. 1 With Bolter.
Drop Pod

Furioso Dred. Blood Talons.

Furioso Dred. Magna Grapple, Frag Cannon.
Drop Pod

Sang Priest - Power armor/sword.

10x Scouts. 9x Combat blades, Sarg with Melta Bombs and a Power Wep.
10x Scouts. Camo Cloaks, Scout. Sniper Rifles. Sarg with Sniper.

Baal Pred. Hunter Killer, Searchlight.
Baal Pred. Hunter Killer. Searchlight.

Scout Biker Squad, sarg with Melta Bombs.

StormRaven. 4x Blood Strikes. TL MM and TL Plasma.
Vindicator. Extra Armor.

Mission:
Deployment: SpearHead
Primary (10 pts) 5 Objectives Seize Ground.
Secondary (10 pts) Eliminate a single troop choice chosen (before deployment) by the person killing it.
Tertiary (10 pts) Highest number of victory points in the non deployment table quarters.

I choose to kill his Close Combat kitted Scout Squad fo rthe secondary. He chooses to kill my Dire Avengers (weird choice).
We place objectives pretty standardly. One in middle, and one in the other 4 Quarters.

Blood Angels win the roll off and elect to go first.

BA Deployment.

One Baal Pred outflanks.
Stormraven goes middle left with scouts and the libby and the sang priest.
5 Scouts combat squad onto the hill behind the raven.
Mephiston goes in the middle of his table edge behind a rock.
Bikes are infiltrating.
Sniper Squads combat squad and go on back hills, infiltrate.
Vindicator is next to the stormraven.
Furioso and the sang guard are comming down in drop pods.



Eldar Deployment

That akward moment when you realize you arnt playing standard mechdar with an autarch..........

Heres the problem. He has a squad of infiltrating bikes with melta bombs. They infiltrate 12-18 , scout move, normal move, and get a gurented assault on a wave serpent, and will probably kill it. Theres nothing I can do to avoid it.
Heres another problem. His Baal scout moves, moves 12" and gets a guaranteed flamer against my seer council, auto hitting and wouding on 2s giving me a 4+ save, meaning I can loose like 4 Bikes.
Heres another problem, his Vindicator shoots at my bikes and kills 2-3.
Heres another problem, His Stormraven doesnt move, and shoots 4 blood strikes, a multi melta, and a plasma cannon into my bikes whiping the squad, killing a wraithlord, or dropping another wave serpent.
His furioso will come in turn 1, and smack something else with its magna weapon.

This means im probably going to loose 2ish wave serpents, and a couple guys from my seer council turn 1.

Reserving: reserving with a seer council doesnt work. You come in without a save and it takes another turn to get fortune, so unless its an extreme circumstance, Im not going to reserve. I also dont have an autarch which means I can loose key units. (Karandras or dragons not comming in till turn 5 could be an auto loss). The key to my army is that it works together as a triple threat, and without one of the threats it isnt a good army.

To Top it all off, the troop unit I need to kill has been split up into 2 units, meaning that Its going to be very hard to kill the unit to get those points.

He also has 2 psychic hoods which means that my Seer Council is going to get gibbed.

Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap.

I deploy my Wraithlords in a wall formation. I deploy my bikes behind them, spread out in a 2" coherency with the farseer in the very back to hopefully avoid a hood. . I hope that the Baal wont be able to get close to them to do enough damage. I also hope that the vindicator will be out of range. I deploy fire dragons to get coverage if they blow up, and to go after mephiston if they dont.
I deploy Karandras Left with an Assault Avenue.
I keep my Guardian Jetbikes in reserve.
Wave Serpent with DAVU sits on the board.

My plan here is to take his shooting (This goes against Smitty0305 Eldar Philosophy 101, but whatever I hate my life).
My plan during this game is to go "we were soliders" Broken Arrow Style. Keep the Drop Zone clear, and dont loose the bubble.
Ill kill the scouts with a lord in assault where they cant do anything to me.
Ill assault his Furioso with whats left of the seer council and bang it out with str9 before it can strike (this means my enhance lock cant die).
Fire Dragons can kill the Baal / Vind / Stormraven / 2nd Baal if it decides to come close.
After destroying those threats ill slowly make my way towards his troops in cover on the other side of the board.
Ill deal with Meph however I can (with whatever is left).
Ill deal with the last baal when it comes in, Ill deal with the sang with a Lord because they cant hurt it.



I roll to Steal the Initiative, and I roll a



Eldar 1

Fortune goes off on council, hoods are out of range.
Wraithlords move foward, no wraithsight as they are all within 6".

Fire Dragons turbo boost towards Mephiston, pointing their rear armor towards the board edge.

Karandras Turbo Boosts 24" Towards the scouts on the hill. I point my but towards a hill. Its Akward because its impossible for me to avoid a rear shot with dropping down dreds, so I decide to avoid the stormraven (hense why my rear is pointed that way).

Seer council moves 12" and then 6" assault moves towards Karandras. (farseer reamains very far back).

Wraithlord shoots into the Stormraven. I get a Penetrating with the Missile Launcher and manage to destroy it. The squad inside with the priest, libby, and 5 scouts fail their pinning.
Wraithlord shoots into the Baal Preds side armor. I manage to Stun and Immobolize it.
Wraithlord shoots into the scout bikers and I kill 2 leaving the sarg.



Wow that really sucks for my opponent. The game went from me being on the backfoot, to me absolutly smacking his army. His Raven is down ,mearning that 5 str8 shots are now gone. His squad is pinned meaning that Im still out of hood range. Mephiston is about to probably die (assuming 10 Meltas can kill him). 3 Of his units are in reserve and wont be in till turn 2 at the earliest. Ouch rofl.






Blood Angels 1

His furioso drops down getting a shot on Karandras's serpent.
His Furioso moves out from behind the storm raven to assault what he hopes will fall out of the karandras serpent.
Mephiston and the bikes move to assault my serpents.

He shoots at my wave serpent, and through a failed cover save manages to destroy it. Karandras and his pissed off squad falls out the back.
A Vindicator shot puts a wound on a wraithlord.

He assaults my Fire Dragon Wave Serpents, and doesnt do anything.
His furioso gets his assault roll and assaults into Karandras's Squad.

He rolls his attacks against the squad and picks off 4 Striking scorpion aspect brotheren.
Karandras, Enraged by the death of his pupils punches the Furioso right in its face and destroys it, sending a rain shower of debris across the field. (I rolled 5 Hits, got a pen and a glance, and rolled a 5). KARANDRAS FTW!@#!@#!@#!@#!@#@!#!@#!@#!@#@!#!@#@!#!@#@!#!@#!@#@!#@!#

I roll my consolidate and move towards his scout squad on the hill.



Eldar 2

A bike squad comes in and I turbo boost it on the field.
Davu Serpent stays static.
I roll fortune on council and it moves to assault the other furioso, I roll a bunch of difficults and there all fine.

10 Fire Dragons get out to Slag some Mephiston.
Karandras moves foward to assault 5 scouts on the hill.
Wraithlords move foward and pass their wraithsight.

Fire Dragons Slag Mephiston, but due to a crazy amount of 1's to wound I only cause 4 wounds on him.
Wraithlords shoot at Meph and cant bring him down.
I shoot at the sarg on the bike and I cant do anything to him.

Seer Council Assaults the Furioso, and Initiative5 str9 Weapons destroy the Furioso before it can strike back, I consolidate towards the scouts with my farseer in the back.
Karandras assaults into the Scout Squad and whipes it, I consolidate into cover.






The game is going very well. My Wraithlords are in threat range of his army, his troop that needs to die is in the open. My troop is safe in their transport. Ive banged out 2 furiosos, a baal, a stormraven, and half a scout squad and meph is at 1 wound in the middle of no where.

Blood Angels 2

His Baal and his Honor Guard stay out.

Mephiston Charges and whipes 5 Fire Dragons.
Biker assaults 5 fire dragons (this combat doesnt end).
His snipers shoot into a wraithlord on the far right causing a wound.

His Libby moves towards the center of the board and joins the sniper scouts in the hill.

His scouts with the Sang Priest charge into Karandras and his squad.
He puts the power Weapon attacks into Karandras, and the other attacks into my exarch. From what I was told the Sang Priest and Scouts had assault genades so they went at initiative. He rolled well and dropped Karandras with Power Weapon Attacks (Karandras didnt die, he just had the wind knocked out of him). My Exarch raged and killed 3 Scouts drawing combat.





Eldar 3

My Jetbikes Start turbo boosting around my back table edge playing Qwiditch while the rest of the actual army does all the fighting.

Seer Council fortunes itself, and charges into the scout squad, I whipe the scout squad down to the sang priest and achiev the primary for killing the unit.

Wraithlords shoot into Mephiston and tap him off the board.

Blood Angels 3

His Baal Pred Comes in, and moves 12" and shoots its hunter killer and destroys a fire dragon serpent.

Seer Council Combat Draws.

Eldar 4

Seer council Fortunes Itself, and Finally kills the Sang Priest, and consolidates towards the Drop Pod and spread out to avoid the Baal pred.

Wraithlord moves through the center cover and assaults his Vindicator that didnt move, and destroys it.





Blood Angels 4

His 2 scout Squads move forward towards objectives.
His Baal Pred moves 18" Towards the objective bottom left and towards that table quarter.

His Honor Guard finally comes in, and rapid fires a wraithlord with 3 Plasma guns. He rolls well and drops the wraithlords last 2 wounds.

Eldar 5

Wraithlord that killed the Vindicator assaults into the Immobolized pred and punches it till it blows up.



Seer Council Fortunes itself, Moves and Multi Assaults the Pred and Drop Pod. I destroy the drop pod with 3 auto hitting str9 attacks, and I destroy the Baal with the other 21 attacks.

My Dire Avenger serpent contests the far right Objective.
My Jetbikes Hold the Back Right Objective.
Other Jetbikes Turbo Boost and control Back Left Objective.
Middle Objective is free, and back left is free.

I control all table quarters by a wide margin.

Blood Angels 5

Scouts move towards middle and top right objective.
Honor Guard move Towards jetbikes on back right.

We Roll and the Game Continues.

Eldar 6

I shoot killing alot of Honor Guard.

Wraithlords flame the scouts off the middle objective, which the DAVU serpent moves 12" to capture.
Jetbikes capture the bottom left objective moving 24"
Other Jetbikes on the objective move to the top right.






Eldar have 3 Objectives that he cant knock me off, he has 1.
I control table quarters.
Ive killed his troop.

We call the Game here, Eldar get 30/30 Battle Points.

Game 1 Summary

Stealing the Initiative, Destroying the Raven, Pinning the Squad, Destroying 2 furiosos with my council, Karandras, Meltaing Mephiston, and his Baal and Sang Guard not comming in until turn 4 and 5 really hurt him. My Army Rampaged through his, and there wasnt much he could do about it.

Fire Dragons going after Mephiston is what you need to do.
Seer Council can literally eat anything besides paladins and terminators.
Karandras is such a badass.
My Troop choices literally dont do anything except score, good thing I only spent like 200 points on troop choices.

My opponent did some weird stuff. Im not sure why he outflanked the Baal. Picking my DAVU as the kill target was also weird, he could have easily of elected my jetbikes and plasma'd them with the honor guard giving himself 10 points. His close combat scouts make alot of sense, because they do alot of damage in close combat, but the sniper scouts didnt make sense at all. I think my opponent needs to fix his list a little bit, as its kind of everywhere. He also deployed very spread out, and let the bulk of my army pick him off little by little. Mephiston was deployed in a bad spot. Besides that he had a list with alot of strong units. The assault on turn 2 he set up was a good move, and the general movement of his scouts was good as well. I had a blast playing Clayton and Id gladly play him again.

I mean this is a classic example of how I wanted the list to work. Karandras / Wraithlords / Seer council all supporting eachother and rampaging up his left flank, Great Game.

I move on to round 2 with max battle points!

Game 2 against Adam T's Grey Knights



Welp I got max battle points my first round at WGC, off to a good start.

Round 2 pairings go up incredibly fast, and Im on table 8 against a Grey Knights Player. Adam has a really nicely painted GK army that is blue, with green lightning. The models are based and painted really well, and its fun to look at. Besides the painting his list is complete cheese.

Adams List

Inquisitor in Terminator Armor, DemonHammer, Psycannon, Upgrade to psyker, Hammerhand.
Inquisitor, BrokoTrope Grenades, rad grenades, 1 servo skull, power armor, Upgrade to psyker, Hammerhand.

7x Purifiers, Knight of the flame with Master Crafted DemonHammer, 2x Psycannons, 3x Halberds, Rhino.
6x Purifiers, Knight of the flame with demonhammer, 2x psycannons, 2x Halberds, Rhino.

7x Terminators. Justicar with MC Demonhammer, 1x psycannons, BrotherhoodBanner, 5x Halberds

10x Strike, Justicar with Demon Hammer, 2x Psycannons, 7x Force Swords, 1x Rhino (Im not sure how 11 models fit into a rhino, but this is what his list says)
6x Strikes, Justicar with Hammer, 1x psycannon, 3x swords, Razorback (Heavy Bolter with Psy Ammo)
6x Strikes, Justicar with demonhammer, 1x Psycannon. Razorback with TL Psy Ammo Heavy Bolters.

RifleMan Dred
RifleMan Dred
RifleMan Dred

Deployment SpearHead
Mission:
Annihilation
Central Command : Most units within 12" of the middle of the board wins
Over the Line : Achieve this objective as long as a unit is within 6" of the opponents board edge. Both players may achieve this objective.

Eldar Win the roll off and elect to go first.



Eldar 1

My plan for this game is Iffy. I know the middle of the Board is important. My plan is to have some kind of Multi Combat with 3 Wraithlords, Karandras, and Seer council, and take the middle objective. I know I can turbo boost something for the other side of the board objective. Kill points will be about if I can blow up Rhinos/Dreds or not.

Jetbikes Reserve.
Fire Dragons Turbo Boost up the middle of the Board, Karandras's Serpent does the same.
Jetbikes Turbo behind that.
Wraithlords move and run.
DAVU Serpent comes in right.



GK 1

His army doesnt have spotlights and it moved so it doesnt do anything with shooting.

Terminator squad with 2 Inquisitors comes in staggared left.
3 Rhinos with 2 small strike squads and a purifier squad comes in right in front of the building in the center.
Everything else comes in left including the 10 man strike squad .
One Dred comes in far left.
2 Dreds come in far right.



Eldar 2

Seer Council Fortunes itself (It will do this every turn of every game BTW)

Both Bikes come in 24" behind the army.

Wraithlords Move up.

1 Fire Dragon serpent Turbo Boosts Right.
1 Fire Dragon Serpent Turbos Left.
Karandras serpent sits tight in the ruins with cover galore.
Wraithlords move up, with the seer council directly behind them.

I shoot Wraithlords and scatter DAVU Serpent into the right Rhinos. I manage to Immobolize 2 of them and stun another.

The plan here is pretty simple. Have a wall of wraithlords bait the Termiantors and whatever else, which will then get counter charged by Karandras and Seer Council. I need to watch out because the BrotherHood banner auto actives force weapons which means CYA WRAITHLORDS! As long as my farseer is alive HammerHand Shenanigans should be somewhat less of an issue, so I need to keep him alive. I think that I can take the shooting in the center. Through T8 , Karandras's Stealth and being inside a transport, and Fortune, I think that I will be able to win the middle objective. I also can keep a wave serpent in his deployment zone, and because we both can get the objective I can get 20 points, and if kill points go ok I can win with 30.





GK 2

Strike Squad with 2 Psycannons gets out, terminators move forward at a very large angle going towards my right of the building (It looks like the termiantors will go into the trap).

He Unleashes an absolutly insane amount of firepower. 3 RifleDreds and 10 Psycannons. LOL YEA OK THAT ISNT BROKEN AT ALL

When the dust settles my army proves to be somewhat resiliant. My left wave serpent is Shaken, even tho it was shot at by like 6 psycannons and a dred (ye cover saves and horrible damage result rolling). My right wave serpent is shaken so it can still move but not shoot. I also believe that Karandras's Serpent either gets blown up this turn, or next turn. (Karandras's serpent blows up either turn 2 or 3).

Eldar 3

Fortune Seer Council.
Guardian Bikes move up 12", then assault back 6 inches and get cover from lords and seer council.

Fire Dragons get out left to slag a dred.
Fire Dragons moves 12", and get out to slag the rear armor of another dred.

My Wraithlords and seer council spread out, making a spred out counter charge line.

Wraithlords shoot into the 3 rhinos with 2 purifier and a strike squad, and im able to get a few more immobolized and stunned results, but no more than that all 3 rhinos are still on the table. Every Turn Im putting 3 str8 shots, and 22 str6 shots into these rhinos.........
Fire Dragons shoot into the left dred, and with 5 Meltas Im able to stun it. I then charge the dred, and through like 4 rounds of combat I cant roll a 6.
Fire Dragons shoot into the REAR of the right dred, with 5 Meltas I manage to immobolize it.
My Wave Serpent then shoots into the rear of the dred, and I cant do anything with that either.





GK 3

He Shoots and assaults into my left stunned wave serpent and smacks it, he then charges the fire dragons turn 4, and eventually gets back into his rhino turn 5.
He shoots my right wave serpent and destroys it, although the fire dragons remain alive.
Karandras's Serpent Goes Down, but Karandras is in cover so its fine.

His Terminators move forward, but stop more than 12" away (I dont think hes going to take the trap, well FML).





Eldar 4

I have 3 Wraithlords, a seer council, 2 jetbike squads, Karandras and his squad on the middle objective. That is a total of 9 Units. I hope that if I can hold out I can beat him. He Has 3 Rhinos (that didnt die yet), 3 squads inside (one is moving to deal with dragons), and the terminators and 2 Inquisitors. That means that he has 9 units in the middle as well.

Im also getting smacked on kill points. He has like 5 to my 0. (good thing I cant destroy vehicles)

Fire Dragons shoot into the rear of the dred, and with 10 meltas into armor 10 I finally destroy the Accursed RifleManDred in the name of Craftworld Avior!

My DAVU Serpent Turbo Boosts towards his Board Edge.

Seer council casts fortune on itself.
Wraithlords, Wave Serpent, Jetbikes shoot into the termiantor unit. Through decent rolling on my part, and bad rolling my Adam, he looses 4 terminator bases (although the banner stands).

Right now the game is Karandras, 3 wraithlords, seer council, 2 jetbike squads standing off against Grey Knights in the middle of the board. They arnt moving into my assault range. Im not moving into their assault range because theres nothing to assault as its all still inside vehicles, and if I do move and assault the vehicles I would get counter charged, I would be at Initiative 1 with his Psyker Grenades.



GK 4

Terminators move up the left side of the building.
Guys on the left flank who just smacked my fire dragons get inside their transports and start rolling.
1 Purifier gets out on the right flank to kill my fire dragons.

Shooting sees some of Karandras's Lads go down.
Fire Dragons on the right and left are shot at and killed and finally beat to death into close combat.
Shooting see's a mass volley of psycannons hit my wraithlord. He causes 1 Rend and 2 wounds, and I fail my 2 saves and I pull the wraithlord model.




Eldar 5

Ive Lost kill points, Fubar.
Davu Serpent turbo boosts into his Deployment Zone taking that.

My Wraithlords and Jetbikes shoot into his Termiantor unit again, causing 15+ Wounds. He passes all of them.
My Seer council shoots its TL BS4 Into the Termiantors causing 12 wounds. He Passes all of them.
My Fortuned Seer council then assaults into the Termiantor unit. He Rolls is BrokoTrope (see what I did there?) Grenades, and Im leadership 2!

I roll my attacks and cause like 14 more wounds. He fails no armor saves except for 2 on his inquisitor.
He then responds, rolls really well, and I roll badly and loose 2 jetbikes from demonhammers.

My opponent just passed like 40 Armor saves on the terminators.

Right now I have 2 Wraithlords, farseer, seercouncil, Karandras and a dude and 2 jetbike squads on the middle. That is 8 units. Hopefully my opponent rolls badly and the game ends and I can get the middle objective. He has kill points, and we both have the deployment objective, so we each can get 20/20.




GK 5

Shooting Smacks a Wraithlord and Both Jetbike Squads off the Board (Horrible Horrible armor saves).
He assaults my Seer Council, and due to some shenanigan pile in moves my farseer is apparently on the other side and he gets like 2 demonhammers in b2b with him. My farseer was in the back, I have no idea how he got to the front side but whatever.

Some GK Squad assaults in. Because they have psker grenades im not at initiative 1. He wins combat, but due to embolden I hold.

We see if the game ends and It doesnt.

At this point I tell my opponent he can have the middle Primary and Kill Points as he has them hands down. I tell him that he wont be able to kill a fortuned wave serpent and the guys inside in a turn and I ask if I can concede and we each get that Primary. He says ok and Eldar Loose 10-30.

We Go Turn our cards in, and the BOLS people say both of us cant get the objective. I point out that the rules they wrote say "BOTH PLAYERS MAY ACHIEVE THIS OBJECTIVE". They tell us we tie so I end up loosing 25-5.




Game 2 Summary

Overpowered Army + Underpowered Army + Bad Dice + Not Good Stratagy = Loss.

It wasnt really what I did wrong, but rather what my opponent did right. He had 3 Squads in 3 rhinos parked 12" outside the objective. He never got out of his vehicles, and just sat there with his 10 psycannons and 3 rifle dreds and wore me down. He was a good player, and never moved into my DeathTrap in the center. He stayed away, and just shot me off of it through 5 turns of shooting. If He had moved a squad forward, I would of been able to get a massive multi assault off and win the game, but he never commited hits units to a fight, he just stayed back and shot me (which I didnt think he would do).

What really messed me up was the terminator squad with the brotherhood banner. Terminators with demonhammers are the one thing a seer council cant bring down. His 2+ armor saves are better than my 4++ against the hammers, and I really dont like charging into Terminators with my seer council as I cant wear them down.

I was really hesitant about assaulting into the middle. I would of assaulted into 3 rhinos, and then I would of gotten counter charged by a terminator squad and 3 squads inside the rhino. I would of been at initiative 1 and I would have lost and gotten tabled.

The Game would have gone differently if I had actually been able to kill 1 rhino, but I never was able to get a squad out of its box to assault. The Fire Dragons Whiffing on the Dreds didnt help, and the terminators passing a crap load of saves at the end didnt help as well.

If I played the game again, I would put my Fire Dragons on the Terminators and bring them down substantially mitigating their assault threat. I would turbo boost Karandras and move the seer council to get assaults on his walking units asap, and the wraithlords would move up and do what they can. WIth this list you really need to be aggressive and to go for close combat assaults. In this game Karandras and my Wraithlords never got into an assault, so my army just never had the chance to do the damage it needed to do. The only reason I avoided assault, where because GK have OP Grenades, Weapons, and Powers that make them alot better in CC. But If I did play the game again I would have ignored the dreds and just gone balls out for a close combat, and I think that outcome would be alot closer than this one.


Automatically Appended Next Post:
Game 3 Against Blood Angels


My Girlfriend gets dropped off, and I go and grab lunch. I actually go to eat as the same place as Reecius and w chat a little bit about Eldar.

I get back to the tournament, and get paired up against Blood Angels.

I actually forgot the Gentlemans name although I do remember that he was from virginia (I remember what he looks like and he was a really nice guy, but I had so much going on I just cant remember his name).

BA List

Sanguinor
Mephiston

3x Sang Priests

10x Assault Marines, 2x Meltas, Sarg with Infernus pistol and PowerFist
10x Assault Marines, 2x Meltas, Sarg with Power fist and pistol
10x Assault Marines, 2x Meltas, Sarg with Power Fist and pistol

8x Assault Marines, Flamer, Sarg with PF.

Pred with Autocannon and Lascannon Sponsons
Pred with Autocannon and Lascannon Sponsons.

Deployment : Pitched Battle
Primarys
Seize Ground : 5 Objectives
Kill Half Army : Kill half of your opponents kill points, (Calculated before deployment so combat squads dont count).
Table Quarters : Victory Points

Some One wins the roll off, and somehow I end up going first (dont remember if I chose to go first or my opponent elected me to go first).

Eldar Pre-Game

This is actually a pretty dead on blood angels list. If I made a blood angels list this is pretty much what I would have in it, mabe with some dreds or something.

Mephiston needs to be killed by meltas, the sang can be killed by everything.

The BA squads can be picked off 1 at a time hopefully, and the preds can be ignored.



Eldar 1

I deploy, Turbo Boost Forward.



BA 1

He full Reserved.

Eldar 2

I turbo boost my army back towards my board edge, deploying as follows but with cover saves.
Guardian Jetbikes were reserved, but come in this turn.



Wraithlords forward.
Karandras in front.
Fire Dragons on each side.
Seer Council in the middle.

BA 2

He rolls his stuff and 1 of his squads gets the blessing, and Mephiston gets re rolls to hit on Karandras.

He rolls his decent of angels, and gets the magority of his army in.

He combat squads the squads of 10, and puts the powerfist and meltas and sang priests right next to me, while putting the other 15 guys back. The squad of 8 doesnt come in.

He shoots his preds at me and a wraithlord drops.
He shoots his 9 meltas at my tanks, and due to scatters to make pistols out of range, cover saves, and me negating his melta he only manages to destroy my right fire dragon serpent.

His flamer squad comes in the top left part of the board.

Mephiston and The Sanginor are on the other side of the hill at the other edge of the board.




Eldar 3

Wraithlords move up to assault the BA Squad in the middle.
Seer Council goes to take on the Blood Angels Left.
Fire Dragons get on top of the hill, and the other fire dragon serpent moves to the left and unloads 5 fire dragons to blast the 3rd squad. My Wave Serpent Immobolizes itself.

Wraithlords shoot into the BA Squad, and kill the PF Sarg. They then Assault in and Kill the Marine squad.
Seer Council shoots into the BA squad, and then assaults. 3 Are left and they stick.
Fire Dragons blast the BA squad to my right with 10 meltas, and 6 models die.

Karandras isnt needed to pick off the 18 marines, so he Turbo's mid field to go after the combat squads / preds.







My opponent made a huge mistake, and I have no idea what he was doing. He put 18 models against my entire army, and in return I whiped all 18 models. He managed to destroy a wave serpent, but all 3 of his Sang Priests are dead or going to die meaning his army doesnt have FNP. He is also out of meltas and powerfists. He should have kept his army together, and used his HQ's to finish me off, but instead he divided up his army and lost 18 models and probably the game (Theme of this report : dont split up your army, ever).

BA 3

He moves Mephiston and the Sang up right next to my wave serpent with Karandras inside.

His Assault marines shuffle around. There is one to the far left, one on the centerish and one far right.

His preds shoot into Karnadras's wave serpent, and manage to destroy it.
Karandras and his scorpions bail out to the far right of the foot print.

He then declares an assault with the Sanginor and Mephiston against Karandras. Oh

Mephiston Makes it, but the Sanginior fails his charge roll.

Mephiston puts his attacks into Karandras. He gets 5 attacks that can re-roll to hit and need 2's. This doesnt look good for Big K. He rolls well to hit, getting 4, and then he rolls 2 1's leaving Karandras alive! He then wants to activate his force weapon, passes his psychic test, and says he instant kills Karandras. I gak bricks for a couple seconds because if I loose Karandras and Mephiston doesnt die Im moderatly screwed, I have no way to threaten his preds, and his 2 IC's will role into my army and clober it until the seer council can get out and deal with them.

I then ask if Force Weapons negate eternal warrior, he says it doesnt, so Karandras is still alive with 1 wound!!!!!!!!

Karandras and my Exarch double team mephiston, and punch him with their powerfists until he dies! Eldar Pride YEAAAAAA!!@#!@#!@#!@#!@#!@#!@ SUCK IT AN ELDAR HQ JUSTKILLED MEPHISTON IN CLOSE COMBAT BAHAHAHAHAHAHAHAHAHAHAHAH.



I consolidate the scorprion squad towards the preds.

Seer council battles with the 3 Assault marines, and the combat goes down.

Eldar 4

Fire Dragons shoot into a squad of 5 assault marines in cover, the assault marines loose 2.
Wraithlords move north west towards the 8 assault marines in that corner threatening the objective.
Karandras and the Scorpions assault into the Blood Angels tank, apparently they moved the previous turn, so due to poor rolling and armor pens on rear armor nothing happens to either pred.



Right now the only thing ive lost is a wraithlord and 3 wave serpents, my opponent has lost about 20 assault marines and Mephiston. He has 3x5 assault marines left, with 8 up in the corner, and the sanginor.

Seer council finally whipes the Sang Priest and the assault squad and consolidate north!





BA 4

The Sanginor and an assault marine assault into my Scorpions. Karandras falls to the sanginior, but my Exarch enrages for the 2nd time this tournament and slays 3 Blood Angels. (Take a note on how many times my exarch rages after Karandras dies each game). I lower the assault marine squad to 1 after all my attacks. I dont get whiped this turn, but eventually I loose this combat and they consolidate on a middle objective.



Eldar 5

I cast fortune.

I blast the squad in the trees with Meltas and 3 of them die. I move jetbikes on to take the middle objective in the trees.
I move other jetbikes to capture the objective to the right.
I move a DAVU Serpent / Wraithlords / Seer council to take/hold the left objective.

The middle north objective will be his. The top right objective will be his as well, meaning that if the game ends this turn Ill either with 3-2 or tie 2-2.
I have magority kill points of his army (I believe). He has 11 total, which means I have 6. Ive killed 3 Sang priests, Meph, squad in the middle so 5. So actually im a kill point away from getting magority of his army, which we will also tie on.
I will win Table Quarters tho, with 3-1 only giving him the top right.





BA 5

He moves a predator 18" to contest the middle objective.
The sanginor and the assault marine stay tight.
His left squad either moves to contest, or doesnt I dont remember.

I believe his assault marines on the right jump over, assault my bikes and whipe them.

If the game ends here we tie on kill points, I win table quarters, and I loose objectives 2-1 meaning I would get a score of 15.

We Roll the dice and the game doesnt end.

Eldar 6

10 Fire Dragons blast the assault marines on the right objective giving me kill point objective.
My Wraithlords and Seer council shoot and assault the assault marines on the top left, whiping them and giving me that objective.
I shoot the last marine on the back objective, and he dies.
My Jetbikes move and take the right objective, dire avengers take the left objective.



BA 6

He assaults the sanginior into the left objective with my seer council.

He moves one predator towards the bottom right, one stays in the middle.

If the game ends here I have table quarters, Kill Points, but we tie on objectives giving me 25 points.

WE roll and the game continues

Eldar 7

The sanginior combat draws for the rest of the game.

DAVU Serpent moves on the middle objective in the trees.
Jetbikes Turbo boost 24" to the back right objective.
Fire Dragons whipe both Preds off the board.

My Opponent only has the sanginior left, while I have only last a wraithlord, 3 wave serpents, Karnadras and his scorps and a squad of jetbikes, meaning I have 70% of my army left.





Eldar victory 30-0

Game 3 Summary

Welp this was the first time my girlfriend watched me play warhammer. I think this was also the first time where she heard me curse in a large amount. Oh well, atleast I won and protected my honor!

My opponent had a great army list. If used correctly, I see this list doing really well. I really liked his list and If I ever played BA I would play a similiar list with some furiosos instead of a sang priest and more powerfists or blood talos somehow.

My Opponent did some good things, and he did some bad things. Towards the beginning of the game he made alot of HUGE mistakes. He put 18 models to deal with my entire 2000 point army. It was so easy for me to kill off 18 marines that I didnt even use my phoenix lord, and sent him upfield while the rest of my army dealt with it. I did a great job turbo boosting before his army came in, this mitigated alot of damage. His predator placement was good, but splitting up his army was just a horrible idea. Mephiston and the sanginor didnt really do a whole lot, and 20 of his assault marines stood still while 18 of their brotheren got smacked.

What my opponent did well, was his turn 5 movements that would have tied the game. I didnt expect his assault marines to move and assault my jetbikes, I thought they would stay on the back objective instead of moving forward, I thought my fire dragons would have detered him from doing that. I also should have focus fired the lone marine on the back objective. I forgot the sanginior doesnt have IC, so they werent attached. I assumed they were attached and didnt shoot at him at all. His turn 5 movements to tie the game were great, but luckily the game continued, and allowed me to win 30-0.

Overall I thought my tactics were decent. I dont see any real mistakes I made besides turbo boosting Karnadras and his squad to mid field to do some damage (good thing they punched mephiston to death).

My Opponent was a great guy, he had a really nicely painted army, and I would gladly play him again.

WargamesCon game 4 vs. Real Life

When I came to WarGamesCon I assumed the tournament would end before 7 o'clock, unfortunantly the tournament went on till 9pm that night.

My Girlfriend was with me, and was staying with some good friends and we had plans to go out.

If I win 30 points my next game, I will go into the upper bracket, but even if I go into the upper bracket Ill be behind 10-15 points, and I probably wont win unless I go 90/90 day to. The chance of me going 120/120 is pretty low.

So because I want to hang out with friends and my girlfriend (who Ive somewhat neglected all day) I decide to bail on game 4. The BOLS staff let me bail as they have an odd number anyways, and Ill come back Sunday and play in the Rogue Trader Bracket (Day 2 Rogue Trader bracket is made up of all the players who arnt the top 20. The top 20 compete with exisiting battle points, while the rogue trader bracket resets).

Overall I had a really fun night with my friends and girlfriend, was really glad that I left early saturday, because if I hadnt there would be alot of real people mad at me (and that isnt fun at all).

Game 5 Against Dylans Tranids



Well saturday night my girlfriend and some good friends of mine go out and enjoy Austin. We get some great tex-mex food. I spend about an hour explaining to my girlfriend what Tex-Mex Is. No its not a resturant, no its not a certain dish, yes everything on the menu is Tex Mex. It was a long conversation but we pulled through. Alot of fun.

I wake up Sunday morning and my eyes hurt, FML I hate playing warhammer before 1 in the afternoon.

I somehow get dressed, and make it back to the Hotel where the convention is. I set up my army, and round 1 Parings go out.

My Goal today is to go 90/90 and win the Rogue tournament, I know that its well within my skill set to win the lower division, I just pray that the luck and fortitude that are needed are with me. With 120 people in the bracket chances are that some one will go 90/90 , so you will need 90/90 to win.

I get paired up against Dylans Tyranids, Hes from Oklahoma and one of the nicest guys I played against. Before the game Dylan tells me some of his horror stories of previous games. I felt kind of bad at how his previous opponents had treated him, some of the things were just plain silly, so I vowed to make this a good game for him, and to try my best not to be a total doosh (although Im going for 90/90 battle points and am currently on a 90% win streak).

Dylans Tyranid List

Hive Tyrant - Bonded Exoskeleton. Shadow in the warp, Lash Whip and BoneSword. Armoed Shell, Paroxysm
3x tyrant Guard - Rending claws, Lash Whip.

1x Tervigon - Scything Talons.
1x Tervigon - Adrenal Glands, Catalyst, Toxin Sacs.

15x Termagaunts.
15x Termagaunts.

9x Genestealers
9x GeneStealers

Doom of MalanTai
Mycetic Spore

3x Hive Guard
3x Hive Guard

3x Biovore

Deployment: SpearHead
Mission Primaries:
Capture and Control
Victory Points : Win by 300
Seize Ground: 3 Objectives

Tranid Deployment

My opponent Wins the Roll off to go first and elects to deploy.
Malantai is DSing and Genestealers are outflanking.

He puts his C&C objective in the back left corner ish.
Both Tervigons deploy back in cover.
Termagaunts around them, Hive Tyrant is in the center.
Biovores in back.
Hive Guard in front on each side of the HQ squad.



Eldar Pre Game

Victory points is just me doing damage, no strategy involved.
C&C Requires me to put skimmers in his deployment zone, that isnt hard.
Objectives will require me to watch out for the outflanking genestealers, and moving my jetbikes accordinly.

My Opponent has a pretty bad Tyranid list (IMO, some good tyranid player can yell at me if Im wrong).
Biovores wont do anything.
HiveGuard are my biggest worry, but with Warding they wont get FNP and I should be able to wear them down with dragons / firepower or even assault them

The Biggest worry of mine is the Tyrant unit. With FNP that can be a horrid unit, and lash whips dont help. The only way I can really kill it is with Fire Dragons / A really good multi assault with multiple things. This unit scares me.

His Doom of Malantai is interesting, the 3d6 Leadership is luck. If I roll low Ill be fine, If I roll High I could use ALOT of units. Karandras should be in cover if it comes down tho so thats fine, seer council has a 4++ and embolden so I doubt its going to hurt me. My Wraithlords could have some problems. The good thing tho is Malantai is always str4, so you can just Bang him out with powerfists and he looses all his wounds and dies, so If he pops down ill just assault him and punch him to death.

Besides that the Tyranid army isnt bad. I just need to get assaults off and I should be fine.

Eldar Deployment

I put my C&C Objective as far away from the short board edges as I can.

Bikes reserve.
Wraithlords make a wall at the start of the SpearHead Mark, hopefully I can use the trees to make his assault slow.
Karandras serpent goes central, while fire dragon serpents are put on each side of the building.

Seer council goes behind wraithlords.

The tyranid player has 12 str8 shots comming at me, he will probably be in range, and he will probably kill 1-2 serpents with shots unless Im out of range which I might be. IF he does it doesnt matter, I move the fire dragons up 6" and ill be able to melta them anyways.




Objectives

One is in the center of the board on top of the building.
One is on the top right.
One is bottom left.
His C&C is in the trees to the top left.
MY C&C Is my board edge middle.

Initiative

I roll to Steal the Initiative and I roll a , stealing the initiative for the 2nd time this tournament rofl.

Eldar 1

Fortune goes off, Fire Dragons turbo boost Forward.

Wraithlord move up, Seer council moves left 12".

Karandras's serpent moves up 12" as well.

I shoot Wraithlords into hive guard and kill 2 models leaving 1.

Tyranid 1

My Opponent poops out gaunts. getting 2 more units on the field (wow thats annoying rofl).

He moves his entire army up, and gives his CC deathstar FNP.

He shoots into my North Fire Dragon Serpent, and destroys it. Fire Dragons get out and pass pinning.



Eldar 2

Karandras moves up 12" more and leaves his back end to get an assault next turn. Im hoping that my Fire Dragons can bait his Tyrant Towards me to get an assault my WraithLords, Jetbikes, and Karandras.

I move south Fire Dragons up and Blast his Hive Tyrants unit, causing 4 wounds and knocking out a couple models and putting a wound on the Tyrant.
Fire Dragons that Bailed out shoot at the squad of 3 Hive guard, killing 2 more Bases.

Wraithlords shoot into the Tyrant unit, knocking the Tyrant down to 2 wounds, and leaving 1 guard.

My Jetbikes come in and turbo boost.

Seer council Assault moves Forward, but out of assault range of his army.




Tranids 2

He Rolls reserves and gets 1 unit of genestealers that comes in on the hill to the far left.

He poops out gaunts, but both of them roll doubles so he stops rolling for that now as he has spawned 4 units. (he might poop out another squad, but eventually he stopped).

He shoots into my 5 Fire Dragons on top and they all die.
He Casts Feel No Pain on his Tyrant unit but I runes of warding it and it doent go off.

He Assaults into my Fire Dragons with the Tyrant whiping them.



Eldar 3

Karandras and his squad gets out and I move an inch away from his Hive Tyrant.

MY Jetbikes cast Fortune, and I move them to multi Assault Gaunts and his Tyrant.

Wraithlords shoot into his remainig Hive Guard, they pass alot of saves and neither of them die.

I assault into the Hive Tyrant. He puts his attacks in the striking scorpions and I loose 3 of them.

My Fire Dragon Serpent Tank Shocks into his Gaunts going 13".

I then put around 3 Warlocks into the Tyrants unit who arnt in b2b so strike at ini5 and he fails armor saves and the unit is whiped(wow that wasnt hard at all).

Karandras consolidates towards cover, my Warlocks consolidate into the Termagaunts.

I then put attacks into the termagaunts, I kill a few and they kill like 2 of my warlocks with a crapload of attacks and we lock.



Tyranids 3

Doom of Malantai Comes down right next to the trees on my left.
Other unit of Genestealers comes in my right side of the board, playing the far objective.

He shoots a crapload of shots into Karandras's unit with Gaunts, and I manage to pass like 12/12 armor saves and the unit holds strong.

We do the Gaunt Combat and he looses by like 5 so all his 3 gaunt unit take fearless saves and he looses ALOT of gaunts.

I roll Leadership for my seer council and a wraithlord who are within 6" of doom. A wraithlord takes a wound, and my seer council is fine.

Eldar 4

Dylan and I have both been playing pretty slow. We hear theres only 30 minutes left. I ask Dylan if he wants to call this the final round, or go onto round 5. He says that he wants this to be the Final Round, and I say thats fine.

I Tank Shock my Fire Dragon Serpent 7" onto his objective.
I turbo boost Karndras's Serpent to the top Right objective his Genestealers are going for.


I leave the middle objective open because I thought it was a center board marker, and I was tired so I didnt realize it was an objective rofl.

Jetbikes Take my C&C objective.
Jetbikes and Davu take my left non C&C Objective.

Karandras and 2 WraithLords move to assault Doom of Malantai.

My Other Wraithlord shoots and finishes off the Last Hive Guard of a unit with 1 wound left.

My Seer Council Wins combat like 7, and 20 something gaunts get pulled from the table. I think I win and consolidate towards his objective.

Apparently Doom of Malantai's attack works during my shooting phase (I wasnt aware of this, and Im still not sure its true). I roll for Karandras's unit, and 2 wraithlords. First Wraithlord fails, and dies. 2nd Wraithlords fails by like 7 and Also dies. WHAT THE @#$@#$@#$ RAGE RAGE RAGE RAGE RAGE. Karandras's unit rolls and for the love of God I pass my leadership 10.

Karandras Assaults into Doom, I punch the bug like 6 times in its fat face and it blows up in a huge volcano of blood and guts, (lol he had 10 wounds left GG Str8). Karandras Consolidates into Cover. Karandras is such a beast I using him in my army.




Tyranids 4

He Assaults a Tervigon into my wave serpent, and he doesnt roll any 6's so I stay on his C&C Objective.
His Left Genestealers derp and dont move very far and cant get to my objective.
His Gaunts move through cover and run to control the middle objective that I didnt think existed.
His Genestealers assault my Wave Serpent. He rolls like 6 's , Gets 1 Pen, and Rolls a 6 to Blow it up (yea ok rofl).







The Game Ends here.

Capture and Control - Eldar Win 1-0
Victory Points - Eldar have killed 900 Victory Points, Nids have killed around 400, Eldar win by a wide margin.
Seize Ground - I have 1, He has the middle and the top right. Eldar Loss 2-1.

Overall Eldar Victory 20-10.

Game 4 Summary

Dylan was a great guy, fun to play against him and his retro models. (old tyranid models look cool).

Stealing the initiative hurt him a little, but didnt do a whole lot. It probably would of been better if I hadnt stolen the initiative, but whatever thats life.

I focus'd his Hive Guard, and then I compleatly Brutalized his Tyrant unit. My Seer council Banged out like 40-50 Gaunts, and Karandras smacked Doom of Malantai in the face.

If my Wave Serpent hadnt died I would have won 25-5 , but it did die so whatever thats life.

Using my Fire Dragons to bait the Tyrant in Charge range was great. I was really surprised with how easily the Tyrant went down, but without feel no pain thats what happens.

Pretty easy game, only had 4 rounds to fight with him or It would of been worse for him.

I dont think I did anything great, or any huge mistakes. I put my units where they needed to go, and I killed some bugs.

Off to round 2 with 20/30 battle points.

Game 6 vs. Mark's Vanilla Marines

Tyranid game took the entire game length and we only got to turn 4. At this point im really looking forward to the end of the tournament, as all my stamina is gone. Im moderatly exhaused, and 7 game GT's are way to many games IMO. If you can make it through a 7 game GT and keep your cool, thats a great achievment within itself.

I get paired up round 2 against Mark's Vanilla Marines. (im citing his list from memory)

Libby - Nullzone and the str10 blast. Terminator armor and SS

5x TH/SS Terminators
Landraider with double lascannons

9x Sternguard.
4x combi plasmas 1x combi melta

10x Tacticals with Missile Melta, Rhino
10x Tacticals with Missile Melta, Rhino
10x Tacticals with flamer melta.

5x Scouts with CCW

Storm Talon with Assault cannon and str7 heavy3 Launcher

Double Lascannon Predator

Deployment: DoW
Mission:
Assassination : Pick an enemy HQ and kill it.
C&C - 2 Capture and Control objectives, these are the objectives on the left part of your deployment zone, 12 and 18" away frome edge.
Seize Ground(5) - Objective in middle, and 2 objectives to the right of the C&C Objectives , the C&C Objectives count for both objectives.

Eldar win the Roll off and elect to go first.

I elect to bring all my forces on turn 1 with jetbikes in reserve.

Mark Combat Squads 2 squads in trees to the top part of the Board. He reserves a tac squad, and the stormtalon and scouts outflank together.

His Libby is my kill target.
My Farseer is his.

Eldar 1

Seer council turbo boosts onto the board, but stays pretty far away to avoid a hood from his libby next turn.

Karandras turbo boosts 24" towards the tacticals in the trees, with its exit ramp somewhat facing the missile launchers, but not enough for rear shots.
Fire Dragons turbo boost up to each side of the building to get a turn 2 slag on whatever comes in.

DAVU Serpent stays to my left to take my C&C Objective. Wraithlords come in left, making a wall in front of my C&C Objective (they will stall any advance to my C&C objective while Farseer and Karandras smack his.




Space Marines 1

Landraider and 2 rhinos come in right with the predator as well.
The Stearnguard land right next to my wave serpent, but he doesnt put it to get rear shots.

Landraider, Predator, 2 Missiles from tac squads, 4 Plasma Guns rapid fire and 1 melta gun. I roll decent for cover saves, and finally all the shots bring down Karandras's serpent and the squad piles out. (That is mathmatically acceptable so I dont care).

Eldar 2

If you have read my battle report for this entire time, please predict my move before you actually read it. It should be very clear at this point which units are going where and doing what. At this point Ive won the game, he cant do anything about it and im going to table him and get max battle points.

Fire Dragons move up 12" to slag the Land Raider.
Wraithlords move Forward.
Seer council Fortunes and moves 12" to be in range of the stearnguard.
Karandras moves forward with his squad.

Seer council shoots and assaults the Stearnguard, And the end of the phase there all dead and I consolidate an inch away from the drop pod (as its on an objective).
Karandras moves and assaults a tac squad. I couldnt multi assault both of them because I might fail my cover check, all 5 marines die to the phoenix lord and his aspect brotheren.
Fire Dragons blow up the land raider, and the terminators pile out. I think 2 Terminators die to the expliosion (rofl).

Other Fire Dragons turbo over but stay in their ride.

Well my opponent just lost like 500 points, and has 3 squads off the table, and his HQ is in the open next to 10 fire dragons a phoenix lord and a move away seer council, not looking good.







Space Marines 2

Other 2 Tac Squads in Rhinos move 12" left and pop smoke.
His Libby casts the str10 power on Karandras's Squad, but perils, and the blast goes off on the terminators, but they pass their 3+ invuls. Libby takes a wound to perils.

His Terminators charge into Karandras's Unit. The terminaor in B2B with Karandras rolls 3 4's and 3 2's and kills the phoenix lord. Karandras responds by killing 2 in return, and the Exarch rages over his lost phoenix lord and goes on a rampage the rest of the game (this is hilarious he does this every time Karandras dies).

Eldar 3

I kill the drop pod in Close Combat with the seer council.
I exchage blows with the Libby and the Terminator and the Exarch and his Squad lower them and eventually wins combat by turn 4.

Both my Fire Dragons get back in their transports, in case the Libby and the terminator break combat I want to melta them next turn to get that primary.




Space Marine 3

Nothing happens.

Eldar 4

Wraithlords are shooting at the Rhinos and Guys that are moving to my left (2 squads of 5 tacticals). I eventually blow up a rhino, and I kill 4 of the guys inside with fire. The Sarg makes a run for the middle objective, and is eventually killed by the seer council.

Fire Dragons Slag the Predator.

My exarch whipes the Libby and Last Terminator (rofl) and Consolidates towards his side of the board.

My Seer Council moves 12" and assault moves 6" towards his side of the board.



Space Marine 4 - End of the Game

Marks StormTalon and Scouts eventually come in to my left. I shoot the scouts off the board with Wraithlords and dire avengers that are on foot as their tank goes to contest top left objective.
I then assault the storm talon with a wraithlord and it falls out of the sky.

The Sarg going for the middle objective is killed by my seer council.
His last Tactical squad comes in off the board edge and charges my Exarch, who kills 5 of them before my seer council comes and whipes them.

My 10 Fire Dragons kill the 5 Tacticals that were left in Cover.





At the end of the game my opponent has a rhino with 5 Tacticals on the top left objective that Im contesting. We call the game here.

Kill Target : Eldar Win.
C&C OBJ : Eldar Win 1-0.
Objectives: Eldar Win 3-0.

Eldar Win 30-0.

Game 6 Summary

Lists like these really make me wish that I played my Eldar when 5th edition and the new Eldar Codex came out. Back then there was nothing, and OMG I would have done so well if I had used my dex when it actually first came out.

Mark's list wasnt very good, and his playstyle was somewhat off as well. He had a tactical squad, scouts, and a stormtalon out of most of the game. Landraiders are just lolz to fire dragons. One of the biggest mistakes mark made was going after Karandras's serpent with the Stearnguard instead of going after the Non-Fortuned Bikes, he probably could of killed 3-4 if he had gone after them (although they had their 3+ cover). This is another example of a player dividing up his army, when players divide their armies it makes it really easy for me to come in and just kill them.

Really easy game, Fire Dragons went to the Pred/LandRAider and my squads just whiped his in close combat with better weapons.

Off to round 7 with 50/60 battle points. IF I get 30/30 the next game theres a chance I can win the Rogue Trader Bracket!

Report Finale - WGC Game 7 vs. Paul M's Imperial Guard


Well for those of you that have read all 18 games so far, this is the finale.

After months of painting, re-working my eldar strategies, this is the culmination of all my work, my last and proudest moments in 5th edition with an army that most people consider "out of date" , not only that, but playing with units that most people consider "are bad". Phoenix Lords, Wraithlords, and Seer Councils are generally thought of as Lower Tier Units, but Im currently 4-1 using them. Not only that, but my record is 15-2 for the summer currently and am at an 88% win percentage.

I hope that youve enjoyed this report, and I really hope that If youve read all or most of the reports, that you post on this thread and say some thoughts (good or bad). I also hope you post your plans for 6th edition, and I hope that if you do see me at a tournament some day down the road sporting Craftworld Avior or another army, that you come say hello!

Pauls Imperial Guard List

Company Command Squad - CCWX4 , PlasmaGun X4.
Company Commander
AstroPath
Chimera- Multi Laser / Heavy Flamer

Infantry Platoon
Platoon Command Squad - MeltaGun X4.
Platoon Commander.
Infantry Squad (9)
Commissar - Stubborn
Sergeant
Infantry Squad (9)
Sergeant.
Special Weapons Squad (6) - Melta X3
Special Weapons Squad (6) - Flamer X3

Veteran Squad (9) - plasma gun X3 . Sarg.
Chimera

Veteran Squad (9) - melta gun X3 . Sarg.
Chimera

Vandetta
Vandetta
Vandetta

Manticore
Manticore

Leman Russ Squadron.
Leman Russ battle Tank - Heavy Bolter sponsons.
Leman Russ battle Tank - Heavy Bolter sponsons.
Leman Russ battle Tank - Heavy Bolter sponsons.


Deployment : Pitched Battle
Primaries:
Annihilation - Kill Points
Seize Ground - 3 Objectives
Capture and Control - 2 Objectives

We place Objectives, and C&C (in order ill just tell you know)
My Objective was in the center of my board edge, it was a relay tower.
My opponents objective was in his back right corner, another relay tower.
Reglar Objectives were One on the right middle next to rocks.
Another was on the far left in some crystals on his side.
The third was to the bottom right of the building in the open.

My Opponent Wins the Roll off , and Im like Oh Crap imperial guard is going to unload on me.
Then he gives me first turn, and declares that his army is going to full reserve (He didnt have to tell me this till he deployed, but whatever Im not complaining).

Eldar Pre Game

He has an Astropath, so he gets +1 reserve and gets to re-roll outflanks. So his Vandettas are probably going to outflank with guys inside while the rest of the army comes in off the board edge.

Im honestly really excited, as I know I have the tools in my army to compleatly smack this list off the board.

Wraithlords - Shooting Vandettas Ill eventually geta few.
Seer Council - Once I get Fortune off it will be impossible for him to kill this unit, and I can rampage through anything I want, including his tank line.
Karandras - He can rampage through everything as well.

Kill Points - I just need to kill his army and I should win this.
C&C - He put his C&C objective in the corner, if I can get Karandras/Seer council on his objective he isnt going to win that.
Objectives - He can have the back left one , all I need to do is control the middle 2.

My Wraithlords will probably get smacked by Lascannon Fire. My Tanks will also probably have problems with shooting. As far as Karandras / Seer Council I dont see them dying, and I see them doing ALOT Of damage to his tank lines.

Eldar Deployment
Eldar 1
Eldar 2

My Opponent full reserves, and declares that his Vandettas are outflanking. He does not try to steal the initiative.

Its pitched battle so I deploy my army at the 12" mark. One thing I can do is use my Tanks to line the board edge, and foce him to tank shock into my seer council, where I can death or glory. I choose not to do this because str9 on armor 12/13 really isnt that great, and I dont have a good chance of killing anything.

I move my wraithlords up and run them. One stays back behind crystals to deal and keep my C&C Objective.
Other 2 Wraithlords move up the board, hopefully getting assaults or something depending on where his army comes in.

I turbo boost turn 2. I cant keep him off the board, but I can choose where my opponent comes in.

I put Karandras in the middle, if my opponents put anything within 14" of the serpent Karandras can get out and assault it, I put that in the middle of the board.
Towards the right side of the board I put my seer council. I place them so they can play the C&C objective, and also the entire board edge.
I place a fire dragon serpent in the back right corner. They can kill whatever comes in, and can also move 12" and smack a vandetta.
I put my last Fire Dragon serpent towards the left, hopefully so I can move 12" and smack his Lemon squad when it comes on.

My Opponent has 2 Places he can come in.
1) The far left of the board (away from his C&C Objective).
2) Right next to his C&C Objective, where Karandras, a seer council and a fire dragon squad are waiting.

Im hoping that my opponent makes a mistake, and allows a seer council / karandras first turn assault ona 6" moving tank line. Even if my opponent brings his army on the far left, hes going to have LOS problems, as well as problems capturing his own objective.

My 2 Jetbike squads are reserved. One of them comes in turn 2 and Turbo boosts on the board edge.

My Last DAVU Serpent is on my C&C objective.







Imperial Guard 2

He rolls his reserves and gets everything but a manticore and the Command Squad in.

3 Vandettas come in on my right towards my sides of the board. 2 Melta squads get out and plan to blast a wraithlord.

His Lemon Squad and his Manticore come in far left.

His Blob squad comes in the middle gap, right next to my seer council.


Vandettas shoot 3 Lascannons into my Wraithlord, and manage to bring it down a wound. His 6'ish Meltas then lay into it, and due to needing 4's and 4's he brings the lord down to 1 wound.
Veteran Squad shoots into my Back Right fire dragon serpent. He has 6 str7 Shots, and I get a cover save. Somehow he Manages to blow up the serpent, Dragons Hold and loose 1.
His Lemons and Manticore lay into my Left Fire Dragon Serpent, and he manages to stun it due to a failed cover save.

My Opponent then charges his Blob squad into my seer council. He looses 7-8 and I loose 0-1. He has stubborn which according to him "doesnt take fearless saves, and never takes a negative modifier for loosing combat". I was under the impression that stubborn allowed you to re-roll failed leadership tests, but he Ive opened a guard codex like once. We pile in.









Eldar 3

I cast fortune.
Other Bike squad comes in, both squads turbo boost around the board playing Qwiditch while the rest of the army does everything.

Davu Serpent moves 12" to get cover from the building.

Fire Dragons move to shoot/assault Chimera (its the only thing they can do, if they were mobile I would have gone for a vandetta).
Other Fire Dragons hold, either I get out and die out of melta range, or I wait.

Middle Wraithlord gets wraithsighted due to the seer council getting charged.
Other Wraithlord moves to shoot vandetta.
Wraithlord with 1 wound left moves into cover to shoot at the Guardman that just got out.

Scorpions get out and move to assault the guard platoon (I need to get my Seer council out of combat asap)

Fire Dragons shoot and blow up the far right Chimera, the guardman loose a few in the explosion.
Wraithlord double flamers the guardsman that meltad him, and they all die.
Last Wraithlord shoots into the Vandetta, and Immobolizes it.

DAVU Serpent and mabe jetbikes and Karandras's serpent shoot into the other Melta guard squad from the Vandetta. I bring them down to 1 model and they pass leadership (Ugh).

Karandras's Serpent moves 12" and puts its but facing his tank line , so Karandras might be able to assault, and they cant get my rear armor.

The Scorpions and the Seer Council do some Crazy ammount of wounds at initiative 5, the commisar dies due to wound allocation (lol) and they fail leadership and run off the board.

Seer council spreads out, Scorps get a horrible consol and cant get into cover.

Pretty good turn. I immobolized a vandetta, took out 2 guard squads, a chimera, and free'd up my seer council.






IG 3

His Command comes in, along with his manticore.

He shoots into my wraithlord and kills it with lascannons.
His guard squad on the far right shoots into the dragons, and kills them through going to ground.
HIs CCS shoots plasma guns into my fire dragons and kills them all.
His Manticore shoots into my stunned fire dragon serpent, and manages to blow it up.
The Lemons shoot into the Fire Dragons, and kill all of them as well.
Something else shoots into Karandras's Serpent, and manages to immobolize it.
My Middle Wraithlord Takes 2 wounds from Lascannon Fire.


So overall I lost 16 aspect warriors, Immobolized a serpent, destroyed a serpent, and killed a wraithlord and put 2 wounds on another. Fubar.

Eldar 4

Fortune is Cast.
Karandras gets out of his immobolized ride, he moves forward, and gets a decent fleet move and is in assault range (yes phoenix lord have fleet).

Seer Council moves to assault the CCS Chimera.

Wraithlord moves into terrain to assault the immobolized Vandetta

Jetbikes Turbo boost.
Davu Serpent moves compleatly behind the building to avoid Vandettas.

I shoot a wraithlord, 2 Serpents into the side of a Chimera, and Im not able to destroy it, meaning that my seer council needs to assault the Chimera, not the guys inside.

Seer Council Assaults the Chimera.
Karandras Assaults the Russ formation.
Wraithlord Assaults the Immobolized Vandetta.

Wraithlord assaults into the Vandetta, I get 3 Auto Pens. I roll a 1, 2, 3 so it isnt dead.

Apparently his Rus's moved, so I need 4's to hit. I roll like 6 hits and get 4 pens and a glance. He puts 2 Pens on the back Russ, and its destroyed. He puts a Pen on the middle rus, and its immobolized and destroyed because of squadrons. His last rus with the glance is somethind. My opponent then requests my codex, and reads the Karandras's entry. I chuckle as I realize my opponent is trying to find out if Im cheating / If Karandras can really smack Lemons with his fist. He reads the codex and agree's that I am playing it correctly, and my heart sings with Joy as Karandras just smacked 2 Guard tanks with his fist.

My Seer council assaults into the Chimera, and with a bazillion str9 attacks I blow it up. The squad inside takes enough wounds for a morale check, fails, and runs off the board.





IG 4

His last Chimera stays off the board, I think it has a veteran squad.

He shuffles his manticores and lemons 6" away from Karandras (RUN FROM MY PHOENIX LORD!!!!!!!!!)

He shoots into a bike squad, and kills 1 with cover saves.
He shoots into the wraithlord, and brings down its last wound.
The last of his shooting goes into my DAVU Serpent, and nothing happens.

My Bike squad fails its morale, and goes back 20", but is still on the board.

Eldar 5

Wraithlord in cover starts moving for the open objectives and aligns to shoot at a vandetta.

DAVU Serpent Turbo Boosts to contest objective behind a rock, (flamer vets are inside the vandetta close to it).
Seer Council Fortunes, and moves to assault the last squad on the C&C Objective.
Jetbikes Turbo boost onto my C&C Objective (I control 1-0).

Karandras moves through cover and fleets and gets ready to assault a manticore.
Seer Council gets ready to assault the last Veteran Squad on the C&C Objective.

Wraithlord shoots into Vandettas, to no Avail.
Seer Council shoots and assaults into an Imperial Guard Squad, they whipe them and consolidate.
Karandras assaults into a Manticore that moved 6". Karandras Punches the Manticore off the board (FEAR MY PHOENIX LORD !@#!@#!@#!@#!@#@!#)

As the game stands right now.
Kill Points : Tied'ish, I might be loosing.
C&C : Eldar 1-0
Objectives : 0-0




Imperial Guard 5

His last Chimera comes in, and tank shocks into my Seer Council in an attempt to tank shock them off the objective. I placed the seer council in a way where multiple models were within 3" of the objective. I pass my leadership (lol) , Death or Glory, and my Warlock sticks his Witchblade right in the fuel tank and destroys the Chimera (giving me a kill point).

His Flamer Vets in the Vandetta get out, and move onto the Objective.
His bottom Vandetta turbo boosts onto my C&C.
His other vandetta moves 12", and the last guy inside gets out onto the objective.

He shoots at my turbo boosted bikes, 1 Bike remains after a crapload of shooting and it passes morale.
He shoots his manticore and lemon and mabe a vandetta at my turbo boosted wave serpent, and doesnt manage to do anything to it.




If the game ends here we have.
KillPoints : Tied
C&C : 0-0
Objectives : IG 1-0

Paul rolls the dice and rolls a 1, the game ends. Eldar Loose 10-20.

I let out a sigh, It is finished, The Ultimate Eldar Battle Report is DONE!

Last Game Summary

Paul was a great guy to play against. If he reads this I want him to know that I really enjoyed the last game, he was a great guy, with a great army, and I really enjoyed playing him and his army (the game got a little heated at points, mostly due to time) , but overall I would really love to play him and his army again.

Ive thought about this game alot over the past week, and it was a really crazy game that came down to the wire.

The Problem was, Paul was basically playing Mechdar Imperial Guard. He reserved, came in, and used his mobility to negate alot of damage. I only had 3 turns to widdle him down, and the 3 turns that I did have against him I compleatly smacked his army (although he did considerable damage to mine as well).

Some Mistakes I thought Paul made.
1) Reserving. Although it won him the game, if he had deployed standard and just shot at me without fortune, Im pretty sure he could have tabled me. If he had gotten first turn, and deployed centrally, Im not sure how I would of negated all that firepower. My SeerCouncil would have gotten smacked with all the ordinace comming at me with no fortune, and it would have been a really bad turn.
2) Some of his movements puzzled me. He brought in his guard squad and assaulted my seer council. This puzzled me because he wasnt going to win that combat. I think what he was trying to do was keep my seer council away from his tank line (which was a good idea), but it only stopped me for 1 turn and it was a 150+ point 1 turn hinderance. IMO he should have brought the blob squad in on the left and bubble wrapped his tank line. This would of compleatly stopped any assault, and given him the left objective.
3) Reserving also was a huge problem, because he couldnt come in on his C&C Objective, and he would of bubble wrapped it theres no way I would of gotten on it.

My GamePlay
I really felt as if I was doing well the entire game. I cant believe I only had 8 kill points, it felt like I had alot more. Im really surprised Astropaths and Commisars and the company commander and the individual squads arnt Kill Points, I killed alot more than 8. 1 Lemon Russ got away from a squad of 3, an Immobolized Vandetta didnt die to a wraithlord, and 1 IG guy was able to get back inside the vandetta, so theres 3 KPS.

Deployment: My Deployment, and turn 1-2 movements had the right ideas. I made him go awaya from his C&C objective, and I got Karandras, fire dragons, and Seer council towards his Board edge. I was a little un-sure with how to use my wraithlords. My main goal with them was to protect my C&C objective, and the 2 Objectives in the center ( was ignoring the left objective in the crystals/contesting it with Karandras if it mattered). One HUGE problem was my Fire Dragon deployment. 1 Squad with deployed fine in the center, but due to getting stunned they werent able to do anything. One Fire Dragon serepent was on the corner (it could have gone for Vandettas or anything, but unfortunantly it got cracked as well).

What really hurt me this game was the fact that the game ended. IF the game had gone on to turn 6, I would have tank shocked my DAVU Serpent 24" onto his C&C Objective giving me that primary. I would have killed another manticore from Karandras, shot is lone guard, whiped the last squad with the seer council. This would have given me 3 more KPS giving me that Primary. I would have Turbo boosted my Jetbike onto an objective, while using my wraithlord to assault the flamer vets killing them for a 4th KP and an objective. IF the game had gone on to turn 6, I would have won 30-0.

As far as things I could have done differently, I could have deployed my Fire Dragons more centrally (although if they hadnt been destroyed they would have blown alot of stuff up turn 3). I could have kept my scorps in their transport (but then again what would they have done that game?). Overall I thought I played this game pretty well, I dictated where Paul's forces went, I massacred alot of his army, and if the game had gone on till turn 6 I would have won hands down and gotten 25 if not 30 points (Which would have down me the Rogue Trader Bracket).

WGC Summary

Unfortunantly I wasnt able to bring home the prize, but I was still able to go 4-2. My games were pretty spot on. The GK game sucked because I wasnt aggressive enough, and the IG game was a loss due to the game ending. I could have easily gone 5-1 with this list.

If you add in my perfect sports score, and a paint score of 27, I would have come in 19th in the Rogue Trader bracket / 120'ish people? which puts me in roughly the top 15-20% (not to shabby for a bad eldar list)!

I really enjoyed seing everyone at WGC. The Bols guy's (I cant name all of them but they know who they are) did a great job. Perfect terrain, great vanue, really complicated yet balanced missions (which I like).

There was a huge assortment of armies, alot of eye candy armies, and I really enjoyed going!




Ultimate Battle Report Conclusion

At the begginning of the summer I had a dream, which was to go to 3 Grand Tournaments, do well, post the games in a battle report format and get 20,000 views.

A month after that dream, the thread has all 19 battle reports posted, with a W/L record of 15-3 , and 19,700 views (It looks like we will reach the 20,000 view goal). This BattleReport might also be the most viewed battlereport in DakkDakka/40k History.

Alamo (4-1) - Tied Best General.
Railhead (7-0) Best General.
WGC (4-2) Top 20% , scored 19th of Rogue Trader Bracket.

Total Record - 15-3
W % = 80% Win Rate

Chaos Daemons - 0-0
Chaos Space Marines 1-1
Dark Eldar 1-0
Eldar 1-0
Grey Knights 1-1
Blood Angels - 4-0
Imperial Guard 1-1
Necrons 2-0
Orks 0-0
Sisters of Battle 1-0
Space Marines 1-0
Space Wolves 1-0
Tau Empire 0-0
Tyranids 1-0

I had alot of fun this summer, and if youve read the report I really appreciate it. I hope you learned something about the hobby, and I wish you the best in 6th (if youve read a report, please post a comment, long or short, about whatever. What you would like to see/not see. Tactical analysis, rules, opinions, anything you like).

One thing I learned about the hobby, is that the main thing is the people you play it with. The reason the 3 tournaments were so fun, is that I went with the same people to every tournament. The people are what makes the hobby great.

As far as a tactical analysis, it doesnt really matter now as 5th edition is done with. I did prove tho, that at the end of 5th edition, Eldar was still a viable codex, and you can win with them using many different styles and units.

Im going to go get my 6th edition book tonight, Ill probably attend a local tournament in a few weeks (If I do ill post a batrep of it). If I play 6th youll see my Eldar pulling the same shenanigans, if I dont like the game Ill probably switch to FoW or something.

Thanks for reading, I hope you enjoyed it, and good luck in 6th!

This message was edited 90 times. Last update was at 2012/07/04 04:41:35


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

SO MUCH INFORMATION...seriously though...I'm subscribed.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Fixture of Dakka





San Jose, CA

Very ambitious, indeed! Considered me subscribed as well!


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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MI

Hook, line, and sinker. You've got me.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
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Unhealthy Competition With Other Legions





CT

Doneski, Ill be watching good sir. Kick some ass with those eldar.

Fortune Favors the Bold
 
   
Made in gb
Annoyed Blood Angel Devastator







Can't wait till this one gets started!!

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I'm keen to see how this goes.

Edit: Thanks for that. Derp

This message was edited 1 time. Last update was at 2012/05/17 11:36:51


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Fresh-Faced New User





motyak wrote:I'm keen to see how this goes, but I have one question, and it may be stupid...how do you subscribe?


The button that says Subscribe at the very bottom left corner of the page. Below the posts.

   
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Furious Fire Dragon





Chicago

You do great batreps so I'm looking forward to it.

 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Good luck smitty!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
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Made in us
Longtime Dakkanaut






Dallas Texas

Thanks for the support! Il be heading to alamo tommorow and the fun will begin.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Stone Bonkers Fabricator General






Home Base: Waconia, MN (Minneapolis)

What's your Alamo tournament pre-strategy? I must know

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Frightening Flamer of Tzeentch





I'm looking forward to your batreps. Good luck at the Alamo - I wish I could have made it over this weekend.

Do not fear 
   
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Nurgle Predator Driver with an Infestation





Collinsville IL

Subscribed. Looking forward to cheering with you when your winning and sighing with you when you suffer some horrific tragedy.

   
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[DCM]
Perfected Haemonculi Living Sculpture






This looks awesome!

   
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Posts with Authority





Boston-area [Watertown] Massachusetts

Godspeed, Smitty.

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Thanks again for the support so far.

I added a pre-tournament to the Alamo GT including the list and tactics.

I also added a Supporters section where people who link to me also can get linked back to. Please PM me if you would like to be a supporter and gain some traffic for your blog.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Devastating Dark Reaper





York U.K

Good luck Smitty! hope you do well especially as a fellow eldar player. It seems to be an unusual list especially with guardians and no named characters so it'll be interesting to see how it goes!

P.S America gets all the good tournaments

"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
 
   
Made in gb
Annoyed Blood Angel Devastator







Good luck mate! It's always nice to see the underdogs win!!!

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Longtime Dakkanaut






Dallas Texas

OMW to san antonio now, 5 hour drive.

Game one will be up sunday night!


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Sneaky Sniper Drone





Subbed. Good luck man.
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I'd sub, but only if you hosting pics in the Dakka gallery. I'm not (and neither are more than a few Dakkanauts) able to view pics from photobucket, imageshack, or many other hosting sites. While I'd love to see what the buzz is about, all I'm getting are [BLOCKED] boxes.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in ie
Norn Queen






Dublin, Ireland

Absolutely intrigued Smitty but perhaps ( and its just a suggestion) tone this down a bit:

My Goal here is Simple, To Complete the MOST comprehensive Battle Report in the HISTORY of Warhammer 40k.


C'mon, any regulars here will know you're a good player with solid lists and a competive playstyle, no need to smash the hyperbole button.
You play to a dam high level, as do a lot of guys/gals on here but for the rest of us we just like to see well written and balanced reps. No need to go PIMP on it

Anyway looking forward to the rep series, looks like a truely massive undertaking and no doubt it'll give some excellent tips and advice. Thats what we write reps for right?

Just maybe watch the "cocky" aspect of things?

My2cents!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut






Dallas Texas

At the tournament....had to glue a walker and autarch. Everything is good to go and im awaiting round 1


Automatically Appended Next Post:
First game against web way dark eldar.


Automatically Appended Next Post:
2nd game was against footdar


Automatically Appended Next Post:
3rd game against spellbounds csm

This message was edited 3 times. Last update was at 2012/05/19 22:43:04


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Pictures of Armies at Alamo GT

Spoiler:



Automatically Appended Next Post:
Pictures of Armies at Alamo GT

[spoiler]

My Eldar


Caldera's Dark Eldar


Johns GKs




Michael Sanfords Grey Knights




Spellbounds CSM


Amazingly Converted and Painted Demons








John Cooks Pretorians




really cool converted Harlequin Dark Eldar Army








This message was edited 1 time. Last update was at 2012/05/20 03:29:26


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Subscirbed... This looks very interesting ...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Subscribed. Looks very interesting only shame is that there are zero tau . And 90% was SM and GK the main reason i will never brave the tournament field.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
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[DCM]
Tilter at Windmills






Manchester, NH

Really cool!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Made in us
Longtime Dakkanaut






Dallas Texas

There is a tau army...I just didnt screenie.

Game 4 against av13 necrons with 11 tanks.


Automatically Appended Next Post:
5th game was against mech imperial guard.

This message was edited 1 time. Last update was at 2012/05/20 22:06:29


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

And so it Begins! Overall Alamo was a Blast. I dont want to spoil how I did, but Its going to be an incredibly story to tell. I played against some crazy lists, had some crazy things happen, and IMO this will be one of the most exciting and crazy battle reports ever.

Game 1

Spoiler:


Well I got to San Antonio late friday night. Some of my family tagged along to take advantage of a vacation, while I wargamed all day.

Our Hotel was on the river walk, and only 2 blocks away from the Tournament.

I showed up an hour early to set up my Eldar Army on my Transport tray. 3 storm Guardians and my Autarch had some damage, but super glue managed to fix them up in a jiffy. (Tournament Tip. Always bring some super glue, you or someone you know will need it).

Last year when I went to Alamo, I only knew Brian Ellis (Spellbound) From Dallas. This year I knew atleast 15 people there, Including My Dallas Buddies Brian E (IMO Best CSM player in the country), Michael S (Custom Minis. Amazing Grey Knights Player), and Kenny(Tryanid Player, Also hosts the Heroic 28's 40k Pod Cast http://theheroic28s.blogspot.com/ ) Besides these friends from Dallas I knew alot of the BOLS guys from Austin, and a few of the people from other texas tournaments.

Overall the armies were very diverse. There were about 1/5 Grey Knights, but all armies were represented. 1 Tau and Sisters player were represented from the BOLS group fighting the good fight! There were atleast 4 tyranid players. Mech Imperial guard had atleast 6. Dark Eldar had about 6. Necrons had about 6. Then you had 2 Eldar, a couple Orks including Goatboys battle waggon, A couple CSM and 1 Demons player. Every army was there, and although BA/Wolves/GK were common they werent an overwelming magority.

I set my Eldar army up, and I wait until the first Pairings go up. I know for day one, It goes Objectives, C&C, Kill Points. I know I can win Objectives, I know I can either tie or win C&C, but kill points is the hard mission (Especially if I play another 2-0 player).

Im Excited, Im pumped up and ready to go. Ive been practicing with my Eldar ALOT since last year where I went 3-1-1 and Got 8th general and top 10 overall. This year I want to do better, and prove that Eldar is still a Viable codex, that, and I want to be known as a higher tier player.



GAME 1

Turn 1 Pairings go up, and I get Ben. I walk up to the table and realize Im playing against WebWayPortal Dark Eldar. The Army is a Beautifully painted Eldar Army coverted to a Dark Eldar army.

Bens Dark Eldar List - (From what I wrote Down)

Archon - Blaster, Huskblade, soultrap, shadowfield
2 Hemucs , 2 webwayportals, Shatter shard, venom blade
7 Incubi
7 Harlequins, Shadow Seer, 2x fusion pistols
4 Trueborn, 4x Blasters, Venom
15 Whyches, Hekatrix aggonizer, blaster, haywires
15 whyches, hekatrix, aggonizer, blaster, haywires
10 whyches, hekatrix, aggonizer, blaster, haywires
6 Reavers, 2 Meltas
Cronos Parasite with upgrades
Razorwing jetfighter, 2x Dark Lances, 1x splinter cannon, missiles.

Mission - Seize Ground 5 Objectives. (16)
Deployment - Pitched
Secondary - Table Quarters. (4)

We place our objectives. (mine our flying bases, is are cool dark eldar things on bases).
1 Top left next to building, 1 center board, 1 back right. One My Right. One My Left.

Dark Eldar Deployment -

Dark Eldar win the roll off and decide to go first.

He Deploys venom true born on the far left, with the Hemuc and WWP.
He Puts Harlequins in cover right.
Everything else is in reserve.




Eldar Deployment

I really couldnt of asked for a better first round matchup. His anti tank is primarily tied up in his Fighter/Trueborn. He has blasters and fusion postols and heat lances sporadically placed through his army, but I dont see any way of him winning this game (or so I thought). He really has no way of de-meching me. My Goal for this game is to either A) Surround the webwayportals so he cant come through them. B) Hide on my board edge and just shoot him the entire game. I can contest his home objectives and take mine. 3 Whych squads in the open are pretty easy to crack, and if I can put pressure on his ONLY 3 troop choices I should have this game in the bag. (or so it seems).

I deploy in the center castled up. Walkers behind cover away from his trueborn, prisms in the same way, everything else in a line.



Transports with spikes - Dragons
Forgeworld scatter turrets - Defenders
Forgeworld Cannons - Storms
Farseer and Autarch are marked in which transport they are in.

Dark Eldar turn 1

He moves his venom up 12. Hemuc gets out and throws down the webwayportal to my left.
Harlequins with the other Hemuc move up but dont drop there poral.

He doesnt have anything to shoot and its my turn 1

Eldar 1

Fire Dragons move to intercept venom.
Everything else moves to get shots at the trueborn that fall out, and the harleyes. I cast fortune on Walkers

Fire Dragons blow up Venom.
Shooting Kills all trueborn.
Shooting then kills over half of the harlequins, shadowseer and a fusion pistol stay.

My Fire Dragon moves right next to his webway portal. I then turbo boost a way serpent over towards the other half of the portal. My plan here is to be within 1" of all parts of the webwayportal, thus making him come in off the board edge.








Dark Eldar turn 2

He rolls his reserves.
Squad of 10 Witches come in.
Reavers come in.
Harlequins move up and drop 2nd portal.

My Opponent then moves his reavers out of the portal, behind my wave serpent. I explain to him that my wave serpents are within 1" from all parts of the webwayportal, and he cant come in because he would be within 1" from me. Bens arguement is that the reavers can just fly over my skimmers, and that his witches can come in where his Hemuc was and move 6". The Whych arguement makes a little sense, but the reaver arguement doesnt. The Codex WWP entry is poorly written. I think about calling a judge over, but calling a judge on turn 2 of the first game of the day would be a TFG move. I let it slide because 1) I dont think it will effect the course of the game. 2) Its a decent arguement.

The Reavers shoot into the back of a storm guardian serpent. Despite my cover save from flat out my vehicle blows up.
He then sets up a beautiful multi assault on my storm guardians/Fire Dragons with his witches. He whipes both squads and consolidates.

His witches and reavers have FNP and alot of pain tokens from all the carnage, making them much harder to kill.

Eldar Turn 2

Well I took a gamble. I had a good idea (Blocking off the webwayportal and making them come in from board edge). While the idea was good, my execution and knowlege of the rules were misguided, resulting in a tank and a squad dead. The Fire dragons were going to drop anyways (they dont matter in this mission at all), but the tank and the scoring squad inside is a different story. I played right into the webway, and lost something that I shouldnt of lost. Not a huge loss but a bad judgement call for sure.

I tank shock and move 3 wave serpents to actually block off the right portal. I ask my opponnent to confirm that he cannot come in his right webway portal. He Agrees that I have successfully blocked it off.

I doom the Witch Squad in the open.
I move the rest of my Eldar army to get shots on the Witches/Reavers/Harlequins. The Reavers need to die because they can contest late game, wyches are scoring, Harlequins really dont matter much.
I move Defender Guardians to get shots off at the witches. In a pro move I then move my Storm Guardian Serpent over the block off a possible assault against my defender guardians.

Shooting Sees 7 Witches die from Tank/Defender Fire. Reavers also loose half and a heat lance, but due to FNP and Cover they are kinda hard to kill.






Dark Eldar 3

This is my opponents turn to strike back.

He gets his Innucbi, His Archon and a 15 Whych squad, his Cronos Parasite, and his Fighter in.

His Fighter comes in off the back board edge.
Everything else comes in on the left portal.

His Incubi assault my far left empty serpent, doing nothing.
His Parasite kills a few guardians with the blast, and throws out some pain tokens to his friends.
He Shoots his Witch/Archon Blaster into my Wave Serpents.
He then multi Assaults my wave Serpents.

He Is Able to Super Immobolize my Right autarch wave serpent, basically making it a Box. (UhOh).




Eldar turn 3

His army is annoying, but its not doing any real damage. Im down to 2 troop choices, so it means I need to conserve my Troops, and start killling his.

I move 1 Fire Dragons from the right, to the far left to go after the Parasite.
I move 1 Fire Dragon Towards the Fighter.
I move my warlwalkers to get shots.
I move my far left serpent, and I turbo boost it on his back left objective.

At this point my right objective looks to be Scorable. He wont be able to get the back left. I can contest back right, and I can contest middle. This means that I need to clear up another objective.

I shoot into his squad of 3 witches, whiping it.
I shoot Twin Linked Prism Blast into the Large Witch squad, killing around 8 of them.
I shoot Fire Dragons into the Fighter, Immobolizing it and stunning it (so it cant take objectives anymore).
I shoot Twin Linked War Walkers into the Parasite, Taking it down (freeing up the fire dragon squad to go over there).
Random Cannon and Scatterlaser fire takes down another few witches leaving the squad hurting pretty bad.

Overall a pretty good turn for me. He is down to 1 witch squad and an archon on the board. An inubi squad out of place. 2 Ravers. A Witch squad comming in. 2 Harlequins. 1 Hemuc.




Dark Eldar 4

His Last witch squad comes in on his board edge. He assaults the fire dragons, killing them and getting a pain token.
His Witches and archon shoot at the Autarchs tank, and the autarch and his 10 storm guardians pile out (loosing like 4 in the explosion).
He then charges my Autarch and Storms and whipes them.
Innucubi move to contest center.



Eldar 4

EML and Prisms shoot into the back witch squad, lowering it to around 4.
Im able to kill of the archon and 3 Witches that are left on my left objective.
Fire Dragons move from center, and kill the reavers, taking out the last of his mobility.



Dark Eldar 5

His Witches move behind terrain to take the back right objective.
His innucubi charge my fire dragons and my wave serpent, immobolizing the serpent and whiping the dragons.

Eldar turn 5

I move a skimmer to contest the back right objective his witches are holding.
I move defender guardians to control the close left objective.
I keep farseer and other defenders on back right to control another.
Middle and back left are contested.
I shoot and kill the 2 harleques coming for my objective.

At this point Ben concedes. Theres no way he can take my obectives, and if it goes on its probably going to be a tabling.

I win and get full points, Primary and Secondary.

Game 1 Summary

Ben was a good player, but he chose to bring a fun list because hes mainly into WMH. My list countered his hard, and he had no way to take out my 9 tanks. I took out his Venom trueborn, and his Fighter very quickly, and he wasnt able to de-mech me. As far as blocking off the WWP, if it had worked it would have been great, but due to poor wording on GW's part we just played it out and it didnt really matter. Ben ended up doing pretty well in the tournament, and I think went 3-2.

This message was edited 3 times. Last update was at 2012/05/21 05:52:41


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
 
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