RailHead Rumble Pre-Tourney
Well in less than 6 hours im getting up for a 7 game 40k
fiasco known as the RAILHEAD RUMBLE , hosted by the heroic 28s gaming group.
Its a 7 round tournament. 1st day are Adepticon style missions (4 of them) with 3 primaries. Your day 1 seeds you into an upper or lower bracket. Whoever has the most points in each bracket from day 2 wins each bracket (painting, sports, overall prizes in both brackets). My Goal here is to screw around day 1, no im not going to loose on purpose, but no im not going to take the first day super seriously as it doesnt matter. Im going to try to win games, but worst case scenario is I loose all 4 games and get sceded into the lower bracket. (I won the lower bracket at this tournament last year, was LOL
Craftworld Avior Scout Force
5x Fire Dragons, Serpent with Cannon
5x Fire Dragons, Serpent with Cannon
5x Fire Dragons, Serpent with Cannon
5x DAVU, Serpent with Scatter Lasers
5x DAVU, serpent with Scatter Lasers
5x DAVU, Serpent with Scatter Lasers
3x Walkers, 6x Scattter Lasers
3x Walkers, 6x Scatter Lasers
3x Walkers, 6x Eldar Missile Launchers.
List Explanation - This is a shooting army. Eldrad can cast 3 powers a turn, and has the ability to basically 1) Make a unit re-roll to hit , 2) Make a friendly unit able to re-roll saves. This is good because I can guide my war walkers so they are basically twin linked, I can also give my fire dragon serpents or my walkers great cover saves (depending on what army I play against). Fire dragons have 5x meltas each, Dire Avengers score.
Very Simple List. Im Throwing out 15 Melta Guns, 15 str4 Catupults, 69 str6 shots (all of them being twin linked) , 6 str8 shots or 6 twin linked small blasts. This army has an insane amount of fire power, and is able to compleatly wreck any foot squad, Vehicle, or anything in the game. If Im able to go first, and if my opponent has minimal long range shooting, then I can table them in 4 turns. BWA HA HA HA HA
Disadvantages: Now that being said, there are problems with this list. LongFang/Space Wolves. Lascannons. Devastators. Grey Knight Dreds (these things are so stupid if you use them ur a doosh). Necron armor 13 spam is basically an auto loss, a necron army with night fighting is a very bad match up and im not sure how im going to react to it if I get it. Any Army that can outflank/infiltrate (genestealers), or use cover to their advantage also gets a great advantage. If my opponent has a large amount of str6+ long range shooting, then I can have problems. If my opponent goes first, then Im forced to reserve my army and come in piecemail. If I go frist I have a good chance of taking out alot of units.
Why this Army?
This army is hilarious, easy to play, and incredibly fun. I finally got 9 walkers bought and painted up this year (no small task mind you). I then brought it to an 1850 RTT
and won it. I also practiced a couple Eldar lists against Brian's CSM
. My War Walkers are the only list that can consistently punch back. I was able to beat his DOA
blood angels with 5 preds, and I was also able to tie against the list hes bringing to Railhead. The List has a very STRONG firing base, decent mobility, decent survivability. Its Strength lies in its ability to compleatly whipe out parts of my opponents army, and if they dont have adequate ways to deal with mass armor at long range, then they are going to have alot of problems.
There are a few tactics that I will be employing to make this list go over the top. 1) Fire Dragon Fire Confusion, 2) Cover. This army is based around those 2 things. IF my war walkers can get cover (which they can from my wave serpents), then they are twice as survivable. If I give them fortune, then shooting at them is just stupid. That may be, but war walkers are VERY fragile. I worry that an opponent will get a good turn against me, and be able to destroy 5+ walkers in a turn. One way that I can avoid this, is using my fire dragons as a target saturation to leave my walkers open. One thing about warhammer that people dont understand, is unit synergy. If I go first, I turbo boost my Fire Dragon serpents towards my opponents most important units. During my opponents turn he can Either A) Shoot at my fire dragons and get blasted by war walkers B) Shoot at my war walkers and get blasted by my fire dragons. This confuses my opponent, and leaves him with no real option. Usually my opponents go for the fire dragons, which allows my walkers free reign for most of the game.
Railhead Rumble Game 1
Well the Tournament starts at 8, meaning that dice will be rolling on the tables at 8oclock AM
. I roll out of bed at 6 30 ish and slap myself a couple times. I dont think I actually was every really awake the entire weekend, mabe sunday night after the tournament was over.
I packed up my stuff, and I triple checked that I had everything, models, dice, templates, and headed out the door to Downtown Dallas for the A-KoN Convention. It took me around 10 minutes to get there, I parked in the same spot as last year, and headed to the upstairs part of the mall where the 40k
Game Rooms were. I unpacked my army into my display Board thing that I have, and I waited for round 1 pairings.
In the Meantime I Socialized. I saw all my friends from Dallas. Brian(I played him at Alamo and lost, played him Again round 2) , John C (round 3), Sarat (play him alot), Muncey, the Bucey Brothers, Nick (Chapter House Studios) and Richie. Besides them I see alot of the BOLS
people there. David Light, John Cook, Russel, JR. Besides them the Heroic 28 Group is there, who Hosts the Heroic 28's podcast and the Railhead Rumble, So Kenny, Buck, Michael, and Cory. Basically what Im getting at is that I know alot of people at the event (which has round 35 people) , so its really cool to game with them all day.
The Armies on Display look pretty well rounded. Ork, Couple Grey Knights, Couple Ba
, One Eldar (ME), 2 Dark Eldar, 2 SoB
, 0 Tau, 1 CSM
, 2 Crons And a bunch of space marine Codex's. My Games 1, 2, 3, 5, 6, 7, were all against armies in Power Armor (lol GW
). Theres alot of armies, with alot of different concepts, some spammy armies, some CC
armies, some shooting, and some FootSlogging. Besides a couple GK
lists with OP
Dreds there isnt anything that overly concerns me that I feel like I cant beat.
One thing that I find out is.
1) The tournament makes us use their dice. I Initially didnt like the idea because they were large and only one color, but after using them I got used to it and I think it compleatly took away any cheating there might have been.
2) BLOS Terrain - Dear Lord. On every table there are these 1 Foot tall Walls, that are compleatly BLOS. (They are passable), but every Single table has these huge dumb looking BLOS Terrain. Although I admire the Heroic 28's idea to actually incorporate BLOS terrain in a tournament, the extent they did it was too much. There were virtually no firing lanes, and the walls would give close combat armies a huge advantage over shooting armies. I cant really do anything about it, but as you will see I use the terrain to my advantage heavily.
As Ive stated before, Todays games dont matter. Basically the top 10'ish players from day 1 will be put in the upper bracket, and everyone else goes in the lower bracket. Day 1 is a 3 primary strait win loss record, while day 2 is a battle point day with Prim/Sec/Tert.
Pairings Go out and I get paired against Eric's Blood Angels.
Reclusiarch - Infernus Pistol, Melta Bombs, Crozarius
Honor Guard X 4, PF
, Combat Shield.
Sang Novite, Blood Chalice.
Land Raider. MM
Furioso Dred, Blood Talon Melta, Blood Talon.
Assault Squad , Melta. Sarg with Power
Razorback , Las TL Plas
Assault Squda, Melta, Sarg with Power
Razorback, Las TL Plas
10x Assault Marines. 2x Melta. Sarg with Power Fist
8x Death Company. 2x PowerFist
Mission: 3 Primaries
3 Objective Markers: 1 In exact middle, each opponent places 1 in enemies deployment.
Annihalation: Kill Points (must win by 3).
Costly Unit : Kill Opponents highest cost unit.
Tie Breaker: Victory Points
Deployment : DoW
modified (2 fast attack 1 elite).
there is an OBJ on my left, my far top right in terrain, and one in the middle. The Walls in the center are stupid, but whatever ill use them to my advantage.
Erics most costly unit is the land raider - that needs to die, If I can kill that the games in the bag.
Kill points I should atleast get within 3 of him.
Objectives. Theres no way he can sit on my far left one, its in the open and I will shoot him off of it if he tries. I will contest middle and contest back right.
Eric wins the roll off to go first, and he takes it.
Death Company Pod comes down middle with the reclusiarch. They get out.
2 razors come in left.
Land RAdier with Meph hiding and honor guard inside comes in on my right.
10 Marines are DSing.
Furioso is Dsing.
I turbo boost and run everything (because theres nothing to shoot at, its all behind a big wall, and I cant touch a land raider.
1 Fire Dragon serpent moves up to take care of Land Raider.
1 Fire Dragon stays back as Anti-Meph (so str
10 doosher cant charge my walkers).
1 Fire Dragon stays back as Anti-Furioso (So str
10 Dudett cant charge my walkers).
If my fire dragons arnt able to blow up the furioso/Land Raider/Meph, the rest of my army will have problems killing those 3 things.
My walkers move up 6, and then run into the terrain. (we are treating the terrain as 2 stories, because it is. My EML
Walkers get a 6 for run, and can go on top of it. Other walkers shuffle. Eldrad Is behind all of them. Eldrad has been briefed by me about Operation Guide before the battle, and he understands his purpose!
There is no shooting, because my entire army Turbo Boosted/Ran.
Furioso Drop Pod Comes in to my top right next to the OBJ up there.
Death Company moves out from Behind the building.
He moves his razorbacks fast because they cant see anything.
His Land Raider moves forward 6 (and doesnt pop smoke). Instead it shoots all of its weapons into various things.
His land raider and furioso shooting either miss/fail to penetrate/ or bounce off my cover saves. 4 str8 shots failed to do anything.
My opponents basically lost the game.
His honor guard wont be able to do anything.
His furioso is about to die.
His Death company is going to get obliderated.
Hes not putting any pressure on me, and is treating his assault army like a gunline (with 4 str8 shots).
Eldrad casts Guide on both scatter laser walkers and fortunes the EML
Fire Dragons left move up to kill Furioso. I get within 6.
Other Fire Dragons hold for Meph and as Walker Protection Back up.
I look at the range of my fire dragon midle. Because my opponent only moved 6 its far back. His Death Company has also put a kind of "human Shield" around the land raider. theres no way for me to get within 6" of it.
I rotate and declare a 15" Ram against his Land Raider (No Dont freak out I didnt pre measure it so I dont want any nerd raging) I hit his Land Raider at exactly the 15" mark, and because it isnt a str8 hit I couldnt do any damage (but I do benefit from a cover save, and the ability to blow it up next turn.
I shoot Fire Dragons into his Furioso (Destory it).
I shoot EML
/ScatterLasers/Scatter Lasers into the Death Company. They are out of cover so I shoot my EML
's first. I kill 5.
My Scatter Lasers then finish the job whiping the squad, although the reclusiarch passes alot of saves and survives with 1 wound.
Not to shabby of a turn. Ive taken out over 400 points of Blood Angels. His Land Raider is stalled and basically cant move. Next turn I will Melta the Land Raider/Melta Meph, and whipe up the remaining of his army.
His Land Raider doesnt move.
His razorback 1 moves on the objective, his other moves around the back left to get to the far right corner.
His Assault marines come in behind the back left wall.
Shooting/Close Combat sees 3 Fire Dragons in my furioso squad die. (a couple might have died when I blew up the furioso).
He also is able to destroy my fire dragon serpent. (Dont care, the fire dragons are already there and meph shot at the other dragons and cant assault the ones that fall out).
I roll my pinning and get
. Dammit. 5 Fire Dragons are pinned.
Guide, Guide, Fortune. ( I will do this all tournament).
Back Fire Dragon moves up 24" to get a next turn melta on Land Raider.
Other Dragons are pinned.
My 2 Fire Dragons shoot into the Land Raider, and Fail to cause any damage.
Besides that the only thing my army has to shoot at is Meph and a drop pod (everything else is behind BLOS).
I shoot EML
's into the pod and snag a kill point.
I shoot all my scatter lasers into Meph, and because of FNP
from honor guard he takes 2 wounds. 3 Total because he perilsd.
He moves his razorback around to the right to get on back obj.
10 Assault marines to my left stay behind BLOS. But they will make a play on my left objective soon.
Shooting sees a fire dragon from the unit of 2 die.
Meph tries his str10 psychic test, and passes. He then assaults my wave serepent with the fire dragons and destroys it. Dragons pass pinning.
Reclusiarch charges fire dragons middle, and its a huge slap fest for the rest of the game.
Fortune guide guide.
Troop Transport goes left to get OBJ.
Other troop moves middle to contest.
1 Fire Dragon thats left shoots into the Land Raider, Whiffs.
5 Fire dragons move up. 3 in melta, 2 arnt. I shoot into the land raider and manage to do nothing (Now theres no way Ill be able to get the most constly unit objective).
I shoot my Entire Army into Mephiston (because theres nothing else to shoot at, the rest of his army is hiding behind BLOS terrain.
6 str8 shots, and 60+ Str6 shots shoot into the bugger. He doesnt take a wound. (yea ok this is utterly stupid. Ive shot 100 str6 shots into mephiston and he hasnt died warhammer is stupid. Some One who knows fluff can explain this to me, but if you can take 100 str6 shots your OP
Blood Angels 5
Land Raider moves forward and gets immobolized on my wave serpent
Razor on middle camps
Razor finally makes it to the back right objective.
Reclusiarch and fire dragons slap eachother. (note I need this kill point).
Mephiston declares a charge on my 5 fire dragons, and he whipes them.
Lone Fire Dragon dies.
The 10 Assault Marines move 12" and make a play for my objecitve.
Guide guide Fortune
Eldrad Gets out of his serpent, DAVU move 12" up the board edge.
Serpent moves towards middle.
Other Serpent Turbo's Left.
Shooting Sees me Lay EML
/Scatters/Scatters into the Assault Marines into the Open Left.
I whipe the Assault Marine Squad.
I also shoot in the back razorback with the assault marines, I whipe the Razor.
At this point I realize Im kind of Screwed. I have 1 Objective, but my opponent has 2. For Some Reason I didnt turbo boost onto the middle objective. Neither of us have kill points by 3, and neither of us have costly unit (mine being eldrad).
If the game here ends I loose. Im not sure why I forgot about the objective in the middle, but this isnt good.
Eric Rolls the Dice.......And the Game CONTINUES!!!!!!
Blood Angels 6
Mephiston Moves Forward.
Reclusiarch who finally whipes the Fire Dragons gets into the Land raider.
(insert powers here)
Walkers move back 6" to avoid getting smacked by Mephiston.
Scatter Laser walkers move left to try to get a shot on the hiding assault marines in the back right.
DAVU Serpent Turbos onto objective (if I roll a 1 for difficult terrain im screwed). I dont.
Another Serpent Turbos onto objective middle.
Im on objective left (Im winning objectives at this point).
I shoot as much as I can into the 6 assault marines on the back objective.
He fails some armor saves (and he gets a judge to come over to see if I have LOS
). Although I can see one of the guys hands, the judges rule that one of my walker squads does not have line of sight to the marines.
Eric Rolls his leadership on the assault marines and they hold.
Eric Rolls, and the GAME CONTIUES TO TURN 7
Blood Angels 7
Mephiston moves forward, doesnt use his jump back cause of eldrad.
Honor Guard get out.
His army shoots into my Wave Serpent on his objective, which I beleive is like 3 melta guns and a lascannon. He doesnt do anything.
He then assaults his honor guard and marines into my wave serpent. (He ends up blowing it up with 6"s to hit) DAVU bail out and pass pinning and loose 1.
I get a wound on the honor guard and the marine squad. The marine squad looses 1, and then fails leadership and runs off the board. (Im not sure if I forced a morale check by shooting, or with the explosion, but somehow the marine squad with 2 left ran off the board before the game ended).
He then wants to assault mephiston into my war walkers. Mephiston is on the first level of 3. I explain to my opponent that he needs an inch to get to the ladder, he then needs 6 inches to get to my level, and then he needs another 2 inches to make it in with the walkers. I tell him that 6+1+2=9, which is not possible to assault. A judge comes over and rules in my favor. (this wont matter, as kill points arnt a deciding factor, and my walkers didnt do anything turn 7, so even if mephiston had assaulted it wouldnt of effected the game at all).
Serpents in the middle shoot at razor behind the wall ( I moved them to see through the middle). I blow up the Razor giving me a kill point.
I shoot into the last Drop pod Destroying it giving me another KP
I move DAVU into contesting range of objective.
The Game Ends.
Eldar Objectives - 1 to 0 Win.
Eldar Kill points - Won by a few, not sure because it didnt matter but was probably more than 3.
Most Costly Unit - Tie.
Eldar Overall Win - (1-0).
This was one of the closer games of the weekend, which was surprising. I feel like I out played my opponent pretty hard. I didnt loose a war walker the entire game. He moved his Assault marines out at a really bad time, and ended up loosing them. He lost his death company. His lost his firiouso dred all without doing anything. He hid his Razorbacks behind cover well, and he used those well. If my opponent had been more aggressive, and used his Land raider/Assault marines/death Company/Frioso to hit my Castle at one time, he would of been able to overload my deployment zone and get into close combat with my walkers. Instead his land raider and honor guard did nothing, his death company died, his assault marines died, and his furioso died, all without doing anything. The only thing that kept my opponent in this game was Mephiston not dieng to 100 str6 shots. "Well dont shoot at mephiston". "He was the only thing in line of sight". One of the other things that made this game so close was my Fire Dragons in ability to get into 6" of the Land Raider. Although I did get 7 Melta shots on the raider, I wasnt able to finish the job. My Reasoning for keeping 3 Dragons back was Mephiston/Furioso back up to keep my walkers safe. If my Fire Dragons had passed pinning and had blown up the raider, it would have been a one sided game. If my 2nd wave serpent hadnt been destroyed, it would have been a different game as well. The one mistake I did make was not being in position for a turn 5 ending, Ironoically tho if I had been in position for a turn 5 ending, I wouldnt have won the game because my serpent would of died turn 6, instead of ending the game there on turn 7.
Overall I didnt enjoy the game. I dont really like including drama on the internet because its between my opponent and I. My Goal is to explain issues that my opponent and I have in a non biased literal point of view, with no opinions or drama. On Turns 6 and 7 we had judges come over multiple times. The judges rulinigs were fair, but honestly neither of the things they ruled on effected the out come of the game at all. If Eric reads this I would encourage him to take the game less personally, and if he has problems to come to me directly, instead of going to judges behind my back.
I played Texas football. I would go onto the field, would get knocked over and would sometimes knock other people over. After the game is over, you leave what happens on the field. I have the ability to separate competition, between personal feelings. Alot of people who play warhammer take the game really personally. I dont take this game personally at all, after a games over I NEVER hold grudges or keep emotions. If a game gets heated, I like the fast pased competitive enviornemnt. Some people cant handle this, and really dont enjoy playing me because of how "intence" or "honest" I am. Thats life. If you dont like competitive play, then dont go to tournaments.
Game 2 - Rematch Against Spellbound
I go out and have lunch with Brian and john (Lol
they are my round 2 and 3 opponents).
We get back and they put up pairings.
I get paired against Brian Ellis, (SpellBound).
Just to re-iterate, Brian and I play on a weekly basis, and have for a little over a year now. He was the first upper tier player that I really encountered, and he introduced me to alot of interesting tactics. One of them being during DoW
put a rhino 6" on the board, then have your units come in, get inside, and get 6" more movement. Little things like that Brian has taught me, and although alot of Eldar game strategies has been generated by my own style/playtest/mind brian has had alot of impact on how I play and what my tournament composition is. I can usually judge a tournament quality list by how well it does against Brians, If I win against Brian with it, or come close (with the dice being equal) then I have a good shot with the list.
I played Brian at alamo last year, and we tied. I played Brian at alamo this year, and I lost badly. Now is my 3rd chance against him.
Ironically, Brian is the person who has continually encouraged me to use a walker spam list. Although I knew about the list for a while, Ive had 9 walkers for a while, Brian was the once who convinced me to bring it to an 1850 local tournaemnt where I won, and eventually to bring it to railhead. Although I thought it was a good list, I argued that any good shooting list would be able to take out my walkers very quickly, and because I couldnt compete against shooting marines/guard/gk
the list wasnt competitive.
Spellbounds Slanesh CSM List
Demon Price, Wings, Mark of Slanesh, lash
Demon Prince, Wings, Mark of Slanesh, lash
5x Chosen, 5x Meltas, Rhino
10x Marines, 2x meltas, rhino
10x Marines, 2x Meltas, rhino
5x Marines, 1x melta, rhino
5x Noise, Guy with Str5 ap3 template.
5x noise, guy with str5 ap3 template.
1) Objectives. 2 Objectives in quarters, One out side of both of those quarters. 3 total.
2) Table Quarters. Most points in quarter wins. Damaged units count as full. Troops controlling objectives and their transports dont count for total. (Read this Carefully)
3) Recon- Most units in enemy deployment Zone.
Eldar Wins the roll and decides to go first.
Brians list is like a video game. In order to beat him, you have to beat 5 levels. First level is his Rhinos. If you can kill some Rhinos and get his troops on foot, the 2nd level is his princes. If you can kill princes/Rhinos the third level is his Heavys so Defilers and Vindicator. The 4th level is killing off the chosen, and the 5th level is the troops.
I usually kill the princes and the defilers and a rhino or 2. Brian moves up, I shoot. Eventually I move my fire dragons in and kill stuff. His noise marines then flamer my dragons always killing them, while his princes lash whatever falls out of my transports that the chosen and metas take out. This is how all our games go.
This is a great scenario for me. Its pitched battle, and I get to go first. This means that I can put the full pressure of my army against brians early, and with his lack of long ranged shooting there isnt anything he can do about it.
My goal here is simple, castle up in a corner and shoot him till everythings dead. Im going to line the board edge so his chosen cant come in next to my walkers, and Im going to use my fire dragons as a shield to slag anything that gets close. As far as the mission objectives themselves, I know I can beat brian at almost any of them due to my better mobility, but in order to beat him I need to keep my things alive, and kill things of his that can kill me. (Meltas, Princes).
If Brian makes a push for me, and Its impossible to win recon, Screw it he can have it.
If Brian plays defensively and I cant push him off objectives, Ill Tie it and go for something else.
Brian cant really win quarters against me, as my mobility allows me to out play him hard in regards to this.
One thing that is interesting, is that Objectives cant overlap with anything else.
Recon on the other hand DOES overlap, if you have units in their deployment zone they can also count for quarters. Table Quaters/Recon is much better than objectives.
Objectives are in neither deployment zone, so that doesnt overlap either.
One objective is on the far back right corner terrain.
One objective is in front of my back left hill.
One objective is on the bottom left of the building
(2 objectives are very close to me, brian only has 1).
There is a large building in the center. I deploy back left. Brian can either come at me from the back left of the building, or the forward right. I line up to get shots on each firing lane, the Back right being the more dangerous choice, while the front left being the more aggressive faster avenue.
I castle up in a corner, and use a hill for cover and better shooting lanes.
One Scatter Walkers go left hill getting cover.
One scatter Walker goes middle behind ruins to get shots at the right side of the board to hinder that approach area.
walkers go middle, to hit either approach.
I put Dragon Serpents in Front.
I put Eldrad behind the hill to guide 2 units of walkers.
I put the rest of my serpents to Line the Board edge for the Chosen, because I dont want chosen shooting at my walkers.
2 Defilers and the vidicator go right in front of me.
The Rest of his army goes behind a building to my top right (out of LOS
to everything except 1 unit of walkers). The chosen deploy on the board as well with all the other rhinos.
Eldar Turn 1
Brian is trying to lure my Fire Dragons towards his 3 heavies. After my dragons are out, he will sweep in from behind the building, lash them out of LOS
, and into his templates and demon princes for close combat.
I turbo boost all 3 Fire Dragons towards his 3 heavies (when in doubt, flat it out). I do this because I dont want the defilers and vindicators on the board, as all of them can do damage with shooting, defilers have fleet and can reach my board edge in a few turns, and the vindicators shooting against walkers is decent.
Rest of my Wave Serpents remain static, and move forward for shots.
I guide the EML
and Scatter Walkers, and Fortune EML
On the middle, my scatter laser walkers shoot into a Noise Rhino without cover. I manage to stun it with 24 str6 shots.
On my left my EML
walkers smash into a defiler with no cover, I take off a battle cannon. I manage a 3 result with 6 twin linked str8 shots.
My Last Scatter Laser walkers shoot into a defiler to glance it to death. I get a few glances and take the others battle cannon off.
overall pretty derpage turn. It wasnt a bad turn, but nothing good really happened.
CSM Turn 1
He moves his rhinos closer towards me, moving to my left.
His vindicator moves and pops smoke.
His Defilers move forward, pop smoke, and charge my Wave Serpents.
Serpent on my right remains unschathed.
Serpent on my left is blown up by the Assault, and I loose 2 Fire Dragons. They pass pinning and morale.
objective marker on top right of board.
. I shoot my entire army and nothing happens, Brian Assaults tanks that move flat out and destroys one. Well thats warhammer rofl.
Eldrad casts double guide and fortunes something.
I have a problem. Initially I would have Turbo boosted away, and waited for smoke to disipate, and then fire dragond him after smoke is gone. Unfortunantly I have fire dragons stuck on the ground, so Im forced to attack now. (not to mention his entire army will be with his heavies next turn.
Fire Dragons with blown up transport move through cover to get close to vindicator.
Fire Dragons move towards defiler.
Fire Dragons move towards other Defiler.
On my left side, Fire Dragons shoot into the Vindicator, and dont do anything to it.
On my left side, Fire Dragons shoot into the left Defiler, and dont do anything to it.
At this point this game seems almost out of reach. Im not able to do really anything.
I go to my third squad of fire dragons, and they manage to blow up a defiler.
On my right side, War Walkers shoot into a noise marine rhino blowing it up.
Guys inside pass pinning.
My Walkers shoot into the living defiler, and still im not able to do anything to it with 24 more str6 shots and 6 more str8 shots. That one defiler has absorbed 48 twin linked str6 shots + wave serpents hots + 12 twin linked str8 shots.
In a last ditch effort my fire dragons assault the vindicator that moved 6". I manage to Destroy it with Melta Bombs
Overall not a good turn, but the fire dragons assault made it a better turn. Ive taken out 2/3 heavies, Ive negated a squad of noise marines from being relevant.
Squad of 10 Marines gets out of their rhino, and moves onto his objective.
Noise Marines then get into that rhino and it moves.
His entire formation of Rhinos moves 12" behind the building, all guys stay inside.
His Demon princes move up 12" into LOS
to get a lash on my Fire Dragons.
His Chosen move around the right side of the building o go after my walkers/Avoid a tangle up.
His defiler moves forward.
He actually gets a noise marine squad and a CSM
squad out to Melta a serpent, and to template lashed fire dragons.
During the shooting Phase I think he shoots a couple Meltas at my Wave serpents, they dont do anything.
His Demon Prince attempts lash against a fire dragon unit to move it to noise marines/assault. Lash goes off through warding, but then he rolls a 1 to hit
His other Demon Prince attempts lash against a fire dragon unit to do the same thing. He fails through warding and takes a perils wound.
He then assaults his defiler into my DAVU serpent that moved 12". (I thought this was strange). He doesnt get any 6's and my DAVU Serpent remains ok.
I cast double guide.
2 Fire Dragons move for rear shots against the Defiler.
5 Fire Dragons move towards the demon princes.
5 Fire Dragons stay put as a secondary measure against the Defiler.
My Scatter Lasers middle Move Left to get shots at Demon Princes/avoid Chosen.
I shoot 2 Fire Dragons into the rear of the defiler, taking it down!
I shoot my entire army into the demon princes. I wanted to save my middle Scatter Lasers for the chosen rhino to my right, but I was forced to use them on the princes.
4 Meltas, 6str8 ap3 shots, and like 60+ str6 shots manage to take down his demon princes.
Overall Im doing decent. Ive taken out his 3 heavy supports, his 2 Princes. He has 1 troop unit in his backfield babysitting. The only things I really have to kill are 5 chosen, 15 marines, and 10 noise marines(which are honestly irrelevant at this point).
His Army moves up, but I dont remember him doing any real damage because he had to get back in his vehicles and move 12" after getting out of them.
I double guide again. EML
At this point I start Turbo boosting serpents towards his board edge, and toward my right. I turbo boost 2 skimmers over and behind his chosen rhino, and I turbo a couple tanks towards his board edge.
I slam Fire Dragon melta shots into his Lead Rhino with 5 marines, I blow the rhino up.
I shoot Fire Dragon melta shots into his 2nd Lead Rhino with 10 marines, I destroy the rhino, the marines pile out behind it.
My Twin Linked EML
's Shoot into the squad of 10 marines bunched, and Im able to get 6 under a template. I score something like 30 hits, and get something like 19 wounds. Brian rolls below average for armor saves and Im able to kill 9 Marines. The one guy left fails morale and has no melta so he gets picked up.
I then shoot scatters into the squad of 5, I kill 4 guys and bring it down to 1 who sticks. I also destroy a noise marine rhino, mabe 2.
Overall pretty nasty turn, Ive now killed 15 more marines, when compiled with everything else thats dead he doesnt really have anything relevant to challenge my objective.
(the blown up rhino is where the squad of 5 is with 1 survivor. The dead rhino with the flame is where 10 marines used to be).
He lines up a Flame template, and its able to hit all 9 Fire Dragons. All 9 Fire Dragons die.
The Game ends on turn 7 oddly enough.
Brians Chosen move up, blast some war walkers and kill 1 or 2. I then retaliate by whiping the chosen and their rhino with tank/walker fire. I think EML
's actually kill them all as they were out of cover.
Turn 5 and 6 My Back DAVU squad serpents and Walkers shoot into the noise marines whiping them.
At this point Ive forgot about objectives, as I dont really care. I turbo boost 2 Fire Dragon Serpents towards his back right quarter, because the troops their on his objective are scoring, they dont count towards the quarter. I have 2 wave serpents in the top left capturing it, and one on the bottom right, and I have eldrad in the bottom left controlling that. I have Quarters and theres no way Im going to loose quarters.
As far as Recon I have the Fire Dragon unit, The 2 Davu serpents with 2 davu squads, and 2 fire dragon Serpents. I have 7 units with recon, So Recon is mine.
Brian reacts to this by also forgetting about the objective. He tries to move his Space Marine Squad off the objective, while Melta'ing me. Unfortunantly he couldnt roll high enough to get his troops off the objective to control the quarter. Brians plan was to move a rhino towards the bottom to control the bottom right quarter, while blowing up my tanks to control the top right quarter. Even if he would have succeding in tieing quarters (which he didnt), I would have won recon, and neither of us would have had objectives, and even if it went to VPS
I would win as well.
Turn 4 Eldar
Turn 5 Eldar
End of the Game Picture
Eldar Recon - Win 7 units to 0
Objecitves - Tied 0 to 0
Quarters - Win 4 to 0
At the end of the game brian had a CSM
squad left, and 1 rhino with 1 marine.
Game 2 Summary
Welp ive finally beaten Brian in a tournament. Overall the mission/Deployment really hindered his ability to win. Dice were pretty bad for both of us, as I couldnt do anything turns 1 and 2, and he missed a double lash to kill my fire dragons. Even if my fire dragons had gotten lashed and had died, I dont think it would have overly changed the course of the game.
I have alot of long range shooting, and the only way to get rid of my shooting is to out shoot my walkers which are in cover, or assault my walkers. Brian had the ability to do neither due to the mission and the list compositions. IF he had deployed strait across from me with his entire army, there is a chance he would have been able to over run me. Unfortunantly because I went first he couldnt. Deploying his Heavies allowed them to get picked off, and as soon as the rest of the army was relevant I was able to kill that as well. I was able to kill Heavies turn 2, princes turn 3, Marines turns 4-5-6. Chosen turn 5. If all 4 of these elements hit me at the same time I wouldnt of been able to deal with the threat, but fortunantly for me I was able to take on each challenge one at a time.
I would contribute my victory to going first, Good Deployment, and better army coposistion. If I had a different Army list, or If I didnt go first I think the game could have changed alot.
I was really pleased with how my list performed late game. Being able to kill the Demon Princes, and 15 marines in a turn really allowed me to avoid pressure.
Brians always fun to play against, and Ill just add here that I have about a 25% win rate against him in normal games, and he did beat me at Alamo.
Game 3 vs. John C’s Grey Knights!
Well Ive gone 2-0 so far today. Overall my list is performing decently well. The BLOS is annoying, and vehicle rolls have been stupid, but my ability to whipe out entire squads of MEQ
units is hilarious and something that I enjoy greatly.
Game 3 I get paired against John C’s Grey Knights. Johns a friend of mine. He plays a nasty GK
build that is shooting based. Johns a good player, but better hes a chill guy and likes to kid around during games. John’s one of those people who I don’t think gets angry, and if you do get John angry rest be assured you’ve done something stupid and deserve it.
I know im in for a tough, yet enjoyable game 3.
John’s Grey Knight List
Elite Venerable Dred. Assault Cannon, TL
autocannon, Psybolt Ammo and Fortitude
Heavy Support Dred. TL
Autocannons, Psybolt ammo
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
Nemesis DredKnight – Doomfist, Heavy Incinerator, Nemesis Greatsword.
Nemesis DredKnight- Doomfist, Nemesis GreatSword.
1)Objectives(5). 2 control objectives 12” from middle. 3 Others.
2)Assasination. Kill your opponents HQ
(Pick one if theres two
3)Table Quarters. Partial units count as full. Troops and their transports 3” away from an objective do not count towards the table quarter total.
Objectives – There are 2 “control” objectives. In order to control ANY objectives, you need to have a control objective. If you have the 3 other objectives, but no control obectives it counts as 0. You need to control a control objective to unlock the other objectives.
I did have a problem with this mission. In the mission it says “To control an objective marker there must be a scoring unit within 3” of it and no enemy units (any unit wheather scoring or not) within 3 inches of it. “EXCEPT AS
If you then read a small box at the top of the page it says “control objectives can only be claimed or contested by scoring units”.
I didn’t read the sub clause, so I was un aware of this, and in my opinion it was a horribly worded mission, because it contradicted itself within the packet, but whatever.
Objectives and Board (things in middle are controls, everything else are regular)
Grey Knights win the roll off and elect to go first (Shocker)
Crowe and Dreds go behind rhinos that make a wall. NDK’s on sides.
Eldar Deployment/Pre Game
Grey Knights are the one thing that I didn’t want to play against, mainly because there shooting can match mine.
John has 6 str8 shots coming at me, with a crapload more str7 shots. I can castle up behind my serpents, but I worry about john moving up 12”, Getting out 2”, and being in range of my army with 8 psycannons. I worry that if John does this tactic, He will obliderate my walkers in a matter of a few turns, and although I will be able to take out mabe 1-2 strike squads, his NDK’s will be able to smash into my lines. I worry that if John is able to use his full army against me, that I will be smacked off the board very Easily.
Because I worry about this all in strategy, I decide to Deploy as follows.
Eldrad, and His Serpent, and 9 Walkers come in Behind a BLOS Wall. I finagle them in a way where John cant see any of them, even if he moves his dreds 6”. I actually go over to johns side of the board so many times to check my LOS
that he said if I do it another time Im buying him dinner (that is my last time checking LOS
The rest of my 5 skimmers are coming in from reserve. I plan to put serpents into rear shots and to try and split johns army AWAY from my firing base. I also plan to send Fire Dragons into Crowe/Dreds.
Grey Knights One
John moves his army up, and pops sporadic smoke.
Both NDK’s are moving up middle.
John cant shoot anything, as my entire army is behind a large wall.
I guide EML
Walker, Close Scatter Walker, and fortune the one on the front with cover.
I keep the right walkers behind cover.
I shoot 6 EML
’s into the far left rhino, and Im able to do no damage.
I then shoot Scatter Lasers into the same rhino, and im able to do no damage.
This is a pretty akward game, I don’t want to come out of cover. I have no idea how to handle the dredknights and dreds, besides fire dragons. Not to mention that crowe is literally hiding on the opposing corner edge.
Crowe Hides in the Back corner.
A couple Rhinos advance, one gets immobilized in cover.
One NDK moves up the right side of the wall.
Another NDK makes a shunt move right next to my wall.
He Shoots at my war walkers through cover and destroys a scatter laser war walker.
I Guide Guide and Doom the NDK next to my Wall (I don’t need LOS
I get 2 Dire Avenger Serpents, but no fire dragons come in from reserves.
I move all my walkers out left and right.
I shoot into the far right dredknight with serpents and I manage to put a wound on it!
I shoot into the Venerable Dred, and I manage to stun it with EML
I shoot both Scatter Laser Walkers into the NDK putting pressure on me. 24 Shots Doomed Guided does 1 wound. I then shoot the other Scatters into it, and cause like 18 wounds. John rolls 6 1’s and I burst out laughing as it dies!
Decent Turn. I stunned a dred, put a wound on a NDK, and managed to kill another NDK. If I hadn’t killed the 2nd NDK I would be loosing 6 walkers the next turn, but now if hes in charge range (I suspect he is) I will only loose 3. When my walkers go down I should have fire dragons in that can finish it off!
One Rhino moves towards the far back left objective on my side.
Crowe is behind the wall in the back left.
His Dreds are making a curve motion, towards my side of the board. Around the left side of the wall and closer to my board edge.
NDK moves up next to my 3 Walkers to the front right.
His shooting does minimal things, and mabe immobilizes a wave serpent on my board edge.
He has 1 squad in the back left out of range, one advancing towards me, And 2 in the middle going after the control objectives.
NDK that moved up 12” is now in assault range of my walkers. He strikes and causes a triple shaken result (rofl). I then kick him in the face and cause a wound, bringing him down to 2 left.
I guide the 2 walkers squads I have left.
I get my last Davu serpent, and 2 fire dragon serpents (although 1 stays out).
I turbo boost 1 fire dragon serpent towards my opponents back left edge, (Operation melt crowe)
I most other Fire Dragons up 12” towards his venerable dred in the middle of the field, and get out my fire dragons in melta range.
I shoot, I put some damage results on Rhinos.
Fire Dragons destroy the vend dred, I re roll like 4 results and the same thing happens! HUZZAH
Walkers shoot into the rifle dred and shake it.
His NDK and my walkers play patty cake for a while longer
He Rolls Fortitude for his Stunned Dred. He perils. I roll a 6 for the glancing hit and Immobolize it with a 6. ELDRAD FTW
!@!!!!@!@#!@#!@#@!#@!#!@#@!#@! I also burst out laughing and cant stop for around 5 minutes.
A Strike squad moves up and gets out to pelt walkers with psybolts.
A Strike squad gets out on the far left ready to shoot/assault my wave serpent going for crowe.
The strike squad stuns a walker.
shoots/Assaults my Wave Serpent Far Left and doesn’t do anything to it with normal attacks with no hammerhand. (you scared to cast it????)
NDK does finish off my Walkers in close combat tho.
Guide Guide Doom on NDK
Fire Dragons on foot move up to shoot at the rifle dred.
Wave Serpent on far left moves up, and fire dragons get out to Melta Crowe.
I shoot 5 Fire Dragons into the NDK, causing 4 wounds. He passes 3 invul saves leaving one left.
I shoot 5 Fire Dragons into Crowe. I get 4 wounds. John goes to ground AND DOESN’T FAIL A SINGLE SAVE!! RAGE RAGE RAGE
I shoot 5 Fire Dragons into the rifle dred and I immobilize it and take its second weapon off ( I took a weapon off earlier).
I shoot the rest of my army into the strike squad right in front of my walkers, and due to decent rolling by me and bad rolling by john the Strike squad gets whipped.
Rhino in middle doesn’t move towards objective because its immbolized.
Strikes move from middle to assault fire dragons.
Strike squad back left moves to shoot fire dragons next to crowe.
Strikes kill 4 fire dragons with shooting
NDK assaults 5 Fire Dragons in front of it and whipes them.
Strikes Whipe 5 Fire Dragons in Assault middle.
Doom NDK (Nemesis Dred Knight)
I turbo boost a troop wave serpent into back left quarter to capture it.
I turbo boost eldrads serpent to top right quarter to capture it.
I turbo boost a fire dragon serpent into a control objective to contest it.
Other control objective, john isn’t within 3” so it isn’t captured.
1 Fire Dragon shoots into crowe, misses.
I shoot into the NDK, and Finally Kill it.
I shoot into the rear of the Dred in the middle with a wave serpent, and finally destroy it.
I shoot the rest of my army into the strike squad in the middle and bring them down 5 models.
Neither of us killed the HQ
Neither of us has objectives because neither of us has a control objective.
I have 4 Table Quarters to Johns 0.
John Rolls off and the game Ends!
I shake Johns hand and say good game, as Ive won 1-0.
John then shows me the rull packet and says I need a troop to contest the control. I say no “there must be a scoring unit within 3” of the control, and no enemy units (any unit scoring or not) within 3 inches at the end of the game”
John then says “Except as noted above” “Only scoring can contest”
Well gak, Looks like the fine print screwed me on that one rofl.
John has a control objective, and another giving him objectives, we are now tied 1-1.
Tie Breaker is Victory Points.
I look at my Army.
Ive lost. 14 Fire Dragons for (200). 1 Squad of Walkers for (180). I have an immobilized Wave Serpent (57.5), and half a walker squad (105).
Im honestly shocked, as johns only taken around 500 Victory Points from me. I have all 6 of my serpents, most of the squads still in tact, and only a walker squad completely gone.
I tell john that I have 1302.5 pts of my army left. He adds up both dreds, NDK’s, Strike squads and has less than 700 Points Left.
Eldar : 1302.5 Points Left.
: 800 Points Left.
Game 3 Summary
I was very worried of an all in assault/shooting move from john. Will all his psycannons, dred shooting, and the shunt moves from his NDK he could have hurt me pretty bad if he had hit me all at once. Luckily john kept 2 strike squads at middle (they didn’t do anything the entire game), and 1 squad back left (which killed 4 fire dragons for a total of 40 points). Also, Crowe hid. John basically had 800 points of his army that didn’t do anything.
If John had moved up his entire army 12” and popped smoke. Then moved up, Gotten out all 28 strikes, while shunt moving both dreds right into my face, I think I would have gotten tabbled. Luckily he didn’t utilize his army, and I was able to win.
My Deployment was very weird. I didn’t loose anything for around 2 turns, and I literally kept his dreds from doing Jack the entire game. My play against Crowe with the dragons was good, If he had died it would have been a 1 sided game. My Play on the control objectives and quarters were perfect, Unfortunantly tho due to the fact that im Illiterate, it made the game a lot closer as well. Turn 5 IF I had moved my DAVU serpent on the middle control, and my fire dragon serpent on the quarter, It would have won me the game. The reason I didn’t do that, Was that if I had moved DAVU on the control, they and the serpent wouldn’t of counted towards table quarters, because they were within 3” of an objective, so originally I thought it was a good idea, but I won all 4 quarters. I should have won the game 2-0, but due to crowe staying alive, and me not reading well, It was a closer game than it should have been.
Also, if Dragons had come in turn 2 I would have been able to blast the NDK’s off the board. Also, his NDK’s made above average armor saves, and NDK’s are one of the units I hate the most.
Game 4vs. ChapterHouse Nick's Necrons
For the last game of day 1, I get paired up against ChapterHouse Nick's necrons. For those of you who dont know, Nick owns ChapterHouse Studios, a great bitz website located in Dallas. Nicks a great guy and I would highly recommend his products. http://chapterhousestudios.com/
Nick and I are both undefeated, meaning that we will both make it into the upper bracket day 2. Nick also tells me how some attractive girls (men) called him and asked him to go out to the lake on Sunday, so he will not be returning to the tournament the next day. Apparently attractive women are better than playing with plastic models with a bunch of dudes. Yea I know some people are wierd.
So because were both in the upper division, and Nick isnt even returning tommorow, this game literally doesnt matter.
Regardless, Nick and I played it out so I can give YOU the VIEWERS a battle report against Immotekh Necrons. Immotekh Necrons are a very prominent build right now, and something we will see a lot of in 6th edition. Knowing how to play against IMO
Necrons is important, because you will fight against him in tournaments.
Immotekh: A Necron Character that has Lighting and Night Fighting. His Night Fighting is automatic turn 1, and after that you need to roll higher than the turn, so turn 2 on a 3+ night fighting continues. When there is night fighting, Immotekh rolls for every enemy unit. On a 6 the unit gets d6
str8 hits against it.
Chronotekh : A HQ
bodyguard that lets you re-roll lightingning.
Wraiths: 2 wound t4 models str6 rending that ignore cover with a 3+ invul save.
Scarabs : Models that get 5 attacks, beasts, on a 4+ a vehicle looses a point of armor.
Immotekh the StormLord
Destroyer Lord - Sythe, Mindshackle.
Royal Court(3) - Eternity(Chrono)/Destruction(lance)/Despair(Veil)
Deathmarks X 5
Warriors X 10 , Ghost Ark
Warriors X 10
Wraiths X5 , Allocation Shenanigans
WraithsX5, Allocation Shenanigans
Objectives (3): Each opponent places one in their deployment. One in the center counts as 2 points. It has a chance of blowing up every turn and does some serious damage to things near by.
Assassination : Pick an HQ
and kill it.
He gets eldrad
I get destroyer lord.
Special Rule: Night Fight. On turn 4, players roll a d6 and on a roll of 4+ night fighting starts for the entire game. On turn 5 it starts on a 3+. On turns 6+ it starts automatically
My objective goes to the right on my hill.
Nicks goes to the far left corner.
Middle one is on the center of the landing pad in the middle.
Nick Wins the roll to go first, and takes it.
He deploys deathmarks on the back left by his objective.
He Deploys a unit of warriors with immotekh and chronotech in center ruins on his side.
Wraith units spread out, on center one far left.
Squad of 5 is in a ghostark which is to the left.
One unit reserves.
The other unit walks forward in the center to get to the center objective on top of the landing pad.
This is literally the worst kind of mission I could have been dealt in warhammer 40k
. Instead of night fighting having a chance to go away later in the game with Immotekh, it basically is gurenteed to stay around the entire game with his re-roll and it starting back up turns 4.
My plan is simple.
Kill Points : Im going to loose it by alot.
Objectives : Im going to take mine, and take middle as well.
Assasination : A destroyer lord is easier to kill than eldrad, this is where fire dragons will go.
My army is really gimped in this mission, and I really cant believe a mission like this exists in the tournament, but whatever. Better to react than complain.
My Army comes in far right, using the hill as a fire base.
DAVU go right. Dragons go Left.
Walkers are all around the back of my serpents.
My plan here is simple , RIDE OUT THE STORM.
Im going to sit my eldar but here, im going to shoot when he gets close with EVERYTHING, and im going to shoot him off the board when he gets close. Im not moving.
Immotekh lighting rolls 6's for EML
Walkers, Eldrads Serpent, Fire Dragons Serpent. He rolls 5/6 hits for each.
Fire Dragon serpent - destroyed.
Eldrads Serpent – Stunned, Weapon taken off.
Walkers – Super Stunned and loose one.
He poops out scarabs.
His units shuffle around, but nothing really changes.
I stand fast.
Walkers move to cover for saves against storm (TO
's rulled that walkers in terrain get cover vs storm).
Dragons move into cover.
Rest of the Army holds fast.
Shooting : Nothing is in range because SpotLights are 2 complicated a technology, and we are dark eldars slowed cousin so we dont get acute senses.
He rolls for Storm. Nick Rolls a 2, and then re-rolls another 2. BAHAHAHAHAHAHA night fighting is gone this turn GF Immotekh.
His units shuffle around.
His reserve warrior unit comes in on his objective.
He poops out more scarabs (that are to the back left of the building).
His wraiths shuffle around to get located centrally.
Immotekh and his warrior unit are in back ruins.
Unit of 5 is with a ghostark on the left.
Unit of 10 is on OBJ.
Unit of 10 is on the center objective (you cant see them as they are on a ledge behind the building I cant see from my side of the board).
Shooting : There is none because hes storm necrons.
I move my army up, and I cast double guide on the War Walker serpents.
I shoot everything I have into the Necrons in the middle ruins, and I take down all 11 warriors, and the chronotekh.
Nick then tries rolling for re-animation protocalls. I tell him that IC
’s don’t count for the units Re-animation number, and that the unit is whiped.
The judges come over, and rule that if the Chronotekh comes back, then the warriors can also come back. (I think this is some BS
, but I don’t care as the game doesn’t really matter).
Nick of course rolls a 5+ for his chronotekh, and 4 warriors come back to life.
He rolls a 4+, and night fighting returns. The TO
’s rule that Immotekh can begin his storm nonsense once again (lol
He moves his wraiths around the left side of the building, poops more scarabs, and doesn’t do anything else.
His ghostark starts repairing the diminished unit, and by the end of the game he will bring it above half.
I move a couple wave serpents around the right side of the building to get shots at his warriors hiding there.
I roll poorly and only take out a few warriors from the center objective.
He makes more scarabs, repairs some warriors.
One unit of wraiths moves on top of the building.
One unit of wraiths moves behind them.
Warriors on objectives hold.
His Scarabs move 6” right. Then they get a 6” fleet roll, putting them around the outside of the building.
He gets his 12” Charge move, and he is somehow able to get a multi charge off on 3 of my wave serpents due to a 24” charge range.
“No big deal” I think, I moved them all 12 what can he do.
Apparently each scarab base gets 5 attacks on the charge. He rolls a stupid amount of 6’s on every wave serpent. He then rolls the 4+ and takes out around 7 points of armor, on every wave serpent.
He then rolls the attacks that hit, and even tho they are strength 3, they auto pen every wave serpent.
He destroys all 3 wave serpents, leaving 2 DAVU squads and a fire dragon squad out in the open.
13 bases = 65 Attacks.
65 Attacks = 11 Hits.
11 Hits = around 6 points of armor taken off total.
That means my wave serpents rear armor should have been lowered to like 7-8.
I honestly have no idea how Nick was able to roll so well vs all 3 wave serpents. He was able to get like 10 Hits vs every wave serpent, and lowered the armor by 7 on all of them. I think he messed up the rolling, and either rolled too many dice, or rolled all the attacks for the armor pen, not just the ones who actually hit. Regardless tho, I have no idea how 13 Scarabs were able to kill 3 wave serpents that moved 12”.
I cast double guide on my war walkers, and I doom the middle unit with the Wraiths and destroyer lord.
I then turbo boost Eldrads serpent up onto the building (and don’t roll a 1) to contest the objective.
I move my Dire Avengers closer to my objective, but unfortunantly they are all pretty far away do to dieing to scarabs.
I move all my fire dragons into view of the wraiths on top of the building.
15 Fire Dragons shoot into the Wraiths. I score like 13 wounds due to really good hits. Nick Fails like ½ of his armor saves, and the Wraith units get whiped to Fire Dragons alone.
My Scatter Laser Walkers then shoot into the doomed destroyer lord. (The TO
’s ruled that doom lasted even tho the unit was dead). I cause like 15 wounds on his Lord, and he goes down. (Giving me a primary).
I then shoot Dire Avengers/Tanks/Scatter Laser War Walkers into the Scarab Unit. They don’t get cover and my str6 Phases the Entire Scarab unit off the board. CYA HICK!
Nick Rolls a 1 and the game ends.
Objectives, Nick wins 1-0. He has his objective, I don’t have mine, and we both contest middle.
Assassination, Eldar Wins. I have killed his destroyer lord, and Eldrad remains alive.
Kill Points, Tie : Neither of us win by 3.
The Game now goes to Victory Points.
We tally up the points, and Nick has killed 70 more points than me.
Victory to the Necrons by 70 Victory Points.
Game 5 Summary
The entire game basically had 4 Highlights. His lightning doing damage turn 1. My Strike killing his warriors. His Scarabs killing 3 Tanks. My Army killing Lord/Wraiths/Scarabs.
I cant really express how stupid this game was. I don’t care as the game DIDN’T matter at all, but I couldn’t of been handed a worse set of cards.
The night fighting was stupid, and as Eldar gunline I had no ways to handle it as Eldar don’t have spotlights or acute senses.
In my opinion immotekh is stupid and broken. If you roll well as Immotekh, theres really nothing your opponent can do. The thing I don’t like about immotekh, isn’t what he does, its how he does what he does. As a necron player, you don’t have to do anything interesting when placing him. You just put him on the board, screw your opponent with night fighting, and then roll lots of 6’s. It takes no skill, no strategy, no placement, NO ANYTHING. It just requires you to go out and buy the model, and put him on the board. I don’t like units that require no skill that can cripple an opponents army. Imo
imotekh is a stupid broken character.
Game Tactics : Nick and I both stale mated the first 4 turns of the game. He moved out with his scarabs, and through stupid good rolling destroyed 3 of my tanks which gave him the game. I have no idea how 13 bases of Necrons can kill 3 Eldar tanks that move 12”, but apparently they did. He hit something like 8 Hits on each vehicle, and lowered my armor by ATLEAST 4 points on each wave serpent.
It was a mistake to move my Wave serpents out, but I really didn’t think he could charge me from behind the back left side of the building, but calvarly charge ranges are insane.
I then responded by killing 3 units, giving myself 3 kill points and the HQ
I have no idea why Nick decided to move his wraith unit unsupported into my lines, if he had kept that unit back, or even his destroyer lord back he would have won the game hands down, but by putting that unit in the Jaws of my army, I was able to whipe them out pretty easily.
The game was stupid from the start. I could have won if.
1) Night fighting hadn’t been so deadly turn 2.
2) My wave serpents hadn’t gotten smacked, allowing me to tie objectives.
3) His Chronotekh hadn’t gotten up, giving me kill points and VP
’s to win the game.
If some one can check the judges ruling on The chronotekh allowing the warriors to come back that would be great. I honestly don’t understand the rule.
I enjoyed the game, and honestly I spent more time messing with Nick and Laughing than I did actually playing 40k
. Although the mission and army I was playing sucked, playing nick is always fun, and we had a pretty chill game.
Day 1 Recap
Well Walker Spam managed to go 3-1, and lost 1 game by a total of 70 VP
’s in a game where I was under a huge disadvantage.
Im in the top bracket for the next day, and I head out with my head held high.
All my games were pretty fun. Game 1 and 4 were pretty close, while games 2-3 were less close. Ive had a lot of fun, and had some pretty cool games as WalkerSpam.
Im ready for Day 2, where I can mabe win the tournament!
Game 5 (Championship Bracket) vs. David Light
Welp its day 2. I went 3-1 so Im in the upper bracket. The upper bracket has 12 people, while the lower bracket as the other 24, so there is a total of 36 people. Im already in the top 30%. I know today will be a hard day, mainly because everyone who I play will be good (so no free points), and the missions are set up in a way that is very interesting
Primary: Win, 60. Tie 30. Loss 15.
Secondary: Win 40. Loss 20. Loss 5.
Tertiary. Win 20. Tie 10. Loss 0.
This means that there is a total of 125 Points to get (with bonus points). This means that even if you win all 3 games for a total of 180 points, you could be smacked by a guy who super wins all 3 games and gets 375 points. Basically this really separates the men from the boys, and it also really favors balanced armies (this is why draigo wing isnt a serious list in real tournaments). It stretches every army to its breaking point, and only generals who have a mastered balanced army will win.
I walk in right on time, and Im matched up against David Light's Blood Angels
David's Blood Angel List
Libby in Power Armor.
Sang Priest - Blood Chalice, power sword.
Lemartes. 7 Death Company, 2 Death Company Power Weapons, 1 Death Company Power Fist
Death Company Dred - 2x Blood Talons and Melta Gun
Death Company Dred- 2x Blood talons and Melta Gun.
10x Assault Marines - 2x Meltas.
10x Assault Marines - 2x Meltas.
StormRaven- 4x Blood Strike Missiles, TL
Multi Melta, TL
StormRaven- 4x Bloodstrike Missiles, TL MM
Predator - Autocannon Turret, and Lascannon Sponsons.
: Objectives (5)
: Table Quarters (troops holding obectives dont count towards this)
: Costly Unit
Modified. 2 Heavy Support Choises and 1 HQ
choice may be placed in DoW
We place Objectives.
There is an objective in each corner, and one in the center behind a wall.
I win the roll off, and elect to go first.
Eldar Pre Game
Double Stormraven lists are doing really well in the Meta right now. Primarily we see them with GK
, where double paladin/Termiantor with 3 rifle dreds and acolytes is a really strong build. The Strength with the GK
lists is a 3+ shrouding save. The Strength with the BA
list is the 4+ save, and the ability to get a BA
army close to its target with assault ramps.
Ive known of David for a while now. I saw him play Dash at 2011 Alamo with the same Stormraven list. I know I need to play dead on in this game to win, and I need to win this game to have a chance of winning the tournament. Davids a pretty funny outspoken fellow, which is the kind of person I enjoy playing against.
I really have no idea how David is going to play against me. Im worried that he might come in opposite me, and use LOS
and range to basically negate my army until turn 5-6 (this is what I would do if I was david). He has a really nasty punch in close combat, with 3 squads of FNP
, and worse he has 2 Death Company dreds that can eat me. His predator is also a problem, but something I dont see myself committing to. Im also worried about him deep striking his army right in my face. If he puts down both stormravens with dreds right next to me, and all his squads out of or in the ravens, I think ill be pretty screwed. 30 fnp
marines, with 2 dreds, and 2 stormravens is something I really cant deal with. With my army, I can usually kill 6-12 Assault marines with feel no pain, the fire dragons add heavily to that if I choose to use them. Honestly tho David has alot of options (this is why stormravens are good). With a normal space marine/gk
list I know what they are going to do, because there only option is comming in and rolling forward, but with the double ravens David has the ability to fly at me, deep strike at me, or avoid me.
Overall this game I need to Preserve my walkers, and keep them out of close combat against the marines for as long as I can. The Stormravens are a huge problem for Table Quarters/Objectives, and they need to die to fire dragons/EML
shots. The only problem is I need my dragons to take down the Furiosos. One way I deal with dreds is flying behind their rear arch with wave serpents, as its really easy (especially when they charge the skimmers).
Eldar DoW Deployment
I choose my side of the board, which has a good hill to set up a firing base.
I Bring Eldrad on foot, and 2 war walker squads on the table behind a hill to my left. This mission special rule helps me out alot (as I can get powers up turn 1 with eldrad on the field with the walkers).
Eldar Turn 1
David elects to bring his entire army on turn 1.
Eldrad casts double fortune on EML
and Scatter Laser war walkers which are in cover. (they have nothing to shoot at, and will be shot at next turn).
Fire Dragon serpents come in the front.
DAVU serpents come in the back.
Eldrad gets back in his serpent.
Blood Angels Turn 1
Both Stormravens fly directly at me from the left board edge.
Pred comes in left to provide a firing base.
The Assault squad of 10 comes in my right to play that part of the Board.
Shooting see's an EML
Walker go down to MM
fire. Fortune does ward off a couple pens.
Eldar Turn 2
Welp David elected to go Balls out towards my army. Basically Ill have a turn to shoot at him, and if I dont kill a stormraven he gets an assault into my war walkers, which probably means game over.
This turn I basically need to stop the stormravens, and then Ill try to shoot the ground units.
Eldrad casts guide on EML
and Scatter Walkers, something might of been stopped by libby.
Fire Dragons move up and get out to shoot the stormravens.
Davu Serpents move around to get movement.
I shoot 4 EML
's into the right Stormraven. I get a penetrate. David fails his Cover Save. I blow up the right storm raven.
I then shoot 5 Dragons into the left Stormraven. I get a Glance from 5 melta shots. He fails his cover. I roll a 4 and melta/flat out means that its destroyed.
So 9 str
8 shots took Down 2 StormRavens. Davids army is now laid out in front of me. Absolutly great luck by me, and horrid luck by David. Should his Stormravens died this turn? yea. Should they have died to 9 shots? no.
I then shoot the rest of my army into the right squad. The Furiosos get cover from my fire dragons, so I elect to shoot into the squad. I shoot 10 Meltas, and all my scatter Lasers into the Right Marine squad with the Sang Priest and Libby and im able to lower the squad from 12 models to around 6.
Overall a decent turn. Ive stopped his mobility. This will give me a great advantage for quarters and objectives. He needs to assault fire dragons next turn. I expect retaliation to be a skimmer and fire dragon squads, meaning I will have next turn to light him up with my fire power.
Blood Angels 2
He moves his army forward.
His squad of 10 assault marines on the right are behind a BLOS wall.
His Predator shoots into the fire dragon serpent left, and destroys it.
He then gets alot of multi assaults off, and is able to whipe all fire dragon squads. He assaults his furioso's into 2 wave serpents, and they dont do anything. He assaults his death company into a DAVU serpent, and due to getting furious charge and like 5 attacks each the death company destroys the wave serpent.
So he takes out 3 fire dragon squads and 2 wave serpents as a responce.
Eldrad casts double guide.
My Left Walkers move as far back as they can to avoid the death comapanys onslaught. They might be able to assault me this turn, its very close.
Others war walkers start moving towards the right for table quarters.
Dire Avengers that Pile out move to block BA
's movement towards walkers, hopefully baiting a charge.
2 Wave Serpents move behind Furioso Dreds.
I shoot wave serpents into the rear armor of the furiosos, and Im able to immobolize 1.
I then shoot my entire army into his marines. Im able to whipe the squad of marines with the Libby/Sang Priest. I also have a couple shots left over and pick off a few death company, which is now lowered to around 8. Lemartes also takes a wound.
Turns 3- End of the Game
At this point David has his Predator, Assault Marines, Death company, 1 furioso , 1 furioso immobolized.
His turn 3 his death company are out of assault range of my walkers by half an inch.
Turn 4 his Death company assault my far left walkers with 2 models left from my shooting. By turn the end of 5, my walkers were able to kill lemartes and his 1 death company (rofl) giving me the most costly unit.
Turn 3 I loose a wave serpent to Furioso, turn 4 I also loose a serpent, meaning that Im down to Eldrads serpent, and another DAVU serpent.
Basically the game comes down to Shenanigans towards the end. On my Turn 5 I turbo boost Eldrad over to the right, and I move Dire Avengers serpent on a hill. On Davids turn 5 , he moves his assault marines out, and strings them along 2 Objectives. If the game ends on turn 5.
Costly Unit: Eldar Win.
Quarters: Eldar Win 2-1
Fortunantly tho, The Game ends on turn 6.
On Turn 6 Eldrad Gets out of his transport ( to control the quarter). Eldrads Serpent then goes on the middle objective on my side of the board. My Walkers consolidate, and I have 3 squads of walkers left in the bottom left quarter. My Dire Avengers get out onto the far right hill, and there serpent goes and controls the top right quarter. The 2 Dire Avengers that fell out of their transport turn 2, control the far left objective (yes they are still alive).
I shoot into his Assault marine squad with everything, and Im able to whipe the squad.
David then responds by charging his furioso into my War Walkers, whiping a squad.
He then shoots his Predator into Eldrad, causing 1 wound. I fail my Invul Save and Eldrad Eats it.
We roll, and the Game Ends.
Objectives : Eldar Win 3-0
Quarters: Eldar Win 3-0
Costly unit : We both Win 1-1
Total Eldar Battle Points : 125/125
Game 5 Summary
You can summarize the game very easily. I castled in a corner, David Rushed me. I blew up both Stormravens, he tried to get into close combat but he died before he got there. My War Walkers killed his death company giving me points. His assault marines made a beautiful play on turn 5 to win the Primary, but the game went to turn 6 and they died. I controlled left, middle, right objective on my side. I controlled all but the top left quarter which the predator controlled.
Overall the game was crazy, and was really decided on turn 2. David went Balls out. I rolled well, he rolled poorly, and I was able to take down his ravens and 6 assault marines. After that I immobolized a dred. All I had to do was mop up 10 death company, and avoid a furioso. His Pred light me up all game. His assault marines on the right side didnt do anything except play the objectives, and died turn 6.
Overall I played the game pretty standard. The only mistakes I made, was moving Eldrads serpent to slowly to get onto the middle objective. I thought I was in turbo boost range. I was in turbo boost range, but it required me to go into cover, which Im not going to do. Because I was out of turbo boost range david almost won the primary turn 5, but he didnt.
As far as Davids strategy, he didnt really do anything "wrong". If his storm ravens hadnt died he would of been in assault range of my walkers, and would have won the game. He could have hid his ravens on the other side of the board and turbo'd turn 6 onto objectives and stuff. He also could have deep striked his entire army. Deep strike the 3 marine squads, and the ravens with dreds right onto my face and see if I can kill all of it. Overall his strategy / Target Profiling / Movements were all correct, just luck and army composition were on my side.
David was a great guy to play against, really funny and very controlled / concise / accurate play style. He ended up doing well in the tournament, ill post the results at the end of the report.
Im pretty excited that I was able to eek out a win vs. Davids list, and even more excited that I was able to get 125/125 points!
Game 6 Against Russels Sisters of Battle
Game 6 I get paired against Russels sisters of battle. Both of us are at Max battle points in the upper division of a tournament so I assume its going to be a challenging game. In order for me to win today I cant get slaughtered, and winning is better. If I loose this game I wont win today, if I tie this game I probably wont win, and if I win this game I have a chance of winning out. The idea here is to win this game so I can win out.
Russels SoB List
4x10 Sister Squads. 2 Flamers Each. 4x Rhinos.
3x5 Dominion Squads. 2x Meltas and a combi Melta. 3x Rhinos.
Primary : Kill Points (must win by 3).
Secondary: Most Units outside of both players deployment zone.
Tertiary: Table Quarters
Russel Wins the Roll off and decides to Deploy/Go First
Eldar Pre Game
Welp the name of the game is kill points, and luckily Im playing against one of the most kill point saturated lists at the tournament, with a total of around 21 kill points.
I have a SoB
army thats 2k+ points that im painting up, so there are no surprises here.
One important thing about warhammer 40k
, is every unit has a "strength". Every unit has a possible "best" and "worst" case scenario in a game. Every unit in your army, put against every unit in your opponents army has a best and worst scenario. Longfangs best scenario is shooting from cover at things like rhinos or troops or MC
's. There worst case scanrio is getting assaulted turn1 by infiltrated genestealers(yes this is possible!). One thing alot of 40k
players dont understand, is that an important part of 40k
isnt what you do, but its what you deny your opponent of doing. In this game, Its not about what I do to russel, but rather what I dont let him do to me.
Celestine : Annoying unit. I cant let her have a punching match with my walkers, so she needs to stay away from my walkers. This is a challenge because I cant waste shots on her, because shes moderatly difficult to bring down and she comes back up on a 4+. Im not sure exactly how to do it, but I need to tie celestine up.
Sisters : The DCA
and the Sister with flamer squads are useless, I dont care about them. Besides assaulting my fire dragons and krak grenading my tanks, they cant do anything.
Dominions: 2nd threat. 3 Twin Linked Meltas can whipe a squad of walkers easily, so I need to avoid these and kill them as best I can.
str8 ap1 shots is horrible horrible horrible. I need to avoid this and kill them with fire dragons.
So basically to win this game I need to tie up celestine, avoid the Exorcists, and kill the scouting dominions.
I know I can probably win Kill Points, as his army bleeds them. I know that if I have alot at the end of the game I can take the other 2 objectives, but if my army is brutalized I might not be able to.
That akward moment when you realize your opponent is going first but you dont have an autarch. Sad Face.
Well I have 2 options.
Deploy Standard : turn 1 I get hit by 9 twin linked meltas, and 3 exorcists and probably loose 2-3 tanks and some walkers.
Deploy Sneeky : Loose nothing/very little turn 1.
Because of this I deploy the same as I did game 3. Eldrad and his walkers go behind a wall negating LOS
, while my other 5 Tanks come in from reserve.
Turn 1 and Scout Moves
He scout moves and moves foward.
His Exorcists are in the back. The farthest back Rhino has the DCA
Front Rhinos have Dom's. Back Rhinos have sisters.
Celestine is on the left advance behind a rhino.
His exorcists move 12" as they cant see anything.
His Dominions move up and get out. Somehow they can see my walkers (although I get a cover save).
He rolls his faith, and misses it.
He then shoots 3 meltas, and with cover saves is only able to blow a weapon off a scatter walker.
Besides that nothing happens.
Welp I avoided some damage, not all.
I double fortune my walkers. EML
and Scatter. I guide scatter walkers.
One scatter walker stays compleatly behind the ruins, while the other squads remain 50% obscured by keeping a walker behind the wall.
I unload into the dominions. I bring them down 4, but fail to kill the last (which doesnt have a melta). I also think I stun the Rhino.
So far the games going akwardly. Im being a huge doosh and denying my opponent EVERYTHING. Next turn he will probably put his dominion back in the rhino to save the kill point,and advance the rest of his army. Luckily the big building in the center is really hindering his advance. His sister squads are slinkied out and are un able to get to me. Celestine and 1 dominion squad will move up next turn, Im fortuned so they wont do much.
His Exorcists still cant see a whole lot. One of them moves towards my board edge. (I think hes doing this on purpose and using a flamer squad to kill the dragons. This is a Exorcists-Fire Dragon trade off, which is in my favor as fire dragons arnt important and his exorcists are bread and butter).
His Dom squad moves up and does their TL
Celestine Moves Up as well. like 80% of his army pops smoke this turn.
His lone dominion decides to charge my squad of 3 War Walkers. To russels surprise I get 6 str5 Attacks, and the Sister gets smushed.
Through some shooting, his dominions and mabe 1 or 2 exorcists he doesnt do a whole lot through fortune. I think he might of shot at Eldrads ride. He didnt do anything this turn.
I double Guide, and I cast fortune on Eldrad himself
I roll reserves, and get 2 dragon wagons, and 1 DAVU.
I bring 1 DAVU in on far right.
I turbo 1 dragon serpent up middle.
I move 1 dragon up right to kill an exorcist.
Eldrad gets out of his serpent and moves towards the Dominions in the open
Fire Dragons shoot, and Blow up an Exorcist.
Right Walkers shoot into a squad of Sisters Rhino, and manages to blow it up killing a few.
Left Walkers shoot into the lead Rhino on the left Destroying it.
Left walkers shoot into the rhino behind that and immobolize it.
Serpents shoot into Close Rhinos at my firing base and destroy one with nothing inside.
Eldrad Then charges the dominions, Killing 1. (Eldrad took a perils wound this turn).
The game took a huge swing in my favor. I now have like 5 kill points. His 2nd exorcist is going to die next turn, 2 of his dominion squads are done, and alot of his rhinos are caput. Celestine can either try and save the dominion squad (which will be a huge stalemate) or she can go for a walker squad (what I dont want).
Russel gets his entire army out of their transports.
One squad moves to flamer dragons.
1 Sister Squad and DCA
's go to charge my middle serpent.
Dominion squad moves up.
Celestine moves right next to Eldrad.
He Flamers the fire dragons killing them.
His Exorcists shoot into walkers doing minimal damage.
His Dominions moved 12" and cant shoot.
The close combat between DCA
and sisters and my wave serpent yields nothing in his favor.
The Sisters that whiped the Fire Dragon squad charged my Wave serpent (which now that I think about is iffy but whatever), and it doesnt do anything.
Celestine charges eldrad. I put my attacks on the squad, and I win by 1. They Stick.
Im Winning by a LARGE margin right now. Jacobus and the DCA
squad are out which is 2 easy kill points. Im about to get 3-4 more kill points, and kill another exorcists. Alot of his army is over in nigeria, so it looks like my walkers will remain safe.
Eldrad Fortunes himself, and Guides a Walker Squad (I can only do 2 powers now).
I get my third fire dragon serpent in, and move it on the left hand side. I plan to Melta the dominions Rhino, and then kill the occupants inside with DAVU Fire.
Fire Dragons move 12", get out in cover, and get ready to melta an exorcist.
DAVU Squad comes in right and moves 12" to get rear shots on rhinos moving towards my firing base.
(In the excitement here I forget to move the serpent thats in close combat, and I forget to move the serpent thats on the right next to the building).
Meltas shoot into Rhino. Davu Shoot into Dominions with some tank fire. 2 More Kill points for the Eldar.
My Tanks shoot into DCA
, I kill 4 of them and put a wound on Jacob.
Fire Dragons Melta an Exorcist bringing the 2nd one down.
Eldrad smacks another sister, leaving 2. Eldrad takes a wound, meaning he has 1 left.
I then realize I didnt move my wave serpent that the fire dragons were in and that got assaulted my sisters. Russel rolls his 10 krak grenades and destroys and and consolidates. I then realize that I also forgot to move the DAVU Serpent on the board edge, meaning it will probably die as well. So Due to me not paying attention im going to loose 3 kill points. Derp.
Pretty Good turn. Ive achieved like 3 more kill points. Eldrad is probably going to whipe the sister squad. 2 exorcists are dead. Im way ahead in kill points.
move up to assault fire dragons.
Sisters move to assault DAVU Serpent that didnt move.
Other sisters move to assault DAVU serpent that moved 12".
Sisters get out of their immobolized Rhino and move 12" towards my firing base.
Exorcist shoots into Left Dragon Rhino, Destroys it.
Sisters Assault the DAVU Rhino that didnt move, Destroy it.
Sisters assault the DAVU rhino that moved 12", Destroy that Also.
Assault the 5 Fire Dragons in cover. I tell him he needs to roll for difficult. He then shows me how 1 of my fire dragon bases is hanging off the Area terrain by less than a 1mm. Despite the fact that the model was knocked, and I know for a fact that I put them in difficult terrain, He assaults without rolling and whipes the squad.
Kill Points are basically tied now. The DCA
combat shouldnt of happened. The DAVU serpent that moved 12" should be fine. The serpent that got shot by the exorcist is mathmatically acceptable. I lost 3 kill points to not moving vehicles, 2 to luck, 2 to math, and 1 to a model being knocked.
This presents a pretty big problem. Instead of having 6 units on the right side of the board to go for quarters and recon, I now have 0. I lost 3 tanks, and the 2 squad are going to die. Although Im not out of the game yet, I went from winning by a VERY LARGE margin, to winning by a small margin.
Davu get back in their serpent.
Eldrad casts guide and fortune.
I shoot at a 10 sister SoB
Squad with war walkers and I whipe it off the board.
I shoot into a rhino and blow it up as well.
I then shoot the few things I can into the DCA
squad killing another, leaving Jacobus and 1 of his lady friends.
Celestine and Eldrad smack eachother and tie.
He moves his untis forward.
Fire Dragons on the left get rapid fired by a squad of sisters and die.
5 and 5 Dire Avengers in the open get shot at / assaulted and die as well.
His Exorcist shoots at my fire dragon wave serpent on my right hand side, and destroys it as well, leaving me 1 mobile wave serpent.
We are out of time, and the judges told us that the game ends after my turn.
Kill Points: I need to pick up as many as I can this turn.
Recon: Ive lost it, Russel has like 7 units to my 0 outside deployment.
Quarters: I can tie it.
I Fortune Eldrad, and Guide a walker squad.
There are like 5 possible kill points I can get this turn.
2 Rhinos (Ones rear armor is facing me).
2 Dominions in Combat with Eldrad.
If I can kill the magority of those I might win the Primary.
Scatter Walker squad on the bottom has 1 model left, and it moves right to shoot at DCA
Wave Serpent does the same thing.
2 Full War Walker squads move into the top left quarter claiming it for Avior!
Scatter Walker squad top at full shoots into rhinos rear, blows it up.
Walker full squad top shoots at immobolized Rhino behind destroyed one, and destroys it as well.
I shoot the rest of my army into the DCA
/Jacobus. Finally after like 12 str6 shots they fail a cover and the last DCA
dies, leaving jacob with 1 wound and womenless.
Eldrad combat. Celestine does 2 wounds. I pass 1. I then roll the second.....and PASS IT lol
Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters.
Primary : Eldar win 11'ish to 14'ish
Secondary: Eldar Loose.
Tertiary: Eldar Tie.
I get +5 Bonus points for HQ
alive and playing 5 turns.
Eldar Victory 80-70 Points.
Game 7 Summary
Russel is a great player, Ive watched him play at numerous tournaments and hes always a strong contender. I had alot of fun playing against him. As hes a great guy I look foward to playing against him again. The game honestly could have gone either way after turn 3. Good thing I was able to kill stuff turn 5.
The game went really well for me. I was maxing my eldar army up until turn 4. My Deployment was perfect, I was able to manipulate the sisters EXACTLY how I wanted them. Dominion squad getting out 1 at a time, units slinkied and un able to move. Exorcists not being able to shoot. DCA
having no real targets. Celestine getting tarpitted against Eldrad. Fire Dragging/DAVU'ing the last dominion squad. All of that was skill capped eldar play.
The Problem tho, is on my turn 3 when I was trying to Orchaestrate this event, I made a few mistakes.
1) not moving my 2 serpents.
2)not putting Fire Dragons compleatly in cover.
If I had simply moved my 2 serpents, I would have been able to save 3 kill points and 3 units. The other DAVU would have died but to math not play. If the Fire Dragons were 100% instead of being 99% in cover, I would of been able to of melta'd the DCA
off the board, giving me 2 more KPS
. If Those 4 units had been alive I would of been able to pick off the secondary and tertiary giving me full points.
Lesson Here: If your vehicles can get assaulted, Make sure to move them 12". Also pay attention to detail.
What I really like about this game, is that its a perfect example of Eldar trickery. I was able to come in, and hit my opponent wherever I wanted with my mobility and reserving, this played out really well.
Unfortunantly , the fact that he was able to get a few free kill points really made the game close. Also, his exorcist got hot and killed like 3 of my tanks which also sucked.
My Walkers were at. Scatter-3. Scatter-1. EML
-3. My Walkers yet again took no damage, and were able to do ALOT Of damage.
As far as my game play, not making those mistakes turn 3 would of won me full points. AS
far as russels play style, I would of kept my Exorcists at my board edge to avoid fire dragons, although I think he baited my fire dragons on purpose. I would of moved my army Faster up the board. I also would of Kept my DCA
in their transport. It would of been ideal if he could of gotten 3 turn 1 dominion meltas off, instead of 1 each turn, and the 3rd squad never shot. I also would of focus fired the walkers instead of the serpents, and I would of charged celestine into walkers instead of Eldrad. In my opinion its important to use your entire army as 1 tool, instead of splitting it up to come in as waves that I can deal with (this is a theme weve seen the entire tournament).
Im now sitting at 205 battle points in second place. I play on Table One against Nicks Space Wolves!
Railhead Game 7 (final game)- Vs. Nick's Space Wolves
Welp its the 7th and Last Game of the Railhead Rumble. Ive Battled my way to the upper division, and Ive fought the rest of the way to be at the top of the upper division.
I get put on Table 1 (for the 3rd time this tournament), and get paired against Nick's Space Wolves. Nick has 250/250 Battle Points
Nick's Space Wolf List
Rune Priest, Jaws and Hurricane
WolfGuard X5 , 5x combi Melta, 5x Power Fist
Wolf Guard, Storm bolter
Wolf Guard Naked
Wolf guard - Terminator Armor, Power Wep, Cyclone
Wolf Guard - Terminator Armor, Combi Melta, Power Fist
Grey Hunters Pack X7 Meltagun , Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X8, MeltaGun, Drop Pod
Grey Hunters Pack X10. 2x Plasma Gun.
Wolf Scouts Pack X5 , MeltaGun, MeltaBombs
Wolf Scouts Pack X5, MeltaGun, MeltaBombs
6x Longfangs, Pack Leader, 5x Missile Launchers
6x Longfangs, Pack Leader, 5x Missile Launchers
Primary - Capture and Control
Secondary - Reduce all units to half or below.
Tertiary - Destroy Most expensive unit.
My most expensive unit is Eldrad, his is the Foot squad of 14.
Eldar Win the Roll off, and I elect to go first.
My Objective Goes down behind my hill.
Nick Puts his objective on the same side as me on the other side of the hill.
Well this is it. All that stands in my way from winning the tournament are 65 models in power armor and 10 models in scout armor.
He has a standard but weird list. He has 3 squads of 7 in Rhinos going Kopach Style. He has a drop pod thrown in with a dude with a power fist. Ok thats cool I can deal with all that. He then has a foot squad of 11 with a cyclone. Ok I can deal with that as well. He also has 2 scout squads, and 2 more Longfang squads.
In order to beat his army I need to smack his Longfangs off the board. After that I need to wither down the hunter squads one at a time. My Dragons can stay back for buffer support, and if any rhinos need to be slagged they are good to go. After the Longfangs are dead and his army is foot slogging, I need to watch out for the scouts. They arnt a huge deal, but they can do damage. Worst case scenario they come in off the board edge and smack a wave serpent. What I cant let happen is a charge on my war walkers or melta shots. If scouts get into my walkers and tie them up before the rest of the army gets there, Im screwed.
His army is basically designed to Lay Down supressive fire, while the 21 Grey hunters get in your face. So you deal with the Fire Base, and Wait for the guys to get to you, and in the meantime 10 scouts and 8 more Grey hunters plop down in your face.
What I need to do Is blow the Longfangs off the board first, pick off the pod and scouts, and do my best do avoid the 21 Guys that are comming at me. If I can do that I win.
I also need to put alot of pressure on the runepriest. If I can keep him on his side of the board, eldrad should be ok with Psychic support.
Turn 4 I will drop stuff out of transports, and Ill start turbo boosting towards nick's edge. Hopefully I can contest his with skimmers and shoot him off mine.
I castle in Right Corner.
I get a squad of DAVU out to stop is Scouts from comming in where they are not wanted. If they pick off a serpent thats fine, they just cant hit my walkers.
2 Walkers go on the hill, one goes on the left.
Space Wolves Deployment
Drop pod reserves
He puts a squad of longfangs on the hill middle, another in the ruins center.
He puts rhinos behind the hill, the runepriest in the corner.
The squad of 11 or so captures his objective behind the hill, and the cyclone is ready to shoot at me all game.
Nick Rolls to Steal the Initiative, And rolls a NOT 6.
Im absolutly Gleeful that I get to shoot first, as it was really dependant on me winning this game. If the space wolves had gone first Im not sure I would be able to deal with everything.
Well his Drop pod will come in this turn with guys, and the scouts after that.
I need to kill longfangs asap, because I dont want to deal with missiles all game because Ill get shot off the board. I also need to slow the Rhinos Down. I dont need to worry about the foot unit of (11-14?) In his backfield on the hill, because its camping the objective (Although Ironically this is his most expensive unit). What I need to kill is Longfangs > Slow Down runepriest > Drop pod guys > Wolf Scouts > the other 50 guys in power armor.
I cast double guide on scatter laser walkers, and fortune the EML
Walkers that are on the far right.
I move some tanks forward to keep the drop pod off me.
Everything else stays still to keep the Catacomb around me to keep the scouts off my walkers.
My Left Walkers move forward behind a serpent to make sure they are in range of longfangs.
I shoot Scatter Walkers into right Longfangs. I get about 15 wounds and nick fails 1 of them. He pulls the attached guy.
I shoot Scatter Walkers into Left longfangs in the center ruins. I get about 15 wounds and nick fails 3 of them, attacked guy, pack leader, and 1 missile bite it. 4 are left.
I shoot Krak missiles into the longfangs. Im able to kill 2 more bringing both squads down to 3 or 4.
I shoot my wave serpents into longfangs and probably kill more. At the end of the turn each squad has 4 models left (thats the important thing).
His drop pod comes down right in front of my hill.
His left rhinos move forward, his right rhinos move out from behind the hill. Most of his Rhinos pop smoke.
His first Longfang pack shoot at the EML
Walkers. Through bad rolling and fortune saves nothing happens.
His 2nd longfang pack shoots at the EML
Walkers. Through bad rolling and fortune saves he shakes one.
His Guys with Meltas from the drop pod shoot at my wave serpent with fire dragons left of the hill and Blows it up. 2 dragons die in the explision.
The games going ok. I need to whipe longfangs this turn, whipe or almost whipe the drop pod squad, and stop a few rhinos and I should be good.
Eldrad casts double guide fortune.
1 Fire Dragon serpent moves up and gets out to melta drop pod guys. Other Fire Dragons are in their crater. Other Fire Dragons are right side of hill.
Scatters shoot into the left ruins longfang squad and whipes it with ease.
Scatters shoot into right ruins longfang squad and whipes it with ease.
Walkers shoot into middle squad, and kill a few.
Most of my tanks, and 8 fire dragons shoot into drop pod squad and brings the squad down to 2 models. The guy with the powerfist and a scrub.
I shoot into the right back rhino with the runepriest, and im able to stun it.
14 Guys with power armor killed this turn, 20 guys with power armor killed so far.
Space Wolves 2
He rolls for his scouts, and both squads come in.
One Squad comes in my right board edge.
One Squad comes in my left board edge and are out of the game.
Right Rhino Moves up, runepriests doesnt move.
Left Rhino moves 6" and Meltas my fire dragon wave serpent, and does nothing.
Scouts move up, Melta a DAVU serpent on the right, and blows it up killing 2 DAVU in the explosion.
Scouts cant assault DAVU as I put them in the back of their footprint.
Drop pod guys assault both fire dragons. He whipes the squad of 3. I loose combat, Run away, He doesnt catch me. 5 Fire Dragons are now free to shoot
Double Guide, Fortune.
Eldrad gets out and joins squad on board edge.
5 Davu on Back Board Edge move up.
Tanks start moving towards Nicks Table Edge.
Walkers shoot and blow up the runepriests rhino.
Shooting blows up the left rhino as well.
DAVU And 5 fire dragons and Tanks shoot into the scouts, and whipe them.
5 Fire Dragons move up and shoot the 2 guys in the open and whipe them.
Wolves get out of lead rhino and shoot and assault my fire dragons and whipe them.
The rhino then moves on top of the hill.
Runepriest and his squad move forward and is finally within 24" of eldrad.
Left Wolf squad shoots meltas at my wave serpent again and charges it doing nothing.
I looose an EML
WAlker from shooting from the cyclone on the hill.
Davu Get out and serpent moves up.
All my tanks either turbo boost or move 12" towards nicks objective. (I have 4 of them left).
My Army shoots into the grey hunter squad in my backfield, and with doom, some guides, and a crapload of shooting the squad whipes.
Dragons shoot into his rhino on the hill and blows it up.
Right now I have a tank in his back left, 3 tanks moving foward.
I have taken my C&C Objective.
Nick now desperatly tries to clear his.
His Runepriest Squad, Foot Squad, and Other GH
Squad assault/melta/plasma my serpents. Through cover saves and bad rolling he isnt able to do anything to it that keeps it from moving.
Skimmer on back table edge tank shocks 15" towards his objective contesting it.
Other Skimmer either moves 24" or tank shocks 24" to back-back with the other serpent.
2 Other wave Serpents move 12" to be in contest range turn 6.
My Guided War Walkers shoot into the Foot Squad, and im Able to lower them to 3'ish models.
Nick Rolls His Morale, And Fails his Leadership and runs 3"; From the Board edge.
His Squad is within 6" and runs off the board. (This is his most expensive unit).
He tries to melta/assault my 2 wave serpents. He doesnt do anything to either of them.
Game Ends, CRAFTWORLD AVIOR GOES 6-1, Bringing my Summer Record to 10-2 playing as Eldar.
Primary: Eldar Win (60)
Secondary: Either Tie or Loss. I dont remember what they ruled if neither players got it.
Tertiary: Eldar Win (20)
+2 points for winning kill points
+3 points for going to game 5.
Eldar win , getting 90/125 Points.
I end the tournament with 295'ish/375 Battle Points, Going 6-1, Loosing to a questionable ruling in round 4.
Game 7 Summary
Going first was huge. I was able to whipe both longfang squads with relative ease. After that All I had to do was kill the drop pod squad turn 2, the scouts turn 3, and the right rhino squad turn 4, and the foot squad turn 5. Once again we see a player not using his army together. If all 70 of Nicks models had hit me at the same time, I wouldnt of been able to do anything, but because they came in staggered I was able to pick off units one at a time, using my entire army against parts of his.
Nick was a great guy to play. He played well, his deployment was fine. The reason he lost it was that he went 2nd, one wolf scout squad pooped out on him, and he wasnt able to overwhelm me with 2-3 squads. His dice were also pretty bad, he shot and assaulted a few wave serpents and didnt do anything. If he had mabe killed some of the wave serpents going for his objective we might of tied primary.
Railhead Rumble Tournament
We sit down for awards. I know that im probably in the running for best overall/Best general. Id
honestly rather get best general as sportsmanship score and painting mean nothing to me. I like having a painted army (dont get me wrong its part of playing the game seriously, bare pastic looks dumb). I also treat people with respect, but as far as the actual scores the onlything I personally care about is battle score.
It comes down to best general, they start by saying "Well the person who wins Best General this year actually won best general of the lower bracket last year, I guess you can say he improved a little bit". I start laughing as I know ive won best general. I get a great looking plaque, a stormraven, 25$ to chapterhouse, and a medal for going un-defeated the 2nd day.
I give the stormraven to a guy that will actually use, and the 25$ to a salamander guy because chapterhouse as GREAT bits for salamander armies, but not that much for Eldar (as I already have a full council).
RailheadRumble was really fun. Great staff, Great players, great feel and a really nice venue downtown with plenty of food. Anyone who lives in Dallas or Texas or the southern part of the United States, And really encourage you to go to it!
I get in my car, go home, and crash.
IF youve read all 12 reports so far, I hope youve enjoyed it and learned alot. I hope that whatever list I do decide to bring to WarGamesCon will be interesting. Also if your going to Wargamescon, Please find my Eldar and say hello. My Goal isnt to win WGC, because I know if I bring Serpent or Walker Spam Ill do well because ive played so many games with it. Im probably going to bring a Close Combat centered army with Karandras (as hes a badass model and I want to use him in a GT
before 5th goes away). I want my WarGamesCon games to show the aggressive close combat side of eldar, that does exist.
Tune in Monday for the first WGC Batrep!