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Made in gb
Committed Chaos Cult Marine






Now I know I am gonna get hated/ told to do X or take Y, but this army is more a case of taking models I like or think would be beneficial provided they are used correctly. i will explain each choice as I go.

HQ

Commander - Shas'el, Plasma Rifle, Missile Pod, Targeting Array - 92
Reason - Compulsory

Ethereal - No Additional Gear - 50
Reason - To hopefully stop units falling back, will be hid behind a building but have LOS to most units (tricky I know).

Elites

Crisis Suits - 3 Shas'ui all with Fusion Blasters, Missile Pods and Multi-Trackers - 162
Crisis Suits - 3 Shas'ui all with Fusion Blasters, Missile Pods and Multi-Trackers - 162
Reason - Tank Hunters. Drop behind enemy lines and shoot tanks/infantry.

Crisis Suits - 3 Shas'ui all with Missile Pods, Twin Linked Plasma Rifles - 201
Reason - Commander with go with this unit and take out Terminators and various other heavy armored infantry.

Troops

Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145
Reason - Provides bulk of firepower. Also Markerlights to make it easier for other units to hit targets. Bonding knives to allow regrouping if they fall back.

Heavy Support

Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165
Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165
Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165
Reason - Provide main anti-tank weaponry. Also useful against infantry.

OR

Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200
Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200
Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200
Reason - Anti-Tank units


Currently the lowest value this army list could be is 2032 points, if taking the Hammerheads over Broadsides. To get it under 2,000 points I can remove the Ethereal.

Looking for any C&C but please do take into mind that this is NOT a competitive list and I do not want to deviate far from this list, even then this is a prototype list.for my possible Tau army(I only have 750 points currently).

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I am not a fan of this list but like you said its your vision and its not a comp list.

The things that jump out at me straight awa are the FB Deep Striking Suits... They will get munched up so fast.

TL PR is a waste of points I think.

4 Suits will NOT take out Terminators or other heavy things. Its just not enough fire and most stuff is INV saves.

I would take XV88's over HH anyday of the weak.

The problem with foot FW is cover. We have fantastic range and STR but if you cant hit them its moot. This is why most tau players simply Reserve their scoring units til later, since they are useless for most games.

Good Luck to you!

I know there is another Tau player on here who wants to run a million FW.....

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Kroot blobs are your friends. Ditch the ethereal, maybe some FW squads too. Take Kroot... They are worth every point.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Sneaky Sniper Drone





Baltimore, MD.

If this is the list you want to run that is fine. My only words of advice is get marker lights from pathfinders or tetras. If you keep them with your fire warrior squads you won't be able to move. And go with the broadsides with target locks for your heavies. Have fun.

5000k (11-5-3) 6th Ed. 
   
Made in gb
Committed Chaos Cult Marine






Added my comments in orange in this quote.

Milisim wrote:The things that jump out at me straight awa are the FB Deep Striking Suits... They will get munched up so fast.
Yea I know these units will be eaten fast, which is somewhat the point. It draws fire away from my other units. I know that 162 points is somewhat expensive for a suicide unit. I may change these however.

TL PR is a waste of points I think.
Given is the only AP2 (The AP 1 stuff is only good for single targets) I feel that giving it TL gives it more chance of actually damaging something.

4 Suits will NOT take out Terminators or other heavy things. Its just not enough fire and most stuff is INV saves.
I know 4 suits alone wont deal with terminators, given the inv saves especially if they have storm shields. may swap one of the tank hunter suit squads into more terminator hunters.

I would take XV88's over HH anyday of the weak.
Currently at most I plan on using 4 Broadsides at most. The Hammerhead still has the large blast which Broadsides don't. It may come in useful for infantry.

The problem with foot FW is cover. We have fantastic range and STR but if you cant hit them its moot.
Hence the markerlights. I will be using them to boost the BS of the other units, any remaining will be then used to reduce the LD of a unit. I may ditch the MLs from the FireWarriors and get some pathfinders though. More Markerlights the better.


Lobukia wrote:Kroot blobs are your friends. Ditch the ethereal, maybe some FW squads too. Take Kroot... They are worth every point.


I have tried Kroot in the past and they just don't seem to last very long, even in cover.

Tauownz wrote:If this is the list you want to run that is fine. My only words of advice is get marker lights from pathfinders or tetras. If you keep them with your fire warrior squads you won't be able to move. And go with the broadsides with target locks for your heavies. Have fun.


Pathfinders I may take as the Devilfish with the special rule could come in handy if I DS units. Also in the quote above I gave my thoughts on the Broadsides.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Kroot aren't meant to last long. They are draw fire, assault things you want to stay away from your fragile gunline, and to hold objectives on the cheap. They should die, they just die in a way that sets up a win and keeps the fight away from your gunline while you concentrate on shooting other targets.

Also, dropping 1 FW and your markerlight and instead taking a marker drone will cost only 10 points more and allows the FW to benefit from their own markerlight.

EDIT: nevermind

This message was edited 2 times. Last update was at 2012/05/20 16:02:33


DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Regular Dakkanaut





johnscott10 wrote:
Lobukia wrote:Kroot blobs are your friends. Ditch the ethereal, maybe some FW squads too. Take Kroot... They are worth every point.


I have tried Kroot in the past and they just don't seem to last very long, even in cover.




throw in a shaper some hounds and a krootox and the can pack-a-punch even at shooting

This message was edited 1 time. Last update was at 2012/05/20 17:39:29


 
   
Made in ca
Thrall Wizard of Tzeentch




Drop the FWs to 9 per squad. It is the second-best for number of kills needed for 25% and under 50% (the other being 6 per squad). I would suggest 4 XV88s and 1 HH for the pie plate. I'd make the TLPR/MP suits PR/BC/MT, you get a pretty good volume of fire, and a good chance of killing termis. Maybe only one squad of FB/MP/MT, with a Team Leader with a HWTL. They'll most likely get eaten, but you should be able to pop at least one tank (which should make their points back.)
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

warrior lord wrote:
johnscott10 wrote:
Lobukia wrote:Kroot blobs are your friends. Ditch the ethereal, maybe some FW squads too. Take Kroot... They are worth every point.


I have tried Kroot in the past and they just don't seem to last very long, even in cover.




throw in a shaper some hounds and a krootox and the can pack-a-punch even at shooting


Shaper no. they dont bring enough to the table and are 28PTS!!!!!!! They are definatly not worth it.

Hounds yes. they provide some much needed high iniative and can make the kroot more than just a tarpit and can mean that they can put some wounds on marines before losing some kroot. But are probably not worth it in a screening unit. That and the amount you need makes the unit become expensive monewy wise.

Krootox are situational. If you are having a screening unit then by all means they are good to provide some long range power against lighter tanks, to ignore saves of those pesky factions that arent marines or if they can get a rear armour shot. But other than this they aren't great and are situtional and should only be taken depending on the role. they can provide some higher strength attacks should you get assaulted as well. The fact they can be easily taken out is a problem as they are fairly expensive for what they are. and they are £13.80 a pop not sure for other countries

This message was edited 1 time. Last update was at 2012/05/20 17:55:17


 
   
 
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