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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

HQ: (363)
Eldrad (210)
Farseer (153) w/ Spirit Stones, Singing Spear, Doom, Guide, Fortune

ELITES: (730)
Harliequins x10 (240) w/ Harlequins Kiss x8, Death Jester, Troupe Master, Fusion Pistol x1, Shadowseer
Harliequins x10 (240) w/ Harlequins Kiss x8, Death Jester, Troupe Master, Shadowseer
Harliequins x10 (240) w/ Harlequins Kiss x8, Death Jester, Troupe Master, Shadowseer

TROOPS: (436)
Pathfinders x5 (120)
Pathfinders x5 (120)
Pathfinders x5 (120)
Guardian Jetbikes x3 (76) w/ Shuriken Cannon

HEAVY: (465)
Wraithlord (155) w/ Bright Lance, EML
Wraithlord (155) w/ Bright Lance, EML
Wraithlord (155) w/ Bright Lance, EML

TOTAL: 1994

So the plan is to bubble wrap the Pathfinders with the Harlequins, if they can't get range to the Harlies, the Pathfinders have 2+ Cover, if they can, they will likely be close enough to assault.

This allows me to stick Eldrad and the other Seer in back and either guide the Wraithlords, Fortune whatevers needed (The Wraithlords will be in cover to prevent pesky AP3 Spam from chewing them up). When the enemy gets close enough, they will doom a squad or two. I was thinking of 3 Squads of 3 Warwalkers with EML, although it would pump out much more fire, I feel like 3 Walkers are harder to get in cover, and are easier to kill than a T8 3 Wound model with 4+ reroll cover.

Lastly, the Jetbikes are here to make up for the lack of mobility, they can come in from reserves and contest or capture, if they come in to early I gave them a Cannon so they can sit behind BLOS and JSJ.

The main weakness I see for this army is Barrage weapons, there is little to no way I can deal with them, and the enemy can just sit back and watch as my army crumbles.

Thoughts?

This message was edited 1 time. Last update was at 2012/05/20 21:41:09


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm seeing potential issues with transport-heavy forces here; at the end of the day, you don't have all that much anti-armor in this list, you're relying on the Wraithlords (about a 40% chance, with Guide, to stop (immobilize or destroy) a Rhino in one turn of shooting, worse for Chimeras, Wave Serpents, Raiders...) to down any transports before they get to you, which isn't going to fly against lists with six or seven transports. I'd advise dropping the Wraithlords and the extra Farseer entirely and replace them with a band of War Walkers, the superior firepower will do a lot to mitigate your current weakness against armies that want to get up close.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Thats the problem here, I feel like the Wraithlords will be way more survivable with fortune support, but I realize the lack of anti tank that the War Walkers would bring to the table.
   
Made in us
Preceptor




holy lack of AT Batman!!!!

2000 2000 1250

Malifaux: 75 ss neverborn, 50 ss Guild.

Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood


 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

The list is weaker on AT, but thats exactly the impression I want, because if you want to sit back and shoot in your tanks, you can spend all your turns opening up into the Wraithlords or Pathfinders, if you want to feel confident, you can come up to my lines and shoot/assault the Harlies, which with good timing, I would be able to manipulate and charge you. with 32 Rending Attacks, a tank should die, and hopefully I could surround it, if not, at least be fortuned up for the fire that is coming.
   
Made in us
Preceptor




thing is though, that sort of "deceptive" approach might work against new players, but against anyone experienced it's not going to work. You'll lose at least 1 wraithlord a round, and then you'll be hosed when they do.

My advice would be to drop the pathfinders, drop the second seer, and pick up some DAVU in troops. Wave serpents with some AT weaponry would help immensely.

2000 2000 1250

Malifaux: 75 ss neverborn, 50 ss Guild.

Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood


 
   
Made in us
Regular Dakkanaut




Bellevue, WA

Barrage still can't target harlies, and pathfinders still get their cover saves from most barrage weapons - really the only concern there is a bad scatter, so keep harlies away from lords/pathfinders.

Death jesters are your main AT in this list, since they pop most transports just fine. Wraithlords focus on land raiders. Keep Wraithlords in cover and fortunes or they go down fast. I assume you have read Fritz's harlequin tactica? If not I'd look it up and buy it, he basically created this kind of list.

If you use bikes, reserve them - otherwise as the only targetable unit to most fire they will die extra fast.

This list actually works surprisingly well once you get it down, but getting it down is tough. Necrons are a bad match, since they can spam AV13 and most of your anti tank is strength 6.

I'd work in Magen-ra if you can, he adds a lot to your AT in a harlies squad.
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Thanks for the support, I agree with everything you said, and yes I've seen/talked to fritz about this army after seeing it I fell in love with it. As much as I want to include mugna ra, I feel like giving up a farseer lessens the survivability and antitank because I lose a guide/fortune.

Do you think that it's a fair trade?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

This list has too less anti-tank. I've seen this list at youtube. How about some FW fast attack units?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut







I agree with switching out the war walkers for the wraithlords. you can get 5-6 Walkers with Bright lance and/or EML for the same cost. For 270 points you could have 3 walkers with 6 BL. Use guide and this will give you 4-5 lancing hits a turn. Plus 2 WW with 4 EML for 140 points you can take down light armor like rhinos or put a dent in hordes with 4 blas templates. And you could use the Scout rule to outflank and hit rear armour. Doing this would free up some points that you can add fusion pistols to your harlies.

This message was edited 1 time. Last update was at 2012/05/24 14:55:47


   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

wuestenfux wrote:This list has too less anti-tank. I've seen this list at youtube. How about some FW fast attack units?


Not using Forge World, I only use actual Gamesworkshop Rules.

Everyone here frowns on Forgeworld.



tdwg83 wrote:I agree with switching out the war walkers for the wraithlords. you can get 5-6 Walkers with Bright lance and/or EML for the same cost. For 270 points you could have 3 walkers with 6 BL. Use guide and this will give you 4-5 lancing hits a turn. Plus 2 WW with 4 EML for 140 points you can take down light armor like rhinos or put a dent in hordes with 4 blas templates. And you could use the Scout rule to outflank and hit rear armour. Doing this would free up some points that you can add fusion pistols to your harlies.


I think that they would die quite fast, AV 10 is a lot easier to kill than T8 3W, Furthermore, if I dont have a large amount of space in the area terrain their going to get kicked out.

I used to have Fusion pistols but I found that I rarely used them, and for 60 points, I feel like they could be used otherwise.

This message was edited 1 time. Last update was at 2012/05/24 15:51:56


 
   
Made in us
Guarding Guardian



Southern California

Sorry, OT but...

"Everyone here frowns on ForgeWorld "


Why? How is FW not GW? It's under their copyright isn't it? (ref. ForgeWorld.co.uk at the bottom of the page) and most of the GW stores where I'm from have FW models in their display cases... You can order FW kits throught those stores and purchase the IA books off their shelves... I don't understand what the problem could be. Please essplain?

 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

DX Nin wrote:Sorry, OT but...

"Everyone here frowns on ForgeWorld "


Why? How is FW not GW? It's under their copyright isn't it? (ref. ForgeWorld.co.uk at the bottom of the page) and most of the GW stores where I'm from have FW models in their display cases... You can order FW kits throught those stores and purchase the IA books off their shelves... I don't understand what the problem could be. Please essplain?


If its not in the Codex, its not allowed at tournaments, I guess Frowned Upon isn't really the word, but not allowed, and my FLGS has no association to it. (Possibly because its not a Games Workshop).

Dont get me wrong I love FW Models, I just wouldnt want to put money into something I couldnt use at tournaments. (Until I get this army off the ground)
   
Made in us
Guarding Guardian



Southern California

revackey wrote:

If its not in the Codex, its not allowed at tournaments



Do they have a reason for excluding FW IA Codicies? It's -STILL- GamesWorkshop... And Most of it will say "Legal for use in 40k" (if it doesn't say "Apocalypse" instead) Who decided that models and rules CREATED by GamesWorkshop should be disallowed in tournaments? That's horse bologna.

Anyway, sorry for the hijack. Harlequins rule!

 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

I'm not sure, most likely because GT's don't AFAIK, but the real challenge will be painting them...
   
Made in us
Guarding Guardian



Southern California

Do the tourneys where you're at also disallow armies that aren't painted like the codex says? If not, you can do any color scheme you want. Don't wanna paint all those red and blue diamonds? Don't do it..


Automatically Appended Next Post:
I'm jus'sayin.

This message was edited 1 time. Last update was at 2012/05/25 01:10:18


 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Good one lol.

But in all seriousness I think their trying to make them as close to GT as possible, so FW would not be allowed, if it was I'd be playing Corsairs.

And I can't wait to paint them, but it's probably going to take a few tries for me since I am by no means a veteran painter.
   
Made in us
Guarding Guardian



Southern California

revackey wrote:

(if ForgeWorld were allowed...) I'd be playing Corsairs.



Good. You should. They're awesome. Especially in conjunction with Quins.

 
   
Made in us
Xeno-Hating Inquisitorial Excruciator







Very few tournaments allow FW rules. Every so often, one will allow them, usually with restrictions.

Why? Because FW items are made for coolness and fun, without regard to balance. You give Guard some thudd guns, and watch them rack up the wins.

40K RTT W/D/L 63/3/29
1 overall, 12 Best Sportsman, 3 Best Army, 5 Best Painting,1 Best Black Templars.
WFB RTT 0/0/6
1 Best Sportsman,1 Best Army 
   
 
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