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Repair Barges 1500
Flying Armchair
- Overlord
+ Warscythe, Barge
Flying Armchair
- Overlord
+ Warscythe, Barge
Necron Warriors
- 5 Warriors
+ 2 Harbingers, Solar Pulse, Ghost Ark
Necron Warriors
- 5 Warriors
+ 2 Harbingers, Solar Pulse, Ghost Ark
Necron Warriors
- 7 warriors
+ 2 Harbingers
Necron Warriors
- 7 warriors
+ 2 Harbingers
Annihilator
- Gauss Cannon
Annihilator
- Gauss Cannon
Annihilator
- Gauss Cannon
More conservative list from me! I got super excited about warriors again recently, or more so, how they integrate into a AV13 list. Your concentration of high values and eldrich shots get better at lower point levels, though they tend to be inefficiently costed, they tend to go a lot farther too. I'm pretty impressed with how resilient the repairing and covered warrior squads can be, while shooting is being split between your lance squads and your scythe barges. My main problem is that you do not have enough assault blocking or ways to disrupt other short range tricks with this list. The high AV and flayer/ tesla can help, but it really doesn't make up for the lack of a counter assault unit when you aren't starting all your men in tanks.
It's also a little tricky taking forward objectives sometimes. Barges are just so darned expensive. I'm not very good at making those positioning judgements in order to threaten objectives while still having the ark synergy carrying it's 115 point weight.
So far it's been really struggling with venom spam, But I suppose that is to be expected. Did a small series against IG parking lot and took them apart. I really didn't expect that, but I suppose heavier Lascannon counts are more vogue than traditional parking lot lists now.
Mid field power armor lists seem like a toss up so far now, I'm really happy with how expensive GK units feel against my list. The psychic powers (other than the vehicles) and power weapons/ storm bolters just haven't proven to be worth very much against a list like this.
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