Switch Theme:

ork 1000 vs BA  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





I am playing a friend tomarrow he is bringing Blood angles and i am playing orks . i have never used the kustom force field befor so i decided to try it out. tell me what you think and if it could be improved on anything.

Big mek 105
-kustom force field


Meganobz*4 235
-Battlewagon
--red paint
--Deff rolla

Boyz*11 227
-nob
--PK
--eavy armour
-Battlewagon
--red paint
--Deff rolla

Boyz*11 152
-nob
--PK
--eavy armour
-Trukk
--red paint

Burnaboyz*11 280
-Battlewagon
--red paint
--Deff rolla
=999

the big mek will ride with the burnas behind the boys in the wagon the truk to one side and the nobs to the other. the nobs are to take out the biggest thret (most likely mefeston and his unit). the wagons will ram any dreads he brings and or stom ravens/landraiders. the boys do what they do best and the burnas will take the next biggest thret

This message was edited 1 time. Last update was at 2012/05/24 01:40:10


dont mind speling i is part ork  
   
Made in us
Longtime Dakkanaut






The BW's really need a weapon on them. The will get immobilized if the get a weapon destroyed.

I woudl drop eavy armor on the nobs. Its really not worth it in the long run. Use those points to give the BW's bshootas

   
Made in us
Bloodthirsty Bloodletter





Glen Ellyn, IL

Drop all of the 'eavy armour its a waste of points if your just going to stay near the kff which gives you a invulnerable save, give the wagons either kannons or big shootas as well as grot riggers. Give every unit a boss pole. Lastly you may want to put rams on your trukks, its a 5pt upgrade that is extremely useful.

This message was edited 1 time. Last update was at 2012/05/24 07:40:05


 
   
Made in us
Fresh-Faced New User





I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for BP. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.

Big mek 105
kustom force field
burna

Meganobz*4 240
-Battlewagon
red paint
Deff rolla
big shoota

Boyz*11 232
-nob
--boss pole
--PK
-Battlewagon
red paint
Deff rolla
big shoota

Boyz*11 152
-nob
--boss pole
--PK
-Trukk
red paint

Burnaboyz*10 270
-Battlewagon
red paint
Deff rolla
big shoota

dont mind speling i is part ork  
   
Made in gb
Longtime Dakkanaut




I go for burnas, 19 boyz and 19 boyz in battlewagons. Then bring some koptas or buggies as some antiitank.
I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board.

Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.
   
Made in ca
Flashy Flashgitz





Docsten wrote:I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for BP. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.

Big mek 105
kustom force field
burna

Meganobz*4 240
-Battlewagon
red paint
Deff rolla
big shoota

Boyz*11 232
-nob
--boss pole
--PK
-Battlewagon
red paint
Deff rolla
big shoota

Boyz*11 152
-nob
--boss pole
--PK
-Trukk
red paint

Burnaboyz*10 270
-Battlewagon
red paint
Deff rolla
big shoota


Are there supposed to be 11 Boyz in that one Battlewagon or is that a typo? I'm not a big fan of Manz. I agree with MFletch
I go for burnas, 19 boyz and 19 boyz in battlewagons. Then bring some koptas or buggies as some antiitank.
I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board.

Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.


You can keep the Burnas but I'd phase out the Trukks and Manz. Roll 3 Wagons and then get some Lootas or Rokkit Buggies. I try to field at least 2x5 units of Lootas, they really help at bringing down light armor and walkers.
   
Made in us
Fresh-Faced New User





so the results were. he brought

Dante
-sangwinery gaurd*5
--pf*1
-priest

sangwinery gaurd*5
-pf*1
-priest

Furioso dread

ayyack bike*1

the ultame result was I had no problem with any of the squads except dante's squad witch wiped the floor with me. that one squad killed 80 % of my army by them selfs. that squad was the only one left after turn 2 but wiped me out by turn five. my big mistake was trying to pk donte insted of the priest giving feal no pain. if i killed him the rest would have dide from the bw with there deff rollas. he just kept making his feal no pain rolls. how dose one miss sevral 2+ saves and make all there feal no pains first loss with orks out of 5 but i guess you can't win them all

This message was edited 1 time. Last update was at 2012/05/25 02:17:41


dont mind speling i is part ork  
   
Made in us
Longtime Dakkanaut






Thats a very silly list he brought.
   
 
Forum Index » 40K Army Lists
Go to: