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![[Post New]](/s/i/i.gif) 2012/05/24 01:28:02
Subject: ork 1000 vs BA
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Fresh-Faced New User
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I am playing a friend tomarrow he is bringing Blood angles and i am playing orks  . i have never used the kustom force field befor so i decided to try it out. tell me what you think and if it could be improved on anything.
Big mek 105
-kustom force field
Meganobz*4 235
-Battlewagon
--red paint
--Deff rolla
Boyz*11 227
-nob
-- PK
--eavy armour
-Battlewagon
--red paint
--Deff rolla
Boyz*11 152
-nob
-- PK
--eavy armour
-Trukk
--red paint
Burnaboyz*11 280
-Battlewagon
--red paint
--Deff rolla
=999
the big mek will ride with the burnas behind the boys in the wagon the truk to one side and the nobs to the other. the nobs are to take out the biggest thret (most likely mefeston and his unit). the wagons will ram any dreads he brings and or stom ravens/landraiders. the boys do what they do best and the burnas will take the next biggest thret
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This message was edited 1 time. Last update was at 2012/05/24 01:40:10
dont mind speling i is part ork |
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![[Post New]](/s/i/i.gif) 2012/05/24 04:20:14
Subject: ork 1000 vs BA
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Longtime Dakkanaut
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The BW's really need a weapon on them. The will get immobilized if the get a weapon destroyed.
I woudl drop eavy armor on the nobs. Its really not worth it in the long run. Use those points to give the BW's bshootas
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![[Post New]](/s/i/i.gif) 2012/05/24 07:38:35
Subject: Re:ork 1000 vs BA
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Bloodthirsty Bloodletter
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Drop all of the 'eavy armour its a waste of points if your just going to stay near the kff which gives you a invulnerable save, give the wagons either kannons or big shootas as well as grot riggers. Give every unit a boss pole. Lastly you may want to put rams on your trukks, its a 5pt upgrade that is extremely useful.
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This message was edited 1 time. Last update was at 2012/05/24 07:40:05
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![[Post New]](/s/i/i.gif) 2012/05/24 12:58:13
Subject: Re:ork 1000 vs BA
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Fresh-Faced New User
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I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for BP. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.
Big mek 105
kustom force field
burna
Meganobz*4 240
-Battlewagon
red paint
Deff rolla
big shoota
Boyz*11 232
-nob
--boss pole
--PK
-Battlewagon
red paint
Deff rolla
big shoota
Boyz*11 152
-nob
--boss pole
--PK
-Trukk
red paint
Burnaboyz*10 270
-Battlewagon
red paint
Deff rolla
big shoota
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dont mind speling i is part ork |
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![[Post New]](/s/i/i.gif) 2012/05/24 22:39:16
Subject: ork 1000 vs BA
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Longtime Dakkanaut
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I go for burnas, 19 boyz and 19 boyz in battlewagons. Then bring some koptas or buggies as some antiitank.
I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board.
Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.
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![[Post New]](/s/i/i.gif) 2012/05/24 22:45:45
Subject: Re:ork 1000 vs BA
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Flashy Flashgitz
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Docsten wrote:I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for BP. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.
Big mek 105
kustom force field
burna
Meganobz*4 240
-Battlewagon
red paint
Deff rolla
big shoota
Boyz*11 232
-nob
--boss pole
--PK
-Battlewagon
red paint
Deff rolla
big shoota
Boyz*11 152
-nob
--boss pole
--PK
-Trukk
red paint
Burnaboyz*10 270
-Battlewagon
red paint
Deff rolla
big shoota
Are there supposed to be 11 Boyz in that one Battlewagon or is that a typo? I'm not a big fan of Manz. I agree with MFletch
I go for burnas, 19 boyz and 19 boyz in battlewagons. Then bring some koptas or buggies as some antiitank.
I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board.
Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.
You can keep the Burnas but I'd phase out the Trukks and Manz. Roll 3 Wagons and then get some Lootas or Rokkit Buggies. I try to field at least 2x5 units of Lootas, they really help at bringing down light armor and walkers.
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![[Post New]](/s/i/i.gif) 2012/05/25 02:14:25
Subject: Re:ork 1000 vs BA
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Fresh-Faced New User
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so the results were. he brought
Dante
-sangwinery gaurd*5
-- pf*1
-priest
sangwinery gaurd*5
- pf*1
-priest
Furioso dread
ayyack bike*1
the ultame result was I had no problem with any of the squads except dante's squad witch wiped the floor with me. that one squad killed 80 % of my army by them selfs. that squad was the only one left after turn 2 but wiped me out by turn five. my big mistake was trying to pk donte insted of the priest giving feal no pain. if i killed him the rest would have dide from the bw with there deff rollas. he just kept making his feal no pain rolls. how dose one miss sevral 2+ saves and make all there feal no pains  first loss with orks out of 5  but i guess you can't win them all
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This message was edited 1 time. Last update was at 2012/05/25 02:17:41
dont mind speling i is part ork |
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![[Post New]](/s/i/i.gif) 2012/05/25 04:49:20
Subject: ork 1000 vs BA
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Longtime Dakkanaut
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Thats a very silly list he brought.
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