Self Destruct pretty much hit the nail on the head but I'll go ahead and give you my thoughts as well. A lot of it will echo him though.
taranis3001 wrote:
HQ
baron sathonyx > 105
duke sliscus > 150
Sathy is nice but he really needs to go with beastmasters. Hellions are, unfortunately, not that great. Sathy makes one squad decent but better options are out there.
Sliscus works nice in wych cult lists but his limitations on deployment need a squad to be built around him. Personally I would drop one (Sliscus) for some haemys for the wyches. Give each haemy a liquifier. It is a very powerful gun that will go through
MEQ armor 50% of the time.
taranis3001 wrote:
Elite
5 kaba trueborn > 85
-5 shardcarbine
5 kaba trueborn > 85
-5 shardcarbine
5 kaba trueborn > 85
-5 shardcarbine
If you are stuck on sliscus make one a full 9 man squad with 2 cannons and 7 carbines. Otherwise drop them down to 4 guys with 4 blasters in a venom w/ 2
SC. I'll go into more detail when I get to the transports.
taranis3001 wrote:
Fast Atk
5 reavers > 140
-1 cluster caltrop
5 reavers > 140
-1 cluster caltrop
Don't do them like this. If you want 5 take scourges for 2 special weapons. Run 3 reavers with a heat lance or blaster. Remember that you can move 6" in the assault phase with them even if you don't assault so that 9" melta range has you sitting 15" away. Which is still in flamer range and rapid fire (assuming they move up). This is the main reason I like blasters on them. If you run scourges their better armor and jink invul can protect you with a heat lance.
taranis3001 wrote:
10 hellions > 170
-1 helliarch
-venomblade
Actually with Sathy these guys are NOT fast attack anymore they are troops. With that said a full squad w/ agoniser is the only workable way to run them. Even then Incubi and wyches do better in
CC. I like the models, but as far as rules...there is always 6th ed.
taranis3001 wrote:
Troops
9 wyches > 118
-hydra gauntlets
-9 haywire grenades
9 wyches > 118
-hydra gauntlets
-9 haywire grenades
10 wyches > 140
-1 hekatrix
-venomblade
-2 hydra gauntlets
-10 haywire grenades
Now you always, I mean ALWAYS need the hekatrix w/ agoniser. Then look at the numbers. Wyches with a razorflail do .4167 wounds to
MEQ as opposed to .375 with gauntlets. The only time razorflails are better is against
GEQ and not the round you assault as it is now .889 wounds for the razor and 1 for the gauntlets, but against
GEQ you shouldn't struggle in
CC anyway. Go with razors. Then add in you haemys to give them
FNP. It will make them much more survivable. On that last squad cut one out to make room for the final haemy. Remember that haemy can be taken 3 per
HQ slot.
taranis3001 wrote:
Transports
3 venoms > 195
-3 nightshields
3 raiders > 225
-3 nightshields
Never take
NS. If you consider a blaster has an 18" range then you want to shoot it at something that can threaten your vehicle. Well things like stationary plasma, multi meltas, and assault cannons don't care about the
NS and will still be able to hit you. Then if you consider the range of the
SC and Dark Lances then things like lascannons, railguns, Missile Launchers, and autocannons will also be in range. Flickers at least give you a save.
NS may work once or twice against someone who hasn't played against them but they will catch on quickly.
With that said venoms are amazing but they need both splinter cannons. That is really the only upgrade they need since you get a flicker for free.
taranis3001 wrote:
Heavy
2 ravagers > 220
-2 night shields
Reference the above on the
NS. At 2K you really should have three ravagers, and they all need flickers.
With that said you are troop light. You should be maxed out around 1500-1750 on troops. Get some warriors 5 guys w/ a blaster in a venom w/ 2
SC. The minimum on
AT weapons should be 1 darklight weapon for every 100 points of the army. That's where Self Destruct got the 20 from. You are drastically light. Blasterborn, trueborn with blasters, and ravagers help, but getting some blasters into the troops and fast attacks will also help.