I'm running a map based escalation campaign for my gaming group and it looks like in the next month or 2, I'm gonna have a lot of games to play with my Imperial Guard, all 1000 pt games. On the game map, there's 8 special areas that give a bonus to the player if captured, but they're guarded by the guardsmen on the planet. 4 of them are "population centers" that give a generic army bonus, then there's one bonus space each for fast attack, heavy support, elites and troops. I'd like to build 4 different army lists for these special areas to reflect what they are. So for instance if someone attacks the fast attack area, they'd go up against an army that focuses more on fast attack choices, and so on. Anyone have any good ideas on how I could pull this off and have an army that's still mostly playable, at 1000 pts. These are friendly games and don't have to be "win a tourney" kind of armies, but as the
GM for the campaign, I don't wanna give up the spaces easily
At my disposal, so far, I have 1 platoon (
HQ = sgt + 4 flamers, 2 squads lascannon/plasma guns), 1 command
HQ (jr officer, standard & 3 guardsmen), 2 hellhounds, 1 basilisk and I'm currently putting together another platoon identical to the first. I also have a marine army where I can proxy stuff from (with 2 rhinos, 2 predators & 1 razorback). In fact, I could even throw in some eldar guardians as guardsmen proxies too, since I don't have enough models and they're just friendly games anyway. If I took all of my heavy/fast/elite choices and just the minimum requirements for 2 troops &
hq, would I severely gimp my army? Anyone have any ideas for how I could put together decent armies that are fun to play and also hopefully tough to beat in a not so cheesy way?