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![[Post New]](/s/i/i.gif) 2012/06/11 21:35:44
Subject: Super Heavies + KFF
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Mutilatin' Mad Dok
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Just checking this one because it seems too good to be true. If my Big Mek hops in a Stompa, does it now count as obscured? I don't see any reason why not, but auto cover saves for ginormous walkers seems a bit too powerful.
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![[Post New]](/s/i/i.gif) 2012/06/11 21:37:34
Subject: Super Heavies + KFF
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Mekboy Hammerin' Somethin'
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Bludbaff wrote:Just checking this one because it seems too good to be true. If my Big Mek hops in a Stompa, does it now count as obscured? I don't see any reason why not, but auto cover saves for ginormous walkers seems a bit too powerful.
It sure does and and has a huge 6" bubble around it
I just did a battle report on it
http://www.youtube.com/watch?v=-UcMPFuslAU
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![[Post New]](/s/i/i.gif) 2012/06/12 00:42:09
Subject: Super Heavies + KFF
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Bane Thrall
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Correct me if im wrong as i don't play much apoc, but dont super-heavy walkers have some rule saying its impossible for them to get a cover save?
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/06/12 02:06:51
Subject: Super Heavies + KFF
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Mekboy Hammerin' Somethin'
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Defiler37 wrote:Correct me if im wrong as i don't play much apoc, but dont super-heavy walkers have some rule saying its impossible for them to get a cover save?
Why is it our job to correct you!  jk I don't know never seen it please give me a page number if you find it.
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![[Post New]](/s/i/i.gif) 2012/06/12 02:28:50
Subject: Super Heavies + KFF
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Huge Bone Giant
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There isn't one.
It works just fine and is just as crazy as it sounds.
Venomthropes + Heirophant is one of my recent favorites, for similar reasons.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/06/12 11:11:48
Subject: Super Heavies + KFF
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Nasty Nob on Warbike with Klaw
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I'm going to have to throw a "No they can't" out here...
The rules for KFF state that vehicles count as obscured.
A Stomper is NOT a vehicle.
A truck is a vehicle:
Unit Type: Vehicle (Fast, Open-Topped)
A Stomper is not:
Unit Type: Super-heavy walker
So the KFF would have no effect on a stomper.
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This message was edited 1 time. Last update was at 2012/06/12 11:30:03
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![[Post New]](/s/i/i.gif) 2012/06/12 11:30:41
Subject: Super Heavies + KFF
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[ADMIN]
Decrepit Dakkanaut
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grendel083 wrote:I'm going to have to throw a "No they can't" out here...
The rules for KFF state that it vehicles count as obscured.
A Stomper is NOT a vehicle.
A truck is a vehicle:
Unit Type: Vehicle (Fast, Open-Topped)
A Stomper is not:
Unit Type: Super-heavy walker
So the KFF would have no effect on a stomper.
A super-heavy walker is a type of super-heavy vehicle and super-heavy vehicles follow all the rules for a normal vehicle except where noted otherwise ( Apoc book, pg 92).
So yes, a super-heavy vehicle (including super-heavy walkers) do benefit from a KFF.
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This message was edited 1 time. Last update was at 2012/06/12 11:34:19
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![[Post New]](/s/i/i.gif) 2012/06/12 11:31:49
Subject: Super Heavies + KFF
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Fireknife Shas'el
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Two things:
1) the Super-Heavy walker rules are just a sub-section of the main Super-Heavy Vehicle rules in the apocalypse book, so they are still vehicles.
2) the Dred-mob apocalypse formation requires one of the walkers to carry a KFF (modified with a 12" range, but it's still a KFF) and that formation can specifically include Stompas.
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![[Post New]](/s/i/i.gif) 2012/06/12 11:32:23
Subject: Super Heavies + KFF
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Nasty Nob on Warbike with Klaw
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Ah fair enough. I stand corrected.
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![[Post New]](/s/i/i.gif) 2012/06/12 11:32:53
Subject: Super Heavies + KFF
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Fireknife Shas'el
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Damn, part ninja'd by Yakface!
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![[Post New]](/s/i/i.gif) 2012/06/12 20:27:02
Subject: Super Heavies + KFF
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Shas'o Commanding the Hunter Kadre
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Not that it matters much, D strength weapons ignore cover.
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![[Post New]](/s/i/i.gif) 2012/06/12 20:38:44
Subject: Super Heavies + KFF
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[MOD]
Making Stuff
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juraigamer wrote:Not that it matters much, D strength weapons ignore cover.
Actually, they don't. D Weapons ignore models being obscured by cover. The KFF provides a cover save without the unit being obscured... so the D Weapon rule would have no effect on it.
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![[Post New]](/s/i/i.gif) 2012/06/12 20:42:54
Subject: Super Heavies + KFF
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Shas'o Commanding the Hunter Kadre
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And the KFF provides obscurement to vehicles, plus D weapons ignore cover against infantry in the same way.
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![[Post New]](/s/i/i.gif) 2012/06/12 20:47:40
Subject: Super Heavies + KFF
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[MOD]
Making Stuff
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juraigamer wrote:And the KFF provides obscurement to vehicles, ...
Actually, yes, it does.. Was mis-remembering the wording. Carry on
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![[Post New]](/s/i/i.gif) 2012/06/12 21:06:58
Subject: Super Heavies + KFF
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Shas'o Commanding the Hunter Kadre
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It's ok, I have only played 1 apoc battle in my life.
Str D weapons with ap 1 are freaking stupid good.
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![[Post New]](/s/i/i.gif) 2012/06/13 06:15:52
Subject: Super Heavies + KFF
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There aren't that many of those, though. Most destroyer weapons are AP2.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/13 09:49:12
Subject: Re:Super Heavies + KFF
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Confessor Of Sins
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Now imagine a Great Gargant with a KFF.
You'd take an absolute age trying to get down the shields with cover saves on top.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/06/13 10:57:41
Subject: Super Heavies + KFF
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Water-Caste Negotiator
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It's not crazy, it's ork logic.
Come on people. Automatically Appended Next Post: Jidmah wrote:There aren't that many of those, though. Most destroyer weapons are AP2.
Oh Mr. Manta~
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This message was edited 1 time. Last update was at 2012/06/13 15:39:13
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![[Post New]](/s/i/i.gif) 2012/06/13 17:48:16
Subject: Super Heavies + KFF
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Shas'o Commanding the Hunter Kadre
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Jidmah wrote:There aren't that many of those, though. Most destroyer weapons are AP2.
Oh Mr. Manta~
And much more beyond just that model. Too bad I need a car or I might have a manta of my own...
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![[Post New]](/s/i/i.gif) 2012/06/13 18:33:31
Subject: Super Heavies + KFF
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Troubled By Non-Compliant Worlds
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Just wanted to chime in adn say KFF is awesome. really really awesome!
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Space marines
:tyranid: Tyranid
and a smattering of chaos |
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![[Post New]](/s/i/i.gif) 2012/06/14 06:20:39
Subject: Super Heavies + KFF
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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juraigamer wrote: Jidmah wrote:There aren't that many of those, though. Most destroyer weapons are AP2. Oh Mr. Manta~ And much more beyond just that model. Too bad I need a car or I might have a manta of my own... I wouldn't exactly use the most expensive model in the game as a measuring bar You usually see warhound titans, stompas, bane blades and phantom titans (or equivalent) at apoc games, plus a few super-heavy fliers, like the Thunderhawk, Ork Bommer or a Lynx. Everything else is really fancy and rarely found in great numbers.
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This message was edited 2 times. Last update was at 2012/06/14 06:22:24
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/15 03:46:34
Subject: Re:Super Heavies + KFF
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Plus, you have the battle formation, I believe it's the Dreadmob, that actually adds a KFF to models within a certain distance to 'the big dredd"
It's a mix of stompers, deffdreads, and units of killer kans. Biggest one gets the KFF.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2012/06/17 02:42:53
Subject: Super Heavies + KFF
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Sneaky Sniper Drone
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grendel083 wrote:I'm going to have to throw a "No they can't" out here...
The rules for KFF state that vehicles count as obscured.
A Stomper is NOT a vehicle.
A truck is a vehicle:
Unit Type: Vehicle (Fast, Open-Topped)
A Stomper is not:
Unit Type: Super-heavy walker
So the KFF would have no effect on a stomper.
This
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![[Post New]](/s/i/i.gif) 2012/06/17 02:51:33
Subject: Re:Super Heavies + KFF
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Pete Haines
Springfield, MA
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Disregard the above.
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"A rule is only as good as the reasoning behind it."
I played Ordo Malleus since before it had a codex. |
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![[Post New]](/s/i/i.gif) 2012/06/17 02:52:58
Subject: Super Heavies + KFF
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Powerful Phoenix Lord
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So lets see, it is not a vehicle, it is a super-heavy walker, which conveniently is a type of Super-heavy vehicle (per page 92 of the Apocalypse rulebook). Got it. It's a vehicle but not a vehicle...so Schrodinger's Vehicle?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/06/17 07:03:47
Subject: Super Heavies + KFF
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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thefarseerofnorthryde wrote:grendel083 wrote:I'm going to have to throw a "No they can't" out here...
The rules for KFF state that vehicles count as obscured.
A Stomper is NOT a vehicle.
A truck is a vehicle:
Unit Type: Vehicle (Fast, Open-Topped)
A Stomper is not:
Unit Type: Super-heavy walker
So the KFF would have no effect on a stomper.
This
Super-Heavy is a vehicle type. End of story.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/17 21:45:10
Subject: Super Heavies + KFF
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Nasty Nob on Warbike with Klaw
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Yes I was proven wrong (I'm sure I mentioned that a couple of posts down).
Disregard my earlier (incorrect) comment.
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![[Post New]](/s/i/i.gif) 2012/06/17 22:30:27
Subject: Super Heavies + KFF
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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Jidmah wrote:juraigamer wrote:
Jidmah wrote:There aren't that many of those, though. Most destroyer weapons are AP2.
Oh Mr. Manta~
And much more beyond just that model. Too bad I need a car or I might have a manta of my own...
I wouldn't exactly use the most expensive model in the game as a measuring bar
You usually see warhound titans, stompas, bane blades and phantom titans (or equivalent) at apoc games, plus a few super-heavy fliers, like the Thunderhawk, Ork Bommer or a Lynx. Everything else is really fancy and rarely found in great numbers.
This is off subject, but I beleive the Imperator Titan is the most expensive model, in both points cost and money. (There is a third party company that makes it and I beleive its about $5,000)
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2012/06/18 06:35:11
Subject: Super Heavies + KFF
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I have yet to find any company that sells emperor titans, barring those who would build anything you want if the money is right.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/18 09:18:46
Subject: Super Heavies + KFF
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Daemonic Dreadnought
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Fine, give your Stompa a 4+ cover save I will use a similarly apoc-broken unit and charge my scarabs into it.
IIRC Entropic striek was not FAQd for super heavies so if they kill the rear armour once the whole thing wrecks.
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