Something a little different, my 2nd battle with the 9th Meridian, 500pts
Facing an opponent with (initially)
a Tervigon (the one that spawns termagaunts?)
Far too many hormagaunts
A squad of genestealers
My army consisted of:
Company Command Squad (2xflamer, power weapon, vox)
5 Stormtroopers (2x melta, power weapon)
5 Stormtroopers (2x plasma, bolt pistol)
Veterans (
GL, Autocannon, power weapon, vox)
Veterans (
GL, Autocannon, power weapon, vox)
Deployment:
No real shocks, Tyranids as far forward as possible, Guard as far back as possible, melta stormtroopers in reserve, Tyranids get first turn, and move as far forward as possible, the genestealers failed to get into assault and were left in the open for the squad camped in the ruins to the right. The Tervigon spawned 11 termagaunts
Guard turn, 5 genestealers killed, the remaining 3 ran into the ruins behind them, far too few homoagaunts or termagaunts killed for my liking, the left flank unable to equal the success of the right.
Tyranid 2nd turn, 14 termagaunts spawned but Tervigon unable to spawn any further. Hormagaunts manage to charge the furthest left squad (ouch, I thought I'd get another round of shooting), termagaunts (both squads) charge the stormtoopers, genestealers rally and move to the edge of the ruins they are in. Both stormtroopers and the veteran squad are wiped out, the hormagaunts dealing 54 attacks, 17 wounds, I saved 7.
Guard 2nd turn,
CCS managed to cover every single termagaunt with their flamers and killed every single one. Squad in the ruined building killed about one hormagaunt. The melta stormtroopers deepstriked, shot the tervigon....
BOTH meltas rolled ones to wound, though one hot shot lasgun managed to cause a wound,
Tyranid turn 3, Charges. The Hormagaunts charges the
CCS
Wall of flame (great new rule) killed four, but in return the
CCS was wiped out, unable to pass 20 armour saves.
The genestealers charged the squad in the ruins
The guard killed one with overwatch, and then the remaining two in close combat without a single casualty of their own.
The tervigon charged the melta stormtroopers
The Sgt took one wound off with his hot shot laspistol in overwatch, then one in combat with his power sword, the tervigon killed the two non-melta troopers. combat drawn.
Guard turn 3. I made a mistake, I ran the unit in the ruined building out, hopefully out of hormagaunt charge range, however I rolled a 1 for running and forgot I was allowed to roll 2 dice as per my rolled warlord trait. (oops)
In the tervigon combat the Sgt took another wound with his power sword, then the tervigon wiped the squad out.
Tyranid turn 4. Catching the remaining guard in the open the tervigon fired its spine weapon (S5 large blast template), killing 3 guard and 5 hormagaunts. The remaining hormagaunts then charged the 7 guard still on the table, and wiped them from the board, leaving victory to the Tyranids.
Overall the game was a very fun one, and man of the match
IMO was the stormtrooper Sgt who took 3 wounds from the tervigon singlehandedly.