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Made in gb
Decrepit Dakkanaut






UK

I think I'll stick with Immortal Pride for the time being, see how much use I get out of potentially recovering from the brink and whether or not I'll be needing the DtW--I know there's a deadly TSons army floating around the local store, and at least one Eldar, but outside those the only armies I know of haven't a Psyker in psight. I'll need to see what comes up. If I'm still getting wiped either way, or I don't face any Psykers worth a damn, I'll consider switching to Sautekh.

As for my Destroyer list itself, I've swapped the two HDs for regular ones, after reading in a good few places that, when paired with EP, the 3 S6 D3 wound shots are going to be more useful than a single S9 D6 one--and minor testing myself suggested the same. Used the points spare to buy a fifth scarab base, and dropped the Lord and a single Immortal for a Chrono-tek.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Freaky Flayed One




Photos of the new Necron FW unit. Confirmed multiple weapon loadouts. Can't wait for the rules.
[Thumb - 1531672533644.jpg]

   
Made in us
Freaky Flayed One




Side view with other weapon detached beside it.
[Thumb - 1531672606007.jpg]

   
Made in us
Fixture of Dakka





That's going to be so flimsy.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Nihilistic Necron Lord






Germany

Yes, FW is well known for creating flimsy, weak, underpowered models
   
Made in at
Tail-spinning Tomb Blade Pilot





 p5freak wrote:
Yes, FW is well known for creating flimsy, weak, underpowered models


... well... the model itself certainly doesnt seem terribly sturdy. Structurally, I mean. Im reminded of the squatting Tyranid Hierophant, or the bowing Exalted Daemon of Khorne...
   
Made in gb
Decrepit Dakkanaut




UK

I think it should be fairly stable, at least as stable as the spyders we are already used too. It should be a lot more stable than the tyranid titan; which is almost insane considering how much weight it has on only four very long and slender legs. I've seen a good few conversions of the tyranid with a terrain feature under the main body to hide a support stick there

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

 Avatar 720 wrote:
I think I'll stick with Immortal Pride for the time being, see how much use I get out of potentially recovering from the brink and whether or not I'll be needing the DtW--I know there's a deadly TSons army floating around the local store, and at least one Eldar, but outside those the only armies I know of haven't a Psyker in psight. I'll need to see what comes up. If I'm still getting wiped either way, or I don't face any Psykers worth a damn, I'll consider switching to Sautekh.

As for my Destroyer list itself, I've swapped the two HDs for regular ones, after reading in a good few places that, when paired with EP, the 3 S6 D3 wound shots are going to be more useful than a single S9 D6 one--and minor testing myself suggested the same. Used the points spare to buy a fifth scarab base, and dropped the Lord and a single Immortal for a Chrono-tek.


Nephrekh Dynasty is also really good if you feel like you need to change something up and you don't necessarily need the extra CP. Deepstriking Destroyers, Warriors and Immortals that jump 11" a turn (can't shoot but great for closing distances and objective grabbing), and allows a Chronotek to keep up with the Destroyers. 5-6 Destroyers with a 5++ and RP on a 4+ is insanely good.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 DarknessEternal wrote:
I started taking Immortal Pride because I don't use Sautekh (that's another discussion for elsewhere).

I've only got Destroyers and Immortals to benefit from the morale.

But in practice, that's not why I now find it so good. Even a single Deny can ruin armies that were counting on their Psykers.



It is by far my favorite trait. Utterly unexpected when you start denying powers. (My best was 3 denies in 3 turns against eldar)
That, and it maximizes your chances to roll RP. The unit must be completely wiped out to prevent RP.
That, and I run my infantry in tight bricks around my court to spread the love for buffs. Let my fast units claim objectives, while I walk to optimal range.


This last Friday I was running 2x20 warriors and 1x10 tesla immortals with Chronotek and an Immortal Pride OL and Veil of Darkness to escape melee. Nasty combo. Opponent struggled to get close enough to kill my destroyers without getting into mephrit rapid fire range of those bricks. At the end of the game, I still had one brick left at nearly full health, and all my destroyers had RP'd (He killed 5/6, I hid them out of LOS, and I got all of them back quickly)


Automatically Appended Next Post:
Also *ahem*

I WANT THAT WALKER HNNG

This message was edited 2 times. Last update was at 2018/07/16 13:59:00


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ie
Norn Queen






Dublin, Ireland

Its very similar to the Nid Heirophant, hunched back, splayed legs, rounded shape.
Im definitely not sure about it.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Removed

This message was edited 1 time. Last update was at 2018/07/16 13:58:52


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Been Around the Block




I just hope it doesn't suffer from the same affliction as the Triarch Stalker, namely, being an massive oversized vehicle to carry paltry firepower. At least this one has 2 guns instead of just one, and should gain some CC ability by virtue of its sheer size.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Slashy McTalons wrote:
I just hope it doesn't suffer from the same affliction as the Triarch Stalker, namely, being an massive oversized vehicle to carry paltry firepower. At least this one has 2 guns instead of just one, and should gain some CC ability by virtue of its sheer size.


I'm guessing something along the size of one of the dominus knights.
Weapons are a crap shoot, but I'm imagining stomp attacks, walk out of melee, and an invuln save. Probably won't get quantum shielding, that'd probably be too OP...

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





The Necron Kill Team article is up.

https://www.warhammer-community.com/2018/07/16/16th-july-kill-team-focus-necronsgw-homepage-post-1/

Warriors, Immortals, Deathmarks, and Flayed Ones.
Should be able to make something decent with that.

But under the tactics section, is that...
!!!
OLD STYLE MINDSHACKLE SCARABS??

 
   
Made in hk
Steadfast Ultramarine Sergeant




 iGuy91 wrote:
Slashy McTalons wrote:
I just hope it doesn't suffer from the same affliction as the Triarch Stalker, namely, being an massive oversized vehicle to carry paltry firepower. At least this one has 2 guns instead of just one, and should gain some CC ability by virtue of its sheer size.


I'm guessing something along the size of one of the dominus knights.
Weapons are a crap shoot, but I'm imagining stomp attacks, walk out of melee, and an invuln save. Probably won't get quantum shielding, that'd probably be too OP...


Or a weaker version of QS? like a roll of 6 always fails.
   
Made in us
Loyal Necron Lychguard





 skoffs wrote:
The Necron Kill Team article is up.

https://www.warhammer-community.com/2018/07/16/16th-july-kill-team-focus-necronsgw-homepage-post-1/

Warriors, Immortals, Deathmarks, and Flayed Ones.
Should be able to make something decent with that.

But under the tactics section, is that...
!!!
OLD STYLE MINDSHACKLE SCARABS??

The rule they mention that presumably is/replaces Reanimation Protocols seems a lot better and more reliable than it is in 40k, too. Essentially it's "every time a model rolls to die, it has a chance to heal to full instead".
   
Made in jp
Proud Triarch Praetorian





 Arachnofiend wrote:
 skoffs wrote:
The Necron Kill Team article is up.

https://www.warhammer-community.com/2018/07/16/16th-july-kill-team-focus-necronsgw-homepage-post-1/
Spoiler:


Warriors, Immortals, Deathmarks, and Flayed Ones.
Should be able to make something decent with that.

But under the tactics section, is that...
!!!
OLD STYLE MINDSHACKLE SCARABS??

The rule they mention that presumably is/replaces Reanimation Protocols seems a lot better and more reliable than it is in 40k, too. Essentially it's "every time a model rolls to die, it has a chance to heal to full instead".

I think that's probably only in regards to the mechanic particular to Kill Team where a "downed" model doesn't immediately die and has a chance to keep contributing to the fight in a reduced capacity or end up "down for the count" (determined by a roll). So for Necrons in KT, instead of sticking around to be able to contribute to the fight in a reduced capacity, if they pass their test they can instead return to the fight at full strength.
In 40k that "every downed model has a chance to keep sticking around" mechanic doesn't exist so adjusting RP to work with around it might not be feasible.

 
   
Made in us
Loyal Necron Lychguard





Yeah, of course a mechanic that revolves around the flesh wound system wouldn't translate to 40k where flesh wounds don't exist. I was more just remarking on how the mechanic seems more practical in that system than RP is in 40k.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Arachnofiend wrote:
Yeah, of course a mechanic that revolves around the flesh wound system wouldn't translate to 40k where flesh wounds don't exist. I was more just remarking on how the mechanic seems more practical in that system than RP is in 40k.


Lmao he is not wrong. Its basically FNP by a different name.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Loyal Necron Lychguard





It's actually quite different, mechanically speaking. Death Guard will have Disgustingly Resilient/Feel No Pain, which will just be an additional save on top of your armor save before going to the injury roll; for Necrons you can fail a save, succeed at the injury roll and come away with a flesh wound, then fail another save and super-succeed the injury roll removing both flesh wounds and ignoring the numerous penalties that come along with that condition.

In other words, a flesh wound on a plague marine will stick, but you never know when an immortal will suddenly go back to performing at top condition.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Arachnofiend wrote:
It's actually quite different, mechanically speaking. Death Guard will have Disgustingly Resilient/Feel No Pain, which will just be an additional save on top of your armor save before going to the injury roll; for Necrons you can fail a save, succeed at the injury roll and come away with a flesh wound, then fail another save and super-succeed the injury roll removing both flesh wounds and ignoring the numerous penalties that come along with that condition.

In other words, a flesh wound on a plague marine will stick, but you never know when an immortal will suddenly go back to performing at top condition.


That's actually really good. I'm liking kill team necrons.
My collection is large enough to create most team configurations too.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Angelic Adepta Sororitas





I'm thinking about getting into Necrons. I've got the necrons from the forgebane box and have arranged to split a box with a friend for another lot of them. I also think i'm going to pick up a start collecting box as it seems good value, I think all that together will give me a selection of decent/mainstay units, so i'll probably throw some cash on picking up a few other purchases to fill out a list.

I've got very little experience with them on the table, only 1 game and that was pre-codex, so it would be great if you guys could take a look at my list. I'm aiming for a 1750 list suitable for ITC champion missions. Without further a do, here's my first crack at building a necron list.


Battalion Detachment
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Novokh

+ HQ +
Catacomb Command Barge: Artefact: Lightning Field, Resurrection Orb, Tesla Cannon, Warscythe
. Warlord: Warlord Trait (Codex 5): Implacable Conqueror
Cryptek: Artefact: The Veil of Darkness, Chronometron, Staff of Light

+ Troops +
Immortals: 9x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
Necron Warriors: 20x Necron Warrior

+ Elites +
C'tan Shard of the Deceiver
Lychguard: Hyperphase Sword and Dispersion Shield, 10x Lychguard

+ Fast Attack +
Canoptek Wraiths: 6x Canoptek Wraith

My General Idea was a relatively low drop list to try for the +1 for the roll off and to take advantage of RP with max sized units.
If I go first i use Grand Illusion to redeploy the ctan and the troops in order of what's going to be the most effective counter and then the other(s) can hoof it over the board.
follow that up with the CCB buffing MWBD on the lychguard, then using veil to deepstrike them and the cryptek to hook up with the the redeployed stuff. The lychguard can screen against melee or get off a t1 charge (would need to roll an 8) for tarpit/chaff killing and the cryptek into buff range.
The CCB and wraiths hoof it across the board, with the wraiths trying for a t1 charge, with reroll faild charge from the warlord trait from the CCB depending if they roll a good enough advance.
In theory all this puts the bulk of my army into effective range on turn 1

If I go second and depending what i'm playing against would dictate how I use the redeploy, I've potentially got the option of just ramming the center board and spaghetti back for buffs like a silver tide, objective denial or a more defensive play.

This message was edited 2 times. Last update was at 2018/07/16 23:47:03


 
   
Made in us
Fixture of Dakka





I like that you've thought about your strategies.

Despite the common sentiment, army lists will not win even a single battle for Necrons. Necrons have to win during the game.

This message was edited 1 time. Last update was at 2018/07/17 02:44:16


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in se
Grisly Ghost Ark Driver





 Drider wrote:
I'm thinking about getting into Necrons. I've got the necrons from the forgebane box and have arranged to split a box with a friend for another lot of them. I also think i'm going to pick up a start collecting box as it seems good value, I think all that together will give me a selection of decent/mainstay units, so i'll probably throw some cash on picking up a few other purchases to fill out a list.

I've got very little experience with them on the table, only 1 game and that was pre-codex, so it would be great if you guys could take a look at my list. I'm aiming for a 1750 list suitable for ITC champion missions. Without further a do, here's my first crack at building a necron list.


Battalion Detachment
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Novokh

+ HQ +
Catacomb Command Barge: Artefact: Lightning Field, Resurrection Orb, Tesla Cannon, Warscythe
. Warlord: Warlord Trait (Codex 5): Implacable Conqueror
Cryptek: Artefact: The Veil of Darkness, Chronometron, Staff of Light

+ Troops +
Immortals: 9x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
Necron Warriors: 20x Necron Warrior

+ Elites +
C'tan Shard of the Deceiver
Lychguard: Hyperphase Sword and Dispersion Shield, 10x Lychguard

+ Fast Attack +
Canoptek Wraiths: 6x Canoptek Wraith

My General Idea was a relatively low drop list to try for the +1 for the roll off and to take advantage of RP with max sized units.
If I go first i use Grand Illusion to redeploy the ctan and the troops in order of what's going to be the most effective counter and then the other(s) can hoof it over the board.
follow that up with the CCB buffing MWBD on the lychguard, then using veil to deepstrike them and the cryptek to hook up with the the redeployed stuff. The lychguard can screen against melee or get off a t1 charge (would need to roll an 8) for tarpit/chaff killing and the cryptek into buff range.
The CCB and wraiths hoof it across the board, with the wraiths trying for a t1 charge, with reroll faild charge from the warlord trait from the CCB depending if they roll a good enough advance.
In theory all this puts the bulk of my army into effective range on turn 1

If I go second and depending what i'm playing against would dictate how I use the redeploy, I've potentially got the option of just ramming the center board and spaghetti back for buffs like a silver tide, objective denial or a more defensive play.


What about anti tank units? I fear you will be shot to pieces by 4 leman russes, not to mention knights
   
Made in gb
Angelic Adepta Sororitas





This is true. What would you recommend in the way of anti tank? It looks like it mostly comes down to 3 options. Heavy destroyers, doomsday ark and doom scythe. Possibly meph with mass tesla as well.

This message was edited 1 time. Last update was at 2018/07/17 09:35:07


 
   
Made in de
Poxed Plague Monk





DDA or Destroyers with their stratagem. Or 7th edition style, with masses of warriors

6k 6k
3k 1k
 
   
Made in us
Loyal Necron Lychguard





I'm going to assume Ness is joking with the warriors suggestion.

The default setup for Necron anti-tank is something like 2 DDA + 1 max unit of regular destroyers spamming Extermination Protocols. The Tesseract Ark is another viable option though it's FW resin so ehhh.
   
Made in de
Regular Dakkanaut




I wish Gauss Rule would be sth like +1 to wound with the extra Ap aswell. Quite simple , but would let Immortals and stuff wound everything atleast on a 4+ (maybe only for monster/vehicle)
   
Made in gb
Angelic Adepta Sororitas





Yeah. Mass warriors isnt going to to kill a russ let alone a knight. Ignoring mwbd due to the unliklyness of getting it on all 3 units, 60 warriors in rapid fire range vs t8 3+ is about 7 unsaved wounds. They're slightly better vs t5-7 3+, this is crisis suits to rhino territory, with about 14 unsaved wounds. Still not great value. Vs t4 3+ it's 20 wounds. There does seem to be things you can do to improve on the base line results mwbd, lords Will, meph code, but for the most part it's marginal.

Regardless warriors seem very low value in terms of there output vs their points per model. Their real value lies in board control and just being a big pain in the ass to deal with. Mass warriors with cryptek w/ 5++ aura and ghost ark support. It 'should' force an over investment to deal with them. That being said though t4 4+/5++ isn't exactly the bees knees in terms of tank.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Drider wrote:
This is true. What would you recommend in the way of anti tank? It looks like it mostly comes down to 3 options. Heavy destroyers, doomsday ark and doom scythe. Possibly meph with mass tesla as well.


Destroyers and Doomsday Arks.
If you want to take heavies take it as an upgrade to destroyers. Don't waste a support slot on them. They are too fragile and will get picked off. If they are with destroyers then as least they will have some ablative wounds protecting them.
Doom scythes aren't worth it. Too expensive and they can't even hit properly with their main bloody gun, because GW won't let us have nice things.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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