This is my
RAW argument as posted elsewhere for what seems to be the most prevalent arguments against the new missile launcher profile in the 6th edition rulebook.
First and foremost, page 57 from 6th Edition rulebook;
All missile launchers come with frag and krak missiles as standard, and some have the option to upgrade to include flakk missiles.
The above emboldened part continues to have properties and attributes added to it arbitrarily to make the first part of all these arguments.
"..., and some have the option to upgrade to include flakk missiles"
DOES NOT EQUAL "..., and some have the option to purchase an upgrade to include flakk missiles."
It doesn't matter if you want to say that the cost could be free, 10pts, or eleventy billion points because you have zero rules support to even suggest that there is a cost. To continue to insist that a cost is associated with an option to upgrade is adding words to the
RAW that do not exist. You keep trying to make it part of your argument that since there is no cost in any
FAQ or codex for the option to upgrade to include flakk, that it is not allowed. It is a complete strawman because the
RAW does not tell you there is a cost in the first place. You are assuming that there must be a cost and are trying to pass it off as
RAW when it does not exist.
Now on to the second point of your argument; of the specific option not being in any current
FAQ or codex and thus unavailable. We start with the following;
Note that this is an older Codex, written for a previous edition of rules. You will therefore need to consult the Reference section of the Warhammer 40.000 rulebook for an up to date list of Unit types and Vehicle Hull Points. You'll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhammer 40.000 rulebook. Dont worry - these are functionally identical unless noted otherwise in this document.
First you need to address what
GW considers "the weapon profile format in the Warhammer 40,000 rulebook".
Space Wolves Codex, page 57
FORCE WEAPON
See the Warhammer 40,000 rulebook.
Blood Angels Codex, page 58
POWER FIST
A power fist is an armoured gauntlet surrounded by a disruptive energy field. It is used to deliver crushing blows, capable of smashing the thickest armour asunder.
See the Warhammer 40,000 rulebook for details of using power fists.
Dark Eldar Codex, page 58
SHURIKEN PISTOL
See the Warhammer 40,000 rulebook.
Now these rules are all what
GW considers, "the weapon profile format in the Warhammer 40,000 rulebook". They all need to reference the Warhammer 40,000 rulebook and considering that they are all very short and concise in their entries with the directions to where to find out how they are used, they can hardly be considered, "longhand".
Now let us look at just a couple of examples of what
GW must then consider, "longhand"(note I am not including the stats as per B&C policy on posting rules) because they indeed give you the full weapon profile and how to use them without the Warhammer 40,000 rulebook;
HEAT LANCE
The long barreled heat lance combines melta and high-yield las technology into a weapon that that has extreme destructive potential.
Range Strength AP Special
Heat Lance X" X X XXXXXX
Space Marines Codex, page 99
MISSILE LAUNCHER
The standard heavy weapon for Space Marine Tactical squads, the missile launcher can fire either krak or frag missiles. Frag missiles are designed to wreak havoc amongst lightly armoured infantry, while krak missiles can challenge the most heavily armoured targets.
Each time a missile launcher fires, the controlling player can choose which type of missile is being used.
Krak
Range Strength AP Type
XX XX X XXX
Frag
Range Strength AP Type
XX XX X XXX
So now that we have established those two variables, we come back full circle to the following at the beginning of each 6th Edition
FAQ under Amendments;
Note that this is an older Codex, written for a previous edition of rules. You will therefore need to consult the Reference section of the Warhammer 40.000 rulebook for an up to date list of Unit types and Vehicle Hull Points. You'll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhammer 40.000 rulebook. Dont worry - these are functionally identical unless noted otherwise in this document.
The emboldened and red text above is what kills your argument against flakk completely because it is what specifically directs you to use the new profile for missile launchers in the 6th edition Warhammer 40,000 rulebook.
1. As shown by the above examples, Missile Launchers in the codexes are clearly written out longhand, rather then using the weapon profile format in the Warhammer 40,000 rulebook. The were written in longhand with full details on how to use them in 5th edition without referencing the core rulebook on how to use them.
2. The
FAQ amendment specifically tells you that despite being written in longhand rather then using the weapon profile format in the Warhammer 40,000 rulebook, NOT
TO WORRY because they are functionally identical.
3. The
FAQ amendment specifically tells you not to worry because they are functionally identical UNLESS NOTED OTHERWISE IN THIS DOCUMENT.
4. Using the Space Wolves
FAQ as an example, nowhere in the
FAQ is it NOTED OTHERWISE to use the codex profile for missile launchers over the new 6th edition rulebook profile for missile launchers.
So by all means, present a
RAW argument that takes apart this post. As it is, this is the
RAW argument that missile launchers use the new profile for missile launchers in the 6th edition rulebook.