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![[Post New]](/s/i/i.gif) 2012/07/06 18:23:19
Subject: Two DE Questions
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Jovial Plaguebearer of Nurgle
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1.) Per the new power weapon rules, an Agoniser would be an AP 3 Melee weapon that wounds on a 4+ regardless of enemy Toughness, correct?
2.) When buying a Court of the Archon, can you mix-and-match subtypes (Medusae, Ur-Ghuls, etc.), or are you limited to homogenous Courts? (In other words, is it legal to purchase a single Court that contains two Lhamaeans, an Ur-Ghul, and a Sslyth?)
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:28:07
Subject: Two DE Questions
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Fixture of Dakka
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IMHO:
1. AP3, no, the rest, yes.
2. I dunno
There are several toys throughout 40k that say 'ignores armor'; e.g. Farsight's DawnBlade.
Ideas kicked about on YMDC were : "have it ignore armor and don't bother with any AP value, whether AP2 (which would entitle a 1+ on Armor Pen chart) nor AP-"
So, if I were using agonizers, I'd just go with 'ignores armor' and skip the AP, letting my hekatrix use her haywire on the tank.  The game won't break down.
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This message was edited 1 time. Last update was at 2012/07/06 18:28:53
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:29:11
Subject: Re:Two DE Questions
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Jovial Plaguebearer of Nurgle
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While I really like this ruling, the book says something about power weapons with special rules are considered AP 3 Melee weapons with their special rules. I'd love it to ignore armour, but I don't think that's the case.
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:31:24
Subject: Two DE Questions
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Powerful Phoenix Lord
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Octopid wrote:1.) Per the new power weapon rules, an Agoniser would be an AP 3 Melee weapon that wounds on a 4+ regardless of enemy Toughness, correct?
Agonisers are power weapons and with the additional rule falls under the category of Unusual power weapons. 2.) When buying a Court of the Archon, can you mix-and-match subtypes (Medusae, Ur-Ghuls, etc.), or are you limited to homogenous Courts? (In other words, is it legal to purchase a single Court that contains two Lhamaeans, an Ur-Ghul, and a Sslyth?)
The Court comes base with one of each model and you can add 1-4 (depending) of each. This means it is impossible to only take one kind of model.
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This message was edited 1 time. Last update was at 2012/07/06 18:34:25
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:33:34
Subject: Re:Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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1. Just to correct, the agonizer is a power weapon, not a power weapon that ignores armor saves.
So it would follow the rules for unusual power weapons.
2. As per the codex, you must take a minimum of at least 1 of each type for the court.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 18:38:58
Subject: Re:Two DE Questions
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Jovial Plaguebearer of Nurgle
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time wizard wrote:1. Just to correct, the agonizer is a power weapon, not a power weapon that ignores armor saves.
So it would follow the rules for unusual power weapons.
This would be my thinking.
2. As per the codex, you must take a minimum of at least 1 of each type for the court.
Meaning you need one Lhamaean, one Ur-Ghul, one Medusae, and one Sslyth or none at all? Do you have a page number reference?
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:43:36
Subject: Two DE Questions
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Powerful Phoenix Lord
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Unit composition of the Archon court:
1-X Lhamaean
1-X Ur-Ghul
1-X Medusae
1-X Salyth
It is exactly the opposite of Beast Masters whose unit is 1-X Beast Masters but may include 0-X of the various pets.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:45:13
Subject: Two DE Questions
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Jovial Plaguebearer of Nurgle
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Happyjew wrote:It is exactly the opposite of Beast Masters whose unit is 1-X Beast Masters but may include 0-X of the various pets.
I can't say as I'm happy about that, but I also can't say you're wrong. On the up-side, it makes fielding Asdrubael Vect in his Raider with nine other models much simpler.
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/07/06 18:45:47
Subject: Re:Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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Octopoid wrote:
Meaning you need one Lhamaean, one Ur-Ghul, one Medusae, and one Sslyth or none at all? Do you have a page number reference?
It's one of each. If you have none at all, you have no court of the Archon!
Page 84 of the Dark Eldar Codex.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 18:49:12
Subject: Re:Two DE Questions
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Sinewy Scourge
Grand ol US of A
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1) Yes it wounds on a 4+ and is AP 3. Unfortunately it is not like the old one that simply ignored armor saves...that would be nice.
2) You have to have at least one of each. Under the Court of the Archon is the unit composition. Each one has a max number as well and they are not the same. You cannot take a court comprised completely of the same unit. Nothing about their make up has changed.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/07/06 18:49:19
Subject: Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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Octopoid wrote:
I can't say as I'm happy about that, but I also can't say you're wrong. On the up-side, it makes fielding Asdrubael Vect in his Raider with nine other models much simpler.
It would be cheaper to take Vect in his Dais with wyches, warriors or wracks.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 18:55:21
Subject: Two DE Questions
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Daring Dark Eldar Raider Rider
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time wizard wrote:Octopoid wrote:
I can't say as I'm happy about that, but I also can't say you're wrong. On the up-side, it makes fielding Asdrubael Vect in his Raider with nine other models much simpler.
It would be cheaper to take Vect in his Dais with wyches, warriors or wracks.
It would be cheaper to not take Vect at all, as he's nerfed into oblivion anyway.
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![[Post New]](/s/i/i.gif) 2012/07/06 19:02:54
Subject: Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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Mandor wrote:
It would be cheaper to not take Vect at all, as he's nerfed into oblivion anyway.
How do you figure that?
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 19:17:34
Subject: Two DE Questions
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Daring Dark Eldar Raider Rider
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time wizard wrote:Mandor wrote:
It would be cheaper to not take Vect at all, as he's nerfed into oblivion anyway.
How do you figure that?
No AP2 weapon, nerfed assault range, no viable support assault unit and silly wound allocation. Certainly not worth his points.
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This message was edited 1 time. Last update was at 2012/07/06 19:18:09
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![[Post New]](/s/i/i.gif) 2012/07/06 19:20:18
Subject: Two DE Questions
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Stone Bonkers Fabricator General
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time wizard wrote:Mandor wrote:
It would be cheaper to not take Vect at all, as he's nerfed into oblivion anyway.
How do you figure that?
his weapon is also AP3 Automatically Appended Next Post: Mandor wrote:time wizard wrote:Mandor wrote:
It would be cheaper to not take Vect at all, as he's nerfed into oblivion anyway.
How do you figure that?
No AP2 weapon, nerfed assault range, no viable support assault unit and silly wound allocation. Certainly not worth his points.
well and that. His stupid dias was almost enough. Drazhar got to be awesome on the other hand.
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This message was edited 1 time. Last update was at 2012/07/06 19:20:49
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/06 19:39:29
Subject: Re:Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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Yes, but he still siezes the initiative on a 4+, had grenades, and if you start him with a haemonculi and a unit of wracks he'll start with feel no pain and furious charge.
His assault range is going to be about the same as it was.
Instead of 1D6 for fleet and 6" charge, he now can re-roll either or both of the charge die.
That and the challenge rule, at his initiative he's going to be attacking anything he wants first.
So I don't think he got nerfed, in some ways he got better, and in some a bit worse.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 20:32:34
Subject: Re:Two DE Questions
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Angered Reaver Arena Champion
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time wizard wrote:His assault range is going to be about the same as it was.
Instead of 1D6 for fleet and 6" charge, he now can re-roll either or both of the charge die.
Its important to note that fleet really is nerfed in this edition. Sure, your max on foot is the same. However, your total distance will be less on average in open ground.
Essentially you are trading d6+6" from 5th edition for 2d6 with a reroll. There is a chart out there showing that it is much worse to have the 2d6 reroll. However, assaulting through DT in 5th is largely the same as non- DT assaults in 6th, with DT assaults in 6th barely being worse than non- DT for fleet units.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2012/07/06 20:33:10
Subject: Re:Two DE Questions
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Daring Dark Eldar Raider Rider
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time wizard wrote:Yes, but he still siezes the initiative on a 4+, had grenades, and if you start him with a haemonculi and a unit of wracks he'll start with feel no pain and furious charge.
His assault range is going to be about the same as it was.
Instead of 1D6 for fleet and 6" charge, he now can re-roll either or both of the charge die.
That and the challenge rule, at his initiative he's going to be attacking anything he wants first.
So I don't think he got nerfed, in some ways he got better, and in some a bit worse.
Seize initiative is very circumstantial. As it's only a 50% chance you actually seize, you can't rely on it. It's certainly not worth building your army around it.
Grenades are interesting on a cheap, spammy unit, but hardly worthwhile on a 240 pt character.
Feel no Pain has been nerfed in general for Dark Eldar, as we are just as vulnerable to losing it because of Instant Death on STR6 and up, yet it's only 5+ now.
Furious Charge is useless on Vect, because he has a (non-AP2) weapon that always wounds on a fixed value.
Wracks and Haemy are useless as support, as they don't have Fleet, so his assault range will be nerfed even more. And their Initiative is 4.
His assault range, like any Dark Eldar unit assaulting from a vehicle, has been nerfed by 9 minus D6.
In any challenges Vect would want to participate in (aka, not Blob sergeants), he'll be facing a 2+ Sv IC, which his weapon can't penetrate, because Dark Eldar got screwed over by Matt Ward.
So yeah, let's leave Vect at home.
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This message was edited 3 times. Last update was at 2012/07/06 20:40:46
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![[Post New]](/s/i/i.gif) 2012/07/06 20:53:28
Subject: Re:Two DE Questions
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Sinewy Scourge
Long Island, New York, USA
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Well, I agree with a lot of what you said.
I'll still have to playtest a few games with vect though before I give up on him.
Another DE player I know is calling 6th the "Grey Knights Edition" of the rules.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/07/06 21:23:04
Subject: Re:Two DE Questions
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Daring Dark Eldar Raider Rider
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time wizard wrote:Well, I agree with a lot of what you said.
I'll still have to playtest a few games with vect though before I give up on him.
Another DE player I know is calling 6th the "Grey Knights Edition" of the rules. 
It's true, in the sense that the entire edition got the Matt Ward treatment. Grey Knights are actually one of the few Codices that don't benefit that much from it in comparison to the other MEQ armies. Probably because they already received the Matt Ward's tender attention. For now, I'm just calling it MEQhammer 40K (or TEQhammer 40K). Every non-power armour army got the shaft in this edition, in one form or the other. But that's Matt Ward for you.
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This message was edited 2 times. Last update was at 2012/07/06 21:24:24
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