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Made in us
Regular Dakkanaut





Safari formatting...
   
Made in us
Regular Dakkanaut





Hi all,

I'm going to use grey knight termies/storm troopers to do this list because the figs are so great. Along those lines, are there any traits that would fit the 666th (so corny) chapter well?

Here's the list:

HQ

Epistolaty-fear/fury, terminator armor
Termie command squad (5 men)-2 assault cannons

Epistolary-fear/fury, terminator armor
Termie command squad (5 men)-2 assault cannons

ELITES

6 Terminators-2 assault cannons, sgt w/PF

6 Terminators-2 assault cannons, sgt w/PF

6 Terminators-2 assault cannons, sgt w/PF

TROOPS

6 Scouts-sniper rifles, homer

6 Scouts-sniper rifles, homer

Well, anything that's not fearless is going to have a heak of a time against this list what with all of the pinning etc. On the other hand, ths librarians are going to be useless against a whole lotta stuff.

The scouts are also a little sad, I mean, twelve 4+ save snipers on the tableare just asking to get pummled. The other problem is that there is no Lysander (and there never will be), so a few bad deepstrike rolls would toast me.

A couple of alternatives that I have thought up are as follows (in both cases the second HQ choice has been dropped):

Add 3 landspeeders

Add 3 podding dreads (as HS taking heed the wisdom)

Any other ideas?
   
Made in us
Longtime Dakkanaut






The power fist on the sgt is a waste of points.

And scouts stink. Sniper scouts in this sort of list, much more so.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in nz
Regular Dakkanaut



Auckland, New Zealand

Hey umm why not just make the command squads 4-strong and then replace the scouts with las/plas squads? I would also be tempted to leave the elites termis at 5-man even if it does break the even-numbered squads rule and put the points elsewhere (tornaodos).
   
Made in nz
Regular Dakkanaut



Auckland, New Zealand

Yeah didn't notice that, Mauleed is right, definitely scrap those powerfists......
   
Made in us
Longtime Dakkanaut






Remove one terminator from each command squad (the character doesn't count for their scoring) and one from each regular squad (yes it does hurt their scoring, but it's 120 points).

That frees up 200 points.

Add in the 3 powerfists, that's 45 more.

Buying anything with pods works great with all those terminators, because it allows you to block LOS to them if you need to. (drop the terminators first, then if they drift in front of a plasma cannon, drop a pod in the way).

But the scouts really do stink. They're just so easy to kill, and if you deepstrike, they're going to be on the board all alone, eating every single shot the enemy can throw at them until help arrives. It's not hard to kill 12 scouts in one turn. If you lose them, that's another ~250 points.

With 495 points, you've got enough for 4 drop podding tac squads. Or 3 and a dread in a pod.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in ca
Dakka Veteran




The Hammer

Scouts are pretty fluffy (IMHO) with Termies - I dunno about the Sniper Rifles though. 75 points gets you an infiltrating missile launcher versus 100 for a 5-man las/plas - if you want the points elsewhere it can be worth it sometimes.

Here's my silly take on the 1st and 10th:

http://www.dakkadakka.com/Default.aspx?tabid=93&forumid=18&postid=45023&view=topic


When soldiers think, it's called routing. 
   
 
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