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H.B.M.C. wrote: Correct me if I'm wrong, but we're still missing the Bolt Pistol and Web Pistol, two things on the GSC sprue.
I would say the good thing with Gang War 3 is that we no longer miss any weapons. I should say almost, cause we still don't have autocannon and powerfist. But we got more than ever before of existing and new stuff. Thanks to the proper trading post now, any gang has clearly defined rules on how to obtain a bolt pistol or web pistol. Don't be put of just cause they're not in the house weapon list. That's what campaigns are for!
Ok.. so I was wrong. They just wrote it really small on the page right before it says all this stuff is Cawdor exclusive (including the rifle and chain glaive SMH).
So my cancer boys will be able to snipe it up! Rare 9 and only 30 creds, the glaive is 10 and 60.
Come with me if you want to live.
Wait, what?
---------------
Killed all those Tryands for ya!
Huh?
Still mad acolytes don't have 2 wounds, it kind of makes them the worst champs in the game. But at least they can take more optimal weapons, now.
I'd be super excited to convert Aberrants with a variety of different melee weapons if I hadn't literally finished building my last 4 tonight (with standard gear, suitable for Kill Team). Ah well, I'll do it when the new sculpts hit.
Still mad acolytes don't have 2 wounds, it kind of makes them the worst champs in the game. But at least they can take more optimal weapons, now.
They won't be getting 2W because can cheese pretty hard with Infiltrate + demo charge. Which is pretty devastating with cards. They single-handedly broke the entire 2d Underhive game. And the only gang that can counter this strat is Goliath using cards. They even raise the demo charge to 65 credit now.
Still mad acolytes don't have 2 wounds, it kind of makes them the worst champs in the game. But at least they can take more optimal weapons, now.
They won't be getting 2W because can cheese pretty hard with Infiltrate + demo charge. Which is pretty devastating with cards. They single-handedly broke the entire 2d Underhive game. And the only gang that can counter this strat is Goliath using cards. They even raise the demo charge to 65 credit now.
Fair enough, but I approach everything about game balance from a campaign perspective (and, with what I can admit might be off-putting arrogance, also view 3D campaign as the "superior" or "true" form of the game). Although I don't resent anyone who enjoys the other modes.
Infiltrating demo charges aren't that effective in a campaign. They might work once, but the next time you play that opponent (or anyone who spoke to them) they will deploy more diffusely. Also, the Acolytes will die literally every game, and even if they avoid injuries and death their Cult's economy will tank.
If that was the end of the story, things would be fine -- having a devastating alpha strike build available hurts the game overall, so it's fair for a GSC player to be punished for attempting it. But the problem extends to more mundane builds, since Acolytes are extremely easy to pick on at basically all times, and a merciless opponent can deliberately devastate your economy.
However, Familiars will be a huge defensive boost now, for a very reasonable cost, so even Acolytes are looking better.
Still mad acolytes don't have 2 wounds, it kind of makes them the worst champs in the game. But at least they can take more optimal weapons, now.
They won't be getting 2W because can cheese pretty hard with Infiltrate + demo charge. Which is pretty devastating with cards. They single-handedly broke the entire 2d Underhive game. And the only gang that can counter this strat is Goliath using cards. They even raise the demo charge to 65 credit now.
Fair enough, but I approach everything about game balance from a campaign perspective (and, with what I can admit might be off-putting arrogance, also view 3D campaign as the "superior" or "true" form of the game). .
The thing is, while the designers probably agree with your first point, they absolutely don't agree with the second (for example, one important bit of tactical advice I've seen from them is "if you're having trouble on Sector Mechanicum setups, try fighting on Zone Mortalis if that plays to your strengths"), so any balancing absolutely will take that into account.
cainex1 wrote: Ok.. so I was wrong. They just wrote it really small on the page right before it says all this stuff is Cawdor exclusive (including the rifle and chain glaive SMH).
So my cancer boys will be able to snipe it up! Rare 9 and only 30 creds, the glaive is 10 and 60.
That's the one thing I find very odd - I don't understand why the chain glaive is openly available to all gangs, as it is depicted very much as a Cawdor special (a la the pole-weapons). The long rifle, absolutely (and I'm hoping those will feature prominently for Delaque). Either way, the chain glaive alone will make the cawdor weapon set an essential purchase.
I like the new Genestealer rules I think. A bit bummed the Acolytes didn’t gained the extra wound or movement, but the tightening everything else up is nice. Also I love those Cawdor conversions and might have to do that...
I'd be super excited to convert Aberrants with a variety of different melee weapons if I hadn't literally finished building my last 4 tonight (with standard gear, suitable for Kill Team). Ah well, I'll do it when the new sculpts hit.
Yes, exactly! Got all my models ready, now I want leader with heavy weapon, aberrant with sword etc.
That's why I waited for scans to appear. Soon as I saw how badly proofread they were (something this second version rightly fixes), I knew I'd be avoiding the WD gangs.
Now just waiting for Chaos and Bounty Hunter gangs to be further updated and released online.
Gang War 4 has a "Warhammer 40,000 Universe" logo on the back near the barcode that I've not seen before (certainly not on any of the other Necromunda books). Presumably this will be on Adeptus Titanicus too. Has anyone seen it on any other "side games"? Kill Team, for example?
Does anyone know if the female gangers are still available from Shapeways, still?
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
zend wrote: Question for people that have read Gang War 4:
Can Venator Gangs take the House specific Brutes as Hanger-Ons?
From my read of it, seems not. There is no specific mention otherwise so unless they FAQ it, I would lean heavily to no.
Thanks, i'll keep my eyes open for an FAQ that specifies. If it ever does come up I expect they'll flat out say no, but it would be pretty sweet if you could hire Brutes from the House your Leader's legacy is from.
I really like that Cawdor Brute's design, so I might kitbash a Champion with an approximated loadout and statline for the time being once I get my hands on it's profile.