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Made in se
Fresh-Faced New User




As some of you might know by now is that bikes and mostly attackbikes got a buff with 6th ed.
I´m a vanilla marine player, White Scars, and I want a to hear your thoughts about attackbike w heavybolter?

3 Attackbikes will pump out 9 HB and 6 TL bolter shoots up to 12 inches, 24 after driving, at a cost of mearly 120 points.
All this with T 5 with a jink save and 2 wounds that can´t be insta killed.

Is it me or is that good?

This message was edited 1 time. Last update was at 2012/07/28 19:42:11


 
   
Made in dk
Grovelin' Grot




It is good. I like to use mine as "clean up crew".

Mvh.

Sorry about the gramma i was not born by english speaking parents  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its decent. I can see it working in an all bike army on half the bike squads.

HB squads should have Plasma guns as their special weapons while the other half have MMs and Meltaguns as their weapons.

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Each model may fire one weapon unless otherwise stated. I don't believe you can fire both the HB and the bolter, as it is a single model...

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I believe the Attack Bikes are specifically allowed to fire 2 weapons.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Grey Templar wrote:I believe the Attack Bikes are specifically allowed to fire 2 weapons.

says which rule?
What separate's them from other models? which rule?

   
Made in us
Preacher of the Emperor




Boston, MA

Jihallah wrote:
Grey Templar wrote:I believe the Attack Bikes are specifically allowed to fire 2 weapons.

says which rule?
What separate's them from other models? which rule?


The bike rules. Each bike is allowed to fire one weapon per rider. The attack bike has two riders and thus gets to fire two weapons.

Back on topic, heavy bolter attack bike squadrons are awesome. They are cheap, can move fast, are still denial units (unlike speeders) and got an additional buff because wounds from dangerous terrain tests now allow armor saves. I've been using two attack bike squadrons (one with 3x HB, one with 3x MM) as my standard fast attack for years now and they worked well. The ability to launch assaults is money, especially now that Hammer of Wrath is in play.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

PanzerLeader wrote:
Jihallah wrote:
Grey Templar wrote:I believe the Attack Bikes are specifically allowed to fire 2 weapons.

says which rule?
What separate's them from other models? which rule?


The bike rules. Each bike is allowed to fire one weapon per rider. The attack bike has two riders and thus gets to fire two weapons.

TY!

   
Made in se
Fresh-Faced New User




Yupp bikes can fire bolters also.

Since they put out an impressive amount of shoot wich cost almost nothing, also is a denial unit, I for one are considering a 3 HB attackbikes in my 2K army.

This message was edited 1 time. Last update was at 2012/07/29 05:39:13


 
   
Made in us
Longtime Dakkanaut






I have 9 bikers w heavy bolters in my BA army that is 360 points and yes I do use it as for riot control and emergency fire support.

Too me a good unit all around.

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Made in us
Fixture of Dakka





Yes, this is a very good unit. I'm shamed I forgot it was even a possible unit.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in us
Bounding Assault Marine




Redlands, California

My buddy, Lormax, runs 3 HB attack bikes and 6 MM attack bikes in his jump marine list. Most turns the HB attack bikes get prescienced.

After playing against that army a few times the first target every game is usually the HB squad as most of my armies cannot deal with that amount of Str 5 firepower.

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https://www.dakkadakka.com/dakkaforum/posts/list/745028.page 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

In 5th, MM attack bikes were the best choice.

In 6th, HB bikes get a little boost. Lots of shots help to knock FMCs from the air. Glancing AV 11 now has a point.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Bikes were good before, they are still good now, why would you think it had changed? Nearly everything in the game is a valid choice, except for chaos spawn and the space pope of course.

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Made in us
Longtime Dakkanaut




Attack bikes got a good boost in this edition. I'm trying to fit them in as many armies as I can right now.
   
Made in se
Fresh-Faced New User




juraigamer wrote:Bikes were good before, they are still good now, why would you think it had changed? Nearly everything in the game is a valid choice, except for chaos spawn and the space pope of course.


I hear you are not an old biker gamer....and no not everything is valid, but that is another thread.
Yes bikes are good now, but then they got a massive buff if you consider against 5th ed. Granted this is another game today then it was back in 5th when it was MM edition for attackbikes.
   
Made in se
Fresh-Faced New User




So I had myself a game against SW with my WS.
Used 3 HB attackbikes...they where awesome, no they didn´t kill droves of SW.
But they where annoying, high rate of fire and their mobility caused some disruption for my opponent.
Will try them out some more, Will have a game agains Tyranids next week and then I think they will shine. I guess they have earned their place in my 1999K tournament army.
   
Made in it
Infiltrating Broodlord





Italy

3 HBs Abikes are amazing for cleaning operations and fit very well in fast moving armies. Not only in bikers themed lists.

The only problem I see is eventually the unavailability of Fast Attack slots for flyers like stormtalons or stormravens.
In my bikers list (vanilla) I do like now a days to have at least 2 Stormtalons and a MM Attack bikes unit. Considering all the MM available on the troop bikers I'll may consider to take HBs instead but this has to be checked.

Anyway, even if cutting to half the bolters effectiveness try to keep the max distance available all the time. I'm not telling you to stay alwais at 36" but consider to never get closer than 24".
This way you'll may throw only 3 bolter's shots but this will force your opp shooting you and with T5 and 5+ (or better) cover save you'll be fine most of times.

Besides, if he will force you to take a morale check remember Combat Tactics.

This is obviously valid for all your bikes. If you setup all you bikers units to be fully effective at 24" (plasmaguns+MM troops bikers units) than you'll may take complete advantage of the range, the T and eventually even of Combat Tactics.

This message was edited 1 time. Last update was at 2012/07/31 09:25:58


Every molecule will be useful

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Made in nz
Pile of Necron Spare Parts




Belsibub wrote:As some of you might know by now is that bikes and mostly attackbikes got a buff with 6th ed.
I´m a vanilla marine player, White Scars, and I want a to hear your thoughts about attackbike w heavybolter?

3 Attackbikes will pump out 9 HB and 6 TL bolter shoots up to 12 inches, 24 after driving, at a cost of mearly 120 points.
All this with T 5 with a jink save and 2 wounds that can´t be insta killed.

Is it me or is that good?

Sorry, I don't have my rulebook on me, so I can't look it up - why can't bikes be insta-killed by Str 10 weapons?


 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

They can (force weapons work as well), but they're not longer insta-killed by Str8 & 9 weapons which I think it the point OP was trying to make.

Armies: Crimson Fists, Orks, Eldar 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Yup, it's that S8 that's the problem. Most armies have easy access to S8 attacks (meltaguns, power fists). However, where S10 is found it's rare and not easily spammed.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in se
Fresh-Faced New User




Well I also added a Stormtalon in my 2k list, and I must say that I was disapointed in the way it performed.
Granted I had few choises for him, mostly terminators. And as far as I know my 3 HB attackbolters outmatched the Talon.
   
 
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