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1500pts SabrX's Blood Angels vs Jy2's Daemons (Complete)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Will Blood Angels jumper list prevail over Daemons Flying Circus?
Yes, FNP Jump Infantry spam for the win! 43% [ 12 ]
Draw, both armies will come to a standstill with objectives contested. 18% [ 5 ]
No, there's way too many Flying Monstrous Creatures for Blood Angels to handle. 39% [ 11 ]
Total Votes : 28
Author Message
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Made in us
Longtime Dakkanaut






Bay Area

Last Thursday, Jy2 and I played 1500 points game between my Blood Angels versus Jy2's Chaos Daemons. He had just got back from playing two games, the first against Frankie's Dark Harliestar and the second against Reecius's Sons of AnOrky featuring Nobz Bikers. In both games, Jy2 fielded his Daemon flying circus, which features 4 Flying Monstrous Creatures. You can read the battle report here: link

Jy2 was anxious to squeeze in a third game against me that day. Jy2 forgot to bring his camera, but I had mine readily available. Unfortunately my camera ran out of memory, so I switch to taking pictures using my camera phone. I apoligize in advance if some of my pictures turns out to be blurry.

Because my list had no defenses against flyers, Jy2 thought it would be fair to trade a second Daemon Prince for a unit of six Fiends of Slaanesh and bump his Plague Bearer unit to nine strong.

I brought with me my take-all comers Assault Marine list with a small unit of Assault Terminators.

---------------------------------------------------------------------------------

Army List:

Daemons of Chaos

Kairos Fateweaver
Bloodthirster - Blessings of the Blood God, Unholy Might (Warlord)

6x Fiends of Slaanesh

5x Pink Horrors - Bolt, Changeling
5x Pink Horrors - Bolt
5x Pink Horrors - Bolt
9x Plaguebearers, Chaos Icon

Daemon Prince - 3+, Daemonic Flight, Mark of Tzeentch, Bolt, Breath of Chaos

Blood Angels (Blood Ravens 8th Company)

Librarian, Terminator Armour, Storm Shield

5x Assault Terminators, 1 TL-Lightning Claws, 4 Thunderhammer/Storm Shields
2x Sanguinary Priests, Jump Packs
1x Sanguinary Priest, Terminator Armour

10x Assault Marines, Power Weapons, 2 Meltaguns
10x Assault Marines, Power Weapons, 2 Meltaguns
10x Assault Marines, Power Weapons, 2 Flamers
10x Assault Marines, Power Weapons, 2 Flamers

---------------------------------------------------------------------------------

Table and Terrain:


The table was setup to resemble a town with Colosseum in the middle, ruins and hills on the side. Colosseum walls is counted as impassible terrain. The only way inside is through the the two entrances on either side.

Mission: The Relic
We rolled for mission and got Crusade with three objectives.


I won the roll off and place the first one in the coloseium. Jy2 placed his on top of a hill. I placed the last one on top of a ruin building.

Deployment: Dawn of War
It’s essentially Pitched Battle from 5th ed.

Pre-Game Analysis:

Jy2
Judging from the amount of shooting SabrX had in his army, I felt kind of bad because I didn't think that he would be able to handle all my FMC's (flying monstrous creatures). Thus, I felt it more sporting if I had 1 less FMC, swapping out one of my daemon princes for a unit of Fiends of Slaanesh as well as some plaguebearers that I used earlier against Reece and Frankie. I think now it will be more of a fair fight, though I hope this doesn't come back and bite me in the arse.

But despite SabrX's lack of shooting in his jump BA army, I cannot take it lightly. That is because his army has gotten better against my daemons. Now he gets his FNP saves even though my monstrous creature attacks ignore armor. And in combat, I can't single out his sanguinary priests (except by Boon of Mutation from Kairos) to kill them. His furious charge did get nerfed somewhat. However, now ATSKNF has gotten much, much better. Overall, I think jump BA has gotten better against my army.

If I get my preferred wave and if my daemons don't mishap, then I think this is going to be a tough, tough fight for my opponent. If not, then he has a chance to take this one. Oh, and it helps that I have 5 scoring units in this game due to my Warlord, the Bloodthirster, being scoring.

Me
This will be a tough match up. Funny how I'm fielding an army full of bolt pistols, flamers and meltaguns against Flying Monstrous Creatures. While my army lacks shooting, it makes up for in assault and mobility.

My tactic for this game is simple. Use mobility to ground Flying Monstrous Creatures and snare them in assault. Sanguinary Priests grants FNP against anything that isn't Str8. I only have the Bloodthirster and Bolt of Tzeetch to worry about. It's almost like my entire army is all protected by a 5++ invulnerable save. Once the Flying Monstrous Creatures are dealt with, Assault Marines will kill off any Daemon scoring units.

Fateweaver will be a nuisance in this game. I didn't inflict a single wound on him last game. With Boon of Mutation, he can pick off my Sanguinary Priests and Librarian. Bother Independent Characters is the backbone of my army. Without them, it will be an uphill battle.

Fortunately Fateweaver isn't the Warlord in this game. The Bloodthirster is. On top of that, the Bloodthirster has the scoring Warlord trait. That makes him my number one target in this game. He's more dangerous than Fateweaver. He can bypass T4 FNP, control objectives, and is formidable in assault.

Deployment:
Spoiler:

Next step is Warlord traits. Jy2 roll on the Personal Traits for his Bloodthirster and got a 6, 'Immovable object'. His Bloodthirster is now scoring! I roll on Command Trait for my Librarian and got a 3, 'The Dust of a Thousand Worlds'. All friendly units within 12” of my Warlord gets move through cover special. Jump Infantry ignoring dangerous terrain tests? I'll take it!

I won the roll off to go first, but chose to go second.

My librarian rolls on the divination table and got Perfect Timing and Precognition. Perfect Timing allows the Libby and the unit he’s joined with to ignore cover saves for shooting. I planned to have the Librarian joined to the Assault Terminators for the majority of the game, so Perfect Timing is useless. I downgraded it Primaris Power: Prescience. It’s like Unleash Rage, but better because I can target a friendly unit within 12”. Also, do note that the power that I did keep would allow the Librarian to re-roll failed hits, wounds, and saves. Re-rollable 2+/3++? Take that Space Chicken!


I deploy all my units closest to the objectives. None of my units succumbs to Red Thirst. I don’t bother to seize the initiative. Daemons are forces to come in from reserves with half their army deep striking in on turn 1.

Let the games begin!


Turn 1:

Spoiler:
Daemons of Chaos

Jy2 splits his army into halves. His preferred wave contains all three Fate Weaver, Bloodthirster, Daemon Prince, and Fiends of Slaanesh. Second wave contains Plague Bearers and 3 squads of Pink Horrors.

Unfortunately, his preferred wave doesn't come in.


He positions his Plague Bearers in the back, but they scatter 8” backwards, off the table. He roll on the mishap table and I get to place them. Plague Bearers gets the best seat in the house, right in front my army.


Jy2 plays aggressive and deep strike two pink horror squads near the objectives. They run towards the hill objective.


Mysterious objective turns out to be Grav Wave Generator, which halves charge range against units in control of the objective.


The last unit of Pink Horrors, which contains a changeling, lands in the back, right of the center objective. In the shooting phase, they run towards it.

Blood Angels


Marines swarms around Plague Bearers.

Combat squad closes in on Pink Horrors. A full squad of Assault Marines goes after the pink horrors in the back right.


Mysterious center objective turns out to be Skyfire Nexus. Scoring units within 3” have Skyfire special rule.


Marines guns down a squad of Pink Horrors, scoring First Blood.


One Plague Bearer dies to Meltagun.


Librarian casts Prescience on his own squad. Assault Marines and Terminators charges the Plague Bearers and wipes them out.

So far it's not looking for Jy2. Two scoring Daemon scoring units out of the picture.


Turn 2:

Spoiler:
Daemons of Chaos

Jy2 roll for his reserves, he rolls a 1 for Daemon Prince, 2 for Fate Weaver, and 1 for Blood Thirster. None of his Flying Monstrous Creatures come in!


Fortunately the Fiends come in, saving Jy2 risk of being wiped out bottom of turn 2.


Daemons move.


Pink Horrors on the right warps an Assault Marine into gelatinous goo.


Pink Horrors on the left warp fires and burns 2 Assault Marines from a combat squad.


Fiends run towards Pink Horrors.

Blood Angels



Combat Squads intercepts the Pink Horrors near the hill. Assault Marines carefully position themselves near the Pink Horrors near the coloseium. Rest of the Blood Angels spread out.


Combat squad blasts two Pink Horrors back into the warp.



Assault Marines passes moral against the Changeling and burn three Pink Horrors to a crisp.


They follow up with a charge and leave no survivors.


Combat Squad also routes Pink Horrors.

Jy2 has lost all his troops. His Bloodthirster is his last scoring unit.


Turn 3:

Spoiler:
Daemons of Chaos

All three Flying Monstrous Creatures finally comes in from reserves.


Fate Weaver lands near a Sanguinary Priests. Bloodthirster lands on the far left.


Daemon Prince mishaps while attempting a risky landig next to Fate Weaver. I place him on the far right, next to Mr. Donut.


Fiends greets the Assault Marines.


Fate Weaver uses Breath of Chaos, Daemonic Gaze, and Boon of Mutation on the Sanguinary Priest’s squad. Jy2 however rolls poorly and fails to kill a single model. I pass Priest’s toughness test.


Bloodthirster runs closer to the Assault Marines.


Fiends charges Assault Marines. Overwatch inflicts one wound. Fiends rends and hacks five marines into pieces. Marines strikes back, but fails to inflict any damage. They pass their moral test.

Blood Angels


Marines forms a congo line between Bloodthirster and Skyfire nexus objectives, located inside the Colosseum.


Thanks to Skyfire, two ten-man Assault Marine squads with meltaguns burns two wounds off the Bloodthirster. Jy2 manages to pass his grounded test against Assault Marines shooting. It ultimately came down to a single Storm Bolter from Sanguinary Priest wearing Terminator armour, which grounded the Bloodthirster. Bloodthister falls, but doesn’t get wounded from the Str9 hit.


Everyone group hugs the Bloodthirster.


Bloodthirster challenges, but sergeant declines the offer and watches from the sidelines.


Bloodthirster kills strikes Assault Marines, including a Meltagun. He then drowns under a fury of fists from overwhelming number of attacks. Marines consolidates.

Yay, slayed the Daemon Warlord!


Fiends finishes off Assault Marines and consolidates.


Turn 4:

Spoiler:
Daemons of Chaos

Daemon Prince flies along the board edge, chasing after Mr. Donut.


Fate Weaver lands near the hill objective.

Fiends seeks refuge inside the Colosseum.


Fatewaver glare two Marines to death and kills two more with his stinky breath.


Daemon Prince runs after Mr. Donut.

Blood Angels

Librarian casts Prescience on his own squad.


Assault Marines converges on Fateweaver.

Assault Terminators prepares to do battle with the fiends.


After a lot of Bolt Pistol shots, Assault Marines finally manages to ground Fateweaver.


Fateweaver issues a challenge, which the Sanguinary Priest humbly declines.

Only a single Assault Marine squad is able to assault big bird. No room for anyone else. Fatewaver strikes first. Out of two attacks only one hits, but rolls a 1 to wound.



Assault Marines inflicts one wound on Space Chicken!


Assault Terminator charges the Fiends. The Colosium offers a great choke point, limiting the Terminator’s attacks. Two Terminators and two Fiends dies in the exchange.


Turn 5:

Spoiler:
Daemons of Chaos
Daemon Prince swoops next to Mr. Turtle.


He uses Bolt of Tzeentch to pick off an Assault Marine.


Fateweaver uses Boon of Mutation on Sanguinary Priest, but Priest once again passes toughness test. In assault, Fateweaver issues challenge, which Priest happily declines. Fateweaver again hits once, but rolls 1 to wound.


Terminators kills a Fiend while taking no wounds in return.

Blood Angels

Blood Angels librarian casts Prescience on his own squad.


Assault Marines leaps inside the building near the Daemon Prince. Only the Sanguinary Priest fails a dangerous terrain test, including both his armor save and FNP.

During the shooting phase, Assault Marine fail to ground the Daemon Prince.


In assault, Terminators slays another Fiend while taking no wounds in return.

We roll to see if the game continues, and it does!


Turn 6:
Spoiler:
Daemons of Chaos


Daemon Princes uses Breath of Chaos and Daemonic Gaze, killing three Assault Marines.


Terminators finish off Fiends.


Fateweaver uses Boon of Mutation on Sanguinary Priest, but he passes his toughness test. Hasn't failed a single one all game!

In assault, Fateweaver for the third time hits once, but rolls 1 to wound.

Assault Marines manages to inflict a second wound on Fateweaver.

Blood Angels


Combat squad contests objective.


Assault Terminators waits for Fate Weaver to kill an Assault Marines so that they could charge Fateweaver.

Assault Marines in the building leaps out and goes after the center objective.


Fateweaver finally kills an Assault Marine, but loses his last wound to from failing a single 3++ re-rollable save.

We roll to see if the game continues and it does not.


Blood Angels scored First Blood, slayed Daemon’s Warlord, control one objective, and has a unit in Daemon’s deployment zone. That sums up to six Victory Points!

Daemons has a unit inside Blood Angel’s deployment zone and contests back objective. Daemons score one victory point.

Blood Angels wins six to one!



Post Game Analysis:

Jy2

I guess it would have been better to balance out my waves in this game, but you know what? I never once even considered it. My first instinct was to go for broke and bring in my strong half. Honestly, I felt that I could table my opponent had I got them in, slowly and methodically. Alas, ludy luck was not with me this game. The Gods of Chaos can be a b*tch sometimes. Oh well....that's to be expected when playing daemons.

Now this is how you beat the Flying Circus. You need multiple units to keep on firing at those FMC's. It's not that you will hurt them with your shooting, but so that you can assault them with your ground and pound force (assuming an assaulty army). It's happened to me on every single game I've had so far with my daemons, and these are against armies that aren't even that shooty. Tyranids, harliestar eldar, orks, tau-orks and now blood angels....all these armies have pitiful shooting and yet every single one of these armies were able to ground my FMC's and then kill them in assault. And Fateweaver died in all but 1 of those games. So in my opinion, the Daemon Flying Circus is far from broken. It is a strong (if unbalanced) daemon build that can be overwhelmed if the opponent plays it correctly (though the daemon flying circus can also overwhelm the opponent as well).

Despite the recent streak of bad luck I've been having with my daemons, I still enjoy playing them a lot and will continue to play them aggressively. Maybe if I continue lose the next 5 games, I might change up my tactics (and list), but for now, I just enjoy the sheer horror on my opponent's face when he sees 4-5 FMC's coming down and staring him straight in the eyes.

Me

Overall, much of the outcome can be attributed to Jy2's bad luck. Two units mishap, preferred Wave didn't come in, three Flying Monstrous Creatures didn't come in on turn two, and the list goes on and on. I passed every toughness test from Boon of Mutation. Grounded Fate Weaver and Bloodthirster with small arms fire. The game was really one-sided. I should have had more difficulty dealing with Flying Monstrous Creatures in this game. The Skyfire Nexus helped scoring two wounds on the Bloodthirster, but it was ultimately snap shot Storm Bolter from Sanguinary Priest that grounded him. It seems like Jy2 tried to group up in the back with his Pink Horrors and was trying to bide time for Fateweaver to come in. However, my list has high mobility and easily reached the Pink Horrors. The objective placement also worked to my advantage. I don't have to worry about allocating a good chunk of my force to capture distance objectives.

It's reassuring to have FNP on majority of my army. The only thing I was afraid of was the Bloodthirster. Jump Blood Angels have improved a lot in 6th Ed. I also finally got a chance to test out my Assault Terminators. They did splendid in this game. Librarian in Terminator Armour with Storm Shield is cost effective and extremely durable. He makes an excellent Warlord.

This message was edited 14 times. Last update was at 2012/08/03 15:23:51


   
Made in us
Fixture of Dakka





San Jose, CA

SabrX, please feel free to add this to your pre-game above.


Deamons:
Judging from the amount of shooting SabrX had in his army, I felt kind of bad because I didn't think that he would be able to handle all my FMC's (flying monstrous creatures). Thus, I felt it more sporting if I had 1 less FMC, swapping out one of my daemon princes for a unit of Fiends of Slaanesh as well as some plaguebearers that I used earlier against Reece and Frankie. I think now it will be more of a fair fight, though I hope this doesn't come back and bite me in the arse.

But despite SabrX's lack of shooting in his jump BA army, I cannot take it lightly. That is because his army has gotten better against my daemons. Now he gets his FNP saves even though my monstrous creature attacks ignore armor. And in combat, I can't single out his sanguinary priests (except by Boon of Mutation from Kairos) to kill them. His furious charge did get nerfed somewhat. However, now ATSKNF has gotten much, much better. Overall, I think jump BA has gotten better against my army.

If I get my preferred wave and if my daemons don't mishap, then I think this is going to be a tough, tough fight for my opponent. If not, then he has a chance to take this one. Oh, and it helps that I have 5 scoring units in this game due to my Warlord, the Bloodthirster, being scoring.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

@Jy2:

Thanks! Pre-Game Analysis posted.

This message was edited 1 time. Last update was at 2012/07/30 15:21:51


   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Yay! classic SabrX vs Jy2! *pauses the Olympics and gets popcorn to read*

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut






Bay Area

Turns 1 and 2 posted.

I'll have more up tomorrow.

sudojoe wrote:Yay! classic SabrX vs Jy2! *pauses the Olympics and gets popcorn to read*

Got to love Tivo!

   
Made in us
Fixture of Dakka





San Jose, CA

Can you believe that in the 5 games I've played in 6E with my flying circus daemons, 4 of them I didn't get my prefered wave in? Maybe the chaos gods are trying to tell me something here....



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

jy2 wrote:Can you believe that in the 5 games I've played in 6E with my flying circus daemons, 4 of them I didn't get my prefered wave in? Maybe the chaos gods are trying to tell me something here....



You have been playing too much GK, the fickle lords of chaos remembers their slights! *to be honest, that's some horrible rolling lol, I play GK and daemons and never had it that bad for perferred wave *

+ Thought of the day + Not even in death does duty end.


 
   
Made in gb
Cultist of Nurgle with Open Sores





York, UK

Good report. Jy2, split your FMC's into 2 in each wave dude. Then yr guaranteed 2 from the first turn on. Pretty intrigued by flying circus style list. Gonna try fielding a Bloodthirster, Lord of Change and 2 flying DPs in my next game see how it turns out. I'll be sticking a Greater Daemon and Daemon prince in each wave. Also think Screamers with new rules would be a valuable addition to this kind of list.

Slottabases for the Slottabase God!

Daemon host - 2000
Death Guard & Iron Wraiths Chaos Space Marines - 1500 pts incl. mini's from my Daemon Host

Beastmen Warherd - between 1000-1250 points (depending on magic items etc.)

Necromunda/RT Genestealer Cult

Necromunda/RT Beastmen Cult
Old West Lawmen + Cowboys posses

VSF British

Hasslefree Mesaan Army (wip)

Various Post Apocalyptic minis and vehicles for Wasteland 3 Meltdown 
   
Made in us
Longtime Dakkanaut






Bay Area

Turns 3 and 4 posted.

This message was edited 1 time. Last update was at 2012/08/01 06:10:40


   
Made in us
Fixture of Dakka





San Jose, CA

Diakon wrote:Good report. Jy2, split your FMC's into 2 in each wave dude. Then yr guaranteed 2 from the first turn on. Pretty intrigued by flying circus style list. Gonna try fielding a Bloodthirster, Lord of Change and 2 flying DPs in my next game see how it turns out. I'll be sticking a Greater Daemon and Daemon prince in each wave. Also think Screamers with new rules would be a valuable addition to this kind of list.

My motto is....go big or go home. That's how I like to play my daemons.

Though in this game, maybe a balanced half would have been a better idea due to my opponent's lack of shooting.

I think they are more effective coming in together as they then really put the pressure on the opponent. However, doing so also puts daemons at greater risk if they don't get their preferred wave in. It's just mainly a matter of how aggressive you like to play.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

ever thought of getting a skyshield landing pad Jy2 and flying your guys up into the enemy?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Regular Dakkanaut




I follow alot of your batreps JY2 and this could come across as insulting (but it's not...can't help that all internet statements are taken caustically after all) BUT you shouldn't play daemons.

All those eggs in one basket and making risky deep strikes on top of that? I know some games are played for whimsy but this just looks like a competitive player picking up a non-powergamer codex and floundering all over the place with it. I'm sure this was posted as an early 6th ed Fateweaver flying circus preamble but it's just bad.

I guess you could say it's bad in a good way. Chaos players, take it from this batrep and don't do this with your army.

Again, that's not being a d!ckhead, it's meant to be taken with lots-o-orc rasberries and laughter.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Longtime Dakkanaut






Bay Area

Painnen wrote:I follow alot of your batreps JY2 and this could come across as insulting (but it's not...can't help that all internet statements are taken caustically after all) BUT you shouldn't play daemons.

All those eggs in one basket and making risky deep strikes on top of that? I know some games are played for whimsy but this just looks like a competitive player picking up a non-powergamer codex and floundering all over the place with it. I'm sure this was posted as an early 6th ed Fateweaver flying circus preamble but it's just bad.

I guess you could say it's bad in a good way. Chaos players, take it from this batrep and don't do this with your army.

Again, that's not being a d!ckhead, it's meant to be taken with lots-o-orc rasberries and laughter.


Jy2 isn't a bad Daemon player. In the past he's done well with them, and I know he runs a very nasty Apoc list.

Overall, Jy2 was just really really really really unlucky this game.

There's nothing wrong with trying out new builds. The only questionable units that I see in his list are the Pink Horrors. Other then that, the rest of his list is spot on.

We'll discuss more in the post-game analysis after the battle report is over. Stay tuned.

   
Made in us
Regular Dakkanaut




Oh, I meant no disrespect nor insult. Nothing in that game seemed to go the way he'd hoped it would. I've played against daemons about 50 times and the only chaos god that really should make a codex but doesn't is Nuffle.

The dice are just so fickle to choas lists. It hurts to watch, read, and play against them most times. This batrep is all the things I hate about them (and therefore would never ever never ever play them).

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Longtime Dakkanaut






Bay Area

Turn 5 and 6 up. Battle report complete.

Post-game analysis coming soon!

   
Made in us
Repentia Mistress





Man, that was gross. I wonder if jy2 would've had a little more success if he hadn't struck his first wave so aggressively. If you don't get the preferred wave, why not drop the little guys somewhere safe and wait for reinforcements? I think that would go doubly when fighting someone with no long range shooting.

This message was edited 1 time. Last update was at 2012/08/02 06:52:27


 
   
Made in us
Fixture of Dakka





San Jose, CA

sudojoe wrote:ever thought of getting a skyshield landing pad Jy2 and flying your guys up into the enemy?

Lol...no.

Can't afford it at 1.5K and even though I can afford it at 2K, don't have the model (and not planning to get one anytime soon).


Painnen wrote:I follow alot of your batreps JY2 and this could come across as insulting (but it's not...can't help that all internet statements are taken caustically after all) BUT you shouldn't play daemons.

All those eggs in one basket and making risky deep strikes on top of that? I know some games are played for whimsy but this just looks like a competitive player picking up a non-powergamer codex and floundering all over the place with it. I'm sure this was posted as an early 6th ed Fateweaver flying circus preamble but it's just bad.

I guess you could say it's bad in a good way. Chaos players, take it from this batrep and don't do this with your army.

Again, that's not being a d!ckhead, it's meant to be taken with lots-o-orc rasberries and laughter.

Lol....no worries.

It never was this bad when I was playing my daemons in 5E, and even back then, I played them just as aggressively. I think this string of bad luck is a fluke, but I'm not too worried about it. When I play daemons, winning isn't as important to me as having fun. And I have fun by playing daemons my way. Even if I get boned with my weak half starting the game, I am willing to accept it. Honestly, if I had wanted to "play it safe", then I have my necrons and grey knights to fall back on. To me, daemons are all about taking the ride on the wild side. It's all about smashing the opponent, taking risks, taking names and kicking butt (or get my arse kicked in).

However, if I were to take them to a tournament with me, then I'd probably be a little more conservative with them. But for now, I'm just having fun with them.


Amerikon wrote:Man, that was gross. I wonder if jy2 would've had a little more success if he hadn't struck his first wave so aggressively. If you don't get the preferred wave, why not drop the little guys somewhere safe and wait for reinforcements? I think that would go doubly when fighting someone with no long range shooting.

In this game, splitting the 2 halves more equally would have probably been ok. However, I wanted to crush my opponent (heh, heh....as daemons, I always want to crush my opponents). I did try to drop my guys safely. 2 problems prevented me from doing so, however:

- Mishapped my plaguebearer unit and my opponent placed them instead.

- All 3 objectives are within easy reach of the blood angels. Had I dropped them in a safe zone, I would most likely be far away from the objectives.

If I were to bring my daemons to a tournament, however, I would probably have played them a little more conservatively.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Road-Raging Blood Angel Biker





How did you score Linebreaker with no scoring units?

   
Made in us
Longtime Dakkanaut






Bay Area

Ricter wrote:How did you score Linebreaker with no scoring units?


It doesn't have to be scoring. It could also be denial units. In this case, I had Assault Marines in Jy2's deployment zone and he had Daemon Prince who wasn't in swooping mode.

   
Made in gb
Been Around the Block




Daemon player had terrible bad luck with the dice but it all evens out over time, I suppose.

Very enjoyable batrep, cheers1
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Poor daemons. A similar thing happend in a game I had last night when a Daemon player didnt get his prefered wave while testing FMCs and the new screamers.

What was your reasoning for allowing the FMCs to deepstrike in flyer mode? Vehicles count as moving cruising speed when they deepstrike which makes it ok for flyers but im unsure on FMCs.
   
Made in us
Longtime Dakkanaut






Bay Area

Post Game Analysis are up.

   
 
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