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The Road to the Golden Throne GT (Game #1-p.2, #2+#3-p.3, #4+#5-p.4, #6-p.5, #7-p.6, #8-p.7)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which necron army should I bring to my 1st ever Grand Tournament?
List #1
List #2
List #3
None of the above - use my list below.

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Made in us
Fixture of Dakka





San Jose, CA

@Mods

Please don't move this thread to the Army List section, as it is actually going to be a battle report of my first major tournament experience. Thanks.


-------------------------------------------------------------------


Guys, the Golden Throne is going to be my very 1st Grant Tournament (GT) ever and I need help. I can't decide which Necron list to bring! Yes, your votes in this thread will determine what cron list I will take there.

Basically, the Golden Throne is a 2-day 1500pt Grand Tournament (GT) consisting of 6 games and it will take place next weekend (Aug. 4-5). It will be the first major tournament to utilize the new 6th Edition rules. And as it is happening literally right in my own backyard, I made it a priority to go. For those interested, you can find more information about it here http://www.dakkadakka.com/dakkaforum/posts/list/420614.page

I will probably only have time for 1 practice game and then it's off to 2 days of gaming. Then the details of my battles will be posted here in this thread.


-------------------------------------------------------------------


1500 Golden Throne Tournament


1500 Necrons I

Necron Overlord - Mindshackle Scarabs, Res Orb, Warscythe - 145
Catacomb Command Barge

5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Warriors

6x Canoptek Wraiths - 3x Whip Coils - 240
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Annihilation Barge
Annihilation Barge

1500


1500 Necrons II

Necron Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe - 160
Catacomb Command Barge

5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Warriors
5x Warriors

6x Canoptek Wraiths - 3x Whip Coils - 240
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Annihilation Barge
Doom Scythe

1500


1500 Necrons III

Destroyer Lord - Mindshackle Scarabs, Weave - 160

5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Warriors
5x Warriors

6x Canoptek Wraiths - 3x Whip Coils - 240
5x Canoptek Wraiths - 2x Whip Coils - 195

Annihilation Barge
Doom Scythe
Doom Scythe

1495


-------------------------------------------------------------------

This message was edited 11 times. Last update was at 2012/08/17 08:42:28



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Made in us
Numberless Necron Warrior






I like the third list. If your not taking any Crypteks anyways then the Destroyer Lord has been dominating in my games so far in 6th. If you're used to them tarpitting then he changes that And they seem to crush most units.You can also put him at the front of the unit to absorb small arms fire for a while.

This message was edited 1 time. Last update was at 2012/07/31 01:49:27


8000
10,000
5000 
   
Made in us
Fresh-Faced New User





I would say list 2. 1st and 3rd list I think has too many flyers and you will just lose your barges and wraiths before they get to do anything.
   
Made in ca
Terminator with Assault Cannon





To me it seems like the second list is the strongest, though all of them are fairly competitive and I think you will do well with any of the three.
   
Made in us
Longtime Dakkanaut






Bay Area

*Rolls a D3*

The dice gods says list 1, but I think list 2 works.

More high strength and low AP large blasts goes a long ways toward Death Stars and hordes.

I'm sure a lot of people will at least have Aegis Defence Line, so watch out!

This message was edited 1 time. Last update was at 2012/07/31 03:39:13


   
Made in us
Regular Dakkanaut





Edited, missread list

This message was edited 1 time. Last update was at 2012/08/01 05:03:48


 
   
Made in us
Longtime Dakkanaut






Bay Area

Darklight wrote:Jy2,

This is nothing but "joining the bandwagon" spam.

Why not play one of your other armies you used in 5th instead? Buying an abusive Necron army build for 6th is lame.



Jy2 isn't buying, because he's already owned a Necron army since 5th Ed (IIRC). Plus it was our Necron Airforce vs Crowe-Purifiers battle report that showed everyone the terrifying potential of mass flyers. Sure Necrons are popular and great in 5th ed, but saying Jy2 is joining is misleading. He's played many games in 5th Ed and continues do so in 6th.

The three lists posted by Jy2 is far from pure flyers. It has other elements, which will make it more balance and better equipped to take on most other competitive list.

   
Made in us
Regular Dakkanaut





Editied - missread list

This message was edited 1 time. Last update was at 2012/08/01 05:04:07


 
   
Made in us
Longtime Dakkanaut





List 2 seems like the most well balanced, IMO.

@ the complaining guy, these lists are barely worth noting as cheesy, by your measure people would simply choose to forego running any flyers at all? 3 AV11 flyers aren't terribly difficult to down. Pain in the rear, of course. But not game-breaking. I'd suggest you adapt rather than just throw your hands up. Flyers are easily dealt with by a fair few armies.

Bee beep boo baap 
   
Made in us
Longtime Dakkanaut






Bay Area

Darklight wrote:
SabrX wrote:
Darklight wrote:Jy2,

This is nothing but "joining the bandwagon" spam.

Why not play one of your other armies you used in 5th instead? Buying an abusive Necron army build for 6th is lame.



Jy2 isn't buying, because he's already owned a Necron army since 5th Ed (IIRC). Plus it was our Necron Airforce vs Crowe-Purifiers battle report that showed everyone the terrifying potential of mass flyers. Sure Necrons are popular and great in 5th ed, but saying Jy2 is joining is misleading. He's played many games in 5th Ed and continues do so in 6th.

The three lists posted by Jy2 is far from pure flyers. It has other elements, which will make it more balance and better equipped to take on most other competitive list.

" Necron Airforce vs Crowe-Purifiers battle report that showed everyone the terrifying potential of mass flyers"

No it didn't dude. I called out the scythe spam list shortly after the codex was released. Any monkey with his finger up his nose can spam sycthes.
40K isn't Starcraft 2. These types of list are: cut and paste cheesy bull$hit. There is nothing original here, just defiance at GW's move away from competitive WAAC play.
The game isn't made for it, and personally, I will "encourage" people to move away from this playstyle going forward.


Flyer spam is hardly broken. For an example, take the 1500pts Necron Air Force vs. Driagowing battle report posted by Reecius. It's rock paper scissors with flyer spam unable to do anything against Deathstar. Same can be said against horde armies. Deathstars are also not going to win them all. There's been a couple battle reports where the Dark Harlistar lost.

6th Ed isn't like 5th Ed's 'one list to rule them all'. There's a lot more variety of competitive strategies in 6th Ed than there was in 5th Ed.

Jy2 isn't a WAAC type of player. He goes for balance, and that's what I see in all three lists he's posted.

Fyi, If you don't like WAAC environment, then don't go to tournaments. People go to tournaments to win and have a great time. It's exciting to play against the best of the best. It is a competition after all. Stick to your casual games if it isn't your thing.

   
Made in us
Fixture of Dakka





San Jose, CA

Cpt Stubbs wrote:I like the third list. If your not taking any Crypteks anyways then the Destroyer Lord has been dominating in my games so far in 6th. If you're used to them tarpitting then he changes that And they seem to crush most units.You can also put him at the front of the unit to absorb small arms fire for a while.

I am also somewhat intrigued by the destroyer lord as well. I think he'll make my wraiths a lot more survivable as he can tank not only small arms fire, but missile launchers that would otherwise double-out my wraiths. Plus, with challenges now, he's more survivable in assault as well. Either challenge me and only have 1 model able to attack my Dlord or don't and go to the back of the line. And then there is the Prefered Enemy....

However, despite the lack of a royal court, one thing I like about the Overlord on Command Barge is that he gives me a 3rd threat on the ground that my opponent has to worry about. He's also faster due to his chariot.

It's so hard to decide sometimes....


bricksxe wrote:I would say list 2. 1st and 3rd list I think has too many flyers and you will just lose your barges and wraiths before they get to do anything.

I agree that too many flyers unbalances the army, which is why I don't want to run a pure necron air force. However, list #1 & #2 actually has the same amount of flyers.


Fetterkey wrote:To me it seems like the second list is the strongest, though all of them are fairly competitive and I think you will do well with any of the three.

I hope so. I think these lists can compete with normal builds. How they will fare against the more extreme builds remain yet to be seen. I'm actually concerned with the deathstar armies.

But right now, it's looking more and more like #2.


SabrX wrote:*Rolls a D3*

The dice gods says list 1, but I think list 2 works.

More high strength and low AP large blasts goes a long ways toward Death Stars and hordes.

I'm sure a lot of people will at least have Aegis Defence Line, so watch out!

Yeah, you can almost roll a die to determine which list. How each performs will probably depend on what army they get matched up against.

I think list #1 is actually the most efficient all-comer's build. However, it may have some problems against deathstar armies.

List #2 will be better able to handle deathstar builds due to its doomscythe. However, it's going to have problems if the opponent brings a quad-gun emplacement and if I can't take out the quad-guns before my scythes arrive.

List #3 is more specialized to handle MSU and deathstars, but is then less able to deal with horde armies. Also, the risk of the doom scythes coming in late may just backfire on me. This list is probaby the least balanced of the 3 lists (though it is still a balanced list) due to its heavy reliance on offense that has to come from reserves.





Automatically Appended Next Post:
Darklight wrote:Jy2,

This is nothing but "joining the bandwagon" spam.

Why not play one of your other armies you used in 5th instead? Buying an abusive Necron army build for 6th is lame.


I apologize....but I may have been one of the persons to jumpstart the "bandwagon" with my Maximimum Threat Overlord or my Wraithwing necrons in 5th Edition.

Basically, this list is a translation of my 5E MTO and wraithwing builds. Only now in 6E, you have to include some flyers in your army if you have access to them. They are just too good not to use and provide elements that the necron army can sure use - fire power, mobility of scoring units and protection for your troops.

With that said, I think flyers are important, but I don't believe spamming them is the way to go (unless you are playing at higher points levels). Too many flyers IMO actually unbalances your army. It then becomes more of a rock-papers-scissors type of matchup. And that's why I try to add other units in my army like command barge, wraiths and annihilation barges to help balance it out.



This message was edited 1 time. Last update was at 2012/07/31 05:46:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Perfected Haemonculi Living Sculpture






I voted 3 because I think it brings the most punch of the three. Lets face it, its gona be a rock paper scissors match up bringing fliers at all really.

Draw guard with an officer of the fleet and it could really suck, that and horde as well. But, other then orks and IG I think that it will tear up MEQ armies. The quad gun is really over rated IMO so really no fear there. It's really gona be mass boyz, dakka jets and lootas from orks and hydras, officers, and vendettas from guard.

Although the mirror match could suck too, if they out spam fliers and go second they could really hurt you, have you thought about Immotek? His lightning storm seems better then ever at downing enemy fliers and dealing with the guard issue.

I don't think it's cheesy, the third one also looks like a lot of fun to play.....with any way

GL jy2, be sure to snap lots of table and army pics please!


Automatically Appended Next Post:
Also how did they rule the NS transport rule? I know here on YMDC it ws determined that units in the wrecked NS still took the s10 hit! This was strictly RAW of course so I was not sure if the TO's had addressed some of the issues concerning the NS and whip coils as well for that matter?

This message was edited 1 time. Last update was at 2012/08/01 02:33:23


   
Made in us
Regular Dakkanaut





Edited - missread list

This message was edited 1 time. Last update was at 2012/08/01 05:04:38


 
   
Made in us
Sneaky Striking Scorpion





I like list 3 the most. Though I'm not the biggest fan of warriors in small squads. You could for the same amount of points drop on doom scythe for an A Barge, another whip coil wraith, and upgrade the untransported troops to immortals.
   
Made in us
Fixture of Dakka





San Jose, CA


Seems like the Destroyer Lord/Dual Doomscythe list has taken the early lead. Most interesting indeed. Now all I have to do is start assembling my 4th scythe.


Darklight wrote:Edited - missread list

No worries.


Red Corsair wrote:I voted 3 because I think it brings the most punch of the three. Lets face it, its gona be a rock paper scissors match up bringing fliers at all really.

Draw guard with an officer of the fleet and it could really suck, that and horde as well. But, other then orks and IG I think that it will tear up MEQ armies. The quad gun is really over rated IMO so really no fear there. It's really gona be mass boyz, dakka jets and lootas from orks and hydras, officers, and vendettas from guard.

Although the mirror match could suck too, if they out spam fliers and go second they could really hurt you, have you thought about Immotek? His lightning storm seems better then ever at downing enemy fliers and dealing with the guard issue.

I don't think it's cheesy, the third one also looks like a lot of fun to play.....with any way

GL jy2, be sure to snap lots of table and army pics please!


Automatically Appended Next Post:
Also how did they rule the NS transport rule? I know here on YMDC it ws determined that units in the wrecked NS still took the s10 hit! This was strictly RAW of course so I was not sure if the TO's had addressed some of the issues concerning the NS and whip coils as well for that matter?

Interestingly enough, I think guards may provide the toughest challenge for a flyer list with all the AA options they have and the Officer of the Fleet. Fortunately, I have confidence that my ground forces will have enough resiliency to withstand Imperial firepower, even if my flyers were to come in late. Also, them coming in late may be a blessings in disguise. We will see.

Hordes will pose a problem indeed, especially if they are fearless. That is one of the reasons why I think orks may be a top tier army again. Nids, as Janthkin has shown, can also give my crons problems as well, though I think that I am better equipped to deal with them at 1500 than at 2K (they have less "toys" at the lower points levels).

The only other "flyer" army that may pose a threat to my crons is another necron flyer army. As far as flyers are concerned, I think crons are in a class by themselves (followed closely by IG). List #1 with its 3 annihilation barges can also handle enemy flyer armies (if it gets selected).

I did think about Immotekh. However, I just couldn't fit him in at 1500 and still have all the other "toys" that I wanted. Keep in mind that you also have to get a chronometron cryptek with Immo as well and those points add up fast. I'd probably have to give up my HQ and maybe 1 flyer (or a unit of wraiths) to try to fit him in. Besides, with the ease of killing vehicles in this edition, the 2 units of wraiths should be able to down any non-flyer vehicle fairly easily.

They actually haven't ruled the NS transport rule yet. I will bring it up to their attention. Thanks. My guess is that they are going to rule it as no S10 hits. So far in the own FAQ's, the rulings have tended to be more RAI than actual RAW.


Tarrasq wrote:I like list 3 the most. Though I'm not the biggest fan of warriors in small squads. You could for the same amount of points drop on doom scythe for an A Barge, another whip coil wraith, and upgrade the untransported troops to immortals.

Hmmmm.....you mean like this?


Destroyer Lord - Mindshackle Scarabs, Weave - 160

5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Immortals - Gauss
5x Immortals - Gauss

6x Canoptek Wraiths - 3x Whip Coils - 240
6x Canoptek Wraiths - 3x Whip Coils - 240

Annihilation Barge
Annihilation Barge
Doom Scythe

1495


If another person seconds this list, then I will add it as an option.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Perfected Haemonculi Living Sculpture






Ha ha yea I don't think the officer of the fleet is the biggest of worries, keep in mind that coming in on a 4+ on turn two is actually what we were used to for years but I do think it has a potential to help you indeed now that you mention it. As most flier games I have played so far seem to lend the advantage to the ones arriving second, as they get the drop on the others.

I actually predict the green tide to take top seat for the foreseeable future. They had some of the best generals before and always placed well, now with the incredible boost to mobs and bikes and, well, lots more I see them as the real threat now. But then again allies may mix this up in a major way

Yea I am glad to hear they are weighing in on a balance of RAW and RAI this seems to make the most sense.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

TBH I'm not sure which list I prefer. 2 and 3 both look pretty good. At 1500 I would have to go with list 3 though. 2 Doom Scythes may dominate hard at that points level.

Looking for games in Shanghai? Send a PM 
   
Made in us
Commoragh-bound Peer




Gainesville, FL

Personally I prefer the build of List 1 simply for the reliability. Having 3 night scythes for fly in later and to already more or less have 4 sets of av13 sitting on the field I think that it allows for early suppression/destruction. Granted, it may provide targets earlier, but you're relying less on something else pulling weight that, on bad dice rolls, won't show.



3000
3000 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I like list 4.

Failing that, 1 or 3, in that order.

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Made in us
Fixture of Dakka





San Jose, CA

Just had 2 practice games with list #3 (with 2x Doomscythes and the Destroyer Lord). And who did I practice with? My recent sparring partner, SabrX, who by the ways is on a 3-game winning streak against me.

Just FYI, he is trying out some new lists that he doesn't normally run. Actually, he doesn't even play these 2 armies but he wanted to give them a try anyways.



1500 Necrons III (My list)



Wraiths were painted by Frontline Gaming. Awesome job and highly recommended for those who don't have the time to paint their own models!

Destroyer Lord - Mindshackle Scarabs, Weave - 160

5x Warriors
Night Scythe
5x Warriors
Night Scythe
5x Warriors
5x Warriors

6x Canoptek Wraiths - 3x Whip Coils - 240
5x Canoptek Wraiths - 2x Whip Coils - 195

Annihilation Barge
Doom Scythe
Doom Scythe

1495


1500 vs Imperial Guards + Space Marines



Commissar Yarrick
Tigerius (Space Marine attachment)

Techmarine

Platoon Command Squad
5x Infantry Squads - Sergeants w/Power Weapons
10x Veterans
5x Sniper Scouts - Camo Cloaks

Vendetta (PCS)
Vendetta (Veterans)
Vendetta

Manticore


1500 vs Nob Biker Orks


Some proxies in this game: dakkajets (vendettas), gretchins (Imperial guardsmen) and nob bikers (fiends of slaanesh). Sorry, but orks are a new army that SabrX was just starting.

Warbiker Warboss - Attack Squig, Bosspole, Cybork Body, Power Klaw

5x Lootas

6x Nob Bikers - 3x Power Klaws, 2x Big Choppas, Bosspole, Painboy, Waagh Banner, All Cybork Bodies
30x Ork Boyz - Nob w/Power Klaw & Bosspole
30x Ork Boyz - Nob w/Power Klaw & Bosspole
18x Gretchins - 1x Runtherd

Dakkajet - 3x TL-Supa Shoota
Dakkajet - 3x TL-Supa Shoota

Aegis Defense Line w/Quad-guns


---------------------------------------------------------------


Hopefully, I can get both reports up by tomorrow.





Automatically Appended Next Post:
Red Corsair wrote:Ha ha yea I don't think the officer of the fleet is the biggest of worries, keep in mind that coming in on a 4+ on turn two is actually what we were used to for years but I do think it has a potential to help you indeed now that you mention it. As most flier games I have played so far seem to lend the advantage to the ones arriving second, as they get the drop on the others.

I actually predict the green tide to take top seat for the foreseeable future. They had some of the best generals before and always placed well, now with the incredible boost to mobs and bikes and, well, lots more I see them as the real threat now. But then again allies may mix this up in a major way

Yea I am glad to hear they are weighing in on a balance of RAW and RAI this seems to make the most sense.

BTW, they FAQ'd it that when a NS explodes, the passengers go into reserves without taking the S10 hits.

A green tide list is very strong indeed. My only problem with it is that you probably won't get past Turn 3 in a timed event with the new ruleset.

This message was edited 4 times. Last update was at 2012/08/03 08:15:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

Practice Game #1 vs Orks


Please see above for the lists.


-------------------------------------------------------------------


Mission: The Emperor's Will

1 Objective each - basically, it's the 5th Edition Capture & Control mission

Objectives - Worth 3 VP's each

Slay the Warlord - Each person has to nominate his highest LD HQ to be his Warlord. If you can kill that Warlord, then you get 1 VP.

First Blood - The first person to kill 1 enemy unit gets 1 VP.

Linebreaker - If you have at least 1 scoring or denial unit in the enemy deployment zone at the end of the game, you get 1 VP.


Deployment: Hammer and Anvil


Initiative: Necrons (Orks win but elect to go 2nd)


-------------------------------------------------------------------


Deployment:

Spoiler:

Maps of the terrain.


My Warlord and his unit gets FNP while within 3" of an objective. His Warlord (proxy for his Biker Warboss) lets all friendly units within 12" of him roll an extra dice when running and use the highest roll.


Necron objective.


Ork objective.



My depoyment. I find that both Mysterious Forests that my troops are in give 2+ cover....woohoo!!!

I then look more closely and find out that the cover is good against grenades only.


Ork deployment.


We find out his lootas and gretchins are in a Carnivorous Forest! Also, his Mysterious Objective is the one where you halve your charge distance to a unit controlling it.

SabrX doesn't attempt to steal and so we begin.



-------------------------------------------------------------------


Necrons 1

Spoiler:

Left wraith unit w/Warlord (my Destroyer Lord) advance towards the left flank. I'm trying to stay out of the charge range of his nob bikers.


Right, smaller wraith unit jumps on top of the impassable terrain.


Annihilation barge moves 12".


In the Shooting phase, wraiths run and annihilation barge (AB) moves flat-out on top of the impassable terrain.



Orks 1

Spoiler:

Orks advance. He cannot assault because 1 unit is out of range and the other 2 units are on top of impassable terrain.

Gretchins and lootas move out of the carnivorous forest.


So my opponent focuses his shooting on the smaller wraith unit instead. He shoots down 1 wraith and put 1W on another.



Necrons 2

Spoiler:

I get 2 doomscythes (the unpainted ones) and 1 night scythe in from reserves. They all move at cruising speed.


My wraiths then go after his left boy squad.

His quad-gun fires at one of the doomscythes but fail to do any damage.


Both doomscythes target the right boy squad and each of the death rays conveniently goes through 5 nob bikers (due to them being "conveniently" lined up ). Fortunately for my opponent, his warboss is in the very front so between 4+ cover, 5+ FNP (due to the T6 warboss) and Look Out Sir!, my doomscythes only kill 2 big choppa bikers. They pass morale.

Tesla-destructors then kills off 10 boyz from the right squad and 3 from the left squad that my wraiths are about to assault.


Also, my AB fires at his quad-guns but only manages to strip off 1W.


Both wraiths then charge the boys.


I kill about 20 and then sweep the unit.



Orks 2

Spoiler:

Both dakkajets come in. Payback! BTW, SabrX declares his Waagh! this turn.


Ork movement.


Dakkajets are just plain nasty! One of them strips off 2 hull points from 1 doomscythe (I should have jinked here but chose not to). The other penned 4 times and glanced 3 times my other doom scythe!

My doomscythe then proceeds to successfully jink off 5 of those pens/glances!!! It ends up immobilized and with just 1 hull point left.


Ork shooting proceeds to kill 1 wraith and put 1W on my Warlord.


Here, his boyz and nob bikers shoot down 3 wraiths.


They then assault him....


....and easily finishes him off.



Necrons 3

Spoiler:


Wraithstar (w/Warlord) goes after his grots and lootas. Doomscythe and night scythe advance.


The immobilized doom scythe flies off the board.


His quad-gun then fires at my weakened doom scythe (with just 1 hull point left) and blows it up. The blast then scatters onto his boys and kills 5.


Tesla from the night scythe kills 4 grots.

Once again, my AB fail to kill the quad-gun.


My wraiths then multi-charge both his grots and lootas. His runtherd challenges my Warlord in an attempt to minimize the carnage.

Note - when you multi-charge, you don't get the +1A bonus nor any bonuses such as Furious Charge.


It is of no use as I still sweep the grots and send the lone surviving loota running.

My Warlord then consolidates to control his quad-gun.



Orks 3

Spoiler:

Fearing that I will use his quad-gun against his own flyers, my opponent flies his dakkajets off the table.


His lone loota regroups on Insane Courage!!!


SabrX decides to go after my objective as he doesn't think he can wipe out my wraithstar contesting his objective.


Bikers then turbo-boost another 12" to get a little too close for my comfort.



Necrons 4

Spoiler:
Because we only have about 15 minutes left (we are timing this game), this will be the last game turn.


Both night scythe and doomscythe comes in (with doom scythe moving at cruising). Warriors disembark from the night scythe to block off his nob bikers.


I decide to let my opponent kill something and move my AB down off of the impassable terrain.


Now for the coup de grace. Night scythe moves at combat speed and drops off my warriors onto his objective.

Wraiths split up from the Warlord to go after his ork boyz.


One of my warriors get eaten up by the carnivorous forest.


My Warlord then uses the quad-gun to shoot down his loota. I was getting ready to rapid-fire him to death with my warriors should my Warlord fail.


AB shoots down 4 orks.

Lastly, I fire everything at his nob bikers - 3x5 warriors, the doomscythe and night scythe. In the end, everyone has a wound on him (the warboss is down to just 1W left), however, no model is killed.



Orks 4

Spoiler:
This is it. My opponent can't win because I've already got First Blood when my wraiths wiped out his ork boyz. However, he can at least make the score more respectable by taking my objective.


Both dakkajets move at cruising.

I can't fire at them with the quad-guns because I've already fired them on my turn.


His nob bikers move to within 1" of my screening warriors.


Orks prepare to assault.


Shooting by his dakka jets wipe out all but 1 warrior. However, 2 of them gets back up thanks to Reanimation Protocols to still block off his nob bikers' path to glory and my objective.


His bikers then assault and wipe them out but only manages to consolidate 2". He doesn't make it into contesting range of my objective!


Finally, his ork boyz blow up AB, but the explosion takes out the nob as well.


-------------------------------------------------------------------


My opponent not only fails to take my objective, but he also fails to contest it as well.

Neither of us gets the Warlord. Both of us get +1 VP for having a unit in each other's deployment zone. I also get +1 VP for the first enemy kill of the game (his ork boyz). Finally, I get +6 VP's for claiming both objectives.

Necrons win 8-1.




Crushing Victory to the Necrons!!!






This message was edited 6 times. Last update was at 2012/08/06 16:42:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ie
Norn Queen






Dublin, Ireland

#1 for me. I'm just not sure what 2x5 warriors in #2/3 will do?
Backfield obj holding? VS an experienced player=neutralised.
Deploy them together with Lord?
Anything even remotely hard will still wipe them?

#3 is good with 2x DS with 6th ed rules but still going with #1 for balance, manouverability, hard hitting Wraithes and Barges for support.




Automatically Appended Next Post:
Wow, love the terrain but what did you designate each as? Its lovely but congested!

This message was edited 1 time. Last update was at 2012/08/04 01:54:44


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Regular Dakkanaut




As I don't live anywhere near the West Coast and I won't be going to this event, maybe seeing what I've been playing at 1500pts will help you deceide.

GK
HQ:
Coteaz
Troops:
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
Fast Attack:
Storm Raven Gunship, TL-Lascannon, TL-Multimelta, x4 Mindstrikes
Storm Raven Gunship, TL-Lascannon, TL-Multimelta, x4 Mindstrikes
Heavy Support:
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights

and

Dark Eldar
HQ:
Archon w/Agoniser, Shadowfield
Archon w/Agoniser, Shadowfield
Farseer w/Runes of Warding, Fortune
Troops:
x5 Kalabite Warriors w/Blaster, Venom, x2 Splinter Cannons, Flicker Field
x5 Kalabite Warriors w/Blaster, Venom, x2 Splinter Cannons, Flicker Field
x5 Kalabite Warriors w/Blaster, Venom, x2 Splinter Cannons, Flicker Field
x5 Kalabite Warriors w/Blaster, Venom, x2 Splinter Cannons, Flicker Field
x3 Eldar Guardians w/Jetbike
Elites:
x9 Elder Harliquins w/x9 Kisses, Troup Master, Shadowseer
Heavy Support:
Void Raven Bomber w/x2 Void Lances, Void Bomb, x4 Shattershard Missiles
Void Raven Bomber w/x2 Void Lances, Void Bomb, x4 Shattershard Missiles

I really prefer the GK @1500 and improving the Dark Eldar/Eldar to the 1850pt level so that I can get in Eldrad and x2 more Kalabite Warrior Squads in Venoms but both are doing pretty well for me. Doom just adds so much to Venom spam that it's not unlike me to test 4 less missles to buy the spell and Spirit Stones for the Farseer. Anyways, hope this helps make your decision as this is what I would bring if I were attending. (i'd post a Tau list but i still get brutalized in games going much more than 5 turns by assault oriented lists, so i'll pass at tossing up my All-Comers' Tau list).

GL and have fun!

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Fixture of Dakka





San Jose, CA



Practice Match #1 completed.


Because I need to work on my army for the tournament tomorrow, I will not have time to do the battle report for Practice Game #2. If you guys are interested, I may probably do it after the tournament.

Anyways, time for some last-minute painting!


@Painnen

Those are some nasty lists.

How many points is the Deldar army? It looks like its more than 1500pts?

I would love to go up against one of those lists in the tournament.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Please take pictures of the venue. I'm curious to see what the Convention Center looks like packed with 40k gamers.

Also, good luck!

This message was edited 1 time. Last update was at 2012/08/04 05:22:48


   
Made in us
Fixture of Dakka





San Jose, CA

Thanks! I will.

Too bad you couldn't make it. Oh well, next time.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

In hindsight, I should have had both my Ork Boyz and Nobz Bikers assault the Scarabs. With Str8 attacks, they have a decent chance inflicting instant death. Then again, Jy2 has high mobility and could easily get Line Breaker on top of First Blood. Perhaps having my Dakkajets go after his scoring units on the ground would also help.

That middle terrain piece with the high walls was declared impassible terrain. Jy2 used it to his advantage as he can place his Wraiths on top and not get assaulted. If it weren't for that terrain piece, My Orks might have stood a better chance.

Wraiths and Necron flyers are really powerful in this edition. I think Jy2's list is top notch.

   
Made in us
Regular Dakkanaut




jy2 wrote:

Practice Match #1 completed.


Because I need to work on my army for the tournament tomorrow, I will not have time to do the battle report for Practice Game #2. If you guys are interested, I may probably do it after the tournament.

Anyways, time for some last-minute painting!


@Painnen

Those are some nasty lists.

How many points is the Deldar army? It looks like its more than 1500pts?

I would love to go up against one of those lists in the tournament.



that list is 1500pts. at 1850 i take eldrad and x2 more warrior/venoms and have to drop x1 missile from a bomber.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Mekboy Hammerin' Somethin'





SabrX wrote:In hindsight, I should have had both my Ork Boyz and Nobz Bikers assault the Scarabs. With Str8 attacks, they have a decent chance inflicting instant death. Then again, Jy2 has high mobility and could easily get Line Breaker on top of First Blood. Perhaps having my Dakkajets go after his scoring units on the ground would also help.

That middle terrain piece with the high walls was declared impassible terrain. Jy2 used it to his advantage as he can place his Wraiths on top and not get assaulted. If it weren't for that terrain piece, My Orks might have stood a better chance.

Wraiths and Necron flyers are really powerful in this edition. I think Jy2's list is top notch.


Yeah, I saw the terrain on that board and just called it for the necrons. Not that you aren't an amazing player, but that board played to jy2's biggest strength. Keep going, always wanting to see the green skins pull out a win.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Painnen wrote:GK
HQ:
Coteaz
Troops:
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
x3 Acolytes w/Razorback, TL-Assault Cannon, Psybolt Ammo
Fast Attack:
Storm Raven Gunship, TL-Lascannon, TL-Multimelta, x4 Mindstrikes
Storm Raven Gunship, TL-Lascannon, TL-Multimelta, x4 Mindstrikes
Heavy Support:
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights
Drednaught, x2 TL-Autocannons, Psybolt Ammo, Searchlights


Tried this, the 5th edition power build doesn't work anymore. With you troops needing to get out of their rides to control and contest, they need to be a lot more durable, and the amount of vehicles takes away from your ability to contest; Coteaz and those 18 Henchmen are the only things in the army you can contest with. Not a very good list at all.

Read Bloghammer!

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My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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