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![[Post New]](/s/i/i.gif) 2012/08/09 04:07:10
Subject: Venomthrope spore cloud and assault
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Rampaging Carnifex
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When in the charge sub-phase do assaulting units take the dangerous terrain test from a venomthropes spore cloud? After overwatch, and moving? Before the first pile in?
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![[Post New]](/s/i/i.gif) 2012/08/09 04:11:46
Subject: Venomthrope spore cloud and assault
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Longtime Dakkanaut
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Pg. 21. In the Move Initial Charger section is where you test.
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![[Post New]](/s/i/i.gif) 2012/08/09 04:14:30
Subject: Venomthrope spore cloud and assault
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Quick-fingered Warlord Moderatus
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I would figure it happens once the initial charger is found to be within your charge range (and thus, you are actually going to be assaulting the unit)
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/08/09 04:20:42
Subject: Re:Venomthrope spore cloud and assault
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Rampaging Carnifex
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So in the case of a charge move roll that is on the cusp of being in range, you'd want to roll dangerous terrain for each assaulting model one at a time as there is a potential for a failed charge? So it basically works like another overwatch? Automatically Appended Next Post: Pg 21 does indeed say you test during the move initial charger phase.
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This message was edited 1 time. Last update was at 2012/08/09 04:22:50
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![[Post New]](/s/i/i.gif) 2012/08/09 04:23:15
Subject: Re:Venomthrope spore cloud and assault
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Preacher of the Emperor
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rollawaythestone wrote:So in the case of a charge move roll that is on the cusp of being in range, you'd want to roll dangerous terrain for each assaulting model one at a time as there is a potential for a failed charge? So it basically works like another overwatch?
No, because the controlling player can allocate the DT wounds anywhere in the squad. You roll just like the movement phase---one dice for every model passing through the terrain (in this case, the entire squad).
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![[Post New]](/s/i/i.gif) 2012/08/09 04:27:45
Subject: Venomthrope spore cloud and assault
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Rampaging Carnifex
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I disagree. Under dangerous terrain it says the model takes the wound, not the unit. Pg 90
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![[Post New]](/s/i/i.gif) 2012/08/09 04:33:51
Subject: Re:Venomthrope spore cloud and assault
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The Hive Mind
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PanzerLeader wrote:rollawaythestone wrote:So in the case of a charge move roll that is on the cusp of being in range, you'd want to roll dangerous terrain for each assaulting model one at a time as there is a potential for a failed charge? So it basically works like another overwatch?
No, because the controlling player can allocate the DT wounds anywhere in the squad. You roll just like the movement phase---one dice for every model passing through the terrain (in this case, the entire squad).
DT doesn't allocate - its the model taking a wound, not the unit.
So yes, you'd roll for models individually.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/08/09 18:08:41
Subject: Venomthrope spore cloud and assault
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Rampaging Carnifex
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So my enemy chooses their closest model to charge, moves it as per "move initial charger" sub-phase, but the model dies due to the dangerous terrain check. No other models are in range.
Do the other models "move" and make their dangerous terrain check, even though the unit is no longer in range of the charge?
Failed charge says that at the end of the "move" if no one is in range, the unit "doesn't move". So do you just pretend to move guys, so they can just stay in the same place?
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![[Post New]](/s/i/i.gif) 2012/08/27 10:54:01
Subject: Venomthrope spore cloud and assault
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Eternally-Stimulated Slaanesh Dreadnought
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rollawaythestone wrote:So my enemy chooses their closest model to charge, moves it as per "move initial charger" sub-phase, but the model dies due to the dangerous terrain check. No other models are in range.
Do the other models "move" and make their dangerous terrain check, even though the unit is no longer in range of the charge? Yes, because they "move" together at the same time.
Failed charge says that at the end of the "move" if no one is in range, the unit "doesn't move". So do you just pretend to move guys, so they can just stay in the same place? Yes.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/08/09 20:07:53
Subject: Venomthrope spore cloud and assault
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Longtime Dakkanaut
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rollawaythestone wrote:So my enemy chooses their closest model to charge, moves it as per "move initial charger" sub-phase, but the model dies due to the dangerous terrain check. No other models are in range.
Charge fails and no other models move. pg 22
Do the other models "move" and make their dangerous terrain check, even though the unit is no longer in range of the charge?
No.
Failed charge says that at the end of the "move" if no one is in range, the unit "doesn't move". So do you just pretend to move guys, so they can just stay in the same place?
The models do not move. Same as if you did not roll high enough to make the charge.
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![[Post New]](/s/i/i.gif) 2012/08/09 20:13:49
Subject: Venomthrope spore cloud and assault
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Eternally-Stimulated Slaanesh Dreadnought
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Deuce11 wrote:rollawaythestone wrote:So my enemy chooses their closest model to charge, moves it as per "move initial charger" sub-phase, but the model dies due to the dangerous terrain check. No other models are in range. Do the other models "move" and make their dangerous terrain check, even though the unit is no longer in range of the charge? Yes, because they "move" together at the same time. Failed charge says that at the end of the "move" if no one is in range, the unit "doesn't move". So do you just pretend to move guys, so they can just stay in the same place? Yes.
Fragile wrote:rollawaythestone wrote:So my enemy chooses their closest model to charge, moves it as per "move initial charger" sub-phase, but the model dies due to the dangerous terrain check. No other models are in range. Charge fails and no other models move. pg 22 Do the other models "move" and make their dangerous terrain check, even though the unit is no longer in range of the charge? No. Failed charge says that at the end of the "move" if no one is in range, the unit "doesn't move". So do you just pretend to move guys, so they can just stay in the same place? The models do not move. Same as if you did not roll high enough to make the charge. Every member of the charging unit that is in dangerous terrain must roll for the check. Every model that rolls a 1 and fails its save is removed as a casualty. If there are no longer models within range to make the charge then the models are not moved as the charge has failed.
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This message was edited 1 time. Last update was at 2012/08/09 20:14:19
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/08/09 20:29:10
Subject: Venomthrope spore cloud and assault
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Longtime Dakkanaut
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"each Model must take a dangerous terrain test as soon as it enters, leaves, or moves within dangerous terrain." pg 90.
"start each charge by moving the initial charger" pg 21.
"... roll for dangerous terrain if necessary and if the model is killed by DT, choose a new initial charger and try again" pg 21.
Failed Charge pg 22
"If the initial charger is found to be farther than its charge range from the enemy, the charge fails and no models are moved."
Therefore you only move the Initial charger first, if he dies from DT, you try again with another, and test for DT. IF he dies and the rest of the unit is out of range, then they do not move.
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![[Post New]](/s/i/i.gif) 2012/08/09 20:42:03
Subject: Re:Venomthrope spore cloud and assault
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Rampaging Carnifex
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But don't you only check if you are in range once you "move" all the models. Because you take turns one at a time resolving the move of each charging model before checking whether you are in range.
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This message was edited 1 time. Last update was at 2012/08/09 20:45:52
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![[Post New]](/s/i/i.gif) 2012/08/10 05:51:09
Subject: Venomthrope spore cloud and assault
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Longtime Dakkanaut
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You declare the charge, resolve overwatch, then roll 2d6 for your charge range. That number is the max you can move. Then you move the initial charger to see if you are in range (or just simply measure). If that charger dies to DT, then you choose another initial charger and try again until the initial charger makes it into btb contact. Once he is in contact, you then move all the rest of your models (and would roll DT for each model crossing DT at that stage)
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![[Post New]](/s/i/i.gif) 2012/08/10 16:49:13
Subject: Venomthrope spore cloud and assault
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Eternally-Stimulated Slaanesh Dreadnought
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Fragile wrote:"each Model must take a dangerous terrain test as soon as it enters, leaves, or moves within dangerous terrain." pg 90.
"start each charge by moving the initial charger" pg 21.
"... roll for dangerous terrain if necessary and if the model is killed by DT, choose a new initial charger and try again" pg 21.
Failed Charge pg 22
"If the initial charger is found to be farther than its charge range from the enemy, the charge fails and no models are moved."
Therefore you only move the Initial charger first, if he dies from DT, you try again with another, and test for DT. IF he dies and the rest of the unit is out of range, then they do not move.
Fragile wrote:You declare the charge, resolve overwatch, then roll 2d6 for your charge range. That number is the max you can move. Then you move the initial charger to see if you are in range (or just simply measure). If that charger dies to DT, then you choose another initial charger and try again until the initial charger makes it into btb contact. Once he is in contact, you then move all the rest of your models (and would roll DT for each model crossing DT at that stage)
I was wrong. That is pretty stupid for an edition of the game that is designed to be more cinematic.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/08/10 18:15:31
Subject: Venomthrope spore cloud and assault
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Rampaging Carnifex
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After re-reading it, only one person is the 'initial charger' at a time, and at the end of their move, you see whether the unit makes the charge. Therefore, if the initial charger dies and the unit is out of range, you don't make the rest of the dangerous terrain checks for the unit.
Thanks guys. I played with my venomthrope last night and I'm glad you all helped clarify the rules!
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