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Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

First of all, Daemon Bane since all chaos daemons are eternal warriors I (Ward) need to create a rule that will that will by pass it an just kill them no matter their wounds because Grey Knights need their fluffy dose of cheese. BTW I don't play Chaos Daemons.

I dislike Lucas The Tricksters stasis bomb, its like he knows he is a useless character upgrade but if any one kill him even uber characters like abbadon, calgar etc. he will just trap them 80% of the time and then they are as useless as him.

And lastly I just hate all rule that can kill anything even those expensive eternal warriors outright because they say the target is removed as casualty like Jaws of the worlds wolf or zone of banishment, the eternial warrior rule was brought in to make those awesome characters last the whole game like they would in fluff.

So what are the special rule that you hate or dislike and think are just stupid in all aspects?

EDIT:
And Dante and his bloody death mask that lowers you states ahhhh (claws eyes out)

This message was edited 1 time. Last update was at 2012/08/10 08:03:45


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Made in gb
Raging Ravener




Maidstone, Kent

I hate eternal warrior. I preferred it when characters didn't shrug off Railgun or Battle Cannon shots.

It makes sense for daemons but not for Marines even if they are genetically enhanced.

More than 7pts, less than 7000...just
4000+ 2500 2000+
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

I liked the old adamantine mantle way of doing it.
You gained protection from double toughness ID, but Force Weapons etc still gibbed you instantly.
Im with Boggy in so far that EW is so good that it writes the designers into a corner when trying to get around it.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Furious charge, now without +1 I.

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Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

so true for Furious Charge the no +1 I means it is just pointless

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Made in gb
Decrepit Dakkanaut




IX - he could have just left NFW with the 4th ed rules - you know, the ones that just slay outright? On the pskyers Ld? At least this way it is just ONE test at the end of the phase, and if you pass you are ok - instead of the psyker passing and killing you.

So dont complain about the rule - it is a middling ground to mean that the BEST antidaemon force in the galaxy has a chance to do something special to daemons.
   
Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

I've never played 4th ed rules so I'm going to agree with you on that

I just think its a bit unfair for Daemon player

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Made in us
Fireknife Shas'el





Eternal warrior-If it only existed on monstrous hq's and 1-2 Spess mehrens i wouldn't mind it But it's so damned prevelant

Descent of Angels- Everyone else has to scatter 2d6" unless they have a piece of wargear on the table this is just unnecessary.

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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Look out Sir should be rolled once a phase (you can use it the entire phase if successful)

FC needs the +1 Init

Units walking on to board from reserve (not DS) should still be able to charge

Mysterious stuff needs to have smaller impact on game.

This message was edited 1 time. Last update was at 2012/08/10 13:42:10


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Made in us
Killer Khymerae



Kansas

dont complain about GK rules vs deamons, the old GK codex pretty much meant that as long as the GK fielded....anything, they were going to win. it was stupid how many special rules that army had that only pertained to deamons.

as for dumb special rules currently....evade for flyers is kinda dumb, i feel like the current hit on 6s covers the fact that the pilots are evading around. maybe give the 5+ jink to super sonic flyers or something, since they are going above and beyond the normal flying gunships in terms of speed.

oh yea, and fearless not being able to break off from a fight they cant win. Maybe some of those insane fellas like korne berzerkers or orks dont have the mental fortitude to figure out some enemies are too tough but most everyone else should realize that disengaging isnt a lack of bravery, its just smart fighting.

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Made in us
Heroic Senior Officer





Western Kentucky

Crap ones we hate, nevermind then.

Uhhhhhhhh....

Sniping, since my commissars are just target practice now.

This message was edited 1 time. Last update was at 2012/08/10 16:10:27


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Fearless, my normal opponent spams it.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
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Gangly Grot Rebel





An ork waaagh is almost pointless now as you can't run and assault

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
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Made in gb
Longtime Dakkanaut





TheAvengingKnee wrote:Fearless, my normal opponent spams it.

Everything has fearless. Or ATSKNF. Morale is irrelevant in 40k.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Paladin of the Wall




I would say that the not assaulting on the first turn if you infiltrate sucks for Shrike. Yes, if you go second you can assault, but that squad of shrike and fleeting hammernators will either be avoided like the plague or very dead if you're going second. No assault after outflanking makes no sense either

Also, +1 I dropped from furious charge sucks. As a BT player, it hurts assault termies lighting claws since they go at the same time as marines, though they would hit at S5 still on the charge (Though for 3 points a model, it's still a steal).

From 3++

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Made in us
Member of the Ethereal Council






I Second eternal Warrior, only because it whould be a buyable rule.
Or things like force weapons and Khans sword should stil deal instand death.

5000pts 6000pts 3000pts
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

And lastly I just hate all rule that can kill anything even those expensive eternal warriors outright because they say the target is removed as casualty like Jaws of the worlds wolf or zone of banishment, the eternial warrior rule was brought in to make those awesome characters last the whole game like they would in fluff.


No. EW is already a massive buff, as it removes one of the few options for taking out powerhouse characters. If Marneus Calgar gets his soul sucked out by a Haemy, or swallowed by a massive chasm in the world, he isn't going to get back up again. Besides, we can always assume they survive the ordeal, but are unable to participate in combat for the remainder of the battle. I mean, could you imagine an unbeatable Swarmlord?

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Made in us
Stealthy Kroot Stalker






U.S.

I personally don't like ATSKNF because it allows Marines, you know the one's that make up almost half of all armies, to ignore most of the Morale rules. Yes they can still fall back, but they auto-regroup and move as normal as well as being immune to sweeping advance. You know, stuff that non-Marine, heck Chaos too, armies have to worry about.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

+1 for any ability that is "remove from play" rather than "remove from play as a casualty".

The amount of fearless and ATSKNF is pretty stupid as well. GW keeps putting great morale attacking abilities in the game that keep getting rendered useless thanks to the sheer amount of stuff that is immune to it.

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Made in us
Longtime Dakkanaut




St. George, UT

I don't like rules that are buffs for buffs sake.

Dante's mask
DOA
GKs all being psychers
Evasion on flyers
straifing run.
Etc.


Rules that make something better just because someone thought the performance by the stats alone were not enough.

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

FNP on Marines. It's not like they need it.

ATSKNF - I know it's all fluffy and in tune with the Marine vibe, but i want an enemy to actually run away occasionally, dammit!

One Scalpel short of a Medpack. It's just annoying especially since:

Rage- No longer a detriment, but a massive buff. It used to eb a disadvantage to BA players to roll for rage (as it could bollix your plans at times). Now it's rolling for free rules-candy with no downside.

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Made in gb
Bloodthirsty Bloodletter





NE England

Daemonbane is one of few things in the GK codex I have no issues with.
Warp Quake is infuriating when abused.

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Made in us
Guard Heavy Weapon Crewman





As IG player, loss of +1 I for furious charge means that I will almost always swing last. Nerfs the hell out of Straken.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Cursed Dice wrote:As IG player, loss of +1 I for furious charge means that I will almost always swing last. Nerfs the hell out of Straken.


you still go before Necron


Like I mentioned I dislike Fearless especially now that there is no downside and it seems like everything has it.
I also dislike ATSKNF, it's just so powerful in a lot of cases.
The amount of eternal warrior that seems to be popping up lately.

This message was edited 1 time. Last update was at 2012/08/11 00:25:53


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

WBB. Let it be known, to one and all, that I hate, deplore, and furthermore cannot stand that special rule. The rule isn't OP or anything, but I don't like enemy models- especially Necrons, whose deaths satisfy me greatly- getting back up after they die.

This message was edited 1 time. Last update was at 2012/08/11 04:47:33


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Made in us
Stalwart Strike Squad Grey Knight





Testify wrote:
TheAvengingKnee wrote:Fearless, my normal opponent spams it.

Everything has fearless. Or ATSKNF. Morale is irrelevant in 40k.

This. Morale comes into play so infrequently, you can't rely on it as an element of your strategy, so when/if you eventually lose a game to that one unit randomly breaking, you feel like you lost to the dice rather than to your opponent. (This is actually one of the reasons I looooooove Hull Points - it used seem like my opponents never really beat me; the dice just killed my Land Raiders unfairly )

Also, I have major hate for any rule that gives a broad application to a completely undefined set of rules. Granted, there are fewer of them now (thank GOD we at least now know what IS or IS NOT a freaking Psyker), but whenever these pop up they just invariably lead to arguments...

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Made in us
Neophyte undergoing Ritual of Detestation





Fearless. I think it got a major buff that made it just so annoying...especially in close combat.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Rage in 6th. As Ascalam said, it used to be a risk/reward thing for BA. Now it's PURELY a benefit with absolutely no downside at all.

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Made in us
Beautiful and Deadly Keeper of Secrets





Cerebrium wrote:Rage in 6th. As Ascalam said, it used to be a risk/reward thing for BA. Now it's PURELY a benefit with absolutely no downside at all.


Yes because BA is the only army with Rage, SoB have to deal with Repentia and their walkers being rage (Which make them a bit better)
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

My Orks losing the +1 I for FC. Before I had the chance of getting simultaneous attacks, now I go last almost every time.
   
 
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