Switch Theme:

[PICS] 6ED CLEAR BASE CRAZY - Dark Eldar vs Tau - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Back again! It's been a busy gaming week - we might even get a third of these done by the end of it. We've also been trying out my new reference sheets (which speed things up a lot), testing new units, and trying out new markers and ways of doing things.

In this report, we printed a load of test 'dead' markers on paper, placing them on the board so that you can see who was killed in each turn (kinda like the old skull symbols in WD reports). If they're useful to people, we'll make some clear plastic versions. However, keeping track of wounds like this meant that we ended up taking an overhead shot every PLAYER turn rather than every GAME turn - which slows things down a bit. What do you think? Is it worth it in the end? Should we continue doing it by player turn, or could you keep track of things with death markers and overheads every game turn? Let us know and we'll continue to refine...

This time Panic broke out the Dark Eldar to test them out in 6ed, and because we wanted to play a game where all the bases were clear. I'm using my Tau again, but with the addition of a Remora drone and some new Xv9s that I've been building all week.


Panic's All-Girl Hellions - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/336125.page



* Baroness Sathonyx, the Sky-bitch
* 10 Hellions (Helliarch, Agoniser, Phantasm)
* 10 Hellions (Helliarch, Agoniser, Phantasm)
* Haemonculus (Webway Portal)
* 10 Wracks
* 3 Kabalite Trueborn (3 Blasters) in a Venom (2 Splinter Cannons, Nightshield)
* 3 Kabalite Trueborn (3 Blasters) in a Venom (2 Splinter Cannons, Nightshield)
* 3 Kabalite Trueborn (3 Blasters) in a Venom (2 Splinter Cannons, Nightshield)
* Talos (ChainFlails, TL Haywire Blaster)
* Talos (ChainFlails, TL Haywire Blaster)
* Talos (ChainFlails, TL Haywire Blaster)


ArbitorIan's Yellow Tau - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/291790.page



* Shas'el [PR, MT, MP, HWDC, 2 Gun Drones)
* 2 x Crisis Bodyguard [PR, 1xMP/BF, 1xFB/TL)
* 3 x Crisis Team [TLMP, 1xBF, 1xTL, 1xDC, 2 Gun Drones)
* 11 x Fire Warriors [Shas'vre with HWDC, Gun Drone)
* 6 x Fire Warriors [EMP Grenades] in a Devilfish [Seeker Missile, DP, SMS]
* 2 x XV9 Hazard Suits [2 Fusion Cascades, 1xBF, 1xDC, 2 Gun Drones)
* Remora Drone
* 3 x Broadside Suits [SMS, 1xTL, 1xBF, 1xDC, 2 Gun Drones)
* Hammerhead (Railgun, 2xBC, DP)


Deployment

We rolled The Scouring as the mission and Dawn of War as deployment, with the Dark Eldar winning the roll to choose table half and then the roll for first turn. The Tau commander rolled Conqueror of Cities, giving all his troops +1 cover and Move Through Cover in Ruins (yay!) and Baroness Sathonyx got Master of Manoeuvre allowing her and her squad to Outflank. Dark Eldar deployed first, as far forwards as possible, with the 3 Venoms and the Haemonculus squad in one and the others empty. Two of the Talos deployed at the back of the field. The rest were held in reserve.



The Tau deployed, as always, as far back as possible, in the corner and crowding around the ruins at the back. The Broadsides deployed in a bastion and the XV9s and Remora were held in reserve.



We then turned over our six objectives, finding that both of the 3-pointers and the 4-pointer were in the DE half of the table, and the Tau had the 2-point ones. The central objective was only worth 1 point!




Dark Eldar Turn 1

The Haemonculus moves forward and disembarks with her squad, who drop the Webway portal as far forward as they can. The other empty Venoms move up in support. The squad of Trueborn then open fire on the building housing the Broadsides, instantly detonating in and killing both Gun Drones and one of the suits, inflicting a wound on another! The suits have to immediately disembark and run for cover behind the Devilfish.



In the rest of the turn, the Night Fighting and fantastic cover saves from Conqueror of Cities mean that only two gun drones are lost to splinter fire.




Tau Turn 1

The Devilfish then fires everything it can at the Trueborn squad, killing the Haemonculus with SMS fire. The MP Crisis team and the Broadsides take out a Venom each, but the Hammerhead misses with it's shot.



The rest of the army fire at the closest Talos, but only inflict one wound, and the suits bounce back into position



Dark Eldar Turn 2

The new reserve rules are kind to the Eldar, and everything arrives from reserve, the other two Trueborn squads and a Talos appearing from the portal while the Hellions grab the high-value objectives and the Wracks move into the back-of-field Bastion to grab another. The new trueborn move into the central bastion.



The forward trueborn squad inflict Instant Death on the last two Broadsides and splinter fire claims a Gun Drone and the closest Crisis suit in the commander's squad.




Tau Turn 2

Reserves aren't quite as kind to the Tau, and nothing arrives this turn. The commander's unit and the fire warriors try to take out the nearest Talos, but only reduce it to one wound, while the MP Crisis team pop out from behind cover to destroy the final Venom.



On the other side, fire from the Devilfish kills two of the closest Trueborn, forcing the last one to flee.




Dark Eldar Turn 3

The last trueborn attempts to regroup and succeeds. Interesting rules issue - if the unit is only 3 strong, they can NEVER be reduced to under 25%, and therefore always regroup on full Ld? Anyway, the survivor moves into the bastion, which has been vacated by one of the full-strength trueborn units. The Talos all move forward, the closest one moving across the bridge to charge the commander, but the charge fails!



The other Talos is advancing on the Devilfish, as the nearby Hellions shuffle around to get more in cover.




Tau Turn 3

Some reinforcements finally arrive in the form of a Remora Drone, whose Burst Cannons kill two of a trueborn squad, forcing another retreat. The Devilfish moves up to disgorge it's unit of Fire Warriors, but all their S5 fire only causes one wound on the Talos. The large fire warrior squad try to take the last wound from their closest Talos, but fail, so the Hammerhead removes it with it's Railgun.



The MP Crisis suits them start an advance, firing on the central bastion, but failing to hurt it...




Dark Eldar Turn 4

The remaining trueborn rallies after his squad was killed by the Remora and seeks cover. Meanwhile, a blaster from inside the bastion actually hits the Remora, which is forced to Evade to save it.



The Talos swings around and heads for the MP Crisis suits, charging them and killing both drones. The suits don't hurt it, but hold their ground.



The trueborn on top of the bastion fire on the Devilfish. It's Disruption Pod saves mean it avoids serious damage, only being shaken.




Tau Turn 4

And, with reserves auto-arriving on turn four now, the XV9s land in the centre of the field. The immediately let rip with their fusion cascades on the central bastion, detonating it and killing all the trueborn inside and nearby!



The left flank swing around to target the next advancing Talos, while the central one inflicts three wounds on the MP Crisis team, forcing a retreat and wiping them out in a sweeping advance.



And the evading Remora and Shaken Devilfish move up to the Hellions holding the objective on the right hand side, shooting snap shots and killing two. The XV9s then make a Thrust over to the last remaining bastion.




Dark Eldar Turn Five

The Hellions on the right move down to hide behind the cover, and Baroness Sathonyx detached from her squad to attempt a charge on the XV9s. She manages to survive the overwatch fire due to her fancy shield, but fails the charge distance by half an inch! The wracks also disembark the building, but due to the disembark move, cannot assault this turn. they spread out to deny the objective to the (scoring, due to the mission) XV9s.



The central Talos turns again, having dispatched the MP Crisis suits, and attacks the small Fire Warriors squad, killing two.



The Fire Warriors then fail their sweeping advance and all die, and the Talos turns to find the next enemy...




Tau Turn Five

The Tau shooting phase goes particularly well - the Hammerhead takes the last wound form it's Talos, and the commander's unit open fire on the Baroness from afar. She fails one of her 2+ saves and is instant deathed to death!



The Remora switches to Hover mode, moving as a Fast Skimmer to get close to the objective (as a Fast Vehicle, it's scoring in this mission) and the Devilfish focuses fire on the Hellions, killing all in the open. The Hellions pass their morale check, though, and stay on the objective. The XV9s then take out half of the wrack squad.



So, at the end of Turn Five, things are looking in the DE favour, with them controlling all the high value objectives. Interesting Rules Issue - in this mission fast attack units and fast attack vehicles are listed as 'Scoring', but NOT listed as 'Denial'. Which means that even though the Remora and the Hellions are both scoring units within 3"of the objective, the Hellions still control it, since while the Hellions can deny the Remora, the Remora cannot deny. Weird. Anyway, we roll and get another turn!




Dark Eldar Turn Six

The Talos advances to the Fire Warriors holding the main Tau objective, but fails it's charge roll because of the difficult terrain! The Hellions on the right then charge the Remora, causing one glance, and the wracks charge the XV9s, causing two wounds but losing two wracks in the process.



The wracks draw, but the charge has pulled them from the objective.




Tau Turn 6

The commander takes the last wounds from the single remaining Talos as the XV9s fight to another draw. The Remora disengages from the Hellions, still within 3"of the objective, and kills all three, now in the open, with Burst Cannon fire.



And the game ends on turn six!



The Tau control a 3-point and a 2-point objective, with points for Slay The Warlord and First Blood. However, the Dark Eldar now only control the 4-point objective. Tau 7 - Dark Eldar 4

This message was edited 1 time. Last update was at 2012/09/20 10:24:32


   
Made in gb
Been Around the Block




Awesome report! Lovely armies, nice terrain and a good, close game!
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Fantastic report, easily the best I've seen on the net anywhere. I hope to see more like this. Well played victory for the Tau, and two beautiful looking armies on an amazing table.

On the note about the Remora not being denial, I may be wrong, but I don't think it needs to be, as I think if two scoring units are within range of the same objective they both deny it to each other anyway, as they can't both score it. Bascially, I think you only need to be a denial unit if you can't score.

This message was edited 1 time. Last update was at 2012/09/20 11:46:46


Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Maddening Mutant Boss of Chaos





Boston

Epic! I love me my Panic/Arbitorian batreps!

I do like seeing the casualty markers on the table, myself. It helps me keep strategic track of things, and it does not (IMO) undercut the verisimilitude the armies and terrain create on the table.

   
Made in ca
Twisted Trueborn with Blaster





As always love the reports!


 
   
Made in se
Been Around the Block



Sweden

Well done and thanks... Brings back fond memories from the good old days when WD was worth reading

Agusto
   
Made in us
Fixture of Dakka





Glad I stumbled into this, that's just a beautiful battle report. Well done.

My only other comment: how were those buildings painted?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Fully painted armies? Check.

Fully painted terrain? Check.

Awesome battle report? Check

   
Made in us
Focused Fire Warrior



Rockwood, TN

Amazng report! Please post more when you have the time!

Noc
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Seeing that opening shot of the Dark Eldar on the green river made them look like weaponized acid. I love it! Two great armies, one great table, and a great battle report! Thanks for sharing, and I look forward to the next one.

Check out my Youtube channel!
 
   
Made in us
Dakka Veteran





Hampton Roads, VA

@ArbitorIan, how do you like the XV-9s? Both from the model looks and how they preform in game?

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

tinfoil wrote:I do like seeing the casualty markers on the table, myself. It helps me keep strategic track of things, and it does not (IMO) undercut the verisimilitude the armies and terrain create on the table.


Great - we might make some more obvious ones for the next report - it's a bit hard to make out the details in the overheads...

Godless-Mimicry wrote:On the note about the Remora not being denial, I may be wrong, but I don't think it needs to be, as I think if two scoring units are within range of the same objective they both deny it to each other anyway, as they can't both score it. Bascially, I think you only need to be a denial unit if you can't score.


I'm not sure - the main rulebook states "You control an objective if there is one model from one of your scoring units, and no models from enemy denial units, within 3" of it."

So, the Remora can't control the objective because there is an enemy denial unit within 3", but the Hellions could, as the Remora is not a denial unit?

guardpiper wrote:@ArbitorIan, how do you like the XV-9s? Both from the model looks and how they preform in game?


The models are lovely - I have four more to assemble - but I'll be painting them in pieces this time. If you assemble them first, like I did with these ones, they're a fether to paint. On the table, this was the first time I've used them, but they seem to be doing pretty good. They're an expensive unit (around 230pts for that unit of two) but took out a decent amount of stuff. I haven't tried any of the other weapon systems yet, either....

   
Made in fr
Regular Dakkanaut




Excellent report as usual; the casualty marker makes it even more easy to follow.

The alternance global view/detailed view is great; the overall view is needed to understand the flow of events, and the detailed view gives a more aesthetical point of view

The clear bases are a great idea; did you just use some flying bases wihtout the stand ?


 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Thanks for the lovely batrep! The overhead pictures may take more time (one per player turn), but they REALLY show what's going on. This puts your reps an order of magnitude ahead of others.

A question: Do you have 'blown up' buildings and bastions to replace the intact ones when they go down?

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Thanks - one picture per player turn it is, then!

Arleucs wrote:The clear bases are a great idea; did you just use some flying bases wihtout the stand ?


No, both armies had bases made by FenrisGames.com, who laser cut that sort of thing. Not very expensive, either!

Briancj wrote:A question: Do you have 'blown up' buildings and bastions to replace the intact ones when they go down?


Panic has a couple of exploded bastions - I think they were originally intended as ruins in their own right, but they make very good detonation markers.

   
Made in us
Anointed Dark Priest of Chaos






ArbitorIan wrote:


Out of curiosity how did you achieve that backdrop? Box covers I'm guessing?

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Love the battle report and I am so happy to see some Tau victory, in your opinion has 6th edition helped out the Tau any? I've always like those guys but I also always hear about them getting their asses handed to them.

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

CT GAMER wrote:Out of curiosity how did you achieve that backdrop? Box covers I'm guessing?


YES. Two box covers cunningly disguised behind buildings...

Ecstasy in Service wrote:Love the battle report and I am so happy to see some Tau victory, in your opinion has 6th edition helped out the Tau any? I've always like those guys but I also always hear about them getting their asses handed to them.


I think it's helped them massively - the skimmers with Disruption Pods are now much more survivable than many other armies' vehicles, but the biggest thing is the toning down of assault armies - both in random charge ranges and in the inability to assault when arriving from reserve. Plus, jetpacks have become fantastic - and sufficiently different from Jump packs.

   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

As always, a great battle report!
   
Made in de
Regular Dakkanaut




Amazing battle report, i love the colorful armies and the clear bases especially!
   
Made in ca
Twisted Trueborn with Blaster





As for the remora denial dilema.

Is the remora a vehicle? If so, they never count as a denial unit usually, as it is specifically allowed to score, but not deny then yes, it can't deny.

Now, a regular FA unit is already a denial unit, as a non vehicle, and will gain scoring ability in the mission, as well as continue to deny.



 
   
Made in gb
Junior Officer with Laspistol





Great report and beautiful armies. Exalted!


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

Great Report, and battlefield as always!

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
 
Forum Index » 40K Battle Reports
Go to: