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[PICS] 6ED GREENCRON TIDE - Necrons vs Tau - Panic vs Arbitorian - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Third game of 6th, and we're continuing to pit my bright yellow Tau against the varied colourful armies in Panic's collection. This time they're up against the bright green Necrons with a proper test of the flyer rules. We redid our 'dead' markers to look more like the old WD ones, so that should help, and we're keeping with the 'player turn' format since that seemed to be popular. As always, pics by Panic and words by me. Here goes...

Panic's Greencrons - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/453308.page



* Overlord with Warscythe, Resurrection Orb
* 2 Lords with Warscythe, Resurrection Orb
* 13 Necron Warriors
* 13 Necron Warriors
* 13 Necron Warriors
* Doom Scythe
* Doom Scythe
* 3 Canoptek Spyders
* 4 Scarab Swarms
* 10 Scarab Swarms


ArbitorIan's Yellow Tau - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/291790.page



* XV8 Shas'el (BC, PR, MT, HWDC, 2 Gun Drones, Failsafe Detonator)
* 2 XV8 Crisis Bodyguard (BC, PR, MT, 1 HWDC, 1 Gun Drone)
* 2 XV8 Crisis Suits (TLMP, 1 BSF, 1 DC, 1 Gun Drone)
* 2 XV9 Hazard Suits (2 Fusion Cascades, 1 TL, 1 DC, 2 Gun Drones)
* 2 Remora Drones
* 8 Fire Warriors (Shas'la w/ Markerlight, HWDC, 1 Gun Drone)
* 8 Fire Warriors (Shas'la w/ Markerlight, HWDC, 1 Gun Drone)
* 3 XV88 Broadsides (SMS, 1 BSF, 1 TL, 1 DC, 2 Gun Drones)
* Hammerhead (Railgun, Burst Cannons, MT, DP)


Pre-game

We rolled Dawn of War deployment on Big Guns Never Tire, meaning that our heavy support choices would be scoring. Two objectives were deployed on each side, in roughly similar positions - both gardens and opposite ruins. The Necrons won the roll and deployed two squads of warriors in the ruins, led by the Overlord and a Lord. The last squad of Warriors, led by a Lord, was deployed on the garden objective, with the Scarabs and Spiders in cover behind a bastion. The Doom Scythes started in reserve.



Tau deployed roughly opposite - one squad of Fire Warriors holding the ruins objective with the Broadsides and Hammerhead in support, and the two squads of Crisis suits behind the opposite bastion. The second Fire Warrior squad, XV9s and Remoras were in reserve.



So, lines up roughly opposite each other and ready for the advance. Necrons win the roll for first turn.




Necron Turn 1

The start of the turn goes well, the Necrons discovering that both gardens will be ironbark (3+ cover save) and that their objectives are a scatterfield in the garden (giving that squad a 2+ cover save!!) and a skyfire nexus in the ruins. They sound the general advance.



One Warrior squad and the Scarabs and Spiders move as far forward as they can, a few Warriors shooting at the Broadsides but to no effect.




Tau Turn 1

The Tau aren't as lucky with their one held objective, which turns out to be sabotaged - the Fire Warriors move 2.5" away so they can't be caught by it. The Hammerhead then moves out to get a clear shot at the Scarabs, taking out six bases, and the Crisis teams pop out and finish off the rest of the big squad. The Broadsides then fire their SMS against the advancing Warrior squad, killing three and the Lord, and the rest then fall back, meaning that all four downed models are lost.



The Crisis teams then thrust into cover, the commander's squad losing one wound to difficult terrain as it crosses the wall. (LOOK AT OUR COOL NEW SKULL MARKERS!)




Necron Turn 2

Both of the Doom Scythes turn up, and are angled with a view to the next few turns, as the Spyders and Scarabs move forward, three new Scarab babies being spawned. The falling back Warrior squad regroup.



However, Doom Scythe shooting doesn't go as well, the Hammerhead making all it's cover saves bar a glance and the commander's unit - target of the central Scythe, making all it's cover saves except a single drone.




Tau Turn 2

Both the XV9s and the Remoras arrive from reserve, the Remoras targetting the right-side Scythe and causing two glances with seekers and burst cannon - the Scythe has to Evade to avoid further glances. The XV9s and both groups of Crisis suits bounce forward to attack the Spiders, massed firepower taking out all three.



The Broadsides on the building target the central Scythe, which has to Evade as well to avoid a single penetrating hit.




Necron Turn 3

The two Scythes, realising there is little they can do this turn, zoom into ongoing reserves. The Warriors line up to fire at the Remoras, and the Scarabs advance behind the leftmost bastion.



However, Remora fire is unsuccessful, even with the skyfire nexus, and the drones save both glances with their shrouding stealthfields.




Tau Turn 3

The Crisis suits make a push forwards as the XV9s rush to catch up. The Remoras wheel around and target the remaining scarabs, killing three bases.



The Suits and Hammerhead target the Warrior squads visible in the ruins, but only down three after WBB rolls.




Necron Turn 4

The Doom Scythes reenter the board and their shooting is much more effective - one taking out a Hazard suit and a drone, and the other killing the whole of the commander's unit.



The Scarabs advance round the back of the bastion, moving to deny the last unclaimed objective.




Tau Turn 4

The Remoras switch to Hover mode, and target the nearest Scythe, removing the last HP and wrecking it right in front of them.



The last squad of Fire Warriors arrive from reserve, and target the last few Scarabs, destroying one base, while the rest of the army target the last Scythe.



Alas, all they manage to do is force it to Evade even more.




Necron Turn 5

The remaining Scythe moves to hold the Tau objective (the mission makes it scoring)



And the Scarabs charge the newly-arrived Fire Warrior unit, killing one but losing one base to overwatch and one in the combat.



And the tables turn - the Tau must destroy the Scythe and the Scarabs (and get a good enough consolidation to get the last objective) if they want a turn 5 win.




Tau Turn 5

However, shooting goes incredibly badly - and no hits are scored on the Scythe despite the entire army firing on it. The broadside drones move to score it anyway. The Fire Warriors dispatch the last Scarab, but don't roll high enough to contest the objective.



The remaining XV9 had been sprinting forward to get the linebreaker point, but on realising that there is no way the Tau can win this turn, he thrusts back into cover.



The Tau hope for a turn six, but it's not to be, and the game ends with a solid win for the Necrons!

Necrons 7 (two objectives, slay the warlord)
Tau 6 (one objective, first blood, 2 HS units destroyed)





Yay Necrons!

This message was edited 5 times. Last update was at 2012/09/25 15:01:10


   
Made in us
Terminator with Assault Cannon





Cool report, but you guys may have made a mistake. Flyers don't use their bases for anything rules-wise, so the Doom Scythe wouldn't be able to claim the objective unless it was actually within 3" of the objective with its hull. I'm not sure from the picture whether or not it would have made it, but I know in my games it's proved very difficult for flyers to claim objectives in the Scouring or Big Guns Never Tire unless the objectives are on hills, the upper floors of buildings, etc.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Kingsley wrote:
Cool report, but you guys may have made a mistake. Flyers don't use their bases for anything rules-wise, so the Doom Scythe wouldn't be able to claim the objective unless it was actually within 3" of the objective with its hull. I'm not sure from the picture whether or not it would have made it, but I know in my games it's proved very difficult for flyers to claim objectives in the Scouring or Big Guns Never Tire unless the objectives are on hills, the upper floors of buildings, etc.


Ah - interesting, thanks! - I could have concentrated on something else in my last turn, then!

It doesn't affect the end score - the Broadsides held that objective. Even if the Scythe could claim it, it was claimed by the Broadsides, and the Scythe cannot deny it because of the weird scoring/denying difference in BGNT and Scouring missions!

This message was edited 1 time. Last update was at 2012/09/22 22:50:15


   
Made in us
Huge Hierodule





Louisiana

Swarms are not denial units so the scarabs could not contest objectives, either.


Automatically Appended Next Post:
Swarms are not denial units so the scarabs could not contest objectives, either.

This message was edited 1 time. Last update was at 2012/09/22 22:59:52


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Twisted Trueborn with Blaster





Awesome.


 
   
Made in gb
Longtime Dakkanaut






London UK

Yeah,
Dude I just read new (awesome) WD and you get 1 point for each enemy H support unit you kill in this mission!
you still lose this game...
but it's kinda cool and you get a extra point.

Panic..




   
Made in us
[DCM]
The World Killer.




The best State-Texas

I'm glad to see that the Green Lanterns conquered the SInestro Corp today!

Good battle report ya'll.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+ 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

I always enjoy your battle reports, gentlemen. Great photography and reporting. Not to harp though but, neither Zooming Flyers nor Swarms can score or deny.

Renegade Guardsmen 
   
Made in us
Terminator with Assault Cannon





 Smashotron wrote:
I always enjoy your battle reports, gentlemen. Great photography and reporting. Not to harp though but, neither Zooming Flyers nor Swarms can score or deny.


Technically that's not the case for Flyers. If you're within 3" of an objective with your hull, you still get to score it-- but in practice the only flyer that can normally do this is the Stormtalon, since it sits significantly lower on its flying stand than the others do. It's important to remember that a Flyer can easily get a wing within 3" of an objective placed on top of multi-story ruins or large hills, though-- so place those objectives carefully in The Scouring or Big Guns Never Tire!
   
Made in qa
Drone without a Controller




Really cool battle report.

Ian, I've noticed you virtually never move to incorporate markerlights into your force. Could you talk a little bit about that?
   
Made in us
Agile Revenant Titan





Fayetteville NC

Quality report. They keep getting better all the time. Love the terrain and armies which really showcase how great the games can be. Thanks for sharing.

Have I really been playing 40K for nearly 30 years? 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Rakeeb wrote:
Really cool battle report.

Ian, I've noticed you virtually never move to incorporate markerlights into your force. Could you talk a little bit about that?


I actually used to use Markerlights quite a lot, it's just in 6ed that I haven't been using them. There are a number of reasons.

- Cost - a squad of pathfinders with a Devilfish is pretty expensive. I already have my two Fire Warrior squads, and taking a Pathfinder team removes a squad of suits
- Effectiveness - even when using them, you rarely get more than a couple of markered hits, and spending the points on TL weapons seems more effective (esp. with flyers) than the +1BS you might get.
- Seekers - in order to make seekers work, I have to equip the vehicle with a target lock. At the moment, I'm usually using Remoras, which can't have one. The other option is to take a SkyRay, but it's a lot of points...

Maybe I should try the next one with a Markerlight-heavy force, and see what happens?


   
Made in us
Terminator with Assault Cannon





 ArbitorIan wrote:
Rakeeb wrote:
Really cool battle report.

Ian, I've noticed you virtually never move to incorporate markerlights into your force. Could you talk a little bit about that?


I actually used to use Markerlights quite a lot, it's just in 6ed that I haven't been using them. There are a number of reasons.

- Cost - a squad of pathfinders with a Devilfish is pretty expensive. I already have my two Fire Warrior squads, and taking a Pathfinder team removes a squad of suits
- Effectiveness - even when using them, you rarely get more than a couple of markered hits, and spending the points on TL weapons seems more effective (esp. with flyers) than the +1BS you might get.
- Seekers - in order to make seekers work, I have to equip the vehicle with a target lock. At the moment, I'm usually using Remoras, which can't have one. The other option is to take a SkyRay, but it's a lot of points...

Maybe I should try the next one with a Markerlight-heavy force, and see what happens?



I agree with your assessment. I will point out, though, that if you play with Forge World models (which it looks like you do), Tetras become quite an attractive option-- they are much more points efficient than Pathfinders and can mark targets effectively on the move to boot.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Kingsley wrote:
I agree with your assessment. I will point out, though, that if you play with Forge World models (which it looks like you do), Tetras become quite an attractive option-- they are much more points efficient than Pathfinders and can mark targets effectively on the move to boot.


I didn't think the Tetras were that great, but I just checked the newest rules update - looks really good, actually. Four-shot Markerlights on each vehicle? Might have to invest in a couple of them...

   
Made in us
Huge Hierodule





Louisiana

 ArbitorIan wrote:
 Kingsley wrote:
I agree with your assessment. I will point out, though, that if you play with Forge World models (which it looks like you do), Tetras become quite an attractive option-- they are much more points efficient than Pathfinders and can mark targets effectively on the move to boot.


I didn't think the Tetras were that great, but I just checked the newest rules update - looks really good, actually. Four-shot Markerlights on each vehicle? Might have to invest in a couple of them...


A pair is my #1 next FW purchase as well. Once I get my hazard team painted.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Very professional battle report. I will be trying to copy some of these techniques tomorrow.

Plastic Path Gaming: https://www.facebook.com/plasticpathgaming/

Video batrep with my Thousand Sons!: https://www.youtube.com/watch?v=XhdiGN5_MoM

Semper Fi! 2nd Bn 8th Marines Weapons Co (2003-2008)
 
   
Made in fr
Regular Dakkanaut




Great report mainly thanks to your awesome pictures
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

 ArbitorIan wrote:
Rakeeb wrote:
Really cool battle report.

Ian, I've noticed you virtually never move to incorporate markerlights into your force. Could you talk a little bit about that?


I actually used to use Markerlights quite a lot, it's just in 6ed that I haven't been using them. There are a number of reasons.

- Cost - a squad of pathfinders with a Devilfish is pretty expensive. I already have my two Fire Warrior squads, and taking a Pathfinder team removes a squad of suits
- Effectiveness - even when using them, you rarely get more than a couple of markered hits, and spending the points on TL weapons seems more effective (esp. with flyers) than the +1BS you might get.
- Seekers - in order to make seekers work, I have to equip the vehicle with a target lock. At the moment, I'm usually using Remoras, which can't have one. The other option is to take a SkyRay, but it's a lot of points...

Maybe I should try the next one with a Markerlight-heavy force, and see what happens?



Why not try out a Tetra?

Edit: It's been already mentioned. My bad, still a good thing to look into. Good battle report as always!

This message was edited 1 time. Last update was at 2012/09/24 21:47:26


 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
BatRep updated to score the Taus Necron heavy support Kills...
The Actual score is Necrons 7 - Tau 6 !

Panic...

   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Panic wrote:
yeah,
BatRep updated to score the Taus Necron heavy support Kills...
The Actual score is Necrons 7 - Tau 6 !

Panic...


Updated! Yup, so close - I should have sent that Linebreaking XV9 forward after all!

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

 Kingsley wrote:
Cool report, but you guys may have made a mistake. Flyers don't use their bases for anything rules-wise, so the Doom Scythe wouldn't be able to claim the objective unless it was actually within 3" of the objective with its hull. I'm not sure from the picture whether or not it would have made it, but I know in my games it's proved very difficult for flyers to claim objectives in the Scouring or Big Guns Never Tire unless the objectives are on hills, the upper floors of buildings, etc.


Our local game store tourneys let us use the bases for flyers on the mission where fast attack count as scoring units. Does it say exactly that the bases do not count, Because RAW does state that the base of the flyer can not be within 1" of an enemy model. So if it counts for this, I do not see why it would not count for scoring purposes? Just a thought.

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