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Made in us
[MOD]
Madrak Ironhide







 Absolutionis wrote:
I really wish PP would stop with their exclusive or bundled models. Every timeI want to consider giving them money for the first time, I realize the model is part of some unnecessary fad-chasing bundle or random exclusive or whatever. What a mess.


Which one?

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Longtime Dakkanaut





Honestly, most exclusive sculpts that are packed in with something don't turn out to be as good as the retail sculpt released later. Industry wide, alt sculpts tend to be things that were rejected in the design process after all.
   
Made in gb
Fixture of Dakka




UK

Most of their current exclusives are their "minicrate" madness thing. Meanwhile their convention exclusives are often limited to just conventions but there's enough of them that PP attends to get a good chance at getting them.

The real limit is if you're outside the USA and have to import. Then again its much the same if you want FW and are outside of the UK

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
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California the Southern

At least the convention stuff is always available online at the same time. I've gotten a couple that way.

The minicrate stuff really sticks in my craw though. I've gotten lucky and picked up a few on the cheap, usually well after the fact.

What if someone stumbles across them a year or two after its available? Nope, they're out of luck. Seems lame. Plays into that whole FOMO thinking which I can't stand.

I just want those five rings samurai without buying into that silly subscription service.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
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I can understand that FOMO is what got me to subscribe for the Minicrate Alexa. Just couldn't justify it for L5R.
   
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California the Southern

We won't mention those sub- 20 dollar Alexas that people have been selling on ebay then, will we?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[MOD]
Madrak Ironhide







Eh, minicrate is what it is. Neat models, limited availability, limited
need to inventory them. It's not like they're needed to play.

When I think of unwanted bundles I think of buying shadespire
gangs to get cards needed to play the game.

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Dakka Veteran





 highlord tamburlaine wrote:
We won't mention those sub- 20 dollar Alexas that people have been selling on ebay then, will we?


Ya, wasn't sure what the price would be as several of the other 6mo exclusives were in the $40 so I figured that since I liked some of the other designs I might as well go for it.
   
Made in gb
Fixture of Dakka




UK

Minicrate is worse for those outside the USA as the secondhand market is infinitely smaller. That said there's really only been one I've been after and missed. Others were in the "oh that looks cool" bracket.

It's a shame, but so long as there's some cool new Everblight beasties I'll be happy eventually

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in ca
Three Color Minimum






An art book for KS seems like a waste. Or an attempt for more funding with very little effort or.investment involved.

I wish them the best but have no desire to buy a likely $100 art book for a LE model.
Minicrate I stuck with 6 months before deciding it was a royal waste.
   
Made in us
[MOD]
Madrak Ironhide







March Releases
Steelhead Arcanist – Mercenary Solo (metal/resin)

PIP 41152 MSRP: $14.99

While the Steelhead Mercenary Company isn’t known for occultists, its commanders and captains know the value of battlefield magic and are willing to offer a premium wage to recruit seasoned arcanists. These individuals enjoy privileged positions in Steelhead companies and the most competent quickly earn officer commissions, receiving even greater pay. A number of Steelhead arcanists formerly served in Ord’s navy, earning combat experience and knowledge of weather magic and lethal barrage spells.

TRADE POINTS: Bringing magical weapons to the Steelheads opens up many options to the armies that include the Steelhead Arcanist. A powerful inclusion with all sorts of Mercenary options, this model will bring needed utility to many different army compositions. The Arcanist works exceptionally well with Steelhead Riflemen as well as the many artillery crews available to the Mercenaries.

Steelhead Gunner – Mercenary Solo (metal/resin)

PIP 41156 MSRP: $13.99

While most Steelhead soldiers are human, the company is quite willing to take on anyone with solid skills willing to fight for coin, and its officers have frequently fought alongside Rhulic mercenaries. A number of Rhulfolk have accepted work with company branches, negotiating for top pay—few soldiers are more disciplined or cool under fire. Gunners are artillery veterans who know how to get the most out of their crews, coordinating fire and ensuring such weapons are quickly positioned to do the most harm.

TRADE POINTS: The Steelhead Gunner is an excellent support piece for the upcoming Steelhead artillery batteries. Bringing multiple support abilities and buffs for the different artillery pieces makes this model an excellent choice to support his Steelhead compatriots.

Garryth, Eye of Vengeance – Retribution Warcaster (metal)

PIP 35090 MSRP: $16.99

Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.

TRADE POINTS: A sniper of immense power, Garryth, Eye of Vengeance brings the shadows with him to battle. Sly and sneaky, he maneuvers himself to set up the perfect killshot on his opponent before disappearing again into the mist. Garryth works very well with other ranged fighters such as Mage Hunter Strike Force, Dawnguard Invictors, or the Harpy Light Warjack.


Armodax: $26.99
Though the Terrasaurs have shown a remarkable willingness to fight alongside Earth’s other defenders, some are trickier to work with than others. Armodax is a hulking monster covered in armored plates and boasting a weighty clubbed tail that serves better than any wrecking ball at toppling buildings. He has demonstrated unrestrained delight in annihilating skyscrapers, factories, and power plants while clashing with Earth’s foes. Yet there is no question he is worth preserving, given his unstoppable ferocity. His allies have learned to ensure the complete evacuation of any zone he has entered.

TRADE POINTS: Armodax is an incredibly resilient monster that can be added to any Protectors force. His thick armored plating protects him from taking damage when colliding with buildings. In the early game, he relishes destruction, gaining extra Power Dice for every building and unit he destroys. When he goes hyper, he gains power dice whenever he or an ally is attacked, and he swings his powerful tail into enemies, sending them staggering across the map.

Yasheth: $27.99
The Lords of Cthul are enigmatic creatures of nightmare and madness, drawn from unknown nether regions to plague the world, aided by cultists who revere them like gods. Yasheth stands at a place of prominence in the blasphemous texts of these cults, an entity of negation and death, an invoker of antilife that transforms the world around it into whatever crawling horror the Cthul see as paradise. His shrieks alone have been known to rend the sanity from witnesses, and all living things quail and soon perish in his presence.

TRADE POINTS: Yasheth is a flexible monster that can be added to any Destroyers force. In his alpha form, he dodges away from enemy attacks that miss him while his powerful claws steal the life energy of any monster he slashes. When he goes hyper, he is capable of lightning-quick attacks that drain power from his opponents, and his influence makes the attacks of all of his allied units steal Power Dice from his opponent as well.

Void Gate: $19.99
Where the Lords of Cthul stride into battle, reality warps and bends before tearing asunder. Void Gates are like wounds in the very fabric of the time-space continuum, and through them come otherworldly horrors to ravage the Earth. It is a top priority of all of Earth’s defenders to eradicate these unnatural structures as rapidly as possible.

TRADE POINTS: The Void Gate building manipulates allied and enemy units and helps deploy Lords of Cthul forces. A Destroyers player who secures this building can spawn Lords of Cthul units to the battlefield cheaper. Any player who secures this building gains the ability to promote grunt units into elites and to move nearby units.

Apartment Building: $18.99
One of the underappreciated wonders of the modern world, apartment buildings are microcosms of life amid the urban landscape, each home to hundreds of hard-working people, their families, and their pets. Hopefully, in most cases, everyone will be evacuated from the premises before Planet Eaters and Terrasaurs transform them to heaps of rubble.

TRADE POINTS: This highly detailed resin model can be used to replace the paper Apartment Buildings that come in the Monsterpocalypse starter boxes.

Mount Terra: $18.99
Mount Terra is a G.U.A.R.D. codename for the inexplicable volcanic eruptions that sometimes follow the path of the Terrasaurs. These are either a reaction to their presence or are perhaps part of some deliberate plan. Whatever their origins, Terrasaurs seem reinvigorated in the presence of Mount Terra and have been known to utilize the radiant heat of these eruptions to accelerate the hatching of their eggs.

TRADE POINTS: The Mount Terra building grants your monster more mobility and helps deploy Terrasaurs forces. A Protectors player who secures this building can spawn Terrasaurs units to the battlefield cheaper, and any player who secures this building gains the ability to move their monster in new ways during a monster or unit activation.
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Steelhead Gunner

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Cabin Zombie






I was hoping the apartment buildings would be a bit smaller/cheaper that they could squeeze them two per pack. Probably stick with my laser cut mdf ones that were the same price for six.

 
   
Made in gb
Camouflaged Ariadna Scout




United Kingdom

 highlord tamburlaine wrote:
We won't mention those sub- 20 dollar Alexas that people have been selling on ebay then, will we?


I sure haven't seen any of those and Alexia is one of the models I'm particularly interested in getting. Mind you, as Overread said, the second hand / reseller market is much smaller outside the US. In the first few months after it launched you could find plenty of people in the UK selling minicrate miniatures but these days it is rare to see more than 4 or 5 listed, total.

   
Made in gb
Fixture of Dakka




UK

Yep I'm fairly sure minicrate in the EU/UK market is pretty much only collectors getting them, so there's very little to no second hand market or reselling going on.

US market is far more active it would seem, which makes sense as its a US focused brand and product line.

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in us
Longtime Dakkanaut





That Armodax is probably one of the best rescuplts they've done recently. He was on my list of monsters I'd prefer to see cut initially, but that resculpt has my interest.
   
Made in gb
Multispectral Hsien





Gosport, UK

I really like Garryth2. Not a fan of the first one but I’ll pick this one up.
   
Made in us
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Madrak Ironhide







Concept art for Scary Gary.
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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
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Enigmatic Exalted Daemon





Albany, NY

Digging the Infernals - saw their art somewhere without knowing what it was, assumed Legion offshoot, and was totally fine with it whatever the case

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Made in ca
Thermo-Optical Tuareg





California

New Garryth looks a lot cooler than the previous one. I'm always down for me sci-fantasy elves with laser rifles, too.

   
Made in us
[MOD]
Madrak Ironhide







 Barzam wrote:
New Garryth looks a lot cooler than the previous one. I'm always down for me sci-fantasy elves with laser rifles, too.


His current iteration gave him Witchmark and Mortality. I was like wtf

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Will Hungerford is now the lead developer of Privateer.

https://twitter.com/wnhungerford/status/1080901048942776320

And apparently he's been hanging out on r/Warmachine and posted a new Riot Quest model:


Is it a Gatorman? A Privateer? A new model for Riot Quest AND Warmachine? If you answered: “Yes” you nailed it.‬ ‪Captain Crawtooth joins the roster of revealed Riot Quest Heroes! ‪Concept art by Andrea Uderzo‬

Spoiler:




Even though the video announcing it did nothing to give me much faith in the game I'm really starting to enjoy the concepts they're showing for it.

This message was edited 1 time. Last update was at 2019/01/05 06:38:30


 
   
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The game was always a fine idea. The trailer was.... not.
   
Made in us
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Pyre Troll






man, i kind of want a big coloring book of the concept art like that gator
   
Made in us
Cabin Zombie






 Monkeysloth wrote:
Will Hungerford is now the lead developer of Privateer.


As the last surviving Will he has consumed the power of the others and grown in stature.

 
   
Made in us
Dakka Veteran





And another one today From Matt on twitter for Riotquest

Spoiler:


And an upcoming minicrate Asphyxious the Undamned a living version when he was a member of the Circle.


Spoiler:

This message was edited 1 time. Last update was at 2019/01/05 08:23:54


 
   
Made in us
Cabin Zombie






I am all about that artwork for Asphyxious. Will definitely have to grab that one. Incidentally, I believe this makes Asphyxious the forth official black person in the Iron Kingdoms.

 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

As always I'm a fan of the art.

The Riotquest Butcher looks cool. If these end up being valid to use in Warmachine I may have to eventually try it out again.

Especially if we can play smaller scale games (or that's what Riotquest will be).

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[MOD]
Madrak Ironhide







 highlord tamburlaine wrote:
As always I'm a fan of the art.

The Riotquest Butcher looks cool. If these end up being valid to use in Warmachine I may have to eventually try it out again.

Especially if we can play smaller scale games (or that's what Riotquest will be).


Riotquest will be its own game, but the models made for it will have separate rules just for Warmachine.

This message was edited 1 time. Last update was at 2019/01/05 16:01:06


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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







CID Testing for the next Grymkin models is live at Privateer Press.


Neigh Slayer War Horse

Neigh Slayers are rambunctious gremlins who can't tell the difference between playtime and murder. We wanted to give the Neigh Slayers a couple more options than just "run at enemy, hit with lance, repeat," by giving them a menu of special rules to vary up their game play. Each special rule should personify some kind of different playtime activity, and aid the Neigh Slayers in different situations. Grievous Wounds for example, is sorely lacking in Grymkin in general, and this should give the army a good way to handle enemy healing. Conversely, Parry and Annoyance should help them get unstuck from combat and inhibit enemy counter-attacks. Lastly, Continuous Fire and Flame Burst should help them get slightly more favorable trades with enemy light infantry when they don't have anything heavier to hit.

Things to test: Did you get an opportunity to use each ability? If your opponent had a bunch of infantry, did you find a chance to use Play With Fire and light several models on fire? When you got stuck into a big melee scrum, did Leap Frog help you get disengaged (or alternatively, more stuck in to apply the Annoyance debuff)? Were the Grievous Wounds on Tag! enough to handle Tough enemy models and healing? Make sure to take note that the War Horse is noticeably bigger (and sturdier) than standard Neigh Slayers with 8 boxes.



Piggyback Officer

Oink oink here he comes! The Piggyback Officer adds a bunch of cool rules to Piggybacks to really amp up their defensive game play as well as giving them some disruptive game play options, and helping them stay in Shield Wall. Defensive Formation is a once-per-game ability to gain Reposition 5" and then become affected by Shield Wall, so it allows them to charge enemies and then get back into a defensive position. Additionally, the Officer gives the unit Retaliatory Strike while he is alive, which will punish your opponent for swinging at the unit. Lastly, their Bulldoze Tactics gives them a useful scenario presence, by bumpin' models around (or out of scenario zones).

Things to test: Does Defensive Formation help the unit keep up with the rest of the army by allowing them to charge enemies and then re-enter Shield Wall? Did you get to make good use of Bulldoze by disrupting your opponents formations? Did Retaliatory Strike make your opponent think twice before attacking the Piggybacks?



Malady Man

Nothing seems more Grymkin than a devilish songster who enchants you with his tunes while his murderous monkey companion bites his way through your infantry. The Malady Man (and his monkey) are a small two-mankey unit that provides some control for you and some spacing problems for your opponent. The Malady Man himself has a bevy of bewitching spells that makes life difficult for your opponent. Also, when needed, he can really turn the dial up to 11 and let the monkey loose, where it goes on a homicidal killing spree. Don't worry, when the monkey finally falls, another pops up next turn. Lastly, he can turn his melody upon his own allies to increase their movement as they rampage across the battlefield towards their enemy with Desperate Pace for Grymkin units.

Things to test: Did you like his variety of spells and did you feel like you had reasons to use them? Did you get a chance to killing spree with the monkey? Or did your opponent have to alter their spacing to accommodate the potential Pac-Man'ing (which in itself can help your game plan)? Did Countercharge impact how your opponent approaches your lines? Don't forget, the Malady Man has a Wagon!



Baron Tonguelick, Lord of Warts

A caster attachment for Grymkin! Lord Tonguelick is a dapper, arcane support attachment with some light control elements. We wanted to play up his versatility, because each of the Defiers are so unique, it is challenging to create something that is universally appealing, so we opted to give him a lot of varied tools. His arcane support is useful (free upkeeps impacts each Defier), and Parlay can help protect the more fragile or forward Warlocks. He can also himself play a little more forward, and lay down some light control elements by, uhm, "emitting" a debilitating cloud and reaching out with his exceptionally long tongue.

Things to test: Is Parlay too much? Too little? Or juuuuuust right? Do you find yourself jumping around and using the Swamp Gas cloud? Did you feel like he had the opportunity to do something different each turn (alternating between arcane support, Parlay, or utilizing his cloud) based on your needs?



Grave Ghoul

A body snatchin', grave diggin', corpse... slingin' (?) Grymkin solo, that much like Baron Tonguelick, has a variety of applications. He collects corpses from nearby models (friendly and enemy), and can spend them to give you re-rolls, or force your opponent to re-roll. Additionally, he can use his magic shovel to dig in your models, providing them with a little bit more ranged defense. Also, when push comes to shove, he can really give undead models a solid boppin' with his shovel. He is definitely intended to be a second wave model, providing support aspects to your army as they move up the table, and then going in for the kill, or hampering your opponents ability to hit with their return strike. Also, with Pathfinder and Prowl, he is excellent at stalking the terrain to set up the perfect attack or be difficult to pin down.

Things to test: Does Grave Digger help keep some of your key pieces, like Lantern Men, Holden, Twilight Sisters, etc, alive? Does it make Longfellow too unkillable? Does Knowledge of the Damned, used defensively against enemy attacks, feel too frustrating for your opponent? Did Pathfinder and Prowl help you put this fellow in difficult places for your opponent to deal with? Did you do a double-take when you realized you could use Grave Digger on the Death Knell, and then a double-double-take when you realized that actually does very little for the Death Knell except allow models to see through it?



Theme Force Additions:

Bump in the Night

*add Baron Tonguelick, Lord of Warts to the Army Composition section
*add Grave Ghoul solos to the Army Composition section

Dark Menagerie

*add Baron Tonguelick, Lord of Warts to the Army Composition section
*add Malady Man to the Army Composition section
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DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
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I really love Grymkin's infantry but I hate the beasts (except the Clockatrice). I was strongly considering buying in until it became clear that Dark Menagerie was the only real way to play. Really hoping this changes that (though my wallet would prefer it didn't...)
   
 
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