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Made in us
Fixture of Dakka






I dont think we will see so many primaris as we will drop pod dev's and veterans, and vehicles.

I really didnt want to ally with my quins, but i might have to against marines now and drop pod spam for cheap bubble wrap, Kabals being 6pts, a battalion with 2 succubus for 190pts might be a must.

To add: Yes we will for sure see Primaris, but they are about the same as they are now, good at shooting, yes they are able to melee this time around, but Primaris are not really good at melee, every unit we charge that is 5man will die in melee for the most part.

As for Primaris goes, i'm more worried about their vehicles, with skyweavers, 1 or 2 fusion boats should do the trick, the new Impulsor is really freaking good, expect to see a few

This message was edited 2 times. Last update was at 2019/08/12 18:02:29


   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Hi, after much meddling in other system Im returning to WH40K and decided to start Harlies... I played IG, Night Lords (it hurt) and recently Necrons, but decided to try something semi-competetive (my other list were more fluffy ones).

I wanted to ask, is it necessary to add support from Eldar or Drukhari? Im inclined to the second, but Im still not sure. Was thinking about Kabalite Warriors as cheap screening and Razorwings.... But maybe my Players will be enough? Thanks for any input in advance

Being optimisticĀ“s worthless if it means ignoring the suffering of this world. Worse than worthless. ItĀ“s bloody evil.
- Fiddler 
   
Made in us
Fixture of Dakka






For Semi comp? No, not at all. But they will for sure make you "more comp" that doesnt mean you cant win, i am on top tables as pure quins in a few local tournaments.

You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).

After you get your 6 Bikes, there are 2 ways to build a generic comp list, 1 more unit of bikes, or 2 battalions (You can also do character heavy lists, but those have died down a lot b.c of new assassins rules, for CP and 85pts reinforcements they willa l ways pick anti-character and kill 1 a turn with head shots).

For the Bikes, i have 12 in total, but only 6 has weapons, that way i have options.

To win with harlequins at least for me, its completely down to timing on when and where to engage, we have the movement to stop a lot of units from alpha striking us (Like Taus 30" shooting, or IG spam, Smash Captains, Shield Captains, etc..) so we can use the terrain much more effectively as well. If you are not using the terrain and timing your priority of attacks correctly then you are going to get hit HARD, we can not take a hit, sure we have -1/-2 to hit and 4++, but we are a very low wound count army, a triple knight army going first can in theory table you if deployed in the open.

   
Made in nl
Fresh-Faced New User




 Amishprn86 wrote:

You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).


I am storting with harlies as well. How do you use your solitaire during your games??
   
Made in us
Fixture of Dakka






Khornegod wrote:
 Amishprn86 wrote:

You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).


I am storting with harlies as well. How do you use your solitaire during your games??


Its a great anti-infantry stalker, with 12+2D6 movement you can jump over screens and hit key targets, going through walls, etc.. fight fight twice, re-roll wounds, hitting on 2+, and can fight again if you take him in Midnight when dies in melee. He can either be a great tool or a great distraction. You can also use Heroes Path, which can get you more points to win the game. The key thin is, he is a character, where troupes will do more damage, but they can be shoot off 100x easier.

   
Made in nl
Fresh-Faced New User




Thanks, I Will definitely use her/him more.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think the best part of the Harlie army is an Outrider detachment with

- Shadowseer
- 3x 4 Skyweavers w/ haywire, glaive

Thoughts?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in nl
Fresh-Faced New User




I think max squads of 6 are better in combinations with strategems.

I am running a Vanguard with my drukhari

Shadowseer
Death jester
Death jester
Solitaire
6x skyweavers
   
Made in us
Fixture of Dakka






You want max units of Skyweavers, now you dont need max glaives with them, but -2/3++ is really good on 6 bikes, i would not go more than 2 max units.

   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

 Amishprn86 wrote:
For Semi comp? No, not at all. But they will for sure make you "more comp" that doesnt mean you cant win, i am on top tables as pure quins in a few local tournaments.

You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).

After you get your 6 Bikes, there are 2 ways to build a generic comp list, 1 more unit of bikes, or 2 battalions (You can also do character heavy lists, but those have died down a lot b.c of new assassins rules, for CP and 85pts reinforcements they willa l ways pick anti-character and kill 1 a turn with head shots).

For the Bikes, i have 12 in total, but only 6 has weapons, that way i have options.

To win with harlequins at least for me, its completely down to timing on when and where to engage, we have the movement to stop a lot of units from alpha striking us (Like Taus 30" shooting, or IG spam, Smash Captains, Shield Captains, etc..) so we can use the terrain much more effectively as well. If you are not using the terrain and timing your priority of attacks correctly then you are going to get hit HARD, we can not take a hit, sure we have -1/-2 to hit and 4++, but we are a very low wound count army, a triple knight army going first can in theory table you if deployed in the open.


Thanks, TBH, Im stuck at Drukhari question...
My 2000pts list is
Shadowseer
2x Troupe Master
3x Troupe with Starweaver (3 Fusion pistols, all caresses)
Solitaire
2x6 Skyweavers (glaive, haywire)

Archon
2x5 Kabalites
3x Ravager with 3x Disintegrator Cannon

Aaaand Im lost... Ravagers with Cannons looks like great anti-infantry butcher machines...and Skyweavers like great AT.
But, Im stucked with fear that 3 troupes and 2 small kabalite unites are not enough... Im probably deformed from playing my former armies, where bodycount was much higher...

Troupes are costly as hell which bends me to abstain from 5x Troupe plus Clown car...but maybe Im just in misguided love with Ravager stats Im just not sure pure harlies have enough of firepower to mow horde based armies.

Being optimisticĀ“s worthless if it means ignoring the suffering of this world. Worse than worthless. ItĀ“s bloody evil.
- Fiddler 
   
Made in us
Fixture of Dakka






For allies for DE, mine is always

Black Heart Battalion with 3 ravagers (for CP and ravagers)
Archon
Archon
Kabal
Kabal
Kabal
Ravager x3 DC
Ravager x3 DC
Ravager x2 DC


Diss Cannons are actually both anti-tank and anti-infantry, believe it or not DC are 85% the time is about 1 wound more than Dark Lances, Dark Lances are only better vs T6-7 with 0 invuls, and its only better by about 1 wound.

Then b.c they are 5pts cheaper you are also saving 45pts with 3 Ravagers. So unless points change in the future or the rules do, Dis will always be better tha DL for now.

My troupes are always 93pts, 4 with 1 weapon, 1 without, that way they stay cheap but still effective at what they do, and i only take 3 troupes, i find that having both weapons (FP and Melee) is a complete waste of points.

This message was edited 1 time. Last update was at 2019/08/13 16:27:31


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Amishprn86 wrote:
For allies for DE, mine is always

Black Heart Battalion with 3 ravagers (for CP and ravagers)
Archon
Archon
Kabal
Kabal
Kabal
Ravager x3 DC
Ravager x3 DC
Ravager x2 DC

Looks pretty straightforward. I'd add 3 Venoms for increased mobility.

Now what's the rest of the list?
Troops in Starweavers and some Skyweavers?

This message was edited 1 time. Last update was at 2019/08/15 06:13:46


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Fixture of Dakka






My quins list almost always includes

Shadowseer
TM
DJ
DJ
Solitaire
Skyweavers x6
Troupes x3, with only 4 weapons (93pts, either 4 melee or 4 FP)
3 Starweavers

But i'm trying for more mono quins to get top 10 on ITC/BCP, i am doing another tournament in a couple weeks, and if i do well i could be better than i am now (Last week i looked and was in the 30's)

BUT i'm kinda mad at ITC/BCP ranks right now, as they still have soup armies in top positions for mono armies, IDK if its b.c jan,feb,march had that rules and its grandfather in, or if its a programming error, i've asked a few times and got no answers.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Amishprn86 wrote:
My quins list almost always includes

Shadowseer
TM
DJ
DJ
Solitaire
Skyweavers x6
Troupes x3, with only 4 weapons (93pts, either 4 melee or 4 FP)
3 Starweavers

But i'm trying for more mono quins to get top 10 on ITC/BCP, i am doing another tournament in a couple weeks, and if i do well i could be better than i am now (Last week i looked and was in the 30's)

BUT i'm kinda mad at ITC/BCP ranks right now, as they still have soup armies in top positions for mono armies, IDK if its b.c jan,feb,march had that rules and its grandfather in, or if its a programming error, i've asked a few times and got no answers.

How about the performance of the DJs and the Solitaire.
I consider them pretty redundant and superfluous.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






Great, the DJ is for me an objective holder, that being recon, an actual objective, or just behind enemy lines with heroes' path.

They always get me points every game and have won just b.c of the opponent cant shoot at them. Some players will have assassins and i just modify my placement of them a bit and dont worry to much.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

DJs as object holders will be exposed to deep strikers.
The Solitaire as one-man wrecking machine? Hardly believable.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






 wuestenfux wrote:
DJs as object holders will be exposed to deep strikers.
The Solitaire as one-man wrecking machine? Hardly believable.


DS isnt a problem for me, as i always have backfield units, honestly what really gets me are 2 lists, triple knight lists, and flyer spam lists, i can win almost any other match up but those are a very uphill battle.

And i never said the solitaire is a 1 man wrecking unit, i said he is a scalpel assassin to hit key targets, with inside movement, charging through walls, and a single base, you can fit him in very hard to reach places, he has been the perfect distraction and assassin for many games.

If you want raw killing power, then just go a Troupe unit, they will out damage him for the same points every time, a 12 man unit is insanely good as a wrecking ball and also still extremely fast.

here is a killer tip:

1) Start a 12 man Troupe unit in LoS blocking terrain
2) Use Heroes' Path on the Shadowseer/DJ/Solitaire, put the Shadowseer mid field (Where he normally can move to due to movement issues) in the direction you want your Troupes to go
3) Troupes move 8" + advances, use "Warrior Acrobats" for additional 6", cast Twilight pathway on Troupes, you will move a about 30" EDIT: also use 3++ stratagem if you want.
4) Additionally can cast -1 to hit on them, as silent shroud can has ignore overwatch
5) Declare multi charge
6) Use fight twice strat,
7) Have a nice blood bath

I've done this a few times, but i dont really like that play style, i like having a lot of tools, i like DJ's and Solitaires, i like the ability to pick fights and move when i want to move, hide when i want to hide.

Edit: got a stratagem name mixed up, fixed.

This message was edited 3 times. Last update was at 2019/08/15 19:27:33


   
Made in gb
Regular Dakkanaut




England

Guys, competitively speaking, which are the best pathways for Harlequins?

For me it comes down to three:
Frozen Stars: +1 attack in the charge phase, 6' FnP warlord trait bubble, Ghoul Mask (kinda meh), +1 to wound Strat against infantry, beasts and bikes (amazing!)

Midnight Sorrow: D6 extra movement when falling back, and 6' consolidation, exploding 6's for Warlord Trait, Midnight Chime (pretty good but small bubble), Strat that allows you to fight one more time when slain (amazing on Solitaire)

Soaring Spite: Pistols count as assault weapons, and there is no penalty to assault weapons even if that unit advances, Warlord trait disembark from vehicle after it's moved (incredible), Faolchus Talon (extra movement and no deaths on exploding vehicles), Strat that allows a unit to effectively embark on a vehicle if within 9' when consolidating

Soaring Spite lends more to going heavy fusion pistol and clowns in transport, Frozen Stars and Midnight Sorrow is obviously more geared to close combat. Skyweavers obviously benefit from all three pathways. It's a shame that Curtain Fall belongs to another pathway as it's probably my favourite relic. Combined with a couple strats, this turns the DJ into a devastating sniper.

This message was edited 1 time. Last update was at 2019/08/16 15:10:10


 
   
Made in us
Longtime Dakkanaut




I run soaring spite, 1 squad of 6 bikes and 3 transports each with 5 clowns with fusion pistols. They do incredible work, just the fact you can get that 59" move off with one of them t1 for a 62" melta threat range typically means the opponent is going to lose their prize tank t1 or a warlord.

(2 transports advance up, 1 has deathjester with talon, other has shadowsear warlord. Warlord jumps out then casts twilight path on 1st one. Then it can fire and fade for an additonal 7" if it needs to get closer for the troupe inside to shoot. I run death jesters because giving the vehicle another shuriken cannon isnt a bad thing.)

With the new marine stuff coming out today/tomorrow it will be interesting to see how harlies hold up.
   
Made in gb
Been Around the Block




So is that the consensus on a 5 man troup? 4x either fusion or cc weapon?
I always go 5 of both but that's some point sink on 3 units
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sn33R wrote:
So is that the consensus on a 5 man troup? 4x either fusion or cc weapon?
I always go 5 of both but that's some point sink on 3 units

Well, I go with 2 fusion guns and 5 caresses,
5 fusion guns is overkill.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




England

If you go for fusion pistols, just remember you won't be able to advance and fire them
   
Made in gb
Been Around the Block




 Elfric wrote:
If you go for fusion pistols, just remember you won't be able to advance and fire them


That's on foot and not soaring spite in a boat right? I hope so cos I've been doing it wrong.. lol
   
Made in us
Fixture of Dakka






Yeah if you are soaring spite and in a vehicle you can still shoot them.

   
Made in ie
Deranged Necron Destroyer





Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




 Odrankt wrote:
Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.


I haven't tried that, but . . . . I did glue a small washer onto the bottom of each of my smaller base armies (harlequins, AoS skeletons, etc) and this has prevented them from falling over as I move them around. It makes a world of difference.
   
Made in gb
Been Around the Block




Skaln wrote:
 Odrankt wrote:
Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.


I haven't tried that, but . . . . I did glue a small washer onto the bottom of each of my smaller base armies (harlequins, AoS skeletons, etc) and this has prevented them from falling over as I move them around. It makes a world of difference.


I glued a penny under each one lol
   
Made in gb
Regular Dakkanaut





 wuestenfux wrote:
Sn33R wrote:
So is that the consensus on a 5 man troup? 4x either fusion or cc weapon?
I always go 5 of both but that's some point sink on 3 units

Well, I go with 2 fusion guns and 5 caresses,
5 fusion guns is overkill.


For me, 5 fusion is nowhere near overkill, as Harlequins have absolutely no way to get rerolls to hit or wound in shooting. Last time I used Harlequins I fired 12 fusion shots at a vehicle and did a total of 4 wounds, and that's only slightly worse than they usually do for me.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Don't know if this is a silly question but do you guys not take any Troupe models without extra wargear (to give the squad some ablative wounds)?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 vipoid wrote:
Don't know if this is a silly question but do you guys not take any Troupe models without extra wargear (to give the squad some ablative wounds)?

Ablative wounds or not.
This is a good question when it comes to Troupes.
As you can see from the comments slightly above there are different points of view.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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