Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/08/11 11:36:41
Subject: Harlequins Codex Tactics - The Laughing God play time!
I dont think we will see so many primaris as we will drop pod dev's and veterans, and vehicles.
I really didnt want to ally with my quins, but i might have to against marines now and drop pod spam for cheap bubble wrap, Kabals being 6pts, a battalion with 2 succubus for 190pts might be a must.
To add: Yes we will for sure see Primaris, but they are about the same as they are now, good at shooting, yes they are able to melee this time around, but Primaris are not really good at melee, every unit we charge that is 5man will die in melee for the most part.
As for Primaris goes, i'm more worried about their vehicles, with skyweavers, 1 or 2 fusion boats should do the trick, the new Impulsor is really freaking good, expect to see a few
This message was edited 2 times. Last update was at 2019/08/12 18:02:29
Hi, after much meddling in other system Im returning to WH40K and decided to start Harlies... I played IG, Night Lords (it hurt) and recently Necrons, but decided to try something semi-competetive (my other list were more fluffy ones).
I wanted to ask, is it necessary to add support from Eldar or Drukhari? Im inclined to the second, but Im still not sure. Was thinking about Kabalite Warriors as cheap screening and Razorwings.... But maybe my Players will be enough? Thanks for any input in advance
Being optimisticĀ“s worthless if it means ignoring the suffering of this world. Worse than worthless. ItĀ“s bloody evil.
- Fiddler
2019/08/12 18:10:57
Subject: Harlequins Codex Tactics - The Laughing God play time!
For Semi comp? No, not at all. But they will for sure make you "more comp" that doesnt mean you cant win, i am on top tables as pure quins in a few local tournaments.
You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).
After you get your 6 Bikes, there are 2 ways to build a generic comp list, 1 more unit of bikes, or 2 battalions (You can also do character heavy lists, but those have died down a lot b.c of new assassins rules, for CP and 85pts reinforcements they willa l ways pick anti-character and kill 1 a turn with head shots).
For the Bikes, i have 12 in total, but only 6 has weapons, that way i have options.
To win with harlequins at least for me, its completely down to timing on when and where to engage, we have the movement to stop a lot of units from alpha striking us (Like Taus 30" shooting, or IG spam, Smash Captains, Shield Captains, etc..) so we can use the terrain much more effectively as well. If you are not using the terrain and timing your priority of attacks correctly then you are going to get hit HARD, we can not take a hit, sure we have -1/-2 to hit and 4++, but we are a very low wound count army, a triple knight army going first can in theory table you if deployed in the open.
You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).
I am storting with harlies as well. How do you use your solitaire during your games??
2019/08/12 22:27:55
Subject: Harlequins Codex Tactics - The Laughing God play time!
You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).
I am storting with harlies as well. How do you use your solitaire during your games??
Its a great anti-infantry stalker, with 12+2D6 movement you can jump over screens and hit key targets, going through walls, etc.. fight fight twice, re-roll wounds, hitting on 2+, and can fight again if you take him in Midnight when dies in melee. He can either be a great tool or a great distraction. You can also use Heroes Path, which can get you more points to win the game. The key thin is, he is a character, where troupes will do more damage, but they can be shoot off 100x easier.
Amishprn86 wrote: For Semi comp? No, not at all. But they will for sure make you "more comp" that doesnt mean you cant win, i am on top tables as pure quins in a few local tournaments.
You will for sure really want to make sure you have a least 6 skyweavers, a shadowseer, and Solitaire to start with no matter what for anything comp. You can get away with Starweaver spam (As i have in the past for comp games, 12 of them) but thats a completely different play style meant to stop ITC points and gain them via hold more/bonus and only give up 2 secondaries while able to take all 3 secondaries (like bel, recon, engineer, etc..).
After you get your 6 Bikes, there are 2 ways to build a generic comp list, 1 more unit of bikes, or 2 battalions (You can also do character heavy lists, but those have died down a lot b.c of new assassins rules, for CP and 85pts reinforcements they willa l ways pick anti-character and kill 1 a turn with head shots).
For the Bikes, i have 12 in total, but only 6 has weapons, that way i have options.
To win with harlequins at least for me, its completely down to timing on when and where to engage, we have the movement to stop a lot of units from alpha striking us (Like Taus 30" shooting, or IG spam, Smash Captains, Shield Captains, etc..) so we can use the terrain much more effectively as well. If you are not using the terrain and timing your priority of attacks correctly then you are going to get hit HARD, we can not take a hit, sure we have -1/-2 to hit and 4++, but we are a very low wound count army, a triple knight army going first can in theory table you if deployed in the open.
Thanks, TBH, Im stuck at Drukhari question...
My 2000pts list is
Shadowseer
2x Troupe Master
3x Troupe with Starweaver (3 Fusion pistols, all caresses)
Solitaire
2x6 Skyweavers (glaive, haywire)
Archon
2x5 Kabalites
3x Ravager with 3x Disintegrator Cannon
Aaaand Im lost... Ravagers with Cannons looks like great anti-infantry butcher machines...and Skyweavers like great AT.
But, Im stucked with fear that 3 troupes and 2 small kabalite unites are not enough... Im probably deformed from playing my former armies, where bodycount was much higher...
Troupes are costly as hell which bends me to abstain from 5x Troupe plus Clown car...but maybe Im just in misguided love with Ravager stats Im just not sure pure harlies have enough of firepower to mow horde based armies.
Being optimisticĀ“s worthless if it means ignoring the suffering of this world. Worse than worthless. ItĀ“s bloody evil.
- Fiddler
2019/08/13 16:26:52
Subject: Harlequins Codex Tactics - The Laughing God play time!
Black Heart Battalion with 3 ravagers (for CP and ravagers) Archon Archon Kabal Kabal Kabal Ravager x3 DC Ravager x3 DC Ravager x2 DC
Diss Cannons are actually both anti-tank and anti-infantry, believe it or not DC are 85% the time is about 1 wound more than Dark Lances, Dark Lances are only better vs T6-7 with 0 invuls, and its only better by about 1 wound.
Then b.c they are 5pts cheaper you are also saving 45pts with 3 Ravagers. So unless points change in the future or the rules do, Dis will always be better tha DL for now.
My troupes are always 93pts, 4 with 1 weapon, 1 without, that way they stay cheap but still effective at what they do, and i only take 3 troupes, i find that having both weapons (FP and Melee) is a complete waste of points.
This message was edited 1 time. Last update was at 2019/08/13 16:27:31
Shadowseer
TM DJ
DJ
Solitaire
Skyweavers x6
Troupes x3, with only 4 weapons (93pts, either 4 melee or 4 FP)
3 Starweavers
But i'm trying for more mono quins to get top 10 on ITC/BCP, i am doing another tournament in a couple weeks, and if i do well i could be better than i am now (Last week i looked and was in the 30's)
BUT i'm kinda mad at ITC/BCP ranks right now, as they still have soup armies in top positions for mono armies, IDK if its b.c jan,feb,march had that rules and its grandfather in, or if its a programming error, i've asked a few times and got no answers.
Shadowseer
TM DJ
DJ
Solitaire
Skyweavers x6
Troupes x3, with only 4 weapons (93pts, either 4 melee or 4 FP)
3 Starweavers
But i'm trying for more mono quins to get top 10 on ITC/BCP, i am doing another tournament in a couple weeks, and if i do well i could be better than i am now (Last week i looked and was in the 30's)
BUT i'm kinda mad at ITC/BCP ranks right now, as they still have soup armies in top positions for mono armies, IDK if its b.c jan,feb,march had that rules and its grandfather in, or if its a programming error, i've asked a few times and got no answers.
How about the performance of the DJs and the Solitaire.
I consider them pretty redundant and superfluous.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Great, the DJ is for me an objective holder, that being recon, an actual objective, or just behind enemy lines with heroes' path.
They always get me points every game and have won just b.c of the opponent cant shoot at them. Some players will have assassins and i just modify my placement of them a bit and dont worry to much.
wuestenfux wrote: DJs as object holders will be exposed to deep strikers. The Solitaire as one-man wrecking machine? Hardly believable.
DS isnt a problem for me, as i always have backfield units, honestly what really gets me are 2 lists, triple knight lists, and flyer spam lists, i can win almost any other match up but those are a very uphill battle.
And i never said the solitaire is a 1 man wrecking unit, i said he is a scalpel assassin to hit key targets, with inside movement, charging through walls, and a single base, you can fit him in very hard to reach places, he has been the perfect distraction and assassin for many games.
If you want raw killing power, then just go a Troupe unit, they will out damage him for the same points every time, a 12 man unit is insanely good as a wrecking ball and also still extremely fast.
here is a killer tip:
1) Start a 12 man Troupe unit in LoS blocking terrain 2) Use Heroes' Path on the Shadowseer/DJ/Solitaire, put the Shadowseer mid field (Where he normally can move to due to movement issues) in the direction you want your Troupes to go 3) Troupes move 8" + advances, use "Warrior Acrobats" for additional 6", cast Twilight pathway on Troupes, you will move a about 30" EDIT: also use 3++ stratagem if you want. 4) Additionally can cast -1 to hit on them, as silent shroud can has ignore overwatch 5) Declare multi charge 6) Use fight twice strat, 7) Have a nice blood bath
I've done this a few times, but i dont really like that play style, i like having a lot of tools, i like DJ's and Solitaires, i like the ability to pick fights and move when i want to move, hide when i want to hide.
Edit: got a stratagem name mixed up, fixed.
This message was edited 3 times. Last update was at 2019/08/15 19:27:33
Guys, competitively speaking, which are the best pathways for Harlequins?
For me it comes down to three:
Frozen Stars: +1 attack in the charge phase, 6' FnP warlord trait bubble, Ghoul Mask (kinda meh), +1 to wound Strat against infantry, beasts and bikes (amazing!)
Midnight Sorrow: D6 extra movement when falling back, and 6' consolidation, exploding 6's for Warlord Trait, Midnight Chime (pretty good but small bubble), Strat that allows you to fight one more time when slain (amazing on Solitaire)
Soaring Spite: Pistols count as assault weapons, and there is no penalty to assault weapons even if that unit advances, Warlord trait disembark from vehicle after it's moved (incredible), Faolchus Talon (extra movement and no deaths on exploding vehicles), Strat that allows a unit to effectively embark on a vehicle if within 9' when consolidating
Soaring Spite lends more to going heavy fusion pistol and clowns in transport, Frozen Stars and Midnight Sorrow is obviously more geared to close combat. Skyweavers obviously benefit from all three pathways. It's a shame that Curtain Fall belongs to another pathway as it's probably my favourite relic. Combined with a couple strats, this turns the DJ into a devastating sniper.
This message was edited 1 time. Last update was at 2019/08/16 15:10:10
2019/08/16 13:17:23
Subject: Harlequins Codex Tactics - The Laughing God play time!
I run soaring spite, 1 squad of 6 bikes and 3 transports each with 5 clowns with fusion pistols. They do incredible work, just the fact you can get that 59" move off with one of them t1 for a 62" melta threat range typically means the opponent is going to lose their prize tank t1 or a warlord.
(2 transports advance up, 1 has deathjester with talon, other has shadowsear warlord. Warlord jumps out then casts twilight path on 1st one. Then it can fire and fade for an additonal 7" if it needs to get closer for the troupe inside to shoot. I run death jesters because giving the vehicle another shuriken cannon isnt a bad thing.)
With the new marine stuff coming out today/tomorrow it will be interesting to see how harlies hold up.
2019/08/16 21:58:44
Subject: Harlequins Codex Tactics - The Laughing God play time!
Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.
Odrankt wrote: Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.
I haven't tried that, but . . . . I did glue a small washer onto the bottom of each of my smaller base armies (harlequins, AoS skeletons, etc) and this has prevented them from falling over as I move them around. It makes a world of difference.
2019/08/30 20:13:41
Subject: Harlequins Codex Tactics - The Laughing God play time!
Odrankt wrote: Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.
I haven't tried that, but . . . . I did glue a small washer onto the bottom of each of my smaller base armies (harlequins, AoS skeletons, etc) and this has prevented them from falling over as I move them around. It makes a world of difference.
I glued a penny under each one lol
2019/09/01 08:58:19
Subject: Harlequins Codex Tactics - The Laughing God play time!
Sn33R wrote: So is that the consensus on a 5 man troup? 4x either fusion or cc weapon?
I always go 5 of both but that's some point sink on 3 units
Well, I go with 2 fusion guns and 5 caresses,
5 fusion guns is overkill.
For me, 5 fusion is nowhere near overkill, as Harlequins have absolutely no way to get rerolls to hit or wound in shooting. Last time I used Harlequins I fired 12 fusion shots at a vehicle and did a total of 4 wounds, and that's only slightly worse than they usually do for me.
2019/09/01 09:18:24
Subject: Harlequins Codex Tactics - The Laughing God play time!
Don't know if this is a silly question but do you guys not take any Troupe models without extra wargear (to give the squad some ablative wounds)?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2019/09/01 11:32:38
Subject: Harlequins Codex Tactics - The Laughing God play time!
vipoid wrote: Don't know if this is a silly question but do you guys not take any Troupe models without extra wargear (to give the squad some ablative wounds)?
Ablative wounds or not.
This is a good question when it comes to Troupes.
As you can see from the comments slightly above there are different points of view.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."