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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Smotejob wrote:
I will say I had my Knight Warden (sporting a 3++ against shooting) smoke a valiant. Everything but a shield breaker bounced off of the ion shield. Got the charge in... Again the flamer didn't do much. Then it got tore a new one with the paragon gauntlet in one round. That gauntlet is MEAN. 8 wounds with each connection is nice.

I really feel like the warden is still very much a viable Knight that can deal with big and small very well.

That same Warden proceeded to stomp around the rest of his guardsmen the rest of the game. That guy swung WELL above his weight class and that hawshroud kept him chugging along when it was injured.

Made me a believer
The Warden, IMO, is the best all-around Knight. Especially when equipped with a Stormspear. There aren't many targets in the game that it can't deal with.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut




 Smotejob wrote:
I will say I had my Knight Warden (sporting a 3++ against shooting) smoke a valiant. Everything but a shield breaker bounced off of the ion shield. Got the charge in... Again the flamer didn't do much. Then it got tore a new one with the paragon gauntlet in one round. That gauntlet is MEAN. 8 wounds with each connection is nice.

I really feel like the warden is still very much a viable Knight that can deal with big and small very well.

That same Warden proceeded to stomp around the rest of his guardsmen the rest of the game. That guy swung WELL above his weight class and that hawshroud kept him chugging along when it was injured.

Made me a believer


Glad to hear that
Planning on running mine in a similar fashion as it gives you flexible knights that take aome damaging before the effects start to show.
   
Made in gb
Ship's Officer



London

Ice_can wrote:
 Smotejob wrote:
I will say I had my Knight Warden (sporting a 3++ against shooting) smoke a valiant. Everything but a shield breaker bounced off of the ion shield. Got the charge in... Again the flamer didn't do much. Then it got tore a new one with the paragon gauntlet in one round. That gauntlet is MEAN. 8 wounds with each connection is nice.

I really feel like the warden is still very much a viable Knight that can deal with big and small very well.

That same Warden proceeded to stomp around the rest of his guardsmen the rest of the game. That guy swung WELL above his weight class and that hawshroud kept him chugging along when it was injured.

Made me a believer


Glad to hear that
Planning on running mine in a similar fashion as it gives you flexible knights that take aome damaging before the effects start to show.

I’m also a big fan of the Warden, perhaps with a fist. The Paragon Gauntlet is certainly really good.

I’m looking at two versions of my army at 1750, which are subtly different. Both contain a Castellan and two warglaives. With them I can either have two wardens, or a warden, errant and ironstorm rocket pod. I’d give one of the Questoris guys a fist, regardless.

Basically the point is that a Warden costs the same amount as an Errant and an ironstorm. Which of those is better? I’m leaning towards the Warden I think, given that I’ve got a Castellan (and close combat) for any big stuff.
   
Made in us
Regular Dakkanaut




What's the best loadout for a TAC Warden? I've been thinking of a Krast Warden with Endless Fury, rerolling failed hits in the fight phase to make up for hitting on 4+ with the Thunderstrike Gauntlet and Endless Fury for better anti-infantry/light vehicles. Raven Warden with a Paragon Gauntlet/Endless Fury looks good as well for better mobility and Raven benefits my Helverins way more than Krast. Any opinions?
   
Made in us
Longtime Dakkanaut





Roflstomped a chaos list by turn 2 without losing a single model

Brief summary.
Turn 1 opponent starts Moves mortarion.... psychic phase dumps blades of putrefaction with a strategem so mortarion can get quicktime. Manifests quicktime 19" away from my front line I pop "steel Mind, Iron logic" to negate it, roll a 4. Mortarion is stopped dead. failed to move the cultists and nothing else can shoot ends turn. On my turn I focus fire poor morty and wipe him out of existence .... warglaives kill two of the rinos and marines with putrefiers pop out.

turn 2 shooting for the opponent went well between blight grenades that did mortals on 5+ with the blight grenade strat, took my warlord down a bit, CC phase he was taken down a bit more by the prince and a lord, returns the favor by killing the plauge marines and death gripping the daemon prince to death(this may have been in my turn i don't remember)

Turn 2 shooting for me .... well by the end after both knights had had their way with plauge marines in CC from my opponents turn and after my shooting and cc phase he had cultists left, all his characters were dead, one rhino with plauge marines, and some pox walkers. and conceded the match. Left me without having lost a single model.


Opponents list
Spoiler:
++ Battalion Detachment +5CP (Chaos - Death Guard) [79 PL, 1334pts] ++

+ HQ +

Chaos Lord [5 PL, 88pts]: Combi-bolter, Power fist

Chaos Lord [5 PL, 88pts]: Combi-bolter, Power fist

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Hellforged sword, The Suppurating Plate, Warlord, Wings

+ Troops +

Plague Marines [10 PL, 145pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [10 PL, 142pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [10 PL, 145pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Biologus Putrifier [4 PL, 74pts]

Tallyman [4 PL, 62pts]: Plasma pistol

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter

Chaos Rhino [4 PL, 72pts]: Combi-bolter

Chaos Rhino [4 PL, 72pts]: Combi-bolter

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: 4. Blades of Putrefaction

++ Patrol Detachment (Chaos - Chaos Space Marines) [14 PL, 196pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Slaanesh, Power maul

+ Troops +

Chaos Cultists [9 PL, 120pts]: 29x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

++ Total: [117 PL, 2000pts] ++




Knights List
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [27 PL, 379pts] ++

+ Uncategorised +

Forge World: Graia

+ HQ +

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

+ Troops +

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 791pts] ++

+ No Force Org Slot +

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 164pts]
. Armiger Warglaive: Heavy stubber

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 794pts] ++

+ No Force Org Slot +

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 164pts]
. Armiger Warglaive: Heavy stubber

Knight Warden [23 PL, 456pts]: Heavy stubber, Heirloom: Endless Fury, Reaper chainsword, Stormspear rocket pod, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Total: [109 PL, 1964pts] ++

This message was edited 1 time. Last update was at 2018/06/24 01:13:17


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

What is "Steel Mind Iron Logic"? sounds solid.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut





 Eldarain wrote:
What is "Steel Mind Iron Logic"? sounds solid.


Steel Mind, Iron Logic: Use this Stratagem when an enemy PSYKER manifests a psychic power within 24" of one or more of your GRAIA INFANTRY units. Roll a D6; on a 4+, that psychic power is resisted and its effects are negated.

1 CP Graia Strategem from Mechanicus codex.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Ah. That's really cool. Like I needed another reason to expand into admech.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ca
Lieutenant Colonel






 alleus wrote:
So happy about the FAQs! More motivated than ever to finish my Knights now. Forgeworld Knights are go, and more CP. Just perfect!


which FAQ lets the forgeworld knights be used and gain benifits or gear?

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Forces of the Astra Militarum faq. Should know that if you have the rules!

This message was edited 1 time. Last update was at 2018/06/24 08:13:15


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Battlewagon Driver with Charged Engine




Yeah, my own little forgeworld of Graia that was fairly rare pre knight codex is going to be a lot more popular I think.

It's a shame that the valiant harpoon doesn't do anything in close combat, I would like it if it had the same stats as a chainsword roughly but you get to make 2 additional attacks with it everytime you fight. So realistically you'll only get one hit but then it's doing something at least. I do think the flamer could be really solid if all you face are alaitoc eldar though (like me basically), those -3 hemlocks are just a pain to actually shoot down so BBQ'ing them would be incredibly satisfying even if it might not be points efficient in the end..
   
Made in us
Longtime Dakkanaut





PiñaColada wrote:
Yeah, my own little forgeworld of Graia that was fairly rare pre knight codex is going to be a lot more popular I think.

It's a shame that the valiant harpoon doesn't do anything in close combat, I would like it if it had the same stats as a chainsword roughly but you get to make 2 additional attacks with it everytime you fight. So realistically you'll only get one hit but then it's doing something at least. I do think the flamer could be really solid if all you face are alaitoc eldar though (like me basically), those -3 hemlocks are just a pain to actually shoot down so BBQ'ing them would be incredibly satisfying even if it might not be points efficient in the end..
yeah. For straight admech stygies or mars may be better but for the utility. I think graia and knights compliment each other well.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Aspirant Tech-Adept






gendoikari87 wrote:
Roflstomped a chaos list by turn 2 without losing a single model

Brief summary.
Turn 1 opponent starts Moves mortarion.... psychic phase dumps blades of putrefaction with a strategem so mortarion can get quicktime. Manifests quicktime 19" away from my front line I pop "steel Mind, Iron logic" to negate it, roll a 4. Mortarion is stopped dead. failed to move the cultists and nothing else can shoot ends turn. On my turn I focus fire poor morty and wipe him out of existence .... warglaives kill two of the rinos and marines with putrefiers pop out.

turn 2 shooting for the opponent went well between blight grenades that did mortals on 5+ with the blight grenade strat, took my warlord down a bit, CC phase he was taken down a bit more by the prince and a lord, returns the favor by killing the plauge marines and death gripping the daemon prince to death(this may have been in my turn i don't remember)

Turn 2 shooting for me .... well by the end after both knights had had their way with plauge marines in CC from my opponents turn and after my shooting and cc phase he had cultists left, all his characters were dead, one rhino with plauge marines, and some pox walkers. and conceded the match. Left me without having lost a single model.


Opponents list
Spoiler:
++ Battalion Detachment +5CP (Chaos - Death Guard) [79 PL, 1334pts] ++

+ HQ +

Chaos Lord [5 PL, 88pts]: Combi-bolter, Power fist

Chaos Lord [5 PL, 88pts]: Combi-bolter, Power fist

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Hellforged sword, The Suppurating Plate, Warlord, Wings

+ Troops +

Plague Marines [10 PL, 145pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [10 PL, 142pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [10 PL, 145pts]
. Plague Champion: Plague knife, Plasma gun
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Biologus Putrifier [4 PL, 74pts]

Tallyman [4 PL, 62pts]: Plasma pistol

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter

Chaos Rhino [4 PL, 72pts]: Combi-bolter

Chaos Rhino [4 PL, 72pts]: Combi-bolter

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: 4. Blades of Putrefaction

++ Patrol Detachment (Chaos - Chaos Space Marines) [14 PL, 196pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Slaanesh, Power maul

+ Troops +

Chaos Cultists [9 PL, 120pts]: 29x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

++ Total: [117 PL, 2000pts] ++




Knights List
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [27 PL, 379pts] ++

+ Uncategorised +

Forge World: Graia

+ HQ +

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

Tech-Priest Enginseer [3 PL, 47pts]: Omnissian Axe, Servo-arm

+ Troops +

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

Skitarii Rangers [7 PL, 95pts]
. Ranger (Transuranic Arquebus): Transuranic arquebus
. Ranger Alpha: Galvanic rifle
. 8x Skitarii Ranger

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 791pts] ++

+ No Force Org Slot +

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 164pts]
. Armiger Warglaive: Heavy stubber

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 794pts] ++

+ No Force Org Slot +

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 164pts]
. Armiger Warglaive: Heavy stubber

Knight Warden [23 PL, 456pts]: Heavy stubber, Heirloom: Endless Fury, Reaper chainsword, Stormspear rocket pod, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Total: [109 PL, 1964pts] ++


Good to see your Graia doing the Omnissiah‘s work. How did you find the sniper rangers? Did they pull their weight?
   
Made in us
Longtime Dakkanaut





 Ideasweasel wrote:


Good to see your Graia doing the Omnissiah‘s work. How did you find the sniper rangers? Did they pull their weight?


The transuranic arquebus? yes, no, maybe, they were okay. really only did 1 damage to morty and a few to a biologus putrefier. The troops themselves however were invaluable to thanks to the strategem.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Battlewagon Driver with Charged Engine




I feel like more squads of greater mobility is the way to go with Graia. Have some vanguards with a plasma, some basic rangers (with a arc rifle or two maybe) just so you can spread that 24" deny bubble a bit. Also helps with holding objectives. That's how I'll try and run them anyways, as soon as my new knights are up and running
   
Made in gb
Aspirant Tech-Adept






Yeah as a barebones battalion supporting knights that psychic deny seems a pretty powerful addition.
   
Made in gb
Snivelling Workbot




Hi

I didnt manage to get the codex yet so can someone clarify this?

Is is not possible to assign a knight as warlord or give heirlooms in a super heavy auxilary detachment?

Noc Est Forma in Morte 
   
Made in us
Battlewagon Driver with Charged Engine




Zalek wrote:
Hi

I didnt manage to get the codex yet so can someone clarify this?

Is is not possible to assign a knight as warlord or give heirlooms in a super heavy auxilary detachment?

You can make that knight a warlord (for trait purposes) through the exalted court stratagem at the very least. Or make him a character and give him a relic through the heirlooms stratagem. Or you can do both obviously. I'm not sure if he can become a warlord without exalted court, since that's a perk you get through the super heavy detachment.
   
Made in fi
Locked in the Tower of Amareo





Heirloom one is interesting. Does it happen before or after warlord is selected? Exalted court clearly says after.

Even then kniggt can be made warlord even when not character but doesn#t get trait. Does it gain trait then when it becomes character?

2024 painted/bought: 109/109 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

PiñaColada wrote:
Zalek wrote:
Hi

I didnt manage to get the codex yet so can someone clarify this?

Is is not possible to assign a knight as warlord or give heirlooms in a super heavy auxilary detachment?

You can make that knight a warlord (for trait purposes) through the exalted court stratagem at the very least. Or make him a character and give him a relic through the heirlooms stratagem. Or you can do both obviously. I'm not sure if he can become a warlord without exalted court, since that's a perk you get through the super heavy detachment.
Couldn't you make him a Character through Heirlooms and then make him your Warlord?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Locked in the Tower of Amareo





Warlord he can be made anyway. But is strategem done before or after warlord pick? And if after does it gain strategem post-fact when it gains character status

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




 casvalremdeikun wrote:
PiñaColada wrote:
Zalek wrote:
Hi

I didnt manage to get the codex yet so can someone clarify this?

Is is not possible to assign a knight as warlord or give heirlooms in a super heavy auxilary detachment?

You can make that knight a warlord (for trait purposes) through the exalted court stratagem at the very least. Or make him a character and give him a relic through the heirlooms stratagem. Or you can do both obviously. I'm not sure if he can become a warlord without exalted court, since that's a perk you get through the super heavy detachment.
Couldn't you make him a Character through Heirlooms and then make him your Warlord?

I don't know, I guess? This is too much in the nitty-gritty for me to answer. Had you phrased that question as a statement I would've believed you.
   
Made in gb
Longtime Dakkanaut




 casvalremdeikun wrote:
PiñaColada wrote:
Zalek wrote:
Hi

I didnt manage to get the codex yet so can someone clarify this?

Is is not possible to assign a knight as warlord or give heirlooms in a super heavy auxilary detachment?

You can make that knight a warlord (for trait purposes) through the exalted court stratagem at the very least. Or make him a character and give him a relic through the heirlooms stratagem. Or you can do both obviously. I'm not sure if he can become a warlord without exalted court, since that's a perk you get through the super heavy detachment.
Couldn't you make him a Character through Heirlooms and then make him your Warlord?


You can't retrospectively be given a trait for becoming a charictor after being choosen as warlord.
Sequencing is you choose your warlord and if they are a charictor assign a warlord trait.
You can then play pre game strategums.
Intentionally No the exalted court strategum clearly states it can't be used as such.
Technically as GW rules are as water tight as a sieve yes, heirlooms could make him a chrictor then pic as warlord, but be prepaid to get called on cheesing.
It's why a lot of tournaments require warlord and relics to be fixed at list submission to prevent people cheesing the oh your X army I have a relic of +1 to wound against X army I'll spend a CP on that. As its a form of list tailoring by swapping relics.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Unlike Exalted Court, Heirlooms does not have any sort of sequencing other than "Use this Stratagem before the battle". So you absolutely can use it to make a Knight in your SH Aux a Character. Because they are a character, they can be made your Warlord, this gaining a Warlord Trait.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut




 casvalremdeikun wrote:
Unlike Exalted Court, Heirlooms does not have any sort of sequencing other than "Use this Stratagem before the battle". So you absolutely can use it to make a Knight in your SH Aux a Character. Because they are a character, they can be made your Warlord, this gaining a Warlord Trait.


The sequencing is in the BRB not the strategums, also the intention that your not allowed to use strategums to create charictors is clear from the wording.

But as I said GW rules writing is loose and woolly so as it doesn't explicitly state yes/no people will argue about it. If you pulled it on me at an event or such I'd definitely be asking for a judge as using pregame strategums before listbuilding activities definataly sounds like a cheesey move.
   
Made in us
Lord Commander in a Plush Chair






Hieirlooms will allow you to take your Aux knight as warlord.

Exalted court is specifically after warlord is chosen.

Heirlooms does not specify and makes the chosen knight(s) character.


Automatically Appended Next Post:
Ice_can: heirlooms is simply "before the battle begins" which includes before deployment and before choosing a warlord.

Even the tournament claims you are making can(and have to) account for using these types of strategems during list building(otherwise the tournaments you are going to never allow extra relics).

This message was edited 1 time. Last update was at 2018/06/24 15:32:54


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in se
Jealous that Horus is Warmaster





 easysauce wrote:
 alleus wrote:
So happy about the FAQs! More motivated than ever to finish my Knights now. Forgeworld Knights are go, and more CP. Just perfect!


which FAQ lets the forgeworld knights be used and gain benifits or gear?


Index: Forces of the Astra Militarum 1.3, released 22/6:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/imperial_armour_index_forces_of_the_astra_militarum.pdf

They all got the "Imperial Knight" keyword as well as the two Questoris allegiance keywords. So all should be good to use them now!

Alpharius? Never heard of him.  
   
Made in us
Longtime Dakkanaut





I'm really happy about the CP update. My hope is that with that fix, pure Knight lists are viable again.

After all, I won't be adding a battalion of space marines, astra militarum, adeptus mechanicus, or anything else... until sisters of battle get their release.
   
Made in ru
Regular Dakkanaut





drbored wrote:
I'm really happy about the CP update. My hope is that with that fix, pure Knight lists are viable again.

They totally are. Today I've played a game of 1500 point with 3 Knights: Castellan, Crusader and Warden and almost had enough CP for all shenanigans I wanted to perform .
   
Made in ru
Fresh-Faced New User




Hi, EXALTED COURT - «Use this Stratagem before the battle, after you have chosen your Warlord.»
So... Does this call me to use the strategem immediately after choosing warlord or can I after or during the deployment?
UPD: The game begins when players start the Deployment step of a mission
I thought the great strategist would work for this strategem(((

This message was edited 2 times. Last update was at 2018/06/24 22:11:47


 
   
 
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