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Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
Yeah, i dont take it with a WL trait, my other traits are normally better served somewhere else honestly.


Yeah, the yncarne usually gets targeted quite a lot already, giving up slay the warlord on top of that is a big no-no for me.

And usually elfs are pretty CP hungry between vect/lightning fast reactions/prismatic blur, paying 1 cp to give the yncarne a warlord trait isn't something i'm willing to do.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 VladimirHerzog wrote:
 Amishprn86 wrote:
Yeah, i dont take it with a WL trait, my other traits are normally better served somewhere else honestly.


Yeah, the yncarne usually gets targeted quite a lot already, giving up slay the warlord on top of that is a big no-no for me.


Personally, I also like to have the option to suicide the Yncarne, should it prove strategically useful.


 VladimirHerzog wrote:
And usually elfs are pretty CP hungry between vect/lightning fast reactions/prismatic blur, paying 1 cp to give the yncarne a warlord trait isn't something i'm willing to do.


If you're referring to Exalted of Ynnead, you can't use it on the special characters anyway.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





Chicago, IL

Has anyone come across any solid lists other than Venom Spam where the Yncarne seems to be viable? I love the model and the ruleset, just haven't been able to find a list that seems to synergize well with it yet.


Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 vipoid wrote:

If you're referring to Exalted of Ynnead, you can't use it on the special characters anyway.



thats what i get for guesstimating the rules, can't wait to get them in a book form.
   
Made in ca
Veteran Wolf Guard Squad Leader






I've been playing my Harlequins as Ynnari for the last three games I played.

My list was

Battalion

Visarch
Yvraine
Yncarne

4x5 Troupes with 3 fusions and a variety of caress, embrace or kiss (with a blade or two in each squad to save points)
Troupe of 8 players with no upgrades

5 Starweavers

2x4 Skyweavers with Haywire and glaves

Death Jester (re-funding CP warlord trait)

Gotta say, without all the pre-game CP stuff, it's really nice starting with 12 CP, and I didn't run out until Battle Round 3, which is nice.

The Ynnari psychic powers are really quite nice. Ansestors Grace is phenominal on the skyweavers, and Unbind Souls is such a good tool. I don't need troupe masters to get re-rolls, as Unbind souls, and the 2CP strat let me pick and chose targets for that.

Visarch letting my dudes re-roll hits of 1 is nice, so I was often hitting on 2's, re-roll 1's and then re-rolling wounds.

Yncarne I'd wait to teleport in the opponents assault phase, so he could counter-attack my following turn. It's a very powerful unit and was MVP in each game, and due to it's teleporting, was very hard to kill.

I played three games, and won three.

one vs Nurgle Demons and Thousand Sons. Narrow win, but the Yncarne and my mobility really pulled through for me.

9th Edition Dark Angels. The transhuman terminators were tough, but I was able to tag his Eradicators in combat with a starweaver T2, and they never shot after that.

Then against Iron Hands, with the Primaris Superheavy tank. I ignored the superheavy, and played for the mission.

In both games vs the space marines, the Yncarne was MVP, and otherwise with my fast moving troupes, I was able to assassinate characters with fusion pretty well.

I'm having way more fun playing my harlequins as Ynnari, than I did with the psychic awakening rules. Strength from death is really nice for them.

I am working on a unit of Incubi and Howling Banshees to be part of two small patrols, so I can run a three faction Ynnari army, which would be pretty cool!

here are some pictures of the games too.






This message was edited 1 time. Last update was at 2020/10/27 20:04:26


Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in ca
Regular Dakkanaut




Nice! Harlequins working well as expected.

I was chatting to a local player starting up DE and he feels Ynnari have some good legs but he's coming at it from DE which seem to benefit better than say Craftworlds.
   
Made in ca
Regular Dakkanaut




In the Meta Watch article Saturday Ynnari was represented with some apparent success.

Does anyone know who that was and their list?
   
Made in gb
Regular Dakkanaut




England

Does running Quins as Ynarri lock us out of the Pyschic Awakening stuff? Can you add/change pivotal roles
   
Made in us
Been Around the Block





Hey all,

Just wanted to share this RTT I just hit up. Only 8 players, but it was the "final" for the 40k community here. Had rankings throughout the year, and invites were only sent to the top players local players. Pretty neat. I decided to bring my pure ynnari list, because honestly they're better than my marines right now it feels like.

Here's the list.

Spoiler:

Reborn Aeldari Patrol
1 The Visarch
1 The Yncarne - Ancestor's Grace, Unbind Souls

5 Dire Avengers

10 Howling Banchees Exarch - Power sword & Shuriken Pistol
10 Howling Banchees Exarch - Power sword & Shuriken Pistol

1 Wave Serpent 3 Shuriken Cannon, Vectored Engines
1 Wave Serpent 3 Shuriken Cannon, Vectored Engines

Reborn Harlequin Patrol
1 Yvraine - Shield of Ynnead, Gaze of Ynnead
1 Troupe Master - Warlord, Hungering Blade, Walker of many paths

5 Troupe - Harlequin Kisses

5 Skyweavers - Zepher Glave, Haywire cannons
5 Skyweavers - Zepher Glave, Haywire cannons (one star bola for points)


I ended up 2-1 taking second place. First game was against Ultramarines. Bunch of aggressors and 3 Sicaran tanks supported by Bobby G and Tiggy. Won the roll off, went first. He redeployed back out of charge range, which ended up letting me set up major field advantage. Survived his shooting pretty well, then cleared half his army T2. Banchees lead the charge, hacked through the aggressors like they were made of paper. Won that one pretty decisively 94-30.

Game 2 was rough. Half mirror match against Soaring spite harlequins. Terrain was player set up, and was horribly imbalanced, and I wasn't careful with my deployment. 2/3rds of my Army gone T1. So I clawed for a few secondary points for the rest of the game. Yvraine killed herself from a double perils T1... Though Amusingly the Visarch survived to t5 by healing off enemy models dying around him. Devastating loss 94-27

Game 3. FSE Tau. He did some work on my Wave Serpents with the commanders, but I kept enough alive to clear out most of his screen and shut down a lot of his shooting. A big play was when the Yncarne was in front of all his commanders along, with some bikers behind them. He was planning to shoot the Yncarne, but got out of order and finished a squad of banchees letting s/he get out of dodge. Then he killed the bikers as a consolation prize... letting the Yncarne pop back up and intervene into his commanders, killing one and silencing two others with a consolidation move. Solid win 83-53

Overall, I'm happy with everything other than my game 2 deployment. I love the army. I really have to vouch for the Banchees, they tear through marines with the Ynnari buffs. Denying overwatch is still relevant, and boy can it be devastating. The ultramarine and Tau players told me they were OP lol. The Yncarne was a boss as always. The Visarch needs more respect, he does a lot of heavy lifting for an 85pt character. And of course bikers are great.

I'm sure a pure Harlequin army would be better, but there's a nice flow to the Ynnari that I perfer.

40K Armies: Ultramarines, Tau, Ynnari, Orks, and Thousand Sons. 
   
Made in ca
Regular Dakkanaut




 footfoe wrote:

I love the army. I really have to vouch for the Banchees, they tear through marines with the Ynnari buffs. Denying overwatch is still relevant, and boy can it be devastating. The ultramarine and Tau players told me they were OP lol. The Yncarne was a boss as always. The Visarch needs more respect, he does a lot of heavy lifting for an 85pt character. And of course bikers are great.
.


That's why we do it interesting to hear about Banshees. Did you pair them with the Visarch for rrs?
   
Made in gb
Sagitarius with a Big F'in Gun





Sorry to ask such a basic question but can someone explain exactly how to use the Yncarne? I'm starting to put together a Harlequin list and I have always had a soft spot for Dark Eldar wytches so I thought adding some Ynnari stuff in would be fun. But honestly, I just don't understand how to use this dude. His model is ace and it would like me play some fun fluffy lists, but I have no idea how to use him.

Thanks.


Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in ca
Regular Dakkanaut




 laam999 wrote:
Sorry to ask such a basic question but can someone explain exactly how to use the Yncarne? I'm starting to put together a Harlequin list and I have always had a soft spot for Dark Eldar wytches so I thought adding some Ynnari stuff in would be fun. But honestly, I just don't understand how to use this dude. His model is ace and it would like me play some fun fluffy lists, but I have no idea how to use him.

Thanks.



Take small units, have him pop up and decimate bigger things nearby with his sword of stabby.
   
Made in gb
Screaming Shining Spear





 laam999 wrote:
Sorry to ask such a basic question but can someone explain exactly how to use the Yncarne? I'm starting to put together a Harlequin list and I have always had a soft spot for Dark Eldar wytches so I thought adding some Ynnari stuff in would be fun. But honestly, I just don't understand how to use this dude. His model is ace and it would like me play some fun fluffy lists, but I have no idea how to use him.

Thanks.



I've never used him/her but they look a bit of a tricky beast to use well. Maybe try to find some battle reports on youtube featuring them?

 
   
Made in ca
Veteran Wolf Guard Squad Leader






Played my first eldar soup ynnari game today. Took a drukhari vanguard with a unit of incubi and two ur-ghuls. The ur-ghuls were fantastic as they are small single model units which makes scoring scrambers super easy, and are easy to kill which activates strength from death.

Played against the new death guard, which featured mortarion. Played cagey and won 78-75. Yncarne is such a good unit, but I really need more practice with using it.made a couple of position mistakes which cost me that model.

I really want to get a small craftworlds detachment next, as I think an autaech akyrunner would be a great character. In ynnari.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
 
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